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We are testing RNNoise on in iOS on an iPhone X. We are seeing significant CPU usage out of the box of approximately 20%. The function that seems to be quite expensive is feature_calculation. Is this expected? Do you have any data on CPU efficiency on mobile devices or techniques that we could investigate to reduce CPU usage.
The text was updated successfully, but these errors were encountered:
@jon2718 How did you go about the hardcoded FRAME_SIZE? It is working great when the audio buffer size matches the FRAME_SIZE but otherwise the audio gets distorted and I don't see any possibility for ring buffer due to AUAudioUnit specifics.
We are testing RNNoise on in iOS on an iPhone X. We are seeing significant CPU usage out of the box of approximately 20%. The function that seems to be quite expensive is feature_calculation. Is this expected? Do you have any data on CPU efficiency on mobile devices or techniques that we could investigate to reduce CPU usage.
The text was updated successfully, but these errors were encountered: