diff --git a/Test Cloud/Components/calabash-10.0.info b/Test Cloud/Components/calabash-10.0.info
new file mode 100644
index 0000000..e6aa484
--- /dev/null
+++ b/Test Cloud/Components/calabash-10.0.info
@@ -0,0 +1 @@
+{"Name":"Calabash","Id":965,"Alias":"calabash","Description":"Calabash enables you to write and execute automated acceptance tests of mobile apps. It provides APIs that are specialized to interactive with native iOS and Android apps running on touch screen devices. When combined with Xamarin Test Cloud, you can automatically test your app on hundreds of mobile devices.\n\nCalabash consists of libraries that enable test-code to programmatically interact with native and hybrid apps. The interaction consists of a number of end-user actions. Each action can be one of:\n\n**Gestures** \n\n - Touches or gestures (e.g., tap, swipe and rotate).\n\n**Assertions** \n\n - For example: there should be a \"Login\" button or the web view should contain an \"h1\" tag with the text \"Hello\".\n\n**Screenshots** \n\n - Screendump the current view on the current device model\n\n### So Easy ###\n\nIt couldn\u0027t be any easier to incorporate the Calabash server into your application. All it takes is just one line of code:\n\n```csharp\nXamarin.Calabash.Start();\n```\n\nWhen your app runs, it now is listening for commands issued by a test runner, such as the one used by the [Xamarin Test Cloud](http://xamarin.com/test-cloud).\n\n### Note ###\n\nThis component currently only provides the Calabash server library, which is required to run custom tests using either the [Xamarin Test Cloud](http://xamarin.com/test-cloud) or Cucumber. For information on installing and configuring Calabash to work with a local Cucumber runner, check out [the detailed guide](https://github.com/calabash/calabash-ios/wiki/01-Getting-started-guide) in the Calabash repository on github.\n","Version":"10.0","Summary":"Run automated acceptance tests of your iOS and Android apps.","QuickStart":"Calabash consists of libraries that enable test-code to programmatically interact with native and hybrid apps. \n\n###So Easy###\n\nIt couldn\u0027t be any easier to incorporate the Calabash server into your application. All it takes is just one line of code, which is added to your `AppDelegate`\u0027s `FinishedLaunching` method:\n\n```csharp\nXamarin.Calabash.Start();\n```\n\nOnce up and running, Calabash advertises itself using the [Bonjour protocol](https://developer.apple.com/bonjour/). This lets the client discover, connect, and begin testing your app.\n\nIn order for the Calabash server to pull off its magic, it has to use some of Apple\u0027s private APIs. That means you don\u0027t want to ship your application with Calabash bits still in it.\n\nTo make your life easy, we leverage our sophisticated linker which removes code that isn\u0027t needed. Just wrap your call to `Start` Calabash in an `#if` directive:\n\n```csharp\n#if DEBUG\nXamarin.Calabash.Start();\n#endif\n```\n\nThis will ensure that your release build will not include any of the Calabash bits.","Hash":"816009af8b6187cf5d9772ccf8cde208","TargetPlatforms":["ios"],"TrialHash":null}
\ No newline at end of file
diff --git a/Test Cloud/Components/calabash-10.0.png b/Test Cloud/Components/calabash-10.0.png
new file mode 100644
index 0000000..cb3944c
Binary files /dev/null and b/Test Cloud/Components/calabash-10.0.png differ
diff --git a/Test Cloud/Components/calabash-10.0/component/Details.md b/Test Cloud/Components/calabash-10.0/component/Details.md
new file mode 100644
index 0000000..fe580d4
--- /dev/null
+++ b/Test Cloud/Components/calabash-10.0/component/Details.md
@@ -0,0 +1,29 @@
+Calabash enables you to write and execute automated acceptance tests of mobile apps. It provides APIs that are specialized to interactive with native iOS and Android apps running on touch screen devices. When combined with Xamarin Test Cloud, you can automatically test your app on hundreds of mobile devices.
+
+Calabash consists of libraries that enable test-code to programmatically interact with native and hybrid apps. The interaction consists of a number of end-user actions. Each action can be one of:
+
+**Gestures**
+
+ - Touches or gestures (e.g., tap, swipe and rotate).
+
+**Assertions**
+
+ - For example: there should be a "Login" button or the web view should contain an "h1" tag with the text "Hello".
+
+**Screenshots**
+
+ - Screendump the current view on the current device model
+
+### So Easy ###
+
+It couldn't be any easier to incorporate the Calabash server into your application. All it takes is just one line of code:
+
+```csharp
+Xamarin.Calabash.Start();
+```
+
+When your app runs, it now is listening for commands issued by a test runner, such as the one used by the [Xamarin Test Cloud](http://xamarin.com/test-cloud).
+
+### Note ###
+
+This component currently only provides the Calabash server library, which is required to run custom tests using either the [Xamarin Test Cloud](http://xamarin.com/test-cloud) or Cucumber. For information on installing and configuring Calabash to work with a local Cucumber runner, check out [the detailed guide](https://github.com/calabash/calabash-ios/wiki/01-Getting-started-guide) in the Calabash repository on github.
diff --git a/Test Cloud/Components/calabash-10.0/component/GettingStarted.md b/Test Cloud/Components/calabash-10.0/component/GettingStarted.md
new file mode 100644
index 0000000..e5ca39b
--- /dev/null
+++ b/Test Cloud/Components/calabash-10.0/component/GettingStarted.md
@@ -0,0 +1,23 @@
+Calabash consists of libraries that enable test-code to programmatically interact with native and hybrid apps.
+
+###So Easy###
+
+It couldn't be any easier to incorporate the Calabash server into your application. All it takes is just one line of code, which is added to your `AppDelegate`'s `FinishedLaunching` method:
+
+```csharp
+Xamarin.Calabash.Start();
+```
+
+Once up and running, Calabash advertises itself using the [Bonjour protocol](https://developer.apple.com/bonjour/). This lets the client discover, connect, and begin testing your app.
+
+In order for the Calabash server to pull off its magic, it has to use some of Apple's private APIs. That means you don't want to ship your application with Calabash bits still in it.
+
+To make your life easy, we leverage our sophisticated linker which removes code that isn't needed. Just wrap your call to `Start` Calabash in an `#if` directive:
+
+```csharp
+#if DEBUG
+Xamarin.Calabash.Start();
+#endif
+```
+
+This will ensure that your release build will not include any of the Calabash bits.
\ No newline at end of file
diff --git a/Test Cloud/Components/calabash-10.0/component/License.md b/Test Cloud/Components/calabash-10.0/component/License.md
new file mode 100644
index 0000000..37970b6
--- /dev/null
+++ b/Test Cloud/Components/calabash-10.0/component/License.md
@@ -0,0 +1,321 @@
+
+ Apache License
+ Version 2.0, January 2004
+ http://www.apache.org/licenses/
+
+ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+ 1. Definitions.
+
+ "License" shall mean the terms and conditions for use, reproduction,
+ and distribution as defined by Sections 1 through 9 of this document.
+
+ "Licensor" shall mean the copyright owner or entity authorized by
+ the copyright owner that is granting the License.
+
+ "Legal Entity" shall mean the union of the acting entity and all
+ other entities that control, are controlled by, or are under common
+ control with that entity. For the purposes of this definition,
+ "control" means (i) the power, direct or indirect, to cause the
+ direction or management of such entity, whether by contract or
+ otherwise, or (ii) ownership of fifty percent (50%) or more of the
+ outstanding shares, or (iii) beneficial ownership of such entity.
+
+ "You" (or "Your") shall mean an individual or Legal Entity
+ exercising permissions granted by this License.
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+ "Source" form shall mean the preferred form for making modifications,
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+ source, and configuration files.
+
+ "Object" form shall mean any form resulting from mechanical
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+ not limited to compiled object code, generated documentation,
+ and conversions to other media types.
+
+ "Work" shall mean the work of authorship, whether in Source or
+ Object form, made available under the License, as indicated by a
+ copyright notice that is included in or attached to the work
+ (an example is provided in the Appendix below).
+
+ "Derivative Works" shall mean any work, whether in Source or Object
+ form, that is based on (or derived from) the Work and for which the
+ editorial revisions, annotations, elaborations, or other modifications
+ represent, as a whole, an original work of authorship. For the purposes
+ of this License, Derivative Works shall not include works that remain
+ separable from, or merely link (or bind by name) to the interfaces of,
+ the Work and Derivative Works thereof.
+
+ "Contribution" shall mean any work of authorship, including
+ the original version of the Work and any modifications or additions
+ to that Work or Derivative Works thereof, that is intentionally
+ submitted to Licensor for inclusion in the Work by the copyright owner
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+ communication on electronic mailing lists, source code control systems,
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+ "Contributor" shall mean Licensor and any individual or Legal Entity
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+ subsequently incorporated within the Work.
+
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+ meet the following conditions:
+
+ (a) You must give any other recipients of the Work or
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+
+ (b) You must cause any modified files to carry prominent notices
+ stating that You changed the files; and
+
+ (c) You must retain, in the Source form of any Derivative Works
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+ notices within Derivative Works that You distribute, alongside
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+
+ You may add Your own copyright statement to Your modifications and
+ may provide additional or different license terms and conditions
+ for use, reproduction, or distribution of Your modifications, or
+ for any such Derivative Works as a whole, provided Your use,
+ reproduction, and distribution of the Work otherwise complies with
+ the conditions stated in this License.
+
+ 5. Submission of Contributions. Unless You explicitly state otherwise,
+ any Contribution intentionally submitted for inclusion in the Work
+ by You to the Licensor shall be under the terms and conditions of
+ this License, without any additional terms or conditions.
+ Notwithstanding the above, nothing herein shall supersede or modify
+ the terms of any separate license agreement you may have executed
+ with Licensor regarding such Contributions.
+
+ 6. Trademarks. This License does not grant permission to use the trade
+ names, trademarks, service marks, or product names of the Licensor,
+ except as required for reasonable and customary use in describing the
+ origin of the Work and reproducing the content of the NOTICE file.
+
+ 7. Disclaimer of Warranty. Unless required by applicable law or
+ agreed to in writing, Licensor provides the Work (and each
+ Contributor provides its Contributions) on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+ implied, including, without limitation, any warranties or conditions
+ of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+ PARTICULAR PURPOSE. You are solely responsible for determining the
+ appropriateness of using or redistributing the Work and assume any
+ risks associated with Your exercise of permissions under this License.
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+ 8. Limitation of Liability. In no event and under no legal theory,
+ whether in tort (including negligence), contract, or otherwise,
+ unless required by applicable law (such as deliberate and grossly
+ negligent acts) or agreed to in writing, shall any Contributor be
+ liable to You for damages, including any direct, indirect, special,
+ incidental, or consequential damages of any character arising as a
+ result of this License or out of the use or inability to use the
+ Work (including but not limited to damages for loss of goodwill,
+ work stoppage, computer failure or malfunction, or any and all
+ other commercial damages or losses), even if such Contributor
+ has been advised of the possibility of such damages.
+
+ 9. Accepting Warranty or Additional Liability. While redistributing
+ the Work or Derivative Works thereof, You may choose to offer,
+ and charge a fee for, acceptance of support, warranty, indemnity,
+ or other liability obligations and/or rights consistent with this
+ License. However, in accepting such obligations, You may act only
+ on Your own behalf and on Your sole responsibility, not on behalf
+ of any other Contributor, and only if You agree to indemnify,
+ defend, and hold each Contributor harmless for any liability
+ incurred by, or claims asserted against, such Contributor by reason
+ of your accepting any such warranty or additional liability.
+
+ END OF TERMS AND CONDITIONS
+
+ APPENDIX: How to apply the Apache License to your work.
+
+ To apply the Apache License to your work, attach the following
+ boilerplate notice, with the fields enclosed by brackets "[]"
+ replaced with your own identifying information. (Don't include
+ the brackets!) The text should be enclosed in the appropriate
+ comment syntax for the file format. We also recommend that a
+ file or class name and description of purpose be included on the
+ same "printed page" as the copyright notice for easier
+ identification within third-party archives.
+
+ Copyright 2013 Xamarin
+
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.# . license
+
+------
+
+Copyright © 2006–2011 Peter Hosey
+All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
+Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
+Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
+Neither the name of Peter Hosey nor the names of his contributors may be used to endorse or promote products derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+------
+
+This project, Calabash-ios-server, is licensed under the Eclipse Public License.
+See: epl-v10.html for more information.
+
+The project contains source code from other open source
+or public domain projects.
+
+-------
+Frank: https://github.com/moredip/Frank
+Licensed under the Apache 2.0 License
+http://www.apache.org/licenses/LICENSE-2.0
+(See Apache2.txt)
+
+
+-------
+KIF: https://github.com/square/KIF
+Licensed under the Apache 2.0 License
+http://www.apache.org/licenses/LICENSE-2.0
+(See Apache2.txt)
+
+-------
+CocoaAsyncSocket: https://github.com/robbiehanson/CocoaAsyncSocket
+This is in the public domain.
+
+-------
+CocoaHTTPServer
+https://github.com/robbiehanson/CocoaHTTPServer
+Software License Agreement (BSD License):
+Copyright (c) 2011, Deusty, LLC
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Neither the name of Deusty nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of Deusty, LLC.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+-------
+CocoaLuberjack: https://github.com/robbiehanson/CocoaLumberjack
+
+Software License Agreement (BSD License)
+
+Copyright (c) 2010, Deusty, LLC
+All rights reserved.
+
+Redistribution and use of this software in source and binary forms,
+with or without modification, are permitted provided that the following conditions are met:
+
+* Redistributions of source code must retain the above
+ copyright notice, this list of conditions and the
+ following disclaimer.
+
+* Neither the name of Deusty nor the names of its
+ contributors may be used to endorse or promote products
+ derived from this software without specific prior
+ written permission of Deusty, LLC.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+-------
+TouchJSON: https://github.com/TouchCode/TouchJSON
+License
+
+This code is licensed under the 2-clause BSD license ("Simplified BSD License" or "FreeBSD License") license. The license is reproduced below:
+
+Copyright 2011 Jonathan Wight. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
+
+Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
+Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
+THIS SOFTWARE IS PROVIDED BY JONATHAN WIGHT ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JONATHAN WIGHT OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+The views and conclusions contained in the software and documentation are those of the authors and should not be interpreted as representing official policies, either expressed or implied, of Jonathan Wight.
+-----
+QSUtilities: https://github.com/mikeho/QSUtilities
+License:
+Copyright (c) 2010 - 2011, Quasidea Development, LLC
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+------
diff --git a/Test Cloud/Components/calabash-10.0/component/Manifest.xml b/Test Cloud/Components/calabash-10.0/component/Manifest.xml
new file mode 100644
index 0000000..f61ad3c
--- /dev/null
+++ b/Test Cloud/Components/calabash-10.0/component/Manifest.xml
@@ -0,0 +1,17 @@
+
+
+ Calabash
+ Xamarin Inc
+ http://calaba.sh/
+ 10.0
+ Run automated acceptance tests of your iOS and Android apps.
+
+
+
+
+
+ iOS Sample
+ iOS Sample
+
+
+
\ No newline at end of file
diff --git a/Test Cloud/Components/calabash-10.0/component/icons/calabash_128x128.png b/Test Cloud/Components/calabash-10.0/component/icons/calabash_128x128.png
new file mode 100644
index 0000000..cb3944c
Binary files /dev/null and b/Test Cloud/Components/calabash-10.0/component/icons/calabash_128x128.png differ
diff --git a/Test Cloud/Components/calabash-10.0/component/icons/calabash_512x512.png b/Test Cloud/Components/calabash-10.0/component/icons/calabash_512x512.png
new file mode 100644
index 0000000..1d1ae71
Binary files /dev/null and b/Test Cloud/Components/calabash-10.0/component/icons/calabash_512x512.png differ
diff --git a/Test Cloud/Components/calabash-10.0/component/screenshots/Screenshot_1.png b/Test Cloud/Components/calabash-10.0/component/screenshots/Screenshot_1.png
new file mode 100644
index 0000000..3345c55
Binary files /dev/null and b/Test Cloud/Components/calabash-10.0/component/screenshots/Screenshot_1.png differ
diff --git a/Test Cloud/Components/calabash-10.0/lib/ios/Calabash.dll b/Test Cloud/Components/calabash-10.0/lib/ios/Calabash.dll
new file mode 100644
index 0000000..ff97aa2
Binary files /dev/null and b/Test Cloud/Components/calabash-10.0/lib/ios/Calabash.dll differ
diff --git a/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/AppDelegate.cs b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/AppDelegate.cs
new file mode 100644
index 0000000..1fa21b4
--- /dev/null
+++ b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/AppDelegate.cs
@@ -0,0 +1,33 @@
+using MonoTouch.Foundation;
+using MonoTouch.UIKit;
+
+namespace CalabashSample.iOS
+{
+ [Register ("AppDelegate")]
+ public partial class AppDelegate : UIApplicationDelegate
+ {
+ UIWindow window;
+ MainViewController mainViewController;
+
+ public override bool FinishedLaunching (UIApplication app, NSDictionary options)
+ {
+ window = new UIWindow (UIScreen.MainScreen.Bounds);
+
+ mainViewController = new MainViewController ();
+ window.RootViewController = mainViewController;
+ window.MakeKeyAndVisible ();
+
+ #if DEBUG
+ // This is all you need to do.
+ // If you are in release mode, this
+ // call isn't made, and the Xamarin
+ // linker will remove Calabash
+ // from your app.
+ Xamarin.Calabash.Start();
+ #endif
+
+ return true;
+ }
+ }
+}
+
diff --git a/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/CalabashSample.iOS.csproj b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/CalabashSample.iOS.csproj
new file mode 100644
index 0000000..a9f409e
--- /dev/null
+++ b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/CalabashSample.iOS.csproj
@@ -0,0 +1,112 @@
+
+
+
+ Debug
+ iPhoneSimulator
+ 10.0.0
+ 2.0
+ {66C08497-5CBD-4C38-A37A-C3824948B808}
+ {6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ Exe
+ CalabashSample.iOS
+ Resources
+ CalabashSampleiOS
+
+
+ true
+ full
+ false
+ bin\iPhoneSimulator\Debug
+ DEBUG;
+ prompt
+ 4
+ None
+ false
+ true
+
+
+ full
+ true
+ bin\iPhoneSimulator\Release
+ prompt
+ 4
+ None
+ false
+
+
+ true
+ full
+ false
+ bin\iPhone\Debug
+ DEBUG;
+ prompt
+ 4
+ true
+ false
+ iPhone Developer
+
+
+ full
+ true
+ bin\iPhone\Release
+ prompt
+ 4
+ iPhone Developer
+ false
+
+
+ full
+ true
+ bin\iPhone\Ad-Hoc
+ prompt
+ 4
+ iPhone Distribution
+ true
+ false
+ Automatic:AdHoc
+
+
+ full
+ true
+ bin\iPhone\AppStore
+ prompt
+ 4
+ iPhone Distribution
+ false
+ Automatic:AppStore
+
+
+
+
+
+
+
+ ../../lib\/ios/Calabash.dll
+
+
+
+
+
+
+
+
+
+
+
+
+
+ MainViewController.cs
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/CalabashSample.iOS.sln b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/CalabashSample.iOS.sln
new file mode 100644
index 0000000..1cee554
--- /dev/null
+++ b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/CalabashSample.iOS.sln
@@ -0,0 +1,56 @@
+
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2010
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CalabashSample.iOS", "CalabashSample.iOS.csproj", "{66C08497-5CBD-4C38-A37A-C3824948B808}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|iPhoneSimulator = Debug|iPhoneSimulator
+ Release|iPhoneSimulator = Release|iPhoneSimulator
+ Debug|iPhone = Debug|iPhone
+ Release|iPhone = Release|iPhone
+ Ad-Hoc|iPhone = Ad-Hoc|iPhone
+ AppStore|iPhone = AppStore|iPhone
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Ad-Hoc|iPhone.ActiveCfg = Release|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Ad-Hoc|iPhone.Build.0 = Release|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.AppStore|iPhone.ActiveCfg = Release|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.AppStore|iPhone.Build.0 = Release|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Debug|iPhone.ActiveCfg = Debug|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Debug|iPhone.Build.0 = Debug|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Release|iPhone.ActiveCfg = Release|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Release|iPhone.Build.0 = Release|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
+ {66C08497-5CBD-4C38-A37A-C3824948B808}.Ad-Hoc|iPhone.ActiveCfg = Ad-Hoc|iPhone
+ {66C08497-5CBD-4C38-A37A-C3824948B808}.Ad-Hoc|iPhone.Build.0 = Ad-Hoc|iPhone
+ {66C08497-5CBD-4C38-A37A-C3824948B808}.AppStore|iPhone.ActiveCfg = AppStore|iPhone
+ {66C08497-5CBD-4C38-A37A-C3824948B808}.AppStore|iPhone.Build.0 = AppStore|iPhone
+ {66C08497-5CBD-4C38-A37A-C3824948B808}.Debug|iPhone.ActiveCfg = Debug|iPhone
+ {66C08497-5CBD-4C38-A37A-C3824948B808}.Debug|iPhone.Build.0 = Debug|iPhone
+ {66C08497-5CBD-4C38-A37A-C3824948B808}.Debug|iPhoneSimulator.ActiveCfg = Debug|iPhoneSimulator
+ {66C08497-5CBD-4C38-A37A-C3824948B808}.Debug|iPhoneSimulator.Build.0 = Debug|iPhoneSimulator
+ {66C08497-5CBD-4C38-A37A-C3824948B808}.Release|iPhone.ActiveCfg = Release|iPhone
+ {66C08497-5CBD-4C38-A37A-C3824948B808}.Release|iPhone.Build.0 = Release|iPhone
+ {66C08497-5CBD-4C38-A37A-C3824948B808}.Release|iPhoneSimulator.ActiveCfg = Release|iPhoneSimulator
+ {66C08497-5CBD-4C38-A37A-C3824948B808}.Release|iPhoneSimulator.Build.0 = Release|iPhoneSimulator
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Ad-Hoc|iPhone.ActiveCfg = Release|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Ad-Hoc|iPhone.Build.0 = Release|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.AppStore|iPhone.ActiveCfg = Release|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.AppStore|iPhone.Build.0 = Release|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Debug|iPhone.ActiveCfg = Debug|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Debug|iPhone.Build.0 = Debug|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Debug|iPhoneSimulator.ActiveCfg = Debug|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Debug|iPhoneSimulator.Build.0 = Debug|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Release|iPhone.ActiveCfg = Release|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Release|iPhone.Build.0 = Release|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Release|iPhoneSimulator.ActiveCfg = Release|Any CPU
+ {5262EC2F-2DEA-41D9-8141-0B190BC4E8A1}.Release|iPhoneSimulator.Build.0 = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(MonoDevelopProperties) = preSolution
+ StartupItem = CalabashSample.iOS.csproj
+ EndGlobalSection
+EndGlobal
diff --git a/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/Info.plist b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/Info.plist
new file mode 100644
index 0000000..418ddbb
--- /dev/null
+++ b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/Info.plist
@@ -0,0 +1,32 @@
+
+
+
+
+ UIDeviceFamily
+
+ 1
+
+ UISupportedInterfaceOrientations
+
+ UIInterfaceOrientationPortrait
+ UIInterfaceOrientationLandscapeLeft
+ UIInterfaceOrientationLandscapeRight
+
+ MinimumOSVersion
+ 6.0
+ UIStatusBarStyle
+ UIStatusBarStyleBlackOpaque
+ UIStatusBarTintParameters
+
+ UINavigationBar
+
+ Style
+ UIBarStyleBlack
+ Translucent
+
+
+
+ CFBundleIdentifier
+ CalabashSampleiOS
+
+
diff --git a/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/Main.cs b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/Main.cs
new file mode 100644
index 0000000..84d44da
--- /dev/null
+++ b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/Main.cs
@@ -0,0 +1,19 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using MonoTouch.Foundation;
+using MonoTouch.UIKit;
+
+namespace CalabashSample.iOS
+{
+ public class Application
+ {
+ // This is the main entry point of the application.
+ static void Main (string[] args)
+ {
+ // if you want to use a different Application Delegate class from "AppDelegate"
+ // you can specify it here.
+ UIApplication.Main (args, null, "AppDelegate");
+ }
+ }
+}
diff --git a/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/MainViewController.cs b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/MainViewController.cs
new file mode 100644
index 0000000..dfd854c
--- /dev/null
+++ b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/MainViewController.cs
@@ -0,0 +1,45 @@
+using System;
+using MonoTouch.Foundation;
+using MonoTouch.UIKit;
+using System.Diagnostics;
+
+namespace CalabashSample.iOS
+{
+ public partial class BonjourBrowser : NSNetServiceBrowserDelegate
+ {
+ public Action successCallback { get; set; }
+
+ public override void FoundService (NSNetServiceBrowser sender, NSNetService service, bool moreComing)
+ {
+ Debug.WriteLine (String.Format("Found {0}", service.Name));
+
+ if (service.Name.Equals ("Calabash Server"))
+ if (successCallback != null)
+ successCallback ();
+ }
+ }
+
+ public partial class MainViewController : UIViewController
+ {
+ BonjourBrowser _browserDelegate;
+ NSNetServiceBrowser _browser;
+
+ public MainViewController () : base ("MainViewController", null) { }
+
+ public override void ViewDidLoad ()
+ {
+ base.ViewDidLoad ();
+
+ _browserDelegate = new BonjourBrowser ();
+ _browserDelegate.successCallback += ()=> {
+ statusLabel.Text = "Calabash is running!";
+ _browser.Stop();
+ };
+
+ _browser = new NSNetServiceBrowser ();
+ _browser.Delegate = _browserDelegate;
+ _browser.SearchForServices ("_http._tcp.", "local.");
+ }
+ }
+}
+
diff --git a/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/MainViewController.designer.cs b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/MainViewController.designer.cs
new file mode 100644
index 0000000..b254e3f
--- /dev/null
+++ b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/MainViewController.designer.cs
@@ -0,0 +1,29 @@
+// WARNING
+//
+// This file has been generated automatically by Xamarin Studio to store outlets and
+// actions made in the UI designer. If it is removed, they will be lost.
+// Manual changes to this file may not be handled correctly.
+//
+using MonoTouch.Foundation;
+using System.CodeDom.Compiler;
+
+namespace CalabashSample.iOS
+{
+ [Register ("MainViewController")]
+ partial class MainViewController
+ {
+ [Outlet]
+ MonoTouch.UIKit.UILabel statusLabel { get; set; }
+
+ [Action ("showInfo:")]
+ partial void showInfo (MonoTouch.Foundation.NSObject sender);
+
+ void ReleaseDesignerOutlets ()
+ {
+ if (statusLabel != null) {
+ statusLabel.Dispose ();
+ statusLabel = null;
+ }
+ }
+ }
+}
diff --git a/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/MainViewController.xib b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/MainViewController.xib
new file mode 100644
index 0000000..aae00be
--- /dev/null
+++ b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/MainViewController.xib
@@ -0,0 +1,204 @@
+
+
+
+ 1552
+ 12E55
+ 3084
+ 1187.39
+ 626.00
+
+
+ IBProxyObject
+ IBUILabel
+ IBUIView
+
+
+ com.apple.InterfaceBuilder.IBCocoaTouchPlugin
+
+
+
+
+
+
+
+
+
+
+
+ view
+
+
+
+ 35
+
+
+
+ statusLabel
+
+
+
+ 41
+
+
+
+
+
+ 0
+
+
+
+
+
+ -1
+
+
+ File's Owner
+
+
+ -2
+
+
+
+
+ 34
+
+
+
+
+
+
+
+ 40
+
+
+
+
+
+
+ MainViewController
+ com.apple.InterfaceBuilder.IBCocoaTouchPlugin
+ UIResponder
+ com.apple.InterfaceBuilder.IBCocoaTouchPlugin
+ com.apple.InterfaceBuilder.IBCocoaTouchPlugin
+ com.apple.InterfaceBuilder.IBCocoaTouchPlugin
+
+
+
+
+
+ 41
+
+
+
+
+ MainViewController
+ UIViewController
+
+ showInfo:
+ id
+
+
+ showInfo:
+
+ showInfo:
+ id
+
+
+
+ statusLabel
+ UILabel
+
+
+ statusLabel
+
+ statusLabel
+ UILabel
+
+
+
+ IBProjectSource
+ ./Classes/MainViewController.h
+
+
+
+
+ 0
+ IBCocoaTouchFramework
+
+ com.apple.InterfaceBuilder.CocoaTouchPlugin.iPhoneOS
+
+
+
+ com.apple.InterfaceBuilder.CocoaTouchPlugin.InterfaceBuilder3
+
+
+ YES
+ 3
+ 2083
+
+
diff --git a/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/Resources/Default-568h@2x.png b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/Resources/Default-568h@2x.png
new file mode 100644
index 0000000..4710b6e
Binary files /dev/null and b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/Resources/Default-568h@2x.png differ
diff --git a/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/Resources/Default.png b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/Resources/Default.png
new file mode 100644
index 0000000..062e875
Binary files /dev/null and b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/Resources/Default.png differ
diff --git a/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/Resources/Default@2x.png b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/Resources/Default@2x.png
new file mode 100644
index 0000000..d6485f0
Binary files /dev/null and b/Test Cloud/Components/calabash-10.0/samples/CalabashSample.iOS/Resources/Default@2x.png differ
diff --git a/Test Cloud/CreditCardValidation.Droid/Assets/AboutAssets.txt b/Test Cloud/CreditCardValidation.Droid/Assets/AboutAssets.txt
new file mode 100644
index 0000000..a9b0638
--- /dev/null
+++ b/Test Cloud/CreditCardValidation.Droid/Assets/AboutAssets.txt
@@ -0,0 +1,19 @@
+Any raw assets you want to be deployed with your application can be placed in
+this directory (and child directories) and given a Build Action of "AndroidAsset".
+
+These files will be deployed with your package and will be accessible using Android's
+AssetManager, like this:
+
+public class ReadAsset : Activity
+{
+ protected override void OnCreate (Bundle bundle)
+ {
+ base.OnCreate (bundle);
+
+ InputStream input = Assets.Open ("my_asset.txt");
+ }
+}
+
+Additionally, some Android functions will automatically load asset files:
+
+Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
diff --git a/Test Cloud/CreditCardValidation.Droid/CreditCardValidation.Droid.csproj b/Test Cloud/CreditCardValidation.Droid/CreditCardValidation.Droid.csproj
new file mode 100644
index 0000000..da0c6a6
--- /dev/null
+++ b/Test Cloud/CreditCardValidation.Droid/CreditCardValidation.Droid.csproj
@@ -0,0 +1,67 @@
+
+
+
+ Debug
+ AnyCPU
+ {EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ {268808CD-AFEC-4E7F-AA51-5D972C0678CA}
+ Library
+ CreditCardValidation.Droid
+ Assets
+ Resources
+ Resource
+ Resources\Resource.designer.cs
+ True
+ True
+ CreditCardValidation.Droid
+ Properties\AndroidManifest.xml
+ v4.4
+
+
+ true
+ full
+ false
+ bin\Debug
+ DEBUG;
+ prompt
+ 4
+ None
+ false
+
+
+ full
+ true
+ bin\Release
+ prompt
+ 4
+ false
+ false
+ armeabi-v7a;x86
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Designer
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Test Cloud/CreditCardValidation.Droid/CreditCardValidationSuccess.cs b/Test Cloud/CreditCardValidation.Droid/CreditCardValidationSuccess.cs
new file mode 100755
index 0000000..047f58a
--- /dev/null
+++ b/Test Cloud/CreditCardValidation.Droid/CreditCardValidationSuccess.cs
@@ -0,0 +1,15 @@
+using Android.App;
+using Android.OS;
+
+namespace CreditCardValidation.Droid
+{
+ [Activity(Label = "Valid Credit Card", Theme = "@android:style/Theme.Holo.Light")]
+ public class CreditCardValidationSuccess : Activity
+ {
+ protected override void OnCreate(Bundle bundle)
+ {
+ base.OnCreate(bundle);
+ SetContentView(Resource.Layout.CreditCardValidationSuccess);
+ }
+ }
+}
diff --git a/Test Cloud/CreditCardValidation.Droid/MainActivity.cs b/Test Cloud/CreditCardValidation.Droid/MainActivity.cs
new file mode 100755
index 0000000..d030d93
--- /dev/null
+++ b/Test Cloud/CreditCardValidation.Droid/MainActivity.cs
@@ -0,0 +1,61 @@
+using System;
+
+using Android.App;
+using Android.Content;
+using Android.OS;
+using Android.Widget;
+
+namespace CreditCardValidation.Droid
+{
+ [Activity(Label = "@string/app_name", MainLauncher = true, Icon = "@drawable/icon", Theme = "@android:style/Theme.Holo.Light")]
+ public class MainActivity : Activity
+ {
+ EditText _creditCardTextField;
+ TextView _errorMessagesTextField;
+ Button _validateButton;
+
+ protected override void OnCreate(Bundle bundle)
+ {
+ base.OnCreate(bundle);
+
+ // Set our view from the "main" layout resource
+ SetContentView(Resource.Layout.Main);
+
+ _errorMessagesTextField = FindViewById(Resource.Id.errorMessagesText);
+ _creditCardTextField = FindViewById(Resource.Id.creditCardNumberText);
+ _validateButton = FindViewById