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Cannon

Cannon is a javascript framework that helps you interact with the HTML5 canvas. Right now it focuses on 2Doperations, but there are many available features, including :

  • drawing any kind of shape, image ortext to the canvas
  • easy manipulation and animation of the displayed elements, including complex matrix transformations
  • a shitload of utilities that helps you with math, gradients, events and more

It's of course standalone and hasn o dependencies. It's fully object oriented and you can easily plug in your own code into it.

Usage


Almost every function is commented inside the files, but there is currently no standalone documentation. For examples, you can visit my blog yannick-lohse.fr, or email me at contact-at-yannick-lohse.fr - I'd love to help.

There are still plenty of things that I plan to add, and help would of course be very appreciated :)

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Object-oriented JS framework for the HTML5 canvas

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