- Introduction
- Debugging information format
- Debug information descriptors
- Compile unit descriptors
- File descriptors
- Global variable descriptors
- Subprogram descriptors
- Block descriptors
- Basic type descriptors
- Derived type descriptors
- Composite type descriptors
- Subrange descriptors
- Enumerator descriptors
- Local variables
- Debugger intrinsic functions
llvm.dbg.declare
llvm.dbg.value
- Debug information descriptors
- Object lifetimes and scoping
- C/C++ front-end specific debug information
- Debugging information format
This document is the central repository for all information pertaining to debug information in LLVM. It describes the :ref:`actual format that the LLVM debug information takes <format>`, which is useful for those interested in creating front-ends or dealing directly with the information. Further, this document provides specific examples of what debug information for C/C++ looks like.
The idea of the LLVM debugging information is to capture how the important pieces of the source-language's Abstract Syntax Tree map onto LLVM code. Several design aspects have shaped the solution that appears here. The important ones are:
- Debugging information should have very little impact on the rest of the compiler. No transformations, analyses, or code generators should need to be modified because of debugging information.
- LLVM optimizations should interact in :ref:`well-defined and easily described ways <intro_debugopt>` with the debugging information.
- Because LLVM is designed to support arbitrary programming languages, LLVM-to-LLVM tools should not need to know anything about the semantics of the source-level-language.
- Source-level languages are often widely different from one another. LLVM should not put any restrictions of the flavor of the source-language, and the debugging information should work with any language.
- With code generator support, it should be possible to use an LLVM compiler to compile a program to native machine code and standard debugging formats. This allows compatibility with traditional machine-code level debuggers, like GDB or DBX.
The approach used by the LLVM implementation is to use a small set of :ref:`intrinsic functions <format_common_intrinsics>` to define a mapping between LLVM program objects and the source-level objects. The description of the source-level program is maintained in LLVM metadata in an :ref:`implementation-defined format <ccxx_frontend>` (the C/C++ front-end currently uses working draft 7 of the DWARF 3 standard).
When a program is being debugged, a debugger interacts with the user and turns the stored debug information into source-language specific information. As such, a debugger must be aware of the source-language, and is thus tied to a specific language or family of languages.
The role of debug information is to provide meta information normally stripped away during the compilation process. This meta information provides an LLVM user a relationship between generated code and the original program source code.
Currently, debug information is consumed by DwarfDebug to produce dwarf information used by the gdb debugger. Other targets could use the same information to produce stabs or other debug forms.
It would also be reasonable to use debug information to feed profiling tools for analysis of generated code, or, tools for reconstructing the original source from generated code.
TODO - expound a bit more.
An extremely high priority of LLVM debugging information is to make it interact well with optimizations and analysis. In particular, the LLVM debug information provides the following guarantees:
- LLVM debug information always provides information to accurately read the source-level state of the program, regardless of which LLVM optimizations have been run, and without any modification to the optimizations themselves. However, some optimizations may impact the ability to modify the current state of the program with a debugger, such as setting program variables, or calling functions that have been deleted.
- As desired, LLVM optimizations can be upgraded to be aware of the LLVM debugging information, allowing them to update the debugging information as they perform aggressive optimizations. This means that, with effort, the LLVM optimizers could optimize debug code just as well as non-debug code.
- LLVM debug information does not prevent optimizations from happening (for example inlining, basic block reordering/merging/cleanup, tail duplication, etc).
- LLVM debug information is automatically optimized along with the rest of the program, using existing facilities. For example, duplicate information is automatically merged by the linker, and unused information is automatically removed.
Basically, the debug information allows you to compile a program with
"-O0 -g
" and get full debug information, allowing you to arbitrarily modify
the program as it executes from a debugger. Compiling a program with
"-O3 -g
" gives you full debug information that is always available and
accurate for reading (e.g., you get accurate stack traces despite tail call
elimination and inlining), but you might lose the ability to modify the program
and call functions where were optimized out of the program, or inlined away
completely.
:ref:`LLVM test suite <test-suite-quickstart>` provides a framework to test optimizer's handling of debugging information. It can be run like this:
% cd llvm/projects/test-suite/MultiSource/Benchmarks # or some other level
% make TEST=dbgopt
This will test impact of debugging information on optimization passes. If debugging information influences optimization passes then it will be reported as a failure. See :doc:`TestingGuide` for more information on LLVM test infrastructure and how to run various tests.
LLVM debugging information has been carefully designed to make it possible for the optimizer to optimize the program and debugging information without necessarily having to know anything about debugging information. In particular, the use of metadata avoids duplicated debugging information from the beginning, and the global dead code elimination pass automatically deletes debugging information for a function if it decides to delete the function.
To do this, most of the debugging information (descriptors for types, variables, functions, source files, etc) is inserted by the language front-end in the form of LLVM metadata.
Debug information is designed to be agnostic about the target debugger and debugging information representation (e.g. DWARF/Stabs/etc). It uses a generic pass to decode the information that represents variables, types, functions, namespaces, etc: this allows for arbitrary source-language semantics and type-systems to be used, as long as there is a module written for the target debugger to interpret the information.
To provide basic functionality, the LLVM debugger does have to make some assumptions about the source-level language being debugged, though it keeps these to a minimum. The only common features that the LLVM debugger assumes exist are :ref:`source files <format_files>`, and :ref:`program objects <format_global_variables>`. These abstract objects are used by a debugger to form stack traces, show information about local variables, etc.
This section of the documentation first describes the representation aspects common to any source-language. :ref:`ccxx_frontend` describes the data layout conventions used by the C and C++ front-ends.
In consideration of the complexity and volume of debug information, LLVM provides a specification for well formed debug descriptors.
Consumers of LLVM debug information expect the descriptors for program objects
to start in a canonical format, but the descriptors can include additional
information appended at the end that is source-language specific. All debugging
information objects start with a tag to indicate what type of object it is.
The source-language is allowed to define its own objects, by using unreserved
tag numbers. We recommend using with tags in the range 0x1000 through 0x2000
(there is a defined enum DW_TAG_user_base = 0x1000
.)
The fields of debug descriptors used internally by LLVM are restricted to only
the simple data types i32
, i1
, float
, double
, mdstring
and
mdnode
.
!1 = metadata !{
i32, ;; A tag
...
}
<a name="LLVMDebugVersion">The first field of a descriptor is always an
i32
containing a tag value identifying the content of the descriptor.
The remaining fields are specific to the descriptor. The values of tags are
loosely bound to the tag values of DWARF information entries. However, that
does not restrict the use of the information supplied to DWARF targets.
The details of the various descriptors follow.
!0 = metadata !{
i32, ;; Tag = 17 (DW_TAG_compile_unit)
metadata, ;; Source directory (including trailing slash) & file pair
i32, ;; DWARF language identifier (ex. DW_LANG_C89)
metadata ;; Producer (ex. "4.0.1 LLVM (LLVM research group)")
i1, ;; True if this is optimized.
metadata, ;; Flags
i32 ;; Runtime version
metadata ;; List of enums types
metadata ;; List of retained types
metadata ;; List of subprograms
metadata ;; List of global variables
metadata ;; List of imported entities
metadata ;; Split debug filename
}
These descriptors contain a source language ID for the file (we use the DWARF
3.0 ID numbers, such as DW_LANG_C89
, DW_LANG_C_plus_plus
,
DW_LANG_Cobol74
, etc), a reference to a metadata node containing a pair of
strings for the source file name and the working directory, as well as an
identifier string for the compiler that produced it.
Compile unit descriptors provide the root context for objects declared in a
specific compilation unit. File descriptors are defined using this context.
These descriptors are collected by a named metadata !llvm.dbg.cu
. They
keep track of subprograms, global variables, type information, and imported
entities (declarations and namespaces).
!0 = metadata !{
i32, ;; Tag = 41 (DW_TAG_file_type)
metadata, ;; Source directory (including trailing slash) & file pair
}
These descriptors contain information for a file. Global variables and top level functions would be defined using this context. File descriptors also provide context for source line correspondence.
Each input file is encoded as a separate file descriptor in LLVM debugging information output.
!1 = metadata !{
i32, ;; Tag = 52 (DW_TAG_variable)
i32, ;; Unused field.
metadata, ;; Reference to context descriptor
metadata, ;; Name
metadata, ;; Display name (fully qualified C++ name)
metadata, ;; MIPS linkage name (for C++)
metadata, ;; Reference to file where defined
i32, ;; Line number where defined
metadata, ;; Reference to type descriptor
i1, ;; True if the global is local to compile unit (static)
i1, ;; True if the global is defined in the compile unit (not extern)
{}*, ;; Reference to the global variable
metadata, ;; The static member declaration, if any
}
These descriptors provide debug information about globals variables. They
provide details such as name, type and where the variable is defined. All
global variables are collected inside the named metadata !llvm.dbg.cu
.
!2 = metadata !{
i32, ;; Tag = 46 (DW_TAG_subprogram)
metadata, ;; Source directory (including trailing slash) & file pair
metadata, ;; Reference to context descriptor
metadata, ;; Name
metadata, ;; Display name (fully qualified C++ name)
metadata, ;; MIPS linkage name (for C++)
i32, ;; Line number where defined
metadata, ;; Reference to type descriptor
i1, ;; True if the global is local to compile unit (static)
i1, ;; True if the global is defined in the compile unit (not extern)
i32, ;; Virtuality, e.g. dwarf::DW_VIRTUALITY__virtual
i32, ;; Index into a virtual function
metadata, ;; indicates which base type contains the vtable pointer for the
;; derived class
i32, ;; Flags - Artifical, Private, Protected, Explicit, Prototyped.
i1, ;; isOptimized
Function * , ;; Pointer to LLVM function
metadata, ;; Lists function template parameters
metadata, ;; Function declaration descriptor
metadata, ;; List of function variables
i32 ;; Line number where the scope of the subprogram begins
}
These descriptors provide debug information about functions, methods and subprograms. They provide details such as name, return types and the source location where the subprogram is defined.
!3 = metadata !{
i32, ;; Tag = 11 (DW_TAG_lexical_block)
metadata,;; Source directory (including trailing slash) & file pair
metadata,;; Reference to context descriptor
i32, ;; Line number
i32, ;; Column number
i32 ;; Unique ID to identify blocks from a template function
}
This descriptor provides debug information about nested blocks within a subprogram. The line number and column numbers are used to dinstinguish two lexical blocks at same depth.
!3 = metadata !{
i32, ;; Tag = 11 (DW_TAG_lexical_block)
metadata,;; Source directory (including trailing slash) & file pair
metadata ;; Reference to the scope we're annotating with a file change
}
This descriptor provides a wrapper around a lexical scope to handle file changes in the middle of a lexical block.
!4 = metadata !{
i32, ;; Tag = 36 (DW_TAG_base_type)
metadata,;; Source directory (including trailing slash) & file pair (may be null)
metadata, ;; Reference to context
metadata, ;; Name (may be "" for anonymous types)
i32, ;; Line number where defined (may be 0)
i64, ;; Size in bits
i64, ;; Alignment in bits
i64, ;; Offset in bits
i32, ;; Flags
i32 ;; DWARF type encoding
}
These descriptors define primitive types used in the code. Example int
,
bool
and float
. The context provides the scope of the type, which is
usually the top level. Since basic types are not usually user defined the
context and line number can be left as NULL and 0. The size, alignment and
offset are expressed in bits and can be 64 bit values. The alignment is used
to round the offset when embedded in a :ref:`composite type
<format_composite_type>` (example to keep float doubles on 64 bit boundaries).
The offset is the bit offset if embedded in a :ref:`composite type
<format_composite_type>`.
The type encoding provides the details of the type. The values are typically one of the following:
DW_ATE_address = 1
DW_ATE_boolean = 2
DW_ATE_float = 4
DW_ATE_signed = 5
DW_ATE_signed_char = 6
DW_ATE_unsigned = 7
DW_ATE_unsigned_char = 8
!5 = metadata !{
i32, ;; Tag (see below)
metadata,;; Source directory (including trailing slash) & file pair (may be null)
metadata, ;; Reference to context
metadata, ;; Name (may be "" for anonymous types)
i32, ;; Line number where defined (may be 0)
i64, ;; Size in bits
i64, ;; Alignment in bits
i64, ;; Offset in bits
i32, ;; Flags to encode attributes, e.g. private
metadata, ;; Reference to type derived from
metadata, ;; (optional) Name of the Objective C property associated with
;; Objective-C an ivar, or the type of which this
;; pointer-to-member is pointing to members of.
metadata, ;; (optional) Name of the Objective C property getter selector.
metadata, ;; (optional) Name of the Objective C property setter selector.
i32 ;; (optional) Objective C property attributes.
}
These descriptors are used to define types derived from other types. The value of the tag varies depending on the meaning. The following are possible tag values:
DW_TAG_formal_parameter = 5
DW_TAG_member = 13
DW_TAG_pointer_type = 15
DW_TAG_reference_type = 16
DW_TAG_typedef = 22
DW_TAG_ptr_to_member_type = 31
DW_TAG_const_type = 38
DW_TAG_volatile_type = 53
DW_TAG_restrict_type = 55
DW_TAG_member
is used to define a member of a :ref:`composite type
<format_composite_type>` or :ref:`subprogram <format_subprograms>`. The type
of the member is the :ref:`derived type <format_derived_type>`.
DW_TAG_formal_parameter
is used to define a member which is a formal
argument of a subprogram.
DW_TAG_typedef
is used to provide a name for the derived type.
DW_TAG_pointer_type
, DW_TAG_reference_type
, DW_TAG_const_type
,
DW_TAG_volatile_type
and DW_TAG_restrict_type
are used to qualify the
:ref:`derived type <format_derived_type>`.
:ref:`Derived type <format_derived_type>` location can be determined from the context and line number. The size, alignment and offset are expressed in bits and can be 64 bit values. The alignment is used to round the offset when embedded in a :ref:`composite type <format_composite_type>` (example to keep float doubles on 64 bit boundaries.) The offset is the bit offset if embedded in a :ref:`composite type <format_composite_type>`.
Note that the void *
type is expressed as a type derived from NULL.
!6 = metadata !{
i32, ;; Tag (see below)
metadata,;; Source directory (including trailing slash) & file pair (may be null)
metadata, ;; Reference to context
metadata, ;; Name (may be "" for anonymous types)
i32, ;; Line number where defined (may be 0)
i64, ;; Size in bits
i64, ;; Alignment in bits
i64, ;; Offset in bits
i32, ;; Flags
metadata, ;; Reference to type derived from
metadata, ;; Reference to array of member descriptors
i32 ;; Runtime languages
metadata, ;; Base type containing the vtable pointer for this type
metadata ;; Template parameters
}
These descriptors are used to define types that are composed of 0 or more elements. The value of the tag varies depending on the meaning. The following are possible tag values:
DW_TAG_array_type = 1
DW_TAG_enumeration_type = 4
DW_TAG_structure_type = 19
DW_TAG_union_type = 23
DW_TAG_subroutine_type = 21
DW_TAG_inheritance = 28
The vector flag indicates that an array type is a native packed vector.
The members of array types (tag = DW_TAG_array_type
) are
:ref:`subrange descriptors <format_subrange>`, each
representing the range of subscripts at that level of indexing.
The members of enumeration types (tag = DW_TAG_enumeration_type
) are
:ref:`enumerator descriptors <format_enumerator>`, each representing the
definition of enumeration value for the set. All enumeration type descriptors
are collected inside the named metadata !llvm.dbg.cu
.
The members of structure (tag = DW_TAG_structure_type
) or union (tag =
DW_TAG_union_type
) types are any one of the :ref:`basic
<format_basic_type>`, :ref:`derived <format_derived_type>` or :ref:`composite
<format_composite_type>` type descriptors, each representing a field member of
the structure or union.
For C++ classes (tag = DW_TAG_structure_type
), member descriptors provide
information about base classes, static members and member functions. If a
member is a :ref:`derived type descriptor <format_derived_type>` and has a tag
of DW_TAG_inheritance
, then the type represents a base class. If the member
of is a :ref:`global variable descriptor <format_global_variables>` then it
represents a static member. And, if the member is a :ref:`subprogram
descriptor <format_subprograms>` then it represents a member function. For
static members and member functions, getName()
returns the members link or
the C++ mangled name. getDisplayName()
the simplied version of the name.
The first member of subroutine (tag = DW_TAG_subroutine_type
) type elements
is the return type for the subroutine. The remaining elements are the formal
arguments to the subroutine.
:ref:`Composite type <format_composite_type>` location can be determined from the context and line number. The size, alignment and offset are expressed in bits and can be 64 bit values. The alignment is used to round the offset when embedded in a :ref:`composite type <format_composite_type>` (as an example, to keep float doubles on 64 bit boundaries). The offset is the bit offset if embedded in a :ref:`composite type <format_composite_type>`.
!42 = metadata !{
i32, ;; Tag = 33 (DW_TAG_subrange_type)
i64, ;; Low value
i64 ;; High value
}
These descriptors are used to define ranges of array subscripts for an array
:ref:`composite type <format_composite_type>`. The low value defines the lower
bounds typically zero for C/C++. The high value is the upper bounds. Values
are 64 bit. High - Low + 1
is the size of the array. If Low > High
the array bounds are not included in generated debugging information.
!6 = metadata !{
i32, ;; Tag = 40 (DW_TAG_enumerator)
metadata, ;; Name
i64 ;; Value
}
These descriptors are used to define members of an enumeration :ref:`composite type <format_composite_type>`, it associates the name to the value.
!7 = metadata !{
i32, ;; Tag (see below)
metadata, ;; Context
metadata, ;; Name
metadata, ;; Reference to file where defined
i32, ;; 24 bit - Line number where defined
;; 8 bit - Argument number. 1 indicates 1st argument.
metadata, ;; Type descriptor
i32, ;; flags
metadata ;; (optional) Reference to inline location
}
These descriptors are used to define variables local to a sub program. The value of the tag depends on the usage of the variable:
DW_TAG_auto_variable = 256
DW_TAG_arg_variable = 257
An auto variable is any variable declared in the body of the function. An argument variable is any variable that appears as a formal argument to the function.
The context is either the subprogram or block where the variable is defined. Name the source variable name. Context and line indicate where the variable was defined. Type descriptor defines the declared type of the variable.
LLVM uses several intrinsic functions (name prefixed with "llvm.dbg
") to
provide debug information at various points in generated code.
void %llvm.dbg.declare(metadata, metadata)
This intrinsic provides information about a local element (e.g., variable). The first argument is metadata holding the alloca for the variable. The second argument is metadata containing a description of the variable.
void %llvm.dbg.value(metadata, i64, metadata)
This intrinsic provides information when a user source variable is set to a new value. The first argument is the new value (wrapped as metadata). The second argument is the offset in the user source variable where the new value is written. The third argument is metadata containing a description of the user source variable.
In many languages, the local variables in functions can have their lifetimes or scopes limited to a subset of a function. In the C family of languages, for example, variables are only live (readable and writable) within the source block that they are defined in. In functional languages, values are only readable after they have been defined. Though this is a very obvious concept, it is non-trivial to model in LLVM, because it has no notion of scoping in this sense, and does not want to be tied to a language's scoping rules.
In order to handle this, the LLVM debug format uses the metadata attached to llvm instructions to encode line number and scoping information. Consider the following C fragment, for example:
1. void foo() {
2. int X = 21;
3. int Y = 22;
4. {
5. int Z = 23;
6. Z = X;
7. }
8. X = Y;
9. }
Compiled to LLVM, this function would be represented like this:
define void @_Z3foov() #0 {
entry:
%X = alloca i32, align 4 ; [#uses=3 type=i32*]
%Y = alloca i32, align 4 ; [#uses=2 type=i32*]
%Z = alloca i32, align 4 ; [#uses=2 type=i32*]
call void @llvm.dbg.declare(metadata !{i32* %X}, metadata !8), !dbg !10
; [debug line = 2:7] [debug variable = X]
store i32 21, i32* %X, align 4, !dbg !11 ; [debug line = 2:13]
call void @llvm.dbg.declare(metadata !{i32* %Y}, metadata !12), !dbg !13
; [debug line = 3:7] [debug variable = Y]
store i32 22, i32* %Y, align 4, !dbg !14 ; [debug line = 3:13]
call void @llvm.dbg.declare(metadata !{i32* %Z}, metadata !15), !dbg !17
; [debug line = 5:9] [debug variable = Z]
store i32 23, i32* %Z, align 4, !dbg !18 ; [debug line = 5:15]
%0 = load i32* %X, align 4, !dbg !19 ; [#uses=1 type=i32] \
[debug line = 6:5]
store i32 %0, i32* %Z, align 4, !dbg !19 ; [debug line = 6:5]
%1 = load i32* %Y, align 4, !dbg !20 ; [#uses=1 type=i32] \
[debug line = 8:3]
store i32 %1, i32* %X, align 4, !dbg !20 ; [debug line = 8:3]
ret void, !dbg !21 ; [debug line = 9:1]
}
; [#uses=3]
; Function Attrs: nounwind readnone
declare void @llvm.dbg.declare(metadata, metadata) #1
attributes #0 = { optsize zeroext "less-precise-fpmad"="false"
"no-frame-pointer-elim"="true" "no-frame-pointer-elim-non-leaf"="true"
"no-infs-fp-math"="false" "no-nans-fp-math"="false" "unsafe-fp-math"="false"
"use-soft-float"="false" }
attributes #1 = { nounwind readnone }
!llvm.dbg.cu = !{!0}
!0 = metadata !{i32 786449, metadata !1, i32 12,
metadata !"clang version 3.4 ", i1 false, metadata !"", i32 0,
metadata !2, metadata !2, metadata !3, metadata !2,
metadata !2, metadata !""} ; [ DW_TAG_compile_unit ] \
[/private/tmp/foo.c] \
[DW_LANG_C]
!1 = metadata !{metadata !"foo.c", metadata !"/private/tmp"}
!2 = metadata !{i32 0}
!3 = metadata !{metadata !4}
!4 = metadata !{i32 786478, metadata !1, metadata !5, metadata !"foo",
metadata !"foo", metadata !"_Z3foov", i32 1, metadata !6,
i1 false, i1 true, i32 0, i32 0, null, i32 256, i1 false,
void ()* @_Z3foov, null, null, metadata !2, i32 1}
; [ DW_TAG_subprogram ] [line 1] [def] [foo]
!5 = metadata !{i32 786473, metadata !1} ; [ DW_TAG_file_type ] \
[/private/tmp/foo.c]
!6 = metadata !{i32 786453, i32 0, i32 0, metadata !"", i32 0, i64 0, i64 0,
i64 0, i32 0, null, metadata !7, i32 0, i32 0}
; [ DW_TAG_subroutine_type ] \
[line 0, size 0, align 0, offset 0] [from ]
!7 = metadata !{null}
!8 = metadata !{i32 786688, metadata !4, metadata !"X", metadata !5, i32 2, \
metadata !9, i32 0, i32 0} ; [ DW_TAG_auto_variable ] [X] \
[line 2]
!9 = metadata !{i32 786468, null, null, metadata !"int", i32 0, i64 32, \
i64 32, i64 0, i32 0, i32 5} ; [ DW_TAG_base_type ] [int] \
[line 0, size 32, align 32, offset 0, enc DW_ATE_signed]
!10 = metadata !{i32 2, i32 7, metadata !4, null}
!11 = metadata !{i32 2, i32 13, metadata !4, null}
!12 = metadata !{i32 786688, metadata !4, metadata !"Y", metadata !5, i32 3, \
metadata !9, i32 0, i32 0} ; [ DW_TAG_auto_variable ] [Y] \
[line 3]
!13 = metadata !{i32 3, i32 7, metadata !4, null}
!14 = metadata !{i32 3, i32 13, metadata !4, null}
!15 = metadata !{i32 786688, metadata !16, metadata !"Z", metadata !5, i32 5, \
metadata !9, i32 0, i32 0} ; [ DW_TAG_auto_variable ] [Z] \
[line 5]
!16 = metadata !{i32 786443, metadata !1, metadata !4, i32 4, i32 3, i32 0}
; [ DW_TAG_lexical_block ] [/private/tmp/foo.c]
!17 = metadata !{i32 5, i32 9, metadata !16, null}
!18 = metadata !{i32 5, i32 15, metadata !16, null}
!19 = metadata !{i32 6, i32 5, metadata !16, null}
!20 = metadata !{i32 8, i32 3, metadata !4, null}
!21 = metadata !{i32 9, i32 1, metadata !4, null}
This example illustrates a few important details about LLVM debugging
information. In particular, it shows how the llvm.dbg.declare
intrinsic and
location information, which are attached to an instruction, are applied
together to allow a debugger to analyze the relationship between statements,
variable definitions, and the code used to implement the function.
call void @llvm.dbg.declare(metadata !{i32* %X}, metadata !8), !dbg !10
; [debug line = 2:7] [debug variable = X]
The first intrinsic %llvm.dbg.declare
encodes debugging information for the
variable X
. The metadata !dbg !10
attached to the intrinsic provides
scope information for the variable X
.
!10 = metadata !{i32 2, i32 7, metadata !4, null}
!4 = metadata !{i32 786478, metadata !1, metadata !5, metadata !"foo",
metadata !"foo", metadata !"_Z3foov", i32 1, metadata !6,
i1 false, i1 true, i32 0, i32 0, null, i32 256, i1 false,
void ()* @_Z3foov, null, null, metadata !2, i32 1}
; [ DW_TAG_subprogram ] [line 1] [def] [foo]
Here !10
is metadata providing location information. It has four fields:
line number, column number, scope, and original scope. The original scope
represents inline location if this instruction is inlined inside a caller, and
is null otherwise. In this example, scope is encoded by !4
, a
:ref:`subprogram descriptor <format_subprograms>`. This way the location
information attached to the intrinsics indicates that the variable X
is
declared at line number 2 at a function level scope in function foo
.
Now lets take another example.
call void @llvm.dbg.declare(metadata !{i32* %Z}, metadata !15), !dbg !17
; [debug line = 5:9] [debug variable = Z]
The third intrinsic %llvm.dbg.declare
encodes debugging information for
variable Z
. The metadata !dbg !17
attached to the intrinsic provides
scope information for the variable Z
.
!16 = metadata !{i32 786443, metadata !1, metadata !4, i32 4, i32 3, i32 0}
; [ DW_TAG_lexical_block ] [/private/tmp/foo.c]
!17 = metadata !{i32 5, i32 9, metadata !16, null}
Here !15
indicates that Z
is declared at line number 5 and
column number 9 inside of lexical scope !16
. The lexical scope itself
resides inside of subprogram !4
described above.
The scope information attached with each instruction provides a straightforward way to find instructions covered by a scope.
The C and C++ front-ends represent information about the program in a format that is effectively identical to DWARF 3.0 in terms of information content. This allows code generators to trivially support native debuggers by generating standard dwarf information, and contains enough information for non-dwarf targets to translate it as needed.
This section describes the forms used to represent C and C++ programs. Other languages could pattern themselves after this (which itself is tuned to representing programs in the same way that DWARF 3 does), or they could choose to provide completely different forms if they don't fit into the DWARF model. As support for debugging information gets added to the various LLVM source-language front-ends, the information used should be documented here.
The following sections provide examples of various C/C++ constructs and the debug information that would best describe those constructs.
Given the source files MySource.cpp
and MyHeader.h
located in the
directory /Users/mine/sources
, the following code:
#include "MyHeader.h"
int main(int argc, char *argv[]) {
return 0;
}
a C/C++ front-end would generate the following descriptors:
...
;;
;; Define the compile unit for the main source file "/Users/mine/sources/MySource.cpp".
;;
!0 = metadata !{
i32 786449, ;; Tag
metadata !1, ;; File/directory name
i32 4, ;; Language Id
metadata !"clang version 3.4 ",
i1 false, ;; Optimized compile unit
metadata !"", ;; Compiler flags
i32 0, ;; Runtime version
metadata !2, ;; Enumeration types
metadata !2, ;; Retained types
metadata !3, ;; Subprograms
metadata !2, ;; Global variables
metadata !2, ;; Imported entities (declarations and namespaces)
metadata !"" ;; Split debug filename
}
;;
;; Define the file for the file "/Users/mine/sources/MySource.cpp".
;;
!1 = metadata !{
metadata !"MySource.cpp",
metadata !"/Users/mine/sources"
}
!5 = metadata !{
i32 786473, ;; Tag
metadata !1
}
;;
;; Define the file for the file "/Users/mine/sources/Myheader.h"
;;
!14 = metadata !{
i32 786473, ;; Tag
metadata !15
}
!15 = metadata !{
metadata !"./MyHeader.h",
metadata !"/Users/mine/sources",
}
...
llvm::Instruction
provides easy access to metadata attached with an
instruction. One can extract line number information encoded in LLVM IR using
Instruction::getMetadata()
and DILocation::getLineNumber()
.
if (MDNode *N = I->getMetadata("dbg")) { // Here I is an LLVM instruction
DILocation Loc(N); // DILocation is in DebugInfo.h
unsigned Line = Loc.getLineNumber();
StringRef File = Loc.getFilename();
StringRef Dir = Loc.getDirectory();
}
Given an integer global variable declared as follows:
int MyGlobal = 100;
a C/C++ front-end would generate the following descriptors:
;;
;; Define the global itself.
;;
%MyGlobal = global int 100
...
;;
;; List of debug info of globals
;;
!llvm.dbg.cu = !{!0}
;; Define the compile unit.
!0 = metadata !{
i32 786449, ;; Tag
i32 0, ;; Context
i32 4, ;; Language
metadata !"foo.cpp", ;; File
metadata !"/Volumes/Data/tmp", ;; Directory
metadata !"clang version 3.1 ", ;; Producer
i1 true, ;; Deprecated field
i1 false, ;; "isOptimized"?
metadata !"", ;; Flags
i32 0, ;; Runtime Version
metadata !1, ;; Enum Types
metadata !1, ;; Retained Types
metadata !1, ;; Subprograms
metadata !3, ;; Global Variables
metadata !1, ;; Imported entities
"", ;; Split debug filename
} ; [ DW_TAG_compile_unit ]
;; The Array of Global Variables
!3 = metadata !{
metadata !4
}
;;
;; Define the global variable itself.
;;
!4 = metadata !{
i32 786484, ;; Tag
i32 0, ;; Unused
null, ;; Unused
metadata !"MyGlobal", ;; Name
metadata !"MyGlobal", ;; Display Name
metadata !"", ;; Linkage Name
metadata !6, ;; File
i32 1, ;; Line
metadata !7, ;; Type
i32 0, ;; IsLocalToUnit
i32 1, ;; IsDefinition
i32* @MyGlobal, ;; LLVM-IR Value
null ;; Static member declaration
} ; [ DW_TAG_variable ]
;;
;; Define the file
;;
!5 = metadata !{
metadata !"foo.cpp", ;; File
metadata !"/Volumes/Data/tmp", ;; Directory
}
!6 = metadata !{
i32 786473, ;; Tag
metadata !5 ;; Unused
} ; [ DW_TAG_file_type ]
;;
;; Define the type
;;
!7 = metadata !{
i32 786468, ;; Tag
null, ;; Unused
null, ;; Unused
metadata !"int", ;; Name
i32 0, ;; Line
i64 32, ;; Size in Bits
i64 32, ;; Align in Bits
i64 0, ;; Offset
i32 0, ;; Flags
i32 5 ;; Encoding
} ; [ DW_TAG_base_type ]
Given a function declared as follows:
int main(int argc, char *argv[]) {
return 0;
}
a C/C++ front-end would generate the following descriptors:
;;
;; Define the anchor for subprograms.
;;
!6 = metadata !{
i32 786484, ;; Tag
metadata !1, ;; File
metadata !1, ;; Context
metadata !"main", ;; Name
metadata !"main", ;; Display name
metadata !"main", ;; Linkage name
i32 1, ;; Line number
metadata !4, ;; Type
i1 false, ;; Is local
i1 true, ;; Is definition
i32 0, ;; Virtuality attribute, e.g. pure virtual function
i32 0, ;; Index into virtual table for C++ methods
i32 0, ;; Type that holds virtual table.
i32 0, ;; Flags
i1 false, ;; True if this function is optimized
Function *, ;; Pointer to llvm::Function
null, ;; Function template parameters
null, ;; List of function variables (emitted when optimizing)
1 ;; Line number of the opening '{' of the function
}
;;
;; Define the subprogram itself.
;;
define i32 @main(i32 %argc, i8** %argv) {
...
}
The following are the basic type descriptors for C/C++ core types:
!2 = metadata !{
i32 786468, ;; Tag
null, ;; File
null, ;; Context
metadata !"bool", ;; Name
i32 0, ;; Line number
i64 8, ;; Size in Bits
i64 8, ;; Align in Bits
i64 0, ;; Offset in Bits
i32 0, ;; Flags
i32 2 ;; Encoding
}
!2 = metadata !{
i32 786468, ;; Tag
null, ;; File
null, ;; Context
metadata !"char", ;; Name
i32 0, ;; Line number
i64 8, ;; Size in Bits
i64 8, ;; Align in Bits
i64 0, ;; Offset in Bits
i32 0, ;; Flags
i32 6 ;; Encoding
}
!2 = metadata !{
i32 786468, ;; Tag
null, ;; File
null, ;; Context
metadata !"unsigned char",
i32 0, ;; Line number
i64 8, ;; Size in Bits
i64 8, ;; Align in Bits
i64 0, ;; Offset in Bits
i32 0, ;; Flags
i32 8 ;; Encoding
}
!2 = metadata !{
i32 786468, ;; Tag
null, ;; File
null, ;; Context
metadata !"short int",
i32 0, ;; Line number
i64 16, ;; Size in Bits
i64 16, ;; Align in Bits
i64 0, ;; Offset in Bits
i32 0, ;; Flags
i32 5 ;; Encoding
}
!2 = metadata !{
i32 786468, ;; Tag
null, ;; File
null, ;; Context
metadata !"short unsigned int",
i32 0, ;; Line number
i64 16, ;; Size in Bits
i64 16, ;; Align in Bits
i64 0, ;; Offset in Bits
i32 0, ;; Flags
i32 7 ;; Encoding
}
!2 = metadata !{
i32 786468, ;; Tag
null, ;; File
null, ;; Context
metadata !"int", ;; Name
i32 0, ;; Line number
i64 32, ;; Size in Bits
i64 32, ;; Align in Bits
i64 0, ;; Offset in Bits
i32 0, ;; Flags
i32 5 ;; Encoding
}
!2 = metadata !{
i32 786468, ;; Tag
null, ;; File
null, ;; Context
metadata !"unsigned int",
i32 0, ;; Line number
i64 32, ;; Size in Bits
i64 32, ;; Align in Bits
i64 0, ;; Offset in Bits
i32 0, ;; Flags
i32 7 ;; Encoding
}
!2 = metadata !{
i32 786468, ;; Tag
null, ;; File
null, ;; Context
metadata !"long long int",
i32 0, ;; Line number
i64 64, ;; Size in Bits
i64 64, ;; Align in Bits
i64 0, ;; Offset in Bits
i32 0, ;; Flags
i32 5 ;; Encoding
}
!2 = metadata !{
i32 786468, ;; Tag
null, ;; File
null, ;; Context
metadata !"long long unsigned int",
i32 0, ;; Line number
i64 64, ;; Size in Bits
i64 64, ;; Align in Bits
i64 0, ;; Offset in Bits
i32 0, ;; Flags
i32 7 ;; Encoding
}
!2 = metadata !{
i32 786468, ;; Tag
null, ;; File
null, ;; Context
metadata !"float",
i32 0, ;; Line number
i64 32, ;; Size in Bits
i64 32, ;; Align in Bits
i64 0, ;; Offset in Bits
i32 0, ;; Flags
i32 4 ;; Encoding
}
!2 = metadata !{
i32 786468, ;; Tag
null, ;; File
null, ;; Context
metadata !"double",;; Name
i32 0, ;; Line number
i64 64, ;; Size in Bits
i64 64, ;; Align in Bits
i64 0, ;; Offset in Bits
i32 0, ;; Flags
i32 4 ;; Encoding
}
Given the following as an example of C/C++ derived type:
typedef const int *IntPtr;
a C/C++ front-end would generate the following descriptors:
;;
;; Define the typedef "IntPtr".
;;
!2 = metadata !{
i32 786454, ;; Tag
metadata !3, ;; File
metadata !1, ;; Context
metadata !"IntPtr", ;; Name
i32 0, ;; Line number
i64 0, ;; Size in bits
i64 0, ;; Align in bits
i64 0, ;; Offset in bits
i32 0, ;; Flags
metadata !4 ;; Derived From type
}
;;
;; Define the pointer type.
;;
!4 = metadata !{
i32 786447, ;; Tag
null, ;; File
null, ;; Context
metadata !"", ;; Name
i32 0, ;; Line number
i64 64, ;; Size in bits
i64 64, ;; Align in bits
i64 0, ;; Offset in bits
i32 0, ;; Flags
metadata !5 ;; Derived From type
}
;;
;; Define the const type.
;;
!5 = metadata !{
i32 786470, ;; Tag
null, ;; File
null, ;; Context
metadata !"", ;; Name
i32 0, ;; Line number
i64 0, ;; Size in bits
i64 0, ;; Align in bits
i64 0, ;; Offset in bits
i32 0, ;; Flags
metadata !6 ;; Derived From type
}
;;
;; Define the int type.
;;
!6 = metadata !{
i32 786468, ;; Tag
null, ;; File
null, ;; Context
metadata !"int", ;; Name
i32 0, ;; Line number
i64 32, ;; Size in bits
i64 32, ;; Align in bits
i64 0, ;; Offset in bits
i32 0, ;; Flags
i32 5 ;; Encoding
}
Given the following as an example of C/C++ struct type:
struct Color {
unsigned Red;
unsigned Green;
unsigned Blue;
};
a C/C++ front-end would generate the following descriptors:
;;
;; Define basic type for unsigned int.
;;
!5 = metadata !{
i32 786468, ;; Tag
null, ;; File
null, ;; Context
metadata !"unsigned int",
i32 0, ;; Line number
i64 32, ;; Size in Bits
i64 32, ;; Align in Bits
i64 0, ;; Offset in Bits
i32 0, ;; Flags
i32 7 ;; Encoding
}
;;
;; Define composite type for struct Color.
;;
!2 = metadata !{
i32 786451, ;; Tag
metadata !1, ;; Compile unit
null, ;; Context
metadata !"Color", ;; Name
i32 1, ;; Line number
i64 96, ;; Size in bits
i64 32, ;; Align in bits
i64 0, ;; Offset in bits
i32 0, ;; Flags
null, ;; Derived From
metadata !3, ;; Elements
i32 0, ;; Runtime Language
null, ;; Base type containing the vtable pointer for this type
null ;; Template parameters
}
;;
;; Define the Red field.
;;
!4 = metadata !{
i32 786445, ;; Tag
metadata !1, ;; File
metadata !1, ;; Context
metadata !"Red", ;; Name
i32 2, ;; Line number
i64 32, ;; Size in bits
i64 32, ;; Align in bits
i64 0, ;; Offset in bits
i32 0, ;; Flags
metadata !5 ;; Derived From type
}
;;
;; Define the Green field.
;;
!6 = metadata !{
i32 786445, ;; Tag
metadata !1, ;; File
metadata !1, ;; Context
metadata !"Green", ;; Name
i32 3, ;; Line number
i64 32, ;; Size in bits
i64 32, ;; Align in bits
i64 32, ;; Offset in bits
i32 0, ;; Flags
metadata !5 ;; Derived From type
}
;;
;; Define the Blue field.
;;
!7 = metadata !{
i32 786445, ;; Tag
metadata !1, ;; File
metadata !1, ;; Context
metadata !"Blue", ;; Name
i32 4, ;; Line number
i64 32, ;; Size in bits
i64 32, ;; Align in bits
i64 64, ;; Offset in bits
i32 0, ;; Flags
metadata !5 ;; Derived From type
}
;;
;; Define the array of fields used by the composite type Color.
;;
!3 = metadata !{metadata !4, metadata !6, metadata !7}
Given the following as an example of C/C++ enumeration type:
enum Trees {
Spruce = 100,
Oak = 200,
Maple = 300
};
a C/C++ front-end would generate the following descriptors:
;;
;; Define composite type for enum Trees
;;
!2 = metadata !{
i32 786436, ;; Tag
metadata !1, ;; File
metadata !1, ;; Context
metadata !"Trees", ;; Name
i32 1, ;; Line number
i64 32, ;; Size in bits
i64 32, ;; Align in bits
i64 0, ;; Offset in bits
i32 0, ;; Flags
null, ;; Derived From type
metadata !3, ;; Elements
i32 0 ;; Runtime language
}
;;
;; Define the array of enumerators used by composite type Trees.
;;
!3 = metadata !{metadata !4, metadata !5, metadata !6}
;;
;; Define Spruce enumerator.
;;
!4 = metadata !{i32 786472, metadata !"Spruce", i64 100}
;;
;; Define Oak enumerator.
;;
!5 = metadata !{i32 786472, metadata !"Oak", i64 200}
;;
;; Define Maple enumerator.
;;
!6 = metadata !{i32 786472, metadata !"Maple", i64 300}
Objective C provides a simpler way to declare and define accessor methods using declared properties. The language provides features to declare a property and to let compiler synthesize accessor methods.
The debugger lets developer inspect Objective C interfaces and their instance variables and class variables. However, the debugger does not know anything about the properties defined in Objective C interfaces. The debugger consumes information generated by compiler in DWARF format. The format does not support encoding of Objective C properties. This proposal describes DWARF extensions to encode Objective C properties, which the debugger can use to let developers inspect Objective C properties.
Objective C properties exist separately from class members. A property can be
defined only by "setter" and "getter" selectors, and be calculated anew on each
access. Or a property can just be a direct access to some declared ivar.
Finally it can have an ivar "automatically synthesized" for it by the compiler,
in which case the property can be referred to in user code directly using the
standard C dereference syntax as well as through the property "dot" syntax, but
there is no entry in the @interface
declaration corresponding to this ivar.
To facilitate debugging, these properties we will add a new DWARF TAG into the
DW_TAG_structure_type
definition for the class to hold the description of a
given property, and a set of DWARF attributes that provide said description.
The property tag will also contain the name and declared type of the property.
If there is a related ivar, there will also be a DWARF property attribute placed
in the DW_TAG_member
DIE for that ivar referring back to the property TAG
for that property. And in the case where the compiler synthesizes the ivar
directly, the compiler is expected to generate a DW_TAG_member
for that
ivar (with the DW_AT_artificial
set to 1), whose name will be the name used
to access this ivar directly in code, and with the property attribute pointing
back to the property it is backing.
The following examples will serve as illustration for our discussion:
@interface I1 {
int n2;
}
@property int p1;
@property int p2;
@end
@implementation I1
@synthesize p1;
@synthesize p2 = n2;
@end
This produces the following DWARF (this is a "pseudo dwarfdump" output):
0x00000100: TAG_structure_type [7] *
AT_APPLE_runtime_class( 0x10 )
AT_name( "I1" )
AT_decl_file( "Objc_Property.m" )
AT_decl_line( 3 )
0x00000110 TAG_APPLE_property
AT_name ( "p1" )
AT_type ( {0x00000150} ( int ) )
0x00000120: TAG_APPLE_property
AT_name ( "p2" )
AT_type ( {0x00000150} ( int ) )
0x00000130: TAG_member [8]
AT_name( "_p1" )
AT_APPLE_property ( {0x00000110} "p1" )
AT_type( {0x00000150} ( int ) )
AT_artificial ( 0x1 )
0x00000140: TAG_member [8]
AT_name( "n2" )
AT_APPLE_property ( {0x00000120} "p2" )
AT_type( {0x00000150} ( int ) )
0x00000150: AT_type( ( int ) )
Note, the current convention is that the name of the ivar for an auto-synthesized property is the name of the property from which it derives with an underscore prepended, as is shown in the example. But we actually don't need to know this convention, since we are given the name of the ivar directly.
Also, it is common practice in ObjC to have different property declarations in the @interface and @implementation - e.g. to provide a read-only property in the interface,and a read-write interface in the implementation. In that case, the compiler should emit whichever property declaration will be in force in the current translation unit.
Developers can decorate a property with attributes which are encoded using
DW_AT_APPLE_property_attribute
.
@property (readonly, nonatomic) int pr;
TAG_APPLE_property [8]
AT_name( "pr" )
AT_type ( {0x00000147} (int) )
AT_APPLE_property_attribute (DW_APPLE_PROPERTY_readonly, DW_APPLE_PROPERTY_nonatomic)
The setter and getter method names are attached to the property using
DW_AT_APPLE_property_setter
and DW_AT_APPLE_property_getter
attributes.
@interface I1
@property (setter=myOwnP3Setter:) int p3;
-(void)myOwnP3Setter:(int)a;
@end
@implementation I1
@synthesize p3;
-(void)myOwnP3Setter:(int)a{ }
@end
The DWARF for this would be:
0x000003bd: TAG_structure_type [7] *
AT_APPLE_runtime_class( 0x10 )
AT_name( "I1" )
AT_decl_file( "Objc_Property.m" )
AT_decl_line( 3 )
0x000003cd TAG_APPLE_property
AT_name ( "p3" )
AT_APPLE_property_setter ( "myOwnP3Setter:" )
AT_type( {0x00000147} ( int ) )
0x000003f3: TAG_member [8]
AT_name( "_p3" )
AT_type ( {0x00000147} ( int ) )
AT_APPLE_property ( {0x000003cd} )
AT_artificial ( 0x1 )
TAG | Value |
---|---|
DW_TAG_APPLE_property | 0x4200 |
Attribute | Value | Classes |
---|---|---|
DW_AT_APPLE_property | 0x3fed | Reference |
DW_AT_APPLE_property_getter | 0x3fe9 | String |
DW_AT_APPLE_property_setter | 0x3fea | String |
DW_AT_APPLE_property_attribute | 0x3feb | Constant |
Name | Value |
---|---|
DW_AT_APPLE_PROPERTY_readonly | 0x1 |
DW_AT_APPLE_PROPERTY_readwrite | 0x2 |
DW_AT_APPLE_PROPERTY_assign | 0x4 |
DW_AT_APPLE_PROPERTY_retain | 0x8 |
DW_AT_APPLE_PROPERTY_copy | 0x10 |
DW_AT_APPLE_PROPERTY_nonatomic | 0x20 |
The ".debug_pubnames
" and ".debug_pubtypes
" formats are not what a
debugger needs. The "pub
" in the section name indicates that the entries
in the table are publicly visible names only. This means no static or hidden
functions show up in the ".debug_pubnames
". No static variables or private
class variables are in the ".debug_pubtypes
". Many compilers add different
things to these tables, so we can't rely upon the contents between gcc, icc, or
clang.
The typical query given by users tends not to match up with the contents of
these tables. For example, the DWARF spec states that "In the case of the name
of a function member or static data member of a C++ structure, class or union,
the name presented in the ".debug_pubnames
" section is not the simple name
given by the DW_AT_name attribute
of the referenced debugging information
entry, but rather the fully qualified name of the data or function member."
So the only names in these tables for complex C++ entries is a fully
qualified name. Debugger users tend not to enter their search strings as
"a::b::c(int,const Foo&) const
", but rather as "c
", "b::c
" , or
"a::b::c
". So the name entered in the name table must be demangled in
order to chop it up appropriately and additional names must be manually entered
into the table to make it effective as a name lookup table for debuggers to
se.
All debuggers currently ignore the ".debug_pubnames
" table as a result of
its inconsistent and useless public-only name content making it a waste of
space in the object file. These tables, when they are written to disk, are not
sorted in any way, leaving every debugger to do its own parsing and sorting.
These tables also include an inlined copy of the string values in the table
itself making the tables much larger than they need to be on disk, especially
for large C++ programs.
Can't we just fix the sections by adding all of the names we need to this table? No, because that is not what the tables are defined to contain and we won't know the difference between the old bad tables and the new good tables. At best we could make our own renamed sections that contain all of the data we need.
These tables are also insufficient for what a debugger like LLDB needs. LLDB
uses clang for its expression parsing where LLDB acts as a PCH. LLDB is then
often asked to look for type "foo
" or namespace "bar
", or list items in
namespace "baz
". Namespaces are not included in the pubnames or pubtypes
tables. Since clang asks a lot of questions when it is parsing an expression,
we need to be very fast when looking up names, as it happens a lot. Having new
accelerator tables that are optimized for very quick lookups will benefit this
type of debugging experience greatly.
We would like to generate name lookup tables that can be mapped into memory from disk, and used as is, with little or no up-front parsing. We would also be able to control the exact content of these different tables so they contain exactly what we need. The Name Accelerator Tables were designed to fix these issues. In order to solve these issues we need to:
- Have a format that can be mapped into memory from disk and used as is
- Lookups should be very fast
- Extensible table format so these tables can be made by many producers
- Contain all of the names needed for typical lookups out of the box
- Strict rules for the contents of tables
Table size is important and the accelerator table format should allow the reuse of strings from common string tables so the strings for the names are not duplicated. We also want to make sure the table is ready to be used as-is by simply mapping the table into memory with minimal header parsing.
The name lookups need to be fast and optimized for the kinds of lookups that debuggers tend to do. Optimally we would like to touch as few parts of the mapped table as possible when doing a name lookup and be able to quickly find the name entry we are looking for, or discover there are no matches. In the case of debuggers we optimized for lookups that fail most of the time.
Each table that is defined should have strict rules on exactly what is in the accelerator tables and documented so clients can rely on the content.
Typical hash tables have a header, buckets, and each bucket points to the bucket contents:
.------------.
| HEADER |
|------------|
| BUCKETS |
|------------|
| DATA |
`------------'
The BUCKETS are an array of offsets to DATA for each hash:
.------------.
| 0x00001000 | BUCKETS[0]
| 0x00002000 | BUCKETS[1]
| 0x00002200 | BUCKETS[2]
| 0x000034f0 | BUCKETS[3]
| | ...
| 0xXXXXXXXX | BUCKETS[n_buckets]
'------------'
So for bucket[3]
in the example above, we have an offset into the table
0x000034f0 which points to a chain of entries for the bucket. Each bucket must
contain a next pointer, full 32 bit hash value, the string itself, and the data
for the current string value.
.------------.
0x000034f0: | 0x00003500 | next pointer
| 0x12345678 | 32 bit hash
| "erase" | string value
| data[n] | HashData for this bucket
|------------|
0x00003500: | 0x00003550 | next pointer
| 0x29273623 | 32 bit hash
| "dump" | string value
| data[n] | HashData for this bucket
|------------|
0x00003550: | 0x00000000 | next pointer
| 0x82638293 | 32 bit hash
| "main" | string value
| data[n] | HashData for this bucket
`------------'
The problem with this layout for debuggers is that we need to optimize for the
negative lookup case where the symbol we're searching for is not present. So
if we were to lookup "printf
" in the table above, we would make a 32 hash
for "printf
", it might match bucket[3]
. We would need to go to the
offset 0x000034f0 and start looking to see if our 32 bit hash matches. To do
so, we need to read the next pointer, then read the hash, compare it, and skip
to the next bucket. Each time we are skipping many bytes in memory and
touching new cache pages just to do the compare on the full 32 bit hash. All
of these accesses then tell us that we didn't have a match.
To solve the issues mentioned above we have structured the hash tables a bit differently: a header, buckets, an array of all unique 32 bit hash values, followed by an array of hash value data offsets, one for each hash value, then the data for all hash values:
.-------------.
| HEADER |
|-------------|
| BUCKETS |
|-------------|
| HASHES |
|-------------|
| OFFSETS |
|-------------|
| DATA |
`-------------'
The BUCKETS
in the name tables are an index into the HASHES
array. By
making all of the full 32 bit hash values contiguous in memory, we allow
ourselves to efficiently check for a match while touching as little memory as
possible. Most often checking the 32 bit hash values is as far as the lookup
goes. If it does match, it usually is a match with no collisions. So for a
table with "n_buckets
" buckets, and "n_hashes
" unique 32 bit hash
values, we can clarify the contents of the BUCKETS
, HASHES
and
OFFSETS
as:
.-------------------------.
| HEADER.magic | uint32_t
| HEADER.version | uint16_t
| HEADER.hash_function | uint16_t
| HEADER.bucket_count | uint32_t
| HEADER.hashes_count | uint32_t
| HEADER.header_data_len | uint32_t
| HEADER_DATA | HeaderData
|-------------------------|
| BUCKETS | uint32_t[n_buckets] // 32 bit hash indexes
|-------------------------|
| HASHES | uint32_t[n_hashes] // 32 bit hash values
|-------------------------|
| OFFSETS | uint32_t[n_hashes] // 32 bit offsets to hash value data
|-------------------------|
| ALL HASH DATA |
`-------------------------'
So taking the exact same data from the standard hash example above we end up with:
.------------.
| HEADER |
|------------|
| 0 | BUCKETS[0]
| 2 | BUCKETS[1]
| 5 | BUCKETS[2]
| 6 | BUCKETS[3]
| | ...
| ... | BUCKETS[n_buckets]
|------------|
| 0x........ | HASHES[0]
| 0x........ | HASHES[1]
| 0x........ | HASHES[2]
| 0x........ | HASHES[3]
| 0x........ | HASHES[4]
| 0x........ | HASHES[5]
| 0x12345678 | HASHES[6] hash for BUCKETS[3]
| 0x29273623 | HASHES[7] hash for BUCKETS[3]
| 0x82638293 | HASHES[8] hash for BUCKETS[3]
| 0x........ | HASHES[9]
| 0x........ | HASHES[10]
| 0x........ | HASHES[11]
| 0x........ | HASHES[12]
| 0x........ | HASHES[13]
| 0x........ | HASHES[n_hashes]
|------------|
| 0x........ | OFFSETS[0]
| 0x........ | OFFSETS[1]
| 0x........ | OFFSETS[2]
| 0x........ | OFFSETS[3]
| 0x........ | OFFSETS[4]
| 0x........ | OFFSETS[5]
| 0x000034f0 | OFFSETS[6] offset for BUCKETS[3]
| 0x00003500 | OFFSETS[7] offset for BUCKETS[3]
| 0x00003550 | OFFSETS[8] offset for BUCKETS[3]
| 0x........ | OFFSETS[9]
| 0x........ | OFFSETS[10]
| 0x........ | OFFSETS[11]
| 0x........ | OFFSETS[12]
| 0x........ | OFFSETS[13]
| 0x........ | OFFSETS[n_hashes]
|------------|
| |
| |
| |
| |
| |
|------------|
0x000034f0: | 0x00001203 | .debug_str ("erase")
| 0x00000004 | A 32 bit array count - number of HashData with name "erase"
| 0x........ | HashData[0]
| 0x........ | HashData[1]
| 0x........ | HashData[2]
| 0x........ | HashData[3]
| 0x00000000 | String offset into .debug_str (terminate data for hash)
|------------|
0x00003500: | 0x00001203 | String offset into .debug_str ("collision")
| 0x00000002 | A 32 bit array count - number of HashData with name "collision"
| 0x........ | HashData[0]
| 0x........ | HashData[1]
| 0x00001203 | String offset into .debug_str ("dump")
| 0x00000003 | A 32 bit array count - number of HashData with name "dump"
| 0x........ | HashData[0]
| 0x........ | HashData[1]
| 0x........ | HashData[2]
| 0x00000000 | String offset into .debug_str (terminate data for hash)
|------------|
0x00003550: | 0x00001203 | String offset into .debug_str ("main")
| 0x00000009 | A 32 bit array count - number of HashData with name "main"
| 0x........ | HashData[0]
| 0x........ | HashData[1]
| 0x........ | HashData[2]
| 0x........ | HashData[3]
| 0x........ | HashData[4]
| 0x........ | HashData[5]
| 0x........ | HashData[6]
| 0x........ | HashData[7]
| 0x........ | HashData[8]
| 0x00000000 | String offset into .debug_str (terminate data for hash)
`------------'
So we still have all of the same data, we just organize it more efficiently for
debugger lookup. If we repeat the same "printf
" lookup from above, we
would hash "printf
" and find it matches BUCKETS[3]
by taking the 32 bit
hash value and modulo it by n_buckets
. BUCKETS[3]
contains "6" which
is the index into the HASHES
table. We would then compare any consecutive
32 bit hashes values in the HASHES
array as long as the hashes would be in
BUCKETS[3]
. We do this by verifying that each subsequent hash value modulo
n_buckets
is still 3. In the case of a failed lookup we would access the
memory for BUCKETS[3]
, and then compare a few consecutive 32 bit hashes
before we know that we have no match. We don't end up marching through
multiple words of memory and we really keep the number of processor data cache
lines being accessed as small as possible.
The string hash that is used for these lookup tables is the Daniel J.
Bernstein hash which is also used in the ELF GNU_HASH
sections. It is a
very good hash for all kinds of names in programs with very few hash
collisions.
Empty buckets are designated by using an invalid hash index of UINT32_MAX
.
These name hash tables are designed to be generic where specializations of the
table get to define additional data that goes into the header ("HeaderData
"),
how the string value is stored ("KeyType
") and the content of the data for each
hash value.
The header has a fixed part, and the specialized part. The exact format of the header is:
struct Header
{
uint32_t magic; // 'HASH' magic value to allow endian detection
uint16_t version; // Version number
uint16_t hash_function; // The hash function enumeration that was used
uint32_t bucket_count; // The number of buckets in this hash table
uint32_t hashes_count; // The total number of unique hash values and hash data offsets in this table
uint32_t header_data_len; // The bytes to skip to get to the hash indexes (buckets) for correct alignment
// Specifically the length of the following HeaderData field - this does not
// include the size of the preceding fields
HeaderData header_data; // Implementation specific header data
};
The header starts with a 32 bit "magic
" value which must be 'HASH'
encoded as an ASCII integer. This allows the detection of the start of the
hash table and also allows the table's byte order to be determined so the table
can be correctly extracted. The "magic
" value is followed by a 16 bit
version
number which allows the table to be revised and modified in the
future. The current version number is 1. hash_function
is a uint16_t
enumeration that specifies which hash function was used to produce this table.
The current values for the hash function enumerations include:
enum HashFunctionType
{
eHashFunctionDJB = 0u, // Daniel J Bernstein hash function
};
bucket_count
is a 32 bit unsigned integer that represents how many buckets
are in the BUCKETS
array. hashes_count
is the number of unique 32 bit
hash values that are in the HASHES
array, and is the same number of offsets
are contained in the OFFSETS
array. header_data_len
specifies the size
in bytes of the HeaderData
that is filled in by specialized versions of
this table.
The header is followed by the buckets, hashes, offsets, and hash value data.
struct FixedTable
{
uint32_t buckets[Header.bucket_count]; // An array of hash indexes into the "hashes[]" array below
uint32_t hashes [Header.hashes_count]; // Every unique 32 bit hash for the entire table is in this table
uint32_t offsets[Header.hashes_count]; // An offset that corresponds to each item in the "hashes[]" array above
};
buckets
is an array of 32 bit indexes into the hashes
array. The
hashes
array contains all of the 32 bit hash values for all names in the
hash table. Each hash in the hashes
table has an offset in the offsets
array that points to the data for the hash value.
This table setup makes it very easy to repurpose these tables to contain different data, while keeping the lookup mechanism the same for all tables. This layout also makes it possible to save the table to disk and map it in later and do very efficient name lookups with little or no parsing.
DWARF lookup tables can be implemented in a variety of ways and can store a lot of information for each name. We want to make the DWARF tables extensible and able to store the data efficiently so we have used some of the DWARF features that enable efficient data storage to define exactly what kind of data we store for each name.
The HeaderData
contains a definition of the contents of each HashData chunk.
We might want to store an offset to all of the debug information entries (DIEs)
for each name. To keep things extensible, we create a list of items, or
Atoms, that are contained in the data for each name. First comes the type of
the data in each atom:
enum AtomType
{
eAtomTypeNULL = 0u,
eAtomTypeDIEOffset = 1u, // DIE offset, check form for encoding
eAtomTypeCUOffset = 2u, // DIE offset of the compiler unit header that contains the item in question
eAtomTypeTag = 3u, // DW_TAG_xxx value, should be encoded as DW_FORM_data1 (if no tags exceed 255) or DW_FORM_data2
eAtomTypeNameFlags = 4u, // Flags from enum NameFlags
eAtomTypeTypeFlags = 5u, // Flags from enum TypeFlags
};
The enumeration values and their meanings are:
eAtomTypeNULL - a termination atom that specifies the end of the atom list
eAtomTypeDIEOffset - an offset into the .debug_info section for the DWARF DIE for this name
eAtomTypeCUOffset - an offset into the .debug_info section for the CU that contains the DIE
eAtomTypeDIETag - The DW_TAG_XXX enumeration value so you don't have to parse the DWARF to see what it is
eAtomTypeNameFlags - Flags for functions and global variables (isFunction, isInlined, isExternal...)
eAtomTypeTypeFlags - Flags for types (isCXXClass, isObjCClass, ...)
Then we allow each atom type to define the atom type and how the data for each atom type data is encoded:
struct Atom
{
uint16_t type; // AtomType enum value
uint16_t form; // DWARF DW_FORM_XXX defines
};
The form
type above is from the DWARF specification and defines the exact
encoding of the data for the Atom type. See the DWARF specification for the
DW_FORM_
definitions.
struct HeaderData
{
uint32_t die_offset_base;
uint32_t atom_count;
Atoms atoms[atom_count0];
};
HeaderData
defines the base DIE offset that should be added to any atoms
that are encoded using the DW_FORM_ref1
, DW_FORM_ref2
,
DW_FORM_ref4
, DW_FORM_ref8
or DW_FORM_ref_udata
. It also defines
what is contained in each HashData
object -- Atom.form
tells us how large
each field will be in the HashData
and the Atom.type
tells us how this data
should be interpreted.
For the current implementations of the ".apple_names
" (all functions +
globals), the ".apple_types
" (names of all types that are defined), and
the ".apple_namespaces
" (all namespaces), we currently set the Atom
array to be:
HeaderData.atom_count = 1;
HeaderData.atoms[0].type = eAtomTypeDIEOffset;
HeaderData.atoms[0].form = DW_FORM_data4;
This defines the contents to be the DIE offset (eAtomTypeDIEOffset) that is encoded as a 32 bit value (DW_FORM_data4). This allows a single name to have multiple matching DIEs in a single file, which could come up with an inlined function for instance. Future tables could include more information about the DIE such as flags indicating if the DIE is a function, method, block, or inlined.
The KeyType for the DWARF table is a 32 bit string table offset into the ".debug_str" table. The ".debug_str" is the string table for the DWARF which may already contain copies of all of the strings. This helps make sure, with help from the compiler, that we reuse the strings between all of the DWARF sections and keeps the hash table size down. Another benefit to having the compiler generate all strings as DW_FORM_strp in the debug info, is that DWARF parsing can be made much faster.
After a lookup is made, we get an offset into the hash data. The hash data needs to be able to deal with 32 bit hash collisions, so the chunk of data at the offset in the hash data consists of a triple:
uint32_t str_offset
uint32_t hash_data_count
HashData[hash_data_count]
If "str_offset" is zero, then the bucket contents are done. 99.9% of the hash data chunks contain a single item (no 32 bit hash collision):
.------------.
| 0x00001023 | uint32_t KeyType (.debug_str[0x0001023] => "main")
| 0x00000004 | uint32_t HashData count
| 0x........ | uint32_t HashData[0] DIE offset
| 0x........ | uint32_t HashData[1] DIE offset
| 0x........ | uint32_t HashData[2] DIE offset
| 0x........ | uint32_t HashData[3] DIE offset
| 0x00000000 | uint32_t KeyType (end of hash chain)
`------------'
If there are collisions, you will have multiple valid string offsets:
.------------.
| 0x00001023 | uint32_t KeyType (.debug_str[0x0001023] => "main")
| 0x00000004 | uint32_t HashData count
| 0x........ | uint32_t HashData[0] DIE offset
| 0x........ | uint32_t HashData[1] DIE offset
| 0x........ | uint32_t HashData[2] DIE offset
| 0x........ | uint32_t HashData[3] DIE offset
| 0x00002023 | uint32_t KeyType (.debug_str[0x0002023] => "print")
| 0x00000002 | uint32_t HashData count
| 0x........ | uint32_t HashData[0] DIE offset
| 0x........ | uint32_t HashData[1] DIE offset
| 0x00000000 | uint32_t KeyType (end of hash chain)
`------------'
Current testing with real world C++ binaries has shown that there is around 1 32 bit hash collision per 100,000 name entries.
As we said, we want to strictly define exactly what is included in the
different tables. For DWARF, we have 3 tables: ".apple_names
",
".apple_types
", and ".apple_namespaces
".
".apple_names
" sections should contain an entry for each DWARF DIE whose
DW_TAG
is a DW_TAG_label
, DW_TAG_inlined_subroutine
, or
DW_TAG_subprogram
that has address attributes: DW_AT_low_pc
,
DW_AT_high_pc
, DW_AT_ranges
or DW_AT_entry_pc
. It also contains
DW_TAG_variable
DIEs that have a DW_OP_addr
in the location (global and
static variables). All global and static variables should be included,
including those scoped within functions and classes. For example using the
following code:
static int var = 0;
void f ()
{
static int var = 0;
}
Both of the static var
variables would be included in the table. All
functions should emit both their full names and their basenames. For C or C++,
the full name is the mangled name (if available) which is usually in the
DW_AT_MIPS_linkage_name
attribute, and the DW_AT_name
contains the
function basename. If global or static variables have a mangled name in a
DW_AT_MIPS_linkage_name
attribute, this should be emitted along with the
simple name found in the DW_AT_name
attribute.
".apple_types
" sections should contain an entry for each DWARF DIE whose
tag is one of:
- DW_TAG_array_type
- DW_TAG_class_type
- DW_TAG_enumeration_type
- DW_TAG_pointer_type
- DW_TAG_reference_type
- DW_TAG_string_type
- DW_TAG_structure_type
- DW_TAG_subroutine_type
- DW_TAG_typedef
- DW_TAG_union_type
- DW_TAG_ptr_to_member_type
- DW_TAG_set_type
- DW_TAG_subrange_type
- DW_TAG_base_type
- DW_TAG_const_type
- DW_TAG_constant
- DW_TAG_file_type
- DW_TAG_namelist
- DW_TAG_packed_type
- DW_TAG_volatile_type
- DW_TAG_restrict_type
- DW_TAG_interface_type
- DW_TAG_unspecified_type
- DW_TAG_shared_type
Only entries with a DW_AT_name
attribute are included, and the entry must
not be a forward declaration (DW_AT_declaration
attribute with a non-zero
value). For example, using the following code:
int main ()
{
int *b = 0;
return *b;
}
We get a few type DIEs:
0x00000067: TAG_base_type [5]
AT_encoding( DW_ATE_signed )
AT_name( "int" )
AT_byte_size( 0x04 )
0x0000006e: TAG_pointer_type [6]
AT_type( {0x00000067} ( int ) )
AT_byte_size( 0x08 )
The DW_TAG_pointer_type is not included because it does not have a DW_AT_name
.
".apple_namespaces
" section should contain all DW_TAG_namespace
DIEs.
If we run into a namespace that has no name this is an anonymous namespace, and
the name should be output as "(anonymous namespace)
" (without the quotes).
Why? This matches the output of the abi::cxa_demangle()
that is in the
standard C++ library that demangles mangled names.
".apple_objc
" section should contain all DW_TAG_subprogram
DIEs for an
Objective-C class. The name used in the hash table is the name of the
Objective-C class itself. If the Objective-C class has a category, then an
entry is made for both the class name without the category, and for the class
name with the category. So if we have a DIE at offset 0x1234 with a name of
method "-[NSString(my_additions) stringWithSpecialString:]
", we would add
an entry for "NSString
" that points to DIE 0x1234, and an entry for
"NSString(my_additions)
" that points to 0x1234. This allows us to quickly
track down all Objective-C methods for an Objective-C class when doing
expressions. It is needed because of the dynamic nature of Objective-C where
anyone can add methods to a class. The DWARF for Objective-C methods is also
emitted differently from C++ classes where the methods are not usually
contained in the class definition, they are scattered about across one or more
compile units. Categories can also be defined in different shared libraries.
So we need to be able to quickly find all of the methods and class functions
given the Objective-C class name, or quickly find all methods and class
functions for a class + category name. This table does not contain any
selector names, it just maps Objective-C class names (or class names +
category) to all of the methods and class functions. The selectors are added
as function basenames in the ".debug_names
" section.
In the ".apple_names
" section for Objective-C functions, the full name is
the entire function name with the brackets ("-[NSString
stringWithCString:]
") and the basename is the selector only
("stringWithCString:
").
The sections names for the apple hash tables are for non mach-o files. For
mach-o files, the sections should be contained in the __DWARF
segment with
names as follows:
- "
.apple_names
" -> "__apple_names
" - "
.apple_types
" -> "__apple_types
" - "
.apple_namespaces
" -> "__apple_namespac
" (16 character limit) - "
.apple_objc
" -> "__apple_objc
"