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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>The LLVM Target-Independent Code Generator</title>
<link rel="stylesheet" href="llvm.css" type="text/css">
</head>
<body>
<div class="doc_title">
The LLVM Target-Independent Code Generator
</div>
<ol>
<li><a href="#introduction">Introduction</a>
<ul>
<li><a href="#required">Required components in the code generator</a></li>
<li><a href="#high-level-design">The high-level design of the code
generator</a></li>
<li><a href="#tablegen">Using TableGen for target description</a></li>
</ul>
</li>
<li><a href="#targetdesc">Target description classes</a>
<ul>
<li><a href="#targetmachine">The <tt>TargetMachine</tt> class</a></li>
<li><a href="#targetdata">The <tt>TargetData</tt> class</a></li>
<li><a href="#targetlowering">The <tt>TargetLowering</tt> class</a></li>
<li><a href="#mregisterinfo">The <tt>MRegisterInfo</tt> class</a></li>
<li><a href="#targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a></li>
<li><a href="#targetframeinfo">The <tt>TargetFrameInfo</tt> class</a></li>
<li><a href="#targetsubtarget">The <tt>TargetSubtarget</tt> class</a></li>
<li><a href="#targetjitinfo">The <tt>TargetJITInfo</tt> class</a></li>
</ul>
</li>
<li><a href="#codegendesc">Machine code description classes</a>
<ul>
<li><a href="#machineinstr">The <tt>MachineInstr</tt> class</a></li>
<li><a href="#machinebasicblock">The <tt>MachineBasicBlock</tt>
class</a></li>
<li><a href="#machinefunction">The <tt>MachineFunction</tt> class</a></li>
</ul>
</li>
<li><a href="#codegenalgs">Target-independent code generation algorithms</a>
<ul>
<li><a href="#instselect">Instruction Selection</a>
<ul>
<li><a href="#selectiondag_intro">Introduction to SelectionDAGs</a></li>
<li><a href="#selectiondag_process">SelectionDAG Code Generation
Process</a></li>
<li><a href="#selectiondag_build">Initial SelectionDAG
Construction</a></li>
<li><a href="#selectiondag_legalize">SelectionDAG Legalize Phase</a></li>
<li><a href="#selectiondag_optimize">SelectionDAG Optimization
Phase: the DAG Combiner</a></li>
<li><a href="#selectiondag_select">SelectionDAG Select Phase</a></li>
<li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation
Phase</a></li>
<li><a href="#selectiondag_future">Future directions for the
SelectionDAG</a></li>
</ul></li>
<li><a href="#codeemit">Code Emission</a>
<ul>
<li><a href="#codeemit_asm">Generating Assembly Code</a></li>
<li><a href="#codeemit_bin">Generating Binary Machine Code</a></li>
</ul></li>
</ul>
</li>
<li><a href="#targetimpls">Target-specific Implementation Notes</a>
<ul>
<li><a href="#x86">The X86 backend</a></li>
</ul>
</li>
</ol>
<div class="doc_author">
<p>Written by <a href="mailto:[email protected]">Chris Lattner</a></p>
</div>
<div class="doc_warning">
<p>Warning: This is a work in progress.</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section">
<a name="introduction">Introduction</a>
</div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>The LLVM target-independent code generator is a framework that provides a
suite of reusable components for translating the LLVM internal representation to
the machine code for a specified target -- either in assembly form (suitable for
a static compiler) or in binary machine code format (usable for a JIT compiler).
The LLVM target-independent code generator consists of five main components:</p>
<ol>
<li><a href="#targetdesc">Abstract target description</a> interfaces which
capture important properties about various aspects of the machine, independently
of how they will be used. These interfaces are defined in
<tt>include/llvm/Target/</tt>.</li>
<li>Classes used to represent the <a href="#codegendesc">machine code</a> being
generated for a target. These classes are intended to be abstract enough to
represent the machine code for <i>any</i> target machine. These classes are
defined in <tt>include/llvm/CodeGen/</tt>.</li>
<li><a href="#codegenalgs">Target-independent algorithms</a> used to implement
various phases of native code generation (register allocation, scheduling, stack
frame representation, etc). This code lives in <tt>lib/CodeGen/</tt>.</li>
<li><a href="#targetimpls">Implementations of the abstract target description
interfaces</a> for particular targets. These machine descriptions make use of
the components provided by LLVM, and can optionally provide custom
target-specific passes, to build complete code generators for a specific target.
Target descriptions live in <tt>lib/Target/</tt>.</li>
<li><a href="#jit">The target-independent JIT components</a>. The LLVM JIT is
completely target independent (it uses the <tt>TargetJITInfo</tt> structure to
interface for target-specific issues. The code for the target-independent
JIT lives in <tt>lib/ExecutionEngine/JIT</tt>.</li>
</ol>
<p>
Depending on which part of the code generator you are interested in working on,
different pieces of this will be useful to you. In any case, you should be
familiar with the <a href="#targetdesc">target description</a> and <a
href="#codegendesc">machine code representation</a> classes. If you want to add
a backend for a new target, you will need to <a href="#targetimpls">implement the
target description</a> classes for your new target and understand the <a
href="LangRef.html">LLVM code representation</a>. If you are interested in
implementing a new <a href="#codegenalgs">code generation algorithm</a>, it
should only depend on the target-description and machine code representation
classes, ensuring that it is portable.
</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="required">Required components in the code generator</a>
</div>
<div class="doc_text">
<p>The two pieces of the LLVM code generator are the high-level interface to the
code generator and the set of reusable components that can be used to build
target-specific backends. The two most important interfaces (<a
href="#targetmachine"><tt>TargetMachine</tt></a> and <a
href="#targetdata"><tt>TargetData</tt></a>) are the only ones that are
required to be defined for a backend to fit into the LLVM system, but the others
must be defined if the reusable code generator components are going to be
used.</p>
<p>This design has two important implications. The first is that LLVM can
support completely non-traditional code generation targets. For example, the C
backend does not require register allocation, instruction selection, or any of
the other standard components provided by the system. As such, it only
implements these two interfaces, and does its own thing. Another example of a
code generator like this is a (purely hypothetical) backend that converts LLVM
to the GCC RTL form and uses GCC to emit machine code for a target.</p>
<p>This design also implies that it is possible to design and
implement radically different code generators in the LLVM system that do not
make use of any of the built-in components. Doing so is not recommended at all,
but could be required for radically different targets that do not fit into the
LLVM machine description model: programmable FPGAs for example.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="high-level-design">The high-level design of the code generator</a>
</div>
<div class="doc_text">
<p>The LLVM target-independent code generator is designed to support efficient and
quality code generation for standard register-based microprocessors. Code
generation in this model is divided into the following stages:</p>
<ol>
<li><b><a href="#instselect">Instruction Selection</a></b> - This phase
determines an efficient way to express the input LLVM code in the target
instruction set.
This stage produces the initial code for the program in the target instruction
set, then makes use of virtual registers in SSA form and physical registers that
represent any required register assignments due to target constraints or calling
conventions. This step turns the LLVM code into a DAG of target
instructions.</li>
<li><b><a href="#selectiondag_sched">Scheduling and Formation</a></b> - This
phase takes the DAG of target instructions produced by the instruction selection
phase, determines an ordering of the instructions, then emits the instructions
as <tt><a href="#machineinstr">MachineInstr</a></tt>s with that ordering. Note
that we describe this in the <a href="#instselect">instruction selection
section</a> because it operates on a <a
href="#selectiondag_intro">SelectionDAG</a>.
</li>
<li><b><a href="#ssamco">SSA-based Machine Code Optimizations</a></b> - This
optional stage consists of a series of machine-code optimizations that
operate on the SSA-form produced by the instruction selector. Optimizations
like modulo-scheduling or peephole optimization work here.
</li>
<li><b><a href="#regalloc">Register Allocation</a></b> - The
target code is transformed from an infinite virtual register file in SSA form
to the concrete register file used by the target. This phase introduces spill
code and eliminates all virtual register references from the program.</li>
<li><b><a href="#proepicode">Prolog/Epilog Code Insertion</a></b> - Once the
machine code has been generated for the function and the amount of stack space
required is known (used for LLVM alloca's and spill slots), the prolog and
epilog code for the function can be inserted and "abstract stack location
references" can be eliminated. This stage is responsible for implementing
optimizations like frame-pointer elimination and stack packing.</li>
<li><b><a href="#latemco">Late Machine Code Optimizations</a></b> - Optimizations
that operate on "final" machine code can go here, such as spill code scheduling
and peephole optimizations.</li>
<li><b><a href="#codeemit">Code Emission</a></b> - The final stage actually
puts out the code for the current function, either in the target assembler
format or in machine code.</li>
</ol>
<p>
The code generator is based on the assumption that the instruction selector will
use an optimal pattern matching selector to create high-quality sequences of
native instructions. Alternative code generator designs based on pattern
expansion and
aggressive iterative peephole optimization are much slower. This design
permits efficient compilation (important for JIT environments) and
aggressive optimization (used when generating code offline) by allowing
components of varying levels of sophistication to be used for any step of
compilation.</p>
<p>
In addition to these stages, target implementations can insert arbitrary
target-specific passes into the flow. For example, the X86 target uses a
special pass to handle the 80x87 floating point stack architecture. Other
targets with unusual requirements can be supported with custom passes as needed.
</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="tablegen">Using TableGen for target description</a>
</div>
<div class="doc_text">
<p>The target description classes require a detailed description of the target
architecture. These target descriptions often have a large amount of common
information (e.g., an <tt>add</tt> instruction is almost identical to a
<tt>sub</tt> instruction).
In order to allow the maximum amount of commonality to be factored out, the LLVM
code generator uses the <a href="TableGenFundamentals.html">TableGen</a> tool to
describe big chunks of the target machine, which allows the use of
domain-specific and target-specific abstractions to reduce the amount of
repetition.
</p>
<p>As LLVM continues to be developed and refined, we plan to move more and more
of the target description to be in <tt>.td</tt> form. Doing so gives us a
number of advantages. The most important is that it makes it easier to port
LLVM, because it reduces the amount of C++ code that has to be written and the
surface area of the code generator that needs to be understood before someone
can get in an get something working. Second, it is also important to us because
it makes it easier to change things: in particular, if tables and other things
are all emitted by tblgen, we only need to change one place (tblgen) to update
all of the targets to a new interface.</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section">
<a name="targetdesc">Target description classes</a>
</div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>The LLVM target description classes (which are located in the
<tt>include/llvm/Target</tt> directory) provide an abstract description of the
target machine; independent of any particular client. These classes are
designed to capture the <i>abstract</i> properties of the target (such as the
instructions and registers it has), and do not incorporate any particular pieces
of code generation algorithms.</p>
<p>All of the target description classes (except the <tt><a
href="#targetdata">TargetData</a></tt> class) are designed to be subclassed by
the concrete target implementation, and have virtual methods implemented. To
get to these implementations, the <tt><a
href="#targetmachine">TargetMachine</a></tt> class provides accessors that
should be implemented by the target.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="targetmachine">The <tt>TargetMachine</tt> class</a>
</div>
<div class="doc_text">
<p>The <tt>TargetMachine</tt> class provides virtual methods that are used to
access the target-specific implementations of the various target description
classes via the <tt>get*Info</tt> methods (<tt>getInstrInfo</tt>,
<tt>getRegisterInfo</tt>, <tt>getFrameInfo</tt>, etc.). This class is
designed to be specialized by
a concrete target implementation (e.g., <tt>X86TargetMachine</tt>) which
implements the various virtual methods. The only required target description
class is the <a href="#targetdata"><tt>TargetData</tt></a> class, but if the
code generator components are to be used, the other interfaces should be
implemented as well.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="targetdata">The <tt>TargetData</tt> class</a>
</div>
<div class="doc_text">
<p>The <tt>TargetData</tt> class is the only required target description class,
and it is the only class that is not extensible (you cannot derived a new
class from it). <tt>TargetData</tt> specifies information about how the target
lays out memory for structures, the alignment requirements for various data
types, the size of pointers in the target, and whether the target is
little-endian or big-endian.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="targetlowering">The <tt>TargetLowering</tt> class</a>
</div>
<div class="doc_text">
<p>The <tt>TargetLowering</tt> class is used by SelectionDAG based instruction
selectors primarily to describe how LLVM code should be lowered to SelectionDAG
operations. Among other things, this class indicates:
<ul><li>an initial register class to use for various ValueTypes</li>
<li>which operations are natively supported by the target machine</li>
<li>the return type of setcc operations</li>
<li>the type to use for shift amounts</li>
<li>various high-level characteristics, like whether it is profitable to turn
division by a constant into a multiplication sequence</li>
</ol></p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="mregisterinfo">The <tt>MRegisterInfo</tt> class</a>
</div>
<div class="doc_text">
<p>The <tt>MRegisterInfo</tt> class (which will eventually be renamed to
<tt>TargetRegisterInfo</tt>) is used to describe the register file of the
target and any interactions between the registers.</p>
<p>Registers in the code generator are represented in the code generator by
unsigned numbers. Physical registers (those that actually exist in the target
description) are unique small numbers, and virtual registers are generally
large. Note that register #0 is reserved as a flag value.</p>
<p>Each register in the processor description has an associated
<tt>TargetRegisterDesc</tt> entry, which provides a textual name for the register
(used for assembly output and debugging dumps) and a set of aliases (used to
indicate that one register overlaps with another).
</p>
<p>In addition to the per-register description, the <tt>MRegisterInfo</tt> class
exposes a set of processor specific register classes (instances of the
<tt>TargetRegisterClass</tt> class). Each register class contains sets of
registers that have the same properties (for example, they are all 32-bit
integer registers). Each SSA virtual register created by the instruction
selector has an associated register class. When the register allocator runs, it
replaces virtual registers with a physical register in the set.</p>
<p>
The target-specific implementations of these classes is auto-generated from a <a
href="TableGenFundamentals.html">TableGen</a> description of the register file.
</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a>
</div>
<div class="doc_text">
<p>The <tt>TargetInstrInfo</tt> class is used to describe the machine
instructions supported by the target. It is essentially an array of
<tt>TargetInstrDescriptor</tt> objects, each of which describes one
instruction the target supports. Descriptors define things like the mnemonic
for the opcode, the number of operands, the list of implicit register uses
and defs, whether the instruction has certain target-independent properties
(accesses memory, is commutable, etc), and holds any target-specific flags.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="targetframeinfo">The <tt>TargetFrameInfo</tt> class</a>
</div>
<div class="doc_text">
<p>The <tt>TargetFrameInfo</tt> class is used to provide information about the
stack frame layout of the target. It holds the direction of stack growth,
the known stack alignment on entry to each function, and the offset to the
locals area. The offset to the local area is the offset from the stack
pointer on function entry to the first location where function data (local
variables, spill locations) can be stored.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="targetsubtarget">The <tt>TargetSubtarget</tt> class</a>
</div>
<div class="doc_text">
<p>
<p>The <tt>TargetSubtarget</tt> class is used to provide information about the
specific chip set being targeted. A sub-target informs code generation of
which instructions are supported, instruction latencies and instruction
execution itinerary; i.e., which processing units are used, in what order, and
for how long.
</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="targetjitinfo">The <tt>TargetJITInfo</tt> class</a>
</div>
<!-- *********************************************************************** -->
<div class="doc_section">
<a name="codegendesc">Machine code description classes</a>
</div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>
At the high-level, LLVM code is translated to a machine specific representation
formed out of <a href="#machinefunction">MachineFunction</a>,
<a href="#machinebasicblock">MachineBasicBlock</a>, and <a
href="#machineinstr"><tt>MachineInstr</tt></a> instances
(defined in include/llvm/CodeGen). This representation is completely target
agnostic, representing instructions in their most abstract form: an opcode and a
series of operands. This representation is designed to support both SSA
representation for machine code, as well as a register allocated, non-SSA form.
</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="machineinstr">The <tt>MachineInstr</tt> class</a>
</div>
<div class="doc_text">
<p>Target machine instructions are represented as instances of the
<tt>MachineInstr</tt> class. This class is an extremely abstract way of
representing machine instructions. In particular, it only keeps track of
an opcode number and a set of operands.</p>
<p>The opcode number is a simple unsigned number that only has meaning to a
specific backend. All of the instructions for a target should be defined in
the <tt>*InstrInfo.td</tt> file for the target. The opcode enum values
are auto-generated from this description. The <tt>MachineInstr</tt> class does
not have any information about how to interpret the instruction (i.e., what the
semantics of the instruction are): for that you must refer to the
<tt><a href="#targetinstrinfo">TargetInstrInfo</a></tt> class.</p>
<p>The operands of a machine instruction can be of several different types:
they can be a register reference, constant integer, basic block reference, etc.
In addition, a machine operand should be marked as a def or a use of the value
(though only registers are allowed to be defs).</p>
<p>By convention, the LLVM code generator orders instruction operands so that
all register definitions come before the register uses, even on architectures
that are normally printed in other orders. For example, the SPARC add
instruction: "<tt>add %i1, %i2, %i3</tt>" adds the "%i1", and "%i2" registers
and stores the result into the "%i3" register. In the LLVM code generator,
the operands should be stored as "<tt>%i3, %i1, %i2</tt>": with the destination
first.</p>
<p>Keeping destination (definition) operands at the beginning of the operand
list has several advantages. In particular, the debugging printer will print
the instruction like this:</p>
<pre>
%r3 = add %i1, %i2
</pre>
<p>If the first operand is a def, and it is also easier to <a
href="#buildmi">create instructions</a> whose only def is the first
operand.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">
<a name="buildmi">Using the <tt>MachineInstrBuilder.h</tt> functions</a>
</div>
<div class="doc_text">
<p>Machine instructions are created by using the <tt>BuildMI</tt> functions,
located in the <tt>include/llvm/CodeGen/MachineInstrBuilder.h</tt> file. The
<tt>BuildMI</tt> functions make it easy to build arbitrary machine
instructions. Usage of the <tt>BuildMI</tt> functions look like this:
</p>
<pre>
// Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
// instruction. The '1' specifies how many operands will be added.
MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42);
// Create the same instr, but insert it at the end of a basic block.
MachineBasicBlock &MBB = ...
BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42);
// Create the same instr, but insert it before a specified iterator point.
MachineBasicBlock::iterator MBBI = ...
BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42);
// Create a 'cmp Reg, 0' instruction, no destination reg.
MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0);
// Create an 'sahf' instruction which takes no operands and stores nothing.
MI = BuildMI(X86::SAHF, 0);
// Create a self looping branch instruction.
BuildMI(MBB, X86::JNE, 1).addMBB(&MBB);
</pre>
<p>
The key thing to remember with the <tt>BuildMI</tt> functions is that you have
to specify the number of operands that the machine instruction will take. This
allows for efficient memory allocation. You also need to specify if operands
default to be uses of values, not definitions. If you need to add a definition
operand (other than the optional destination register), you must explicitly
mark it as such.
</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">
<a name="fixedregs">Fixed (preassigned) registers</a>
</div>
<div class="doc_text">
<p>One important issue that the code generator needs to be aware of is the
presence of fixed registers. In particular, there are often places in the
instruction stream where the register allocator <em>must</em> arrange for a
particular value to be in a particular register. This can occur due to
limitations of the instruction set (e.g., the X86 can only do a 32-bit divide
with the <tt>EAX</tt>/<tt>EDX</tt> registers), or external factors like calling
conventions. In any case, the instruction selector should emit code that
copies a virtual register into or out of a physical register when needed.</p>
<p>For example, consider this simple LLVM example:</p>
<pre>
int %test(int %X, int %Y) {
%Z = div int %X, %Y
ret int %Z
}
</pre>
<p>The X86 instruction selector produces this machine code for the div
and ret (use
"<tt>llc X.bc -march=x86 -print-machineinstrs</tt>" to get this):</p>
<pre>
;; Start of div
%EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX
%reg1027 = sar %reg1024, 31
%EDX = mov %reg1027 ;; Sign extend X into EDX
idiv %reg1025 ;; Divide by Y (in reg1025)
%reg1026 = mov %EAX ;; Read the result (Z) out of EAX
;; Start of ret
%EAX = mov %reg1026 ;; 32-bit return value goes in EAX
ret
</pre>
<p>By the end of code generation, the register allocator has coalesced
the registers and deleted the resultant identity moves, producing the
following code:</p>
<pre>
;; X is in EAX, Y is in ECX
mov %EAX, %EDX
sar %EDX, 31
idiv %ECX
ret
</pre>
<p>This approach is extremely general (if it can handle the X86 architecture,
it can handle anything!) and allows all of the target specific
knowledge about the instruction stream to be isolated in the instruction
selector. Note that physical registers should have a short lifetime for good
code generation, and all physical registers are assumed dead on entry and
exit of basic blocks (before register allocation). Thus if you need a value
to be live across basic block boundaries, it <em>must</em> live in a virtual
register.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">
<a name="ssa">Machine code SSA form</a>
</div>
<div class="doc_text">
<p><tt>MachineInstr</tt>'s are initially selected in SSA-form, and
are maintained in SSA-form until register allocation happens. For the most
part, this is trivially simple since LLVM is already in SSA form: LLVM PHI nodes
become machine code PHI nodes, and virtual registers are only allowed to have a
single definition.</p>
<p>After register allocation, machine code is no longer in SSA-form, as there
are no virtual registers left in the code.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="machinebasicblock">The <tt>MachineBasicBlock</tt> class</a>
</div>
<div class="doc_text">
<p>The <tt>MachineBasicBlock</tt> class contains a list of machine instructions
(<a href="#machineinstr">MachineInstr</a> instances). It roughly corresponds to
the LLVM code input to the instruction selector, but there can be a one-to-many
mapping (i.e. one LLVM basic block can map to multiple machine basic blocks).
The MachineBasicBlock class has a "<tt>getBasicBlock</tt>" method, which returns
the LLVM basic block that it comes from.
</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="machinefunction">The <tt>MachineFunction</tt> class</a>
</div>
<div class="doc_text">
<p>The <tt>MachineFunction</tt> class contains a list of machine basic blocks
(<a href="#machinebasicblock">MachineBasicBlock</a> instances). It corresponds
one-to-one with the LLVM function input to the instruction selector. In
addition to a list of basic blocks, the <tt>MachineFunction</tt> contains a
the MachineConstantPool, MachineFrameInfo, MachineFunctionInfo,
SSARegMap, and a set of live in and live out registers for the function. See
<tt>MachineFunction.h</tt> for more information.
</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section">
<a name="codegenalgs">Target-independent code generation algorithms</a>
</div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>This section documents the phases described in the <a
href="#high-level-design">high-level design of the code generator</a>. It
explains how they work and some of the rationale behind their design.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="instselect">Instruction Selection</a>
</div>
<div class="doc_text">
<p>
Instruction Selection is the process of translating LLVM code presented to the
code generator into target-specific machine instructions. There are several
well-known ways to do this in the literature. In LLVM there are two main forms:
the SelectionDAG based instruction selector framework and an old-style 'simple'
instruction selector (which effectively peephole selects each LLVM instruction
into a series of machine instructions). We recommend that all targets use the
SelectionDAG infrastructure.
</p>
<p>Portions of the DAG instruction selector are generated from the target
description files (<tt>*.td</tt>) files. Eventually, we aim for the entire
instruction selector to be generated from these <tt>.td</tt> files.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">
<a name="selectiondag_intro">Introduction to SelectionDAGs</a>
</div>
<div class="doc_text">
<p>
The SelectionDAG provides an abstraction for code representation in a way that
is amenable to instruction selection using automatic techniques
(e.g. dynamic-programming based optimal pattern matching selectors), It is also
well suited to other phases of code generation; in particular,
instruction scheduling (SelectionDAG's are very close to scheduling DAGs
post-selection). Additionally, the SelectionDAG provides a host representation
where a large variety of very-low-level (but target-independent)
<a href="#selectiondag_optimize">optimizations</a> may be
performed: ones which require extensive information about the instructions
efficiently supported by the target.
</p>
<p>
The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the
<tt>SDNode</tt> class. The primary payload of the <tt>SDNode</tt> is its
operation code (Opcode) that indicates what operation the node performs and
the operands to the operation.
The various operation node types are described at the top of the
<tt>include/llvm/CodeGen/SelectionDAGNodes.h</tt> file.</p>
<p>Although most operations define a single value, each node in the graph may
define multiple values. For example, a combined div/rem operation will define
both the dividend and the remainder. Many other situations require multiple
values as well. Each node also has some number of operands, which are edges
to the node defining the used value. Because nodes may define multiple values,
edges are represented by instances of the <tt>SDOperand</tt> class, which is
a <SDNode, unsigned> pair, indicating the node and result
value being used, respectively. Each value produced by an SDNode has an
associated MVT::ValueType, indicating what type the value is.
</p>
<p>
SelectionDAGs contain two different kinds of values: those that represent data
flow and those that represent control flow dependencies. Data values are simple
edges with an integer or floating point value type. Control edges are
represented as "chain" edges which are of type MVT::Other. These edges provide
an ordering between nodes that have side effects (such as
loads/stores/calls/return/etc). All nodes that have side effects should take a
token chain as input and produce a new one as output. By convention, token
chain inputs are always operand #0, and chain results are always the last
value produced by an operation.</p>
<p>
A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is
always a marker node with an Opcode of ISD::EntryToken. The Root node is the
final side-effecting node in the token chain. For example, in a single basic
block function, this would be the return node.
</p>
<p>
One important concept for SelectionDAGs is the notion of a "legal" vs. "illegal"
DAG. A legal DAG for a target is one that only uses supported operations and
supported types. On a 32-bit PowerPC, for example, a DAG with any values of i1,
i8, i16,
or i64 type would be illegal, as would a DAG that uses a SREM or UREM operation.
The <a href="#selectiondag_legalize">legalize</a>
phase is responsible for turning an illegal DAG into a legal DAG.
</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">
<a name="selectiondag_process">SelectionDAG Instruction Selection Process</a>
</div>
<div class="doc_text">
<p>
SelectionDAG-based instruction selection consists of the following steps:
</p>
<ol>
<li><a href="#selectiondag_build">Build initial DAG</a> - This stage performs
a simple translation from the input LLVM code to an illegal SelectionDAG.
</li>
<li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> - This stage
performs simple optimizations on the SelectionDAG to simplify it and
recognize meta instructions (like rotates and div/rem pairs) for
targets that support these meta operations. This makes the resultant code
more efficient and the 'select instructions from DAG' phase (below) simpler.
</li>
<li><a href="#selectiondag_legalize">Legalize SelectionDAG</a> - This stage
converts the illegal SelectionDAG to a legal SelectionDAG, by eliminating
unsupported operations and data types.</li>
<li><a href="#selectiondag_optimize">Optimize SelectionDAG (#2)</a> - This
second run of the SelectionDAG optimized the newly legalized DAG, to
eliminate inefficiencies introduced by legalization.</li>
<li><a href="#selectiondag_select">Select instructions from DAG</a> - Finally,
the target instruction selector matches the DAG operations to target
instructions. This process translates the target-independent input DAG into
another DAG of target instructions.</li>
<li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation</a>
- The last phase assigns a linear order to the instructions in the
target-instruction DAG and emits them into the MachineFunction being
compiled. This step uses traditional prepass scheduling techniques.</li>
</ol>
<p>After all of these steps are complete, the SelectionDAG is destroyed and the
rest of the code generation passes are run.</p>
<p>One great way to visualize what is going on here is to take advantage of a
few LLC command line options. In particular, the <tt>-view-isel-dags</tt>
option pops up a window with the SelectionDAG input to the Select phase for all
of the code compiled (if you only get errors printed to the console while using
this, you probably <a href="ProgrammersManual.html#ViewGraph">need to configure
your system</a> to add support for it). The <tt>-view-sched-dags</tt> option
views the SelectionDAG output from the Select phase and input to the Scheduler
phase.
</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">
<a name="selectiondag_build">Initial SelectionDAG Construction</a>
</div>
<div class="doc_text">
<p>
The initial SelectionDAG is naively peephole expanded from the LLVM input by
the <tt>SelectionDAGLowering</tt> class in the SelectionDAGISel.cpp file. The
intent of this pass is to expose as much low-level, target-specific details
to the SelectionDAG as possible. This pass is mostly hard-coded (e.g. an LLVM
add turns into an SDNode add while a geteelementptr is expanded into the obvious
arithmetic). This pass requires target-specific hooks to lower calls and
returns, varargs, etc. For these features, the <a
href="#targetlowering">TargetLowering</a> interface is
used.
</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">
<a name="selectiondag_legalize">SelectionDAG Legalize Phase</a>
</div>
<div class="doc_text">
<p>The Legalize phase is in charge of converting a DAG to only use the types and
operations that are natively supported by the target. This involves two major
tasks:</p>
<ol>
<li><p>Convert values of unsupported types to values of supported types.</p>
<p>There are two main ways of doing this: converting small types to
larger types ("promoting"), and breaking up large integer types
into smaller ones ("expanding"). For example, a target might require
that all f32 values are promoted to f64 and that all i1/i8/i16 values
are promoted to i32. The same target might require that all i64 values
be expanded into i32 values. These changes can insert sign and zero
extensions as
needed to make sure that the final code has the same behavior as the
input.</p>
<p>A target implementation tells the legalizer which types are supported
(and which register class to use for them) by calling the
"addRegisterClass" method in its TargetLowering constructor.</p>
</li>
<li><p>Eliminate operations that are not supported by the target.</p>
<p>Targets often have weird constraints, such as not supporting every
operation on every supported datatype (e.g. X86 does not support byte
conditional moves and PowerPC does not support sign-extending loads from
a 16-bit memory location). Legalize takes care by open-coding
another sequence of operations to emulate the operation ("expansion"), by
promoting to a larger type that supports the operation
(promotion), or using a target-specific hook to implement the
legalization (custom).</p>
<p>A target implementation tells the legalizer which operations are not
supported (and which of the above three actions to take) by calling the
"setOperationAction" method in its TargetLowering constructor.</p>
</li>
</ol>
<p>
Prior to the existance of the Legalize pass, we required that every
target <a href="#selectiondag_optimize">selector</a> supported and handled every
operator and type even if they are not natively supported. The introduction of
the Legalize phase allows all of the
cannonicalization patterns to be shared across targets, and makes it very
easy to optimize the cannonicalized code because it is still in the form of
a DAG.
</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">
<a name="selectiondag_optimize">SelectionDAG Optimization Phase: the DAG
Combiner</a>
</div>
<div class="doc_text">
<p>
The SelectionDAG optimization phase is run twice for code generation: once
immediately after the DAG is built and once after legalization. The first run
of the pass allows the initial code to be cleaned up (e.g. performing
optimizations that depend on knowing that the operators have restricted type
inputs). The second run of the pass cleans up the messy code generated by the
Legalize pass, which allows Legalize to be very simple (it can focus on making
code legal instead of focusing on generating <i>good</i> and legal code).
</p>
<p>
One important class of optimizations performed is optimizing inserted sign and
zero extension instructions. We currently use ad-hoc techniques, but could move
to more rigorous techniques in the future. Here are some good
papers on the subject:</p>
<p>
"<a href="http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html">Widening
integer arithmetic</a>"<br>
Kevin Redwine and Norman Ramsey<br>
International Conference on Compiler Construction (CC) 2004
</p>
<p>
"<a href="http://portal.acm.org/citation.cfm?doid=512529.512552">Effective
sign extension elimination</a>"<br>
Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani<br>
Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design
and Implementation.
</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection">
<a name="selectiondag_select">SelectionDAG Select Phase</a>
</div>
<div class="doc_text">
<p>The Select phase is the bulk of the target-specific code for instruction
selection. This phase takes a legal SelectionDAG as input,
pattern matches the instructions supported by the target to this DAG, and
produces a new DAG of target code. For example, consider the following LLVM
fragment:</p>
<pre>
%t1 = add float %W, %X
%t2 = mul float %t1, %Y
%t3 = add float %t2, %Z
</pre>
<p>This LLVM code corresponds to a SelectionDAG that looks basically like this:
</p>
<pre>
(fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z)
</pre>
<p>If a target supports floating point multiply-and-add (FMA) operations, one
of the adds can be merged with the multiply. On the PowerPC, for example, the
output of the instruction selector might look like this DAG:</p>
<pre>
(FMADDS (FADDS W, X), Y, Z)
</pre>
<p>
The FMADDS instruction is a ternary instruction that multiplies its first two
operands and adds the third (as single-precision floating-point numbers). The
FADDS instruction is a simple binary single-precision add instruction. To
perform this pattern match, the PowerPC backend includes the following
instruction definitions:
</p>
<pre>
def FMADDS : AForm_1<59, 29,
(ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB),
"fmadds $FRT, $FRA, $FRC, $FRB",