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Program.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using EDC.DesignPattern.FactoryMethod.v1;
using EDC.DesignPattern.FactoryMethod.v3;
namespace EDC.DesignPattern.FactoryMethod
{
public class Program
{
public static void Main(string[] args)
{
// v1.0
//ClientVersion1();
// v2.0
//ClientVersion2();
// v3.0
ClientVersion3();
Console.ReadKey();
}
public static void ClientVersion1()
{
ILoggerFactory factory = new FileLoggerFactory(); // 可通过引入配置文件实现
if (factory == null)
{
return;
}
ILogger logger = factory.CreateLogger();
logger.WriteLog();
}
public static void ClientVersion2()
{
ILoggerFactory factory = (ILoggerFactory)AppConfigHelper.GetLoggerFactoryInstance();
if (factory == null)
{
return;
}
ILogger logger = factory.CreateLogger();
logger.WriteLog();
}
public static void ClientVersion3()
{
LoggerFactory factory = (LoggerFactory)AppConfigHelper.GetLoggerFactoryInstance();
if (factory == null)
{
return;
}
factory.WriteLog();
}
}
}