ImagePicker is an all-in-one camera solution for your iOS app. It let's your users select images from the library and take pictures at the same time. As a developer you get notified of all the user interactions and get the beautiful UI for free, out of the box, it's just that simple.
ImagePicker has been optimized to give a great user experience, it passes around referenced images instead of the image itself which makes it less memory consuming. This is what makes it smooth as butter.
ImagePicker works as a normal controller, just instantiate it and present it.
let imagePickerController = ImagePickerController()
imagePickerController.delegate = self
presentViewController(imagePickerController, animated: true, completion: nil)
ImagePicker has three delegate methods that will inform you what the users are up to:
func wrapperDidPress(images: [UIImage])
func doneButtonDidPress(images: [UIImage])
func cancelButtonDidPress()
As said before, ImagePicker works with referenced images, that is really powerful because it lets you download the asset and choose the size you want. If you want to change the default implementation, just add a variable in your controller.
public var imageAssets: [UIImage] {
return ImagePicker.resolveAssets(imagePicker.stack.assets)
}
And when you call any delegate method that returns images, add in the first line:
let images = imageAssets
ImagePicker is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod 'ImagePicker'
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ImagePicker is available under the MIT license. See the LICENSE file for more info.