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prog.go
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prog.go
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// Copyright 2015 syzkaller project authors. All rights reserved.
// Use of this source code is governed by Apache 2 LICENSE that can be found in the LICENSE file.
package prog
import (
"fmt"
"reflect"
)
type Prog struct {
Target *Target
Calls []*Call
Comments []string
}
func (p *Prog) CallName(call int) string {
if call >= len(p.Calls) || call < -1 {
panic(fmt.Sprintf("bad call index %v/%v", call, len(p.Calls)))
}
if call == -1 {
return ".extra"
}
return p.Calls[call].Meta.Name
}
// These properties are parsed and serialized according to the tag and the type
// of the corresponding fields.
// IMPORTANT: keep the exact values of "key" tag for existing props unchanged,
// otherwise the backwards compatibility would be broken.
type CallProps struct {
FailNth int `key:"fail_nth"`
Async bool `key:"async"`
Rerun int `key:"rerun"`
}
type Call struct {
Meta *Syscall
Args []Arg
Ret *ResultArg
Props CallProps
Comment string
}
func MakeCall(meta *Syscall, args []Arg) *Call {
return &Call{
Meta: meta,
Args: args,
Ret: MakeReturnArg(meta.Ret),
}
}
type Arg interface {
Type() Type
Dir() Dir
Size() uint64
validate(ctx *validCtx, dir Dir) error
serialize(ctx *serializer)
}
type ArgCommon struct {
ref Ref
dir Dir
}
func (arg ArgCommon) Type() Type {
if arg.ref == 0 {
panic("broken type ref")
}
return typeRefs.Load().([]Type)[arg.ref]
}
func (arg *ArgCommon) Dir() Dir {
return arg.dir
}
// Used for ConstType, IntType, FlagsType, LenType, ProcType and CsumType.
type ConstArg struct {
ArgCommon
Val uint64
}
func MakeConstArg(t Type, dir Dir, v uint64) *ConstArg {
return &ConstArg{ArgCommon: ArgCommon{ref: t.ref(), dir: dir}, Val: v}
}
func (arg *ConstArg) Size() uint64 {
return arg.Type().Size()
}
// Value returns value and pid stride.
func (arg *ConstArg) Value() (uint64, uint64) {
switch typ := (*arg).Type().(type) {
case *IntType:
return arg.Val, 0
case *ConstType:
return arg.Val, 0
case *FlagsType:
return arg.Val, 0
case *LenType:
return arg.Val, 0
case *ResourceType:
return arg.Val, 0
case *CsumType:
// Checksums are computed dynamically in executor.
return 0, 0
case *ProcType:
if arg.Val == procDefaultValue {
return 0, 0
}
return typ.ValuesStart + arg.Val, typ.ValuesPerProc
default:
panic(fmt.Sprintf("unknown ConstArg type %#v", typ))
}
}
// Used for PtrType and VmaType.
type PointerArg struct {
ArgCommon
Address uint64
VmaSize uint64 // size of the referenced region for vma args
Res Arg // pointee (nil for vma)
}
func MakePointerArg(t Type, dir Dir, addr uint64, data Arg) *PointerArg {
if data == nil {
panic("nil pointer data arg")
}
return &PointerArg{
ArgCommon: ArgCommon{ref: t.ref(), dir: DirIn}, // pointers are always in
Address: addr,
Res: data,
}
}
func MakeVmaPointerArg(t Type, dir Dir, addr, size uint64) *PointerArg {
if addr%1024 != 0 {
panic("unaligned vma address")
}
return &PointerArg{
ArgCommon: ArgCommon{ref: t.ref(), dir: dir},
Address: addr,
VmaSize: size,
}
}
func MakeSpecialPointerArg(t Type, dir Dir, index uint64) *PointerArg {
if index >= maxSpecialPointers {
panic("bad special pointer index")
}
if _, ok := t.(*PtrType); ok {
dir = DirIn // pointers are always in
}
return &PointerArg{
ArgCommon: ArgCommon{ref: t.ref(), dir: dir},
Address: -index,
}
}
func (arg *PointerArg) Size() uint64 {
return arg.Type().Size()
}
func (arg *PointerArg) IsSpecial() bool {
return arg.VmaSize == 0 && arg.Res == nil && -arg.Address < maxSpecialPointers
}
func (target *Target) PhysicalAddr(arg *PointerArg) uint64 {
if arg.IsSpecial() {
return target.SpecialPointers[-arg.Address]
}
return target.DataOffset + arg.Address
}
// Used for BufferType.
type DataArg struct {
ArgCommon
data []byte // for in/inout args
size uint64 // for out Args
}
func MakeDataArg(t Type, dir Dir, data []byte) *DataArg {
if dir == DirOut {
panic("non-empty output data arg")
}
return &DataArg{ArgCommon: ArgCommon{ref: t.ref(), dir: dir}, data: append([]byte{}, data...)}
}
func MakeOutDataArg(t Type, dir Dir, size uint64) *DataArg {
if dir != DirOut {
panic("empty input data arg")
}
return &DataArg{ArgCommon: ArgCommon{ref: t.ref(), dir: dir}, size: size}
}
func (arg *DataArg) Size() uint64 {
if len(arg.data) != 0 {
return uint64(len(arg.data))
}
return arg.size
}
func (arg *DataArg) Data() []byte {
if arg.Dir() == DirOut {
panic("getting data of output data arg")
}
return arg.data
}
func (arg *DataArg) SetData(data []byte) {
if arg.Dir() == DirOut {
panic("setting data of output data arg")
}
arg.data = append([]byte{}, data...)
}
// Used for StructType and ArrayType.
// Logical group of args (struct or array).
type GroupArg struct {
ArgCommon
Inner []Arg
}
func MakeGroupArg(t Type, dir Dir, inner []Arg) *GroupArg {
return &GroupArg{ArgCommon: ArgCommon{ref: t.ref(), dir: dir}, Inner: inner}
}
func (arg *GroupArg) Size() uint64 {
typ0 := arg.Type()
if !typ0.Varlen() {
return typ0.Size()
}
switch typ := typ0.(type) {
case *StructType:
var size, offset uint64
for i, fld := range arg.Inner {
if i == typ.OverlayField {
offset = 0
}
offset += fld.Size()
// Add dynamic alignment at the end and before the overlay part.
if i+1 == len(arg.Inner) || i+1 == typ.OverlayField {
if typ.AlignAttr != 0 && offset%typ.AlignAttr != 0 {
offset += typ.AlignAttr - offset%typ.AlignAttr
}
}
if size < offset {
size = offset
}
}
return size
case *ArrayType:
var size uint64
for _, elem := range arg.Inner {
size += elem.Size()
}
return size
default:
panic(fmt.Sprintf("bad group arg type %v", typ))
}
}
func (arg *GroupArg) fixedInnerSize() bool {
switch typ := arg.Type().(type) {
case *StructType:
return true
case *ArrayType:
return typ.Kind == ArrayRangeLen && typ.RangeBegin == typ.RangeEnd
default:
panic(fmt.Sprintf("bad group arg type %v", typ))
}
}
// Used for UnionType.
type UnionArg struct {
ArgCommon
Option Arg
Index int // Index of the selected option in the union type.
// Used for unions with conditional fields.
// We first create a dummy arg with transient=True and then
// patch them.
transient bool
}
func MakeUnionArg(t Type, dir Dir, opt Arg, index int) *UnionArg {
return &UnionArg{ArgCommon: ArgCommon{ref: t.ref(), dir: dir}, Option: opt, Index: index}
}
func (arg *UnionArg) Size() uint64 {
if !arg.Type().Varlen() {
return arg.Type().Size()
}
return arg.Option.Size()
}
// Used for ResourceType.
// This is the only argument that can be used as syscall return value.
// Either holds constant value or reference another ResultArg.
type ResultArg struct {
ArgCommon
Res *ResultArg // reference to arg which we use
OpDiv uint64 // divide result (executed before OpAdd)
OpAdd uint64 // add to result
Val uint64 // value used if Res is nil
uses map[*ResultArg]bool // args that use this arg
}
func MakeResultArg(t Type, dir Dir, r *ResultArg, v uint64) *ResultArg {
arg := &ResultArg{ArgCommon: ArgCommon{ref: t.ref(), dir: dir}, Res: r, Val: v}
if r == nil {
return arg
}
if r.uses == nil {
r.uses = make(map[*ResultArg]bool)
}
r.uses[arg] = true
return arg
}
func MakeReturnArg(t Type) *ResultArg {
if t == nil {
return nil
}
return &ResultArg{ArgCommon: ArgCommon{ref: t.ref(), dir: DirOut}}
}
func (arg *ResultArg) Size() uint64 {
return arg.Type().Size()
}
// Returns inner arg for pointer args.
func InnerArg(arg Arg) Arg {
if _, ok := arg.Type().(*PtrType); ok {
res := arg.(*PointerArg).Res
if res == nil {
return nil
}
return InnerArg(res)
}
return arg // Not a pointer.
}
func isDefault(arg Arg) bool {
return arg.Type().isDefaultArg(arg)
}
func (p *Prog) insertBefore(c *Call, calls []*Call) {
idx := 0
for ; idx < len(p.Calls); idx++ {
if p.Calls[idx] == c {
break
}
}
var newCalls []*Call
newCalls = append(newCalls, p.Calls[:idx]...)
newCalls = append(newCalls, calls...)
if idx < len(p.Calls) {
newCalls = append(newCalls, p.Calls[idx])
newCalls = append(newCalls, p.Calls[idx+1:]...)
}
p.Calls = newCalls
}
// replaceArg replaces arg with arg1 in a program.
func replaceArg(arg, arg1 Arg) {
if arg == arg1 {
panic("replacing an argument with itself")
}
switch a := arg.(type) {
case *ConstArg:
*a = *arg1.(*ConstArg)
case *ResultArg:
replaceResultArg(a, arg1.(*ResultArg))
case *PointerArg:
*a = *arg1.(*PointerArg)
case *UnionArg:
if a.Option != nil {
removeArg(a.Option)
}
*a = *arg1.(*UnionArg)
case *DataArg:
*a = *arg1.(*DataArg)
case *GroupArg:
_, isStruct := arg.Type().(*StructType)
a1 := arg1.(*GroupArg)
if isStruct && len(a.Inner) != len(a1.Inner) {
panic(fmt.Sprintf("replaceArg: group fields don't match: %v/%v",
len(a.Inner), len(a1.Inner)))
}
a.ArgCommon = a1.ArgCommon
// Replace min(|a|, |a1|) arguments.
for i := 0; i < len(a.Inner) && i < len(a1.Inner); i++ {
replaceArg(a.Inner[i], a1.Inner[i])
}
// Remove extra arguments of a.
for len(a.Inner) > len(a1.Inner) {
i := len(a.Inner) - 1
removeArg(a.Inner[i])
a.Inner[i] = nil
a.Inner = a.Inner[:i]
}
// Add extra arguments to a.
for i := len(a.Inner); i < len(a1.Inner); i++ {
a.Inner = append(a.Inner, a1.Inner[i])
}
if debug && len(a.Inner) != len(a1.Inner) {
panic("replaceArg implementation bug")
}
default:
panic(fmt.Sprintf("replaceArg: bad arg kind %#v", arg))
}
}
func replaceResultArg(arg, arg1 *ResultArg) {
// Remove link from `a.Res` to `arg`.
if arg.Res != nil {
delete(arg.Res.uses, arg)
}
// Copy all fields from `arg1` to `arg` except for the list of args that use `arg`.
uses := arg.uses
*arg = *arg1
arg.uses = uses
// Make the link in `arg.Res` (which is now `Res` of `arg1`) to point to `arg` instead of `arg1`.
if arg.Res != nil {
resUses := arg.Res.uses
delete(resUses, arg1)
resUses[arg] = true
}
}
// removeArg removes all references to/from arg0 from a program.
func removeArg(arg0 Arg) {
ForeachSubArg(arg0, func(arg Arg, ctx *ArgCtx) {
a, ok := arg.(*ResultArg)
if !ok {
return
}
if a.Res != nil {
uses := a.Res.uses
if !uses[a] {
panic("broken tree")
}
delete(uses, a)
}
for arg1 := range a.uses {
arg2 := arg1.Type().DefaultArg(arg1.Dir()).(*ResultArg)
replaceResultArg(arg1, arg2)
}
})
}
// The public alias for the removeArg method.
func RemoveArg(arg Arg) {
removeArg(arg)
}
// removeCall removes call idx from p.
func (p *Prog) RemoveCall(idx int) {
c := p.Calls[idx]
for _, arg := range c.Args {
removeArg(arg)
}
if c.Ret != nil {
removeArg(c.Ret)
}
copy(p.Calls[idx:], p.Calls[idx+1:])
p.Calls = p.Calls[:len(p.Calls)-1]
}
func (p *Prog) sanitizeFix() {
if err := p.sanitize(true); err != nil {
panic(err)
}
}
func (p *Prog) sanitize(fix bool) error {
for _, c := range p.Calls {
if err := p.Target.sanitize(c, fix); err != nil {
return err
}
}
return nil
}
// TODO: This method might be more generic - it can be applied to any struct.
func (props *CallProps) ForeachProp(f func(fieldName, key string, value reflect.Value)) {
valueObj := reflect.ValueOf(props).Elem()
typeObj := valueObj.Type()
for i := 0; i < valueObj.NumField(); i++ {
fieldValue := valueObj.Field(i)
fieldType := typeObj.Field(i)
f(fieldType.Name, fieldType.Tag.Get("key"), fieldValue)
}
}