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IMTLBuffer.xml
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<Type Name="IMTLBuffer" FullName="Metal.IMTLBuffer">
<TypeSignature Language="C#" Value="public interface IMTLBuffer : IDisposable, Metal.IMTLResource" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract IMTLBuffer implements class Metal.IMTLResource, class ObjCRuntime.INativeObject, class System.IDisposable" />
<TypeSignature Language="DocId" Value="T:Metal.IMTLBuffer" />
<TypeSignature Language="F#" Value="type IMTLBuffer = interface
 interface INativeObject
 interface IDisposable
 interface IMTLResource" />
<AssemblyInfo>
<AssemblyName>Xamarin.iOS</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Interfaces>
<Interface>
<InterfaceName>Metal.IMTLResource</InterfaceName>
</Interface>
<Interface>
<InterfaceName>ObjCRuntime.INativeObject</InterfaceName>
</Interface>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Attributes>
<Attribute>
<AttributeName>Foundation.Protocol(Name="MTLBuffer", WrapperType=typeof(Metal.MTLBufferWrapper))</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="RemoveAllDebugMarkers", Selector="removeAllDebugMarkers")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="length", IsProperty=true, IsRequired=true, IsStatic=false, Name="Length", PropertyType=typeof(System.nuint), Selector="length")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(ArgumentSemantic=ObjCRuntime.ArgumentSemantic.None, GetterSelector="contents", IsProperty=true, IsRequired=true, IsStatic=false, Name="Contents", PropertyType=typeof(System.IntPtr), Selector="contents")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="CreateTexture", ParameterByRef=new System.Boolean[] { false, false, false }, ParameterType=new System.Type[] { typeof(Metal.MTLTextureDescriptor), typeof(System.nuint), typeof(System.nuint) }, ReturnType=typeof(Metal.IMTLTexture), Selector="newTextureWithDescriptor:offset:bytesPerRow:")</AttributeName>
</Attribute>
<Attribute>
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="AddDebugMarker", ParameterByRef=new System.Boolean[] { false, false }, ParameterType=new System.Type[] { typeof(System.String), typeof(Foundation.NSRange) }, Selector="addDebugMarker:range:")</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-macos-sdk-14;xamarin-mac-sdk-14">
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=true, IsStatic=false, Name="DidModify", ParameterByRef=new System.Boolean[] { false }, ParameterType=new System.Type[] { typeof(Foundation.NSRange) }, Selector="didModifyRange:")</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-macos-sdk-14;xamarin-mac-sdk-14">
<AttributeName>Foundation.ProtocolMember(IsProperty=false, IsRequired=false, IsStatic=false, Name="CreateTexture", ParameterByRef=new System.Boolean[] { false, false, false }, ParameterType=new System.Type[] { typeof(Metal.MTLTextureDescriptor), typeof(System.nuint), typeof(System.nuint) }, ReturnType=typeof(Metal.IMTLTexture), Selector="newTextureWithDescriptor:offset:bytesPerRow:")</AttributeName>
</Attribute>
</Attributes>
<Docs>
<summary>System protocol for raw data that is accessible in strides.</summary>
<remarks>To be added.</remarks>
</Docs>
<Members>
<Member MemberName="Contents">
<MemberSignature Language="C#" Value="public IntPtr Contents { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance native int Contents" />
<MemberSignature Language="DocId" Value="P:Metal.IMTLBuffer.Contents" />
<MemberSignature Language="F#" Value="member this.Contents : nativeint" Usage="Metal.IMTLBuffer.Contents" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("contents")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.IntPtr</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="CreateTexture">
<MemberSignature Language="C#" Value="public Metal.IMTLTexture CreateTexture (Metal.MTLTextureDescriptor descriptor, nuint offset, nuint bytesPerRow);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class Metal.IMTLTexture CreateTexture(class Metal.MTLTextureDescriptor descriptor, valuetype System.nuint offset, valuetype System.nuint bytesPerRow) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.IMTLBuffer.CreateTexture(Metal.MTLTextureDescriptor,System.nuint,System.nuint)" />
<MemberSignature Language="F#" Value="abstract member CreateTexture : Metal.MTLTextureDescriptor * nuint * nuint -> Metal.IMTLTexture" Usage="iMTLBuffer.CreateTexture (descriptor, offset, bytesPerRow)" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>Foundation.Export("newTextureWithDescriptor:offset:bytesPerRow:")</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-ios-sdk-12">
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>Metal.IMTLTexture</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="descriptor" Type="Metal.MTLTextureDescriptor" Index="0" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="offset" Type="System.nuint" Index="1" FrameworkAlternate="xamarin-ios-sdk-12" />
<Parameter Name="bytesPerRow" Type="System.nuint" Index="2" FrameworkAlternate="xamarin-ios-sdk-12" />
</Parameters>
<Docs>
<param name="descriptor">To be added.</param>
<param name="offset">To be added.</param>
<param name="bytesPerRow">To be added.</param>
<summary>To be added.</summary>
<returns>To be added.</returns>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="DidModify">
<MemberSignature Language="C#" Value="public void DidModify (Foundation.NSRange range);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void DidModify(valuetype Foundation.NSRange range) cil managed" />
<MemberSignature Language="DocId" Value="M:Metal.IMTLBuffer.DidModify(Foundation.NSRange)" />
<MemberSignature Language="F#" Value="abstract member DidModify : Foundation.NSRange -> unit" Usage="iMTLBuffer.DidModify range" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>Foundation.Export("didModifyRange:")</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute FrameworkAlternate="xamarin-mac-sdk-14">
<AttributeName>ObjCRuntime.BindingImpl(ObjCRuntime.BindingImplOptions.GeneratedCode | ObjCRuntime.BindingImplOptions.Optimizable)</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="range" Type="Foundation.NSRange" Index="0" FrameworkAlternate="xamarin-mac-sdk-14" />
</Parameters>
<Docs>
<param name="range">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="Length">
<MemberSignature Language="C#" Value="public nuint Length { get; }" />
<MemberSignature Language="ILAsm" Value=".property instance valuetype System.nuint Length" />
<MemberSignature Language="DocId" Value="P:Metal.IMTLBuffer.Length" />
<MemberSignature Language="F#" Value="member this.Length : nuint" Usage="Metal.IMTLBuffer.Length" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
<AssemblyName>Xamarin.iOS</AssemblyName>
</AssemblyInfo>
<AssemblyInfo>
<AssemblyName>Xamarin.Mac</AssemblyName>
<AssemblyVersion>0.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Attributes>
<Attribute>
<AttributeName>Foundation.Preserve(Conditional=true)</AttributeName>
</Attribute>
<Attribute>
<AttributeName>get: Foundation.Export("length")</AttributeName>
</Attribute>
</Attributes>
<ReturnValue>
<ReturnType>System.nuint</ReturnType>
</ReturnValue>
<Docs>
<summary>To be added.</summary>
<value>To be added.</value>
<remarks>To be added.</remarks>
</Docs>
</Member>
</Members>
</Type>