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HelloWorldScene.cpp
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#include "HelloWorldScene.h"
#include "ZqlScrollView.h"
#include <iomanip>
USING_NS_CC;
namespace PH
{
void CompaignListLayer::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent)
{
}
void CompaignListLayer::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent)
{
}
void CompaignListLayer::ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent)
{
}
void CompaignListLayer::ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent)
{
}
// on "init" you need to initialize your instance
bool CompaignListLayer::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
this->setTouchEnabled(true);
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(CompaignListLayer::menuCloseCallback));
if (CCApplication::sharedApplication()->getTargetPlatform() == kTargetIphone)
{
pCloseItem->setPosition(ccp(visibleSize.width - 20 + origin.x, 20 + origin.y));
}
else
{
pCloseItem->setPosition(ccp(visibleSize.width - 40 + origin.x, 40 + origin.y));
}
CCSize size = CCDirector::sharedDirector()->getWinSize();
// create menu, it's an autorelease object
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);
CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Arial", 24);
pLabel->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height - 50 + origin.y));
this->addChild(pLabel, 1);
return true;
}
void CompaignListLayer::menuCloseCallback(CCObject* pSender)
{
CCDirector::sharedDirector()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
}
}