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UIController.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIController : MonoBehaviour
{
public Action OnRoadPlacement, OnHousePlacement, OnSpecialPlacement;
public Button placeRoadButton, placeHouseButton, placeSpecialButton;
public Color outlineColor;
List<Button> buttonList;
private void Start()
{
buttonList = new List<Button> { placeHouseButton, placeRoadButton, placeSpecialButton };
placeRoadButton.onClick.AddListener(() =>
{
ResetButtonColor();
ModifyOutline(placeRoadButton);
OnRoadPlacement?.Invoke();
});
placeHouseButton.onClick.AddListener(() =>
{
ResetButtonColor();
ModifyOutline(placeHouseButton);
OnHousePlacement?.Invoke();
});
placeSpecialButton.onClick.AddListener(() =>
{
ResetButtonColor();
ModifyOutline(placeSpecialButton);
OnSpecialPlacement?.Invoke();
});
}
private void ModifyOutline(Button button)
{
var outline = button.GetComponent<Outline>();
outline.effectColor = outlineColor;
outline.enabled = true;
}
private void ResetButtonColor()
{
foreach (Button button in buttonList)
{
button.GetComponent<Outline>().enabled = false;
}
}
}