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A vi-like editor based on Plan 9's structural regular expressions

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Vis a vim-like text editor

Linux Build Status Cygwin Build Status Coverity Scan Build Status codecov #vis-editor on freenode

Vis aims to be a modern, legacy free, simple yet efficient editor combining the strengths of both vi(m) and sam.

It extends vi's modal editing with built-in support for multiple cursors/selections and combines it with sam's structural regular expression based command language.

As an universal editor it has decent Unicode support (including double width and combining characters) and should cope with arbitrary files including:

  • large (up to a few Gigabytes) ones including
    • Wikipedia/OpenStreetMap XML / SQL / CSV dumps
    • amalgamated source trees (e.g. SQLite)
  • single line ones e.g. minified JavaScript
  • binary ones e.g. ELF files

Efficient syntax highlighting is provided using Parsing Expression Grammars which can be conveniently expressed using Lua in the form of LPeg.

The editor core is written in a reasonable amount of clean (your mileage may vary), modern and legacy free C code enabling it to run in resource constrained environments. The implementation should be easy to hack on and encourage experimentation. There also exists a Lua API for in process extensions.

Vis strives to be simple and focuses on its core task: efficient text management. As an example the file open dialog is provided by an independent utility. There exist plans to use a client/server architecture, delegating window management to your windowing system or favorite terminal multiplexer.

The intention is not to be bug for bug compatible with vi(m), instead we aim to provide more powerful editing features based on an elegant design and clean implementation.

vis demo

Getting started / Build instructions

In order to build vis you will need a C99 compiler, a POSIX.1-2008 compatible environment as well as:

  • libcurses, preferably in the wide-character version
  • libtermkey
  • Lua >= 5.2 (optional)
  • LPeg >= 0.12 (optional runtime dependency required for syntax highlighting)

Assuming these dependencies are met, execute:

$ ./configure && make && sudo make install

By default the configure script will try to auto detect support for Lua. See configure --help for a list of supported options. You can also manually tweak the generated config.mk file.

Or simply use one of the distribution provided packages:

Documentation

End user documentation can be found in the vis(1) manual page.

Lua API Documentation is also available.

Non Goals

Some features which will not be implemented:

  • tabs / multiple workspaces / advanced window management
  • file and directory browser
  • support for file archives (tar, zip, ...)
  • support for network protocols (ftp, http, ssh ...)
  • encryption
  • compression
  • GUIs (neither x11, motif, gtk, win32 ...) although the codebase should make it easy to add them
  • VimL
  • right-to-left text
  • ex mode, we have more elegant structural regexp
  • diff mode
  • vimgrep
  • internal spell checker
  • lots of compile time configurable features / #ifdef mess

Text management using a piece table/chain

The core of this editor is a persistent data structure called a piece table which supports all modifications in O(m), where m is the number of non-consecutive editing operations. This bound could be further improved to O(log m) by use of a balanced search tree, however the additional complexity doesn't seem to be worth it, for now.

The actual data is stored in buffers which are strictly append only. There exist two types of buffers, one fixed-sized holding the original file content and multiple append-only ones storing the modifications.

A text, i.e. a sequence of bytes, is represented as a double linked list of pieces each with a pointer into a buffer and an associated length. Pieces are never deleted but instead always kept around for redo/undo support. A span is a range of pieces, consisting of a start and end piece. Changes to the text are always performed by swapping out an existing, possibly empty, span with a new one.

An empty document is represented by two special sentinel pieces which always exist:

/-+ --> +-\
| |     | |
\-+ <-- +-/
 #1     #2

Loading a file from disk is as simple as mmap(2)-ing it into a buffer, creating a corresponding piece and adding it to the double linked list. Hence loading a file is a constant time operation i.e. independent of the actual file size (assuming the operating system uses demand paging).

/-+ --> +-----------------+ --> +-\
| |     | I am an editor! |     | |
\-+ <-- +-----------------+ <-- +-/
 #1             #3              #2

Insert

Inserting a junk of data amounts to appending the new content to a modification buffer. Followed by the creation of new pieces. An insertion in the middle of an existing piece requires the creation of 3 new pieces. Two of them hold references to the text before respectively after the insertion point. While the third one points to the newly added text.

/-+ --> +---------------+ --> +----------------+ --> +--+ --> +-\
| |     | I am an editor|     |which sucks less|     |! |     | |
\-+ <-- +---------------+ <-- +----------------+ <-- +--+ <-- +-/
 #1            #4                   #5                #6      #2

       modification buffer content: "which sucks less"

During this insertion operation the old span [3,3] has been replaced by the new span [4,6]. Notice that the pieces in the old span were not changed, therefore still point to their predecessors/successors, and can thus be swapped back in.

If the insertion point happens to be at a piece boundary, the old span is empty, and the new span only consists of the newly allocated piece.

Delete

Similarly a delete operation splits the pieces at appropriate places.

/-+ --> +-----+ --> +--+ --> +-\
| |     | I am|     |! |     | |
\-+ <-- +-----+ <-- +--+ <-- +-/
 #1       #7         #6      #2

Where the old span [4,5] got replaced by the new span [7,7]. The underlying buffers remain unchanged.

Cache

Notice that the common case of appending text to a given piece is fast since, the new data is simply appended to the buffer and the piece length is increased accordingly. In order to keep the number of pieces down, the least recently edited piece is cached and changes to it are done in place (this is the only time buffers are modified in a non-append only way). As a consequence they can not be undone.

Undo/redo

Since the buffers are append only and the spans/pieces are never destroyed undo/redo functionality is implemented by swapping the required spans/pieces back in.

As illustrated above, each change to the text is recorded by an old and a new span. An action consists of multiple changes which logically belong to each other and should thus also be reverted together. For example a search and replace operation is one action with possibly many changes all over the text.

The text states can be marked by means of a snapshotting operation. Snapshotting saves a new node to the history graph and creates a fresh Action to which future changes will be appended until the next snapshot.

Actions make up the nodes of a connected digraph, each representing a state of the file at some time during the current editing session. The edges of the digraph represent state transitions that are supported by the editor. The edges are implemented as four Action pointers (prev, next, earlier, and later).

The editor operations that execute the four aforementioned transitions are undo, redo,earlier, and later, respectively. Undo and redo behave in the traditional manner, changing the state one Action at a time. Earlier and later, however, traverse the states in chronological order, which may occasionally involve undoing and redoing many Actions at once.

Marks

Because we are working with a persistent data structure marks can be represented as pointers into the underlying (append only) buffers. To get the position of an existing mark it suffices to traverse the list of pieces and perform a range query on the associated buffer segments. This also nicely integrates with the undo/redo mechanism. If a span is swapped out all contained marks (pointers) become invalid because they are no longer reachable from the piece chain. Once an action is undone, and the corresponding span swapped back in, the marks become visible again. No explicit mark management is necessary.

Properties

The main advantage of the piece chain as described above is that all operations are performed independent of the file size but instead linear in the number of pieces i.e. editing operations. The original file buffer never changes which means the mmap(2) can be performed read only which makes optimal use of the operating system's virtual memory / paging system.

The maximum editable file size is limited by the amount of memory a process is allowed to map into its virtual address space, this shouldn't be a problem in practice. The whole process assumes that the file can be used as is. In particular the editor assumes all input and the file itself is encoded as UTF-8. Supporting other encodings would require conversion using iconv(3) or similar upon loading and saving the document.

Similarly the editor has to cope with the fact that lines can be terminated either by \n or \r\n. There is no conversion to a line based structure in place. Instead the whole text is exposed as a sequence of bytes. All addressing happens by means of zero based byte offsets from the start of the file.

The main disadvantage of the piece chain data structure is that the text is not stored contiguous in memory which makes seeking around somewhat harder. This also implies that standard library calls like the regex(3) functions can not be used as is. However this is the case for all but the most simple data structures used in text editors.

Future Plans / Ideas

This section contains some ideas for further architectural changes.

Event loop with asynchronous I/O

The editor core should feature a proper main loop mechanism supporting asynchronous non-blocking and always cancelable tasks which could be used for all possibly long lived actions. Ideally the editor core would never block and always remain responsive.

Client/Server Architecture / RPC interface

In principle it would be nice to follow a similar client/server approach as sam/samterm i.e. having the main editor as a server and each window as a separate client process with communication over a unix domain socket.

That way window management would be taken care of by dwm or dvtm and the different client processes would still share common cut/paste registers etc.

This would also enable a language agnostic plugin system.

Efficient Search and Replace

Currently the editor copies the whole text to a contiguous memory block and then uses the standard regex functions from libc. Clearly this is not a satisfactory solution for large files.

The long term solution is to write our own regular expression engine or modify an existing one to make use of the iterator API. This would allow efficient search without having to double memory consumption.

The used regex engine should use a non-backtracking algorithm. Useful resources include:

Developer Overview

Feel free to join #vis-editor on freenode to discuss development related issues.

A quick overview over the code structure to get you started:

File(s) Description
array.[ch] dynamically growing array, can store arbitrarily sized objects
buffer.[ch] dynamically growing buffer used for registers and macros
config.def.h definition of default key bindings (mapping of key actions)
lexers/ Lua LPeg based lexers used for syntax highlighting
main.c key action definitions, program entry point
map.[ch] crit-bit tree based map supporting unique prefix lookups and ordered iteration, used to implement :-commands and run time key bindings
register.[ch] register implementation, system clipboard integration via vis-clipboard
ring-buffer.[ch] fixed size ring buffer used for the jump list
sam.[ch] structural regular expression based command language
text.[ch] low level text / marks / {un,re}do tree / piece table implementation
text-motions.[ch] movement functions take a file position and return a new one
text-objects.[ch] functions take a file position and return a file range
text-regex.[ch] text search functionality, designated place for regex engine
text-util.[ch] text related utility functions mostly dealing with file ranges
ui-curses.[ch] a terminal / curses based user interface implementation
ui.h abstract interface which has to be implemented by ui backends
view.[ch] ui-independent viewport, shows part of a file, syntax highlighting, cursor placement, selection handling
vis-cmds.c vi(m) :-command implementation
vis-core.h internal header file, various structs for core editor primitives
vis.c vi(m) specific editor frontend implementation
vis.h vi(m) specific editor frontend library public API
vis-lua.[ch] Lua bindings, exposing core vis APIs for in process extension
vis-modes.c vi(m) mode switching, enter/leave event handling
vis-motions.c vi(m) cursor motion implementations, uses text-motions.h internally
vis-operators.c vi(m) operator implementation
vis-prompt.c :, / and ? prompt implemented as a regular file/window with custom key bindings
vis-text-objects.c vi(m) text object implementations, uses text-objects.h internally
vis.lua Lua library for vis, providing parts of the exposed API
visrc.lua Lua startup and configuration script

Testing infrastructure for the [low level core data structures] (https://github.com/martanne/vis-test/tree/master/core), [vim compatibility] (https://github.com/martanne/vis-test/tree/master/vim), [sam compatibility] (https://github.com/martanne/vis-test/tree/master/sam), [vis specific features] (https://github.com/martanne/vis-test/tree/master/vis) and the [Lua API] (https://github.com/martanne/vis-test/tree/master/lua) is in place, but lacks proper test cases.

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A vi-like editor based on Plan 9's structural regular expressions

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