A library for converting toml
to a table.
It uses tabled
as a rendering backend.
The library supports 2 modes for a table embedded and collapsed.
It also provides with a list of options to modify the table, such as style, alignment, padding and more.
You can change an orientation of a table
and array
via Orientation
.
You'll find to examples for the modes bellow.
Add the library to a dependency list.
[dependencies ]
toml_to_table = " 0.1.0"
Example (embedded)
Result
let data = r#"
[materials]
metal = { reflectivity = 1.0 }
plastic = { reflectivity = 0.5 }
[[entities]]
name = "hero"
material = "metal"
[[entities]]
name = "monster"
material = "plastic"
"# ;
let scene = toml:: from_str ( data) . unwrap ( ) ;
let table = toml_to_table:: to_string ( & scene) ;
println ! ( "{}" , table) ;
+-----------+----------------------------------------+
| entities | +--------------------------+ |
| | | +----------+---------+ | |
| | | | material | metal | | |
| | | +----------+---------+ | |
| | | | name | hero | | |
| | | +----------+---------+ | |
| | +--------------------------+ |
| | | +----------+-----------+ | |
| | | | material | plastic | | |
| | | +----------+-----------+ | |
| | | | name | monster | | |
| | | +----------+-----------+ | |
| | +--------------------------+ |
+-----------+----------------------------------------+
| materials | +---------+--------------------------+ |
| | | metal | +--------------+-----+ | |
| | | | | reflectivity | 1 | | |
| | | | +--------------+-----+ | |
| | +---------+--------------------------+ |
| | | plastic | +--------------+-------+ | |
| | | | | reflectivity | 0.5 | | |
| | | | +--------------+-------+ | |
| | +---------+--------------------------+ |
+-----------+----------------------------------------+
Example (collapsed)
Result
use toml_to_table:: TomlTable ;
use tabled:: settings:: Style ;
let data = r#"
[materials]
metal = { reflectivity = 1.0 }
plastic = { reflectivity = 0.5 }
[[entities]]
name = "hero"
material = "metal"
[[entities]]
name = "monster"
material = "plastic"
"# ;
let scene = toml:: from_str ( data) . unwrap ( ) ;
let table = TomlTable :: new ( & scene)
. collapse ( )
. with ( Style :: extended ( ) )
. to_string ( ) ;
println ! ( "{table}" ) ;
╔═══════════╦══════════╦═══════════════════╗
║ entities ║ material ║ metal ║
║ ╠══════════╬═══════════════════╣
║ ║ name ║ hero ║
║ ╠══════════╬═══════════════════╣
║ ║ material ║ plastic ║
║ ╠══════════╬═══════════════════╣
║ ║ name ║ monster ║
╠═══════════╬═════════╦╩═════════════╦═════╣
║ materials ║ metal ║ reflectivity ║ 1 ║
║ ╠═════════╬══════════════╬═════╣
║ ║ plastic ║ reflectivity ║ 0.5 ║
╚═══════════╩═════════╩══════════════╩═════╝