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afConversions.cpp
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//==============================================================================
/*
Software License Agreement (BSD License)
Copyright (c) 2019-2021, AMBF
(https://github.com/WPI-AIM/ambf)
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of authors nor the names of its contributors may
be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
\author <[email protected]>
\author Adnan Munawar
*/
//==============================================================================
#include <afConversions.h>
template<>
///
/// \brief afConversions::convertDataTypes<afVector3d, btVector3>
/// \param p
/// \return
///
afVector3d afConversions::convertDataType<afVector3d, btVector3>(const btVector3 &p){
afVector3d aPos(p.x(), p.y(), p.z());
return aPos;
}
template<>
///
/// \brief afConversions::convertDataTypes<afVector3d, cVector3d>
/// \param p
/// \return
///
afVector3d afConversions::convertDataType<afVector3d, cVector3d>(const cVector3d &p){
afVector3d aPos(p.x(), p.y(), p.z());
return aPos;
}
template<>
///
/// \brief afConversions::convertDataTypes<afMatrix3d, btMatrix3x3>
/// \param r
/// \return
///
afMatrix3d afConversions::convertDataType<afMatrix3d, btMatrix3x3>(const btMatrix3x3 &r){
afMatrix3d aMat;
btVector3 r0, r1, r2;
r0 = r.getRow(0);
r1 = r.getRow(1);
r2 = r.getRow(2);
aMat(0,0) = r0.x(); aMat(0,1) = r0.y(); aMat(0,2) = r0.z();
aMat(1,0) = r1.x(); aMat(1,1) = r1.y(); aMat(0,2) = r1.z();
aMat(2,0) = r2.x(); aMat(2,1) = r2.y(); aMat(0,2) = r2.z();
return aMat;
}
template<>
///
/// \brief afConversions::convertDataTypes<btMatrix3x3, cMatrix3d>
/// \param r
/// \return
///
afMatrix3d afConversions::convertDataType<afMatrix3d, cMatrix3d>(const cMatrix3d &r){
afMatrix3d aMat;
aMat(0,0) = r(0,0); aMat(0,1) = r(0,1); aMat(0,2) = r(0,2);
aMat(1,0) = r(1,0); aMat(1,1) = r(1,1); aMat(0,2) = r(1,2);
aMat(2,0) = r(2,0); aMat(2,1) = r(2,1); aMat(0,2) = r(2,2);
return aMat;
}
template<>
///
/// \brief afConversions::convertDataTypes<afTransform, btTransform>
/// \param t
/// \return
///
afTransform afConversions::convertDataType<afTransform, btTransform>(const btTransform &t){
afMatrix3d aRot = afConversions::convertDataType<afMatrix3d, btMatrix3x3>(t.getBasis());
afVector3d aPos = afConversions::convertDataType<afVector3d, btVector3>(t.getOrigin());
afTransform aMat(aRot, aPos);
return aMat;
}
template<>
///
/// \brief afConversions::convertDataTypes<afTransform, cTransform>
/// \param t
/// \return
///
afTransform afConversions::convertDataType<afTransform, cTransform>(const cTransform &t){
afMatrix3d aRot = afConversions::convertDataType<afMatrix3d, cMatrix3d>(t.getLocalRot());
afVector3d aPos = afConversions::convertDataType<afVector3d, cVector3d>(t.getLocalPos());
afTransform aMat(aRot, aPos);
return aMat;
}
template<>
///
/// \brief afConversions::convertDataTypes<btVector3, cVector3d>
/// \param p
/// \return
///
btVector3 afConversions::convertDataType<btVector3, afVector3d>(const afVector3d &p){
btVector3 btPos(p(0), p(1), p(2));
return btPos;
}
template<>
///
/// \brief afConversions::convertDataTypes<btVector3, cVector3d>
/// \param p
/// \return
///
btVector3 afConversions::convertDataType<btVector3, cVector3d>(const cVector3d &p){
btVector3 btPos(p.x(), p.y(), p.z());
return btPos;
}
template<>
///
/// \brief afConversions::convertDataTypes<cQuaternion, btQuaternion>
/// \param q
/// \return
///
btQuaternion afConversions::convertDataType<btQuaternion, cQuaternion>(const cQuaternion &q){
btQuaternion btQuat(q.x, q.y, q.z, q.w);
return btQuat;
}
template<>
///
/// \brief afConversions::convertDataTypes<btMatrix3x3, cMatrix3d>
/// \param r
/// \return
///
btMatrix3x3 afConversions::convertDataType<btMatrix3x3, afMatrix3d>(const afMatrix3d &m){
btMatrix3x3 btMat;
btMat.setValue(m(0, 0), m(0, 1), m(0, 2),
m(1, 0), m(1, 1), m(1, 2),
m(2, 0), m(2, 1), m(2, 2));
return btMat;
}
template<>
///
/// \brief afConversions::convertDataTypes<btMatrix3x3, cMatrix3d>
/// \param r
/// \return
///
btMatrix3x3 afConversions::convertDataType<btMatrix3x3, cMatrix3d>(const cMatrix3d &r){
cQuaternion cQuat;
cQuat.fromRotMat(r);
btQuaternion btQuat(cQuat.x, cQuat.y, cQuat.z, cQuat.w);
btMatrix3x3 btMat;
btMat.setRotation(btQuat);
return btMat;
}
template<>
///
/// \brief afConversions::convertDataTypes<btTransform, cTransform>
/// \param t
/// \return
///
btTransform afConversions::convertDataType<btTransform, afTransform>(const afTransform &t){
btMatrix3x3 btRot = afConversions::convertDataType<btMatrix3x3, afMatrix3d>(t.getRotation());
btVector3 btPos = afConversions::convertDataType<btVector3, afVector3d>(t.getPosition());
btTransform btMat(btRot, btPos);
return btMat;
}
template<>
///
/// \brief afConversions::convertDataTypes<btTransform, cTransform>
/// \param t
/// \return
///
btTransform afConversions::convertDataType<btTransform, cTransform>(const cTransform &t){
btMatrix3x3 btRot = afConversions::convertDataType<btMatrix3x3, cMatrix3d>(t.getLocalRot());
btVector3 btPos = afConversions::convertDataType<btVector3, cVector3d>(t.getLocalPos());
btTransform btMat(btRot, btPos);
return btMat;
}
template<>
///
/// \brief afConversions::convertDataTypes<cVector3d, afVector3d>
/// \param p
/// \return
///
cVector3d afConversions::convertDataType<cVector3d, afVector3d>(const afVector3d &p){
cVector3d cPos(p(0), p(1), p(2));
return cPos;
}
template<>
///
/// \brief afConversions::convertDataTypes<cVector3d, btVector3>
/// \param p
/// \return
///
cVector3d afConversions::convertDataType<cVector3d, btVector3>(const btVector3 &p){
cVector3d cPos(p.x(), p.y(), p.z());
return cPos;
}
template<>
///
/// \brief afConversions::convertDataTypes<cQuaternion, btQuaternion>
/// \param q
/// \return
///
cQuaternion afConversions::convertDataType<cQuaternion, btQuaternion>(const btQuaternion &q){
cQuaternion cQuat(q.w(), q.x(), q.y(), q.z());
return cQuat;
}
template<>
///
/// \brief afConversions::convertDataTypes<cMatrix3d, afMatrix3d>
/// \param r
/// \return
///
cMatrix3d afConversions::convertDataType<cMatrix3d, afMatrix3d>(const afMatrix3d &r){
cMatrix3d cMat;
cMat.set(r(0,0), r(0,1), r(0,2),
r(1,0), r(1,1), r(1,2),
r(2,0), r(2,1), r(2,2));
return cMat;
}
template<>
///
/// \brief afConversions::convertDataTypes<cMatrix3d, btMatrix3x3>
/// \param r
/// \return
///
cMatrix3d afConversions::convertDataType<cMatrix3d, btMatrix3x3>(const btMatrix3x3 &r){
btQuaternion btQuat;
r.getRotation(btQuat);
cQuaternion cQuat(btQuat.w(), btQuat.x(), btQuat.y(), btQuat.z());
cMatrix3d cMat;
cQuat.toRotMat(cMat);
return cMat;
}
template<>
///
/// \brief afConversions::convertDataTypes<cTransform, afTransform>
/// \param t
/// \return
///
cTransform afConversions::convertDataType<cTransform, afTransform>(const afTransform &t){
cMatrix3d cMat = afConversions::convertDataType<cMatrix3d, afMatrix3d>(t.getRotation());
cVector3d cPos = afConversions::convertDataType<cVector3d, afVector3d>(t.getPosition());
cTransform cTrans(cPos, cMat);
return cTrans;
}
template<>
///
/// \brief afConversions::convertDataTypes<cTransform, btTransform>
/// \param t
/// \return
///
cTransform afConversions::convertDataType<cTransform, btTransform>(const btTransform &t){
cMatrix3d cRot = afConversions::convertDataType<cMatrix3d, btMatrix3x3>(t.getBasis());
cVector3d cPos = afConversions::convertDataType<cVector3d, btVector3>(t.getOrigin());
cTransform cMat(cPos, cRot);
return cMat;
}
///////
btVector3 to_btVector(const cVector3d &vec){
return afConversions::convertDataType<btVector3, cVector3d>(vec);
}
btVector3 to_btVector(const afVector3d &vec){
return afConversions::convertDataType<btVector3, afVector3d>(vec);
}
btTransform to_btTransform(const cTransform &trans){
return afConversions::convertDataType<btTransform, cTransform>(trans);
}
btTransform to_btTransform(const afTransform &trans){
return afConversions::convertDataType<btTransform, afTransform>(trans);
}
cVector3d to_cVector3d(const btVector3 &vec){
return afConversions::convertDataType<cVector3d, btVector3>(vec);
}
cVector3d to_cVector3d(const afVector3d &vec){
return afConversions::convertDataType<cVector3d, afVector3d>(vec);
}
cTransform to_cMatrix3d(const btMatrix3x3 &mat){
return afConversions::convertDataType<cMatrix3d, btMatrix3x3>(mat);
}
cMatrix3d to_cMatrix3d(const afMatrix3d &mat){
return afConversions::convertDataType<cMatrix3d, afMatrix3d>(mat);
}
cTransform to_cTransform(const btTransform &trans){
return afConversions::convertDataType<cTransform, btTransform>(trans);
}
cTransform to_cTransform(const afTransform &trans){
return afConversions::convertDataType<cTransform, afTransform>(trans);
}
afVector3d &operator<<(afVector3d &lhs, const btVector3 &rhs){
lhs = afConversions::convertDataType<afVector3d, btVector3>(rhs);
return lhs;
}
afVector3d &operator<<(afVector3d &lhs, const cVector3d &rhs){
lhs = afConversions::convertDataType<afVector3d, cVector3d>(rhs);
return lhs;
}
afVector3d &operator*(cTransform &lhs, afVector3d &rhs){
cVector3d tV = afConversions::convertDataType<cVector3d, afVector3d>(rhs);
rhs << lhs * tV;
return rhs;
}
afVector3d &operator*(btTransform &lhs, afVector3d &rhs){
btVector3 tV = afConversions::convertDataType<btVector3, afVector3d>(rhs);
rhs << lhs * tV;
return rhs;
}
afTransform &operator<<(afTransform &lhs, const btTransform &rhs){
lhs = afConversions::convertDataType<afTransform, btTransform>(rhs);
return lhs;
}
afTransform &operator<<(afTransform &lhs, const cTransform &rhs){
lhs = afConversions::convertDataType<afTransform, cTransform>(rhs);
return lhs;
}
btVector3 &operator<<(btVector3 &lhs, const afVector3d &rhs){
lhs = afConversions::convertDataType<btVector3, afVector3d>(rhs);
return lhs;
}
btVector3 &operator<<(btVector3 &lhs, const cVector3d &rhs){
lhs = afConversions::convertDataType<btVector3, cVector3d>(rhs);
return lhs;
}
btVector3 &operator*(cTransform &lhs, btVector3 &rhs){
cVector3d tV = afConversions::convertDataType<cVector3d, btVector3>(rhs);
rhs << lhs * tV;
return rhs;
}
btTransform &operator<<(btTransform &lhs, const afTransform &rhs){
lhs = afConversions::convertDataType<btTransform, afTransform>(rhs);
return lhs;
}
btTransform &operator<<(btTransform &lhs, const cTransform &rhs){
lhs = afConversions::convertDataType<btTransform, cTransform>(rhs);
return lhs;
}
cVector3d &operator<<(cVector3d &lhs, const afVector3d &rhs){
lhs = afConversions::convertDataType<cVector3d, afVector3d>(rhs);
return lhs;
}
cVector3d &operator<<(cVector3d &lhs, const btVector3 &rhs){
lhs = afConversions::convertDataType<cVector3d, btVector3>(rhs);
return lhs;
}
cVector3d &operator*(btTransform &lhs, cVector3d &rhs){
btVector3 tV = afConversions::convertDataType<btVector3, cVector3d>(rhs);
rhs << lhs * tV;
return rhs;
}
cMatrix3d &operator<<(cMatrix3d &lhs, const afMatrix3d &rhs){
lhs = afConversions::convertDataType<cMatrix3d, afMatrix3d>(rhs);
return lhs;
}
cMatrix3d &operator<<(cMatrix3d &lhs, const btMatrix3x3 &rhs){
lhs = afConversions::convertDataType<cMatrix3d, btMatrix3x3>(rhs);
return lhs;
}
cTransform &operator<<(cTransform &lhs, const afTransform &rhs){
lhs = afConversions::convertDataType<cTransform, afTransform>(rhs);
return lhs;
}
cTransform &operator<<(cTransform &lhs, const btTransform &rhs){
lhs = afConversions::convertDataType<cTransform, btTransform>(rhs);
return lhs;
}
afMatrix3d &operator<<(afMatrix3d &lhs, const btMatrix3x3 &rhs){
lhs = afConversions::convertDataType<afMatrix3d, btMatrix3x3>(rhs);
return lhs;
}
afMatrix3d &operator<<(afMatrix3d &lhs, const cMatrix3d &rhs){
lhs = afConversions::convertDataType<afMatrix3d, cMatrix3d>(rhs);
return lhs;
}