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Examples

All examples can be run with the following command, where {{name}} is the name of the example, and {{backend}} is your graphics backend (usually metal on MacOS and vulkan on everything else.) Note that some examples require the additional gltf feature.

cargo run --example {{name}} --features "{{backend}}"

Table of Contents

  1. Basic
    1. Hello World
    2. Window
    3. Custom Game Data
    4. Events
    5. State Dispatcher
  2. Rendering
    1. Sphere
    2. Spotlights
    3. Sprites Ordered
    4. Renderable
    5. rendy
    6. Custom Render Pass
  3. Assets
    1. Asset Custom
    2. Asset Loading
    3. Material
    4. Animation
    5. GLTF
    6. Prefabs
      1. Prefab Adapter
      2. Prefab Basic
      3. Prefab Multi
      4. Prefab Custom
  4. UI
    1. UI
    2. Custom UI
    3. States Example
  5. Debugging
    1. Debug Lines
    2. Debug Lines Ortho
  6. Networking
    1. Net Client
    2. Net Server
  7. Miscellaneous
    1. Fly Camera
    2. Arc ball Camera
    3. Auto FOV
    4. Sprite Camera Follow
    5. Locale
    6. Tiles
    7. Optional graphics
  8. Games
    1. Pong 1
    2. Pong 2
    3. Pong 3
    4. Pong 4
    5. Pong 5
    6. Pong 6