From 1b04fa2086f22e8055ec13221d4ac05585dace56 Mon Sep 17 00:00:00 2001 From: Blake Grotewold Date: Sat, 3 Jan 2015 09:12:56 -0500 Subject: [PATCH] Remove big TODO in engine This was actually completed in #50 and was never removed. Closes #45 --- script/engine.js | 6 ------ 1 file changed, 6 deletions(-) diff --git a/script/engine.js b/script/engine.js index 1a65c0f4a..6f8b61a14 100644 --- a/script/engine.js +++ b/script/engine.js @@ -1,12 +1,6 @@ (function() { var Engine = window.Engine = { - /* TODO *** MICHAEL IS A LAZY BASTARD AND DOES NOT WANT TO REFACTOR *** - * Here is what he should be doing: - * - All updating values (store numbers, incomes, etc...) should be objects that can register listeners to - * value-change events. These events should be fired whenever a value (or group of values, I suppose) is updated. - * That would be so elegant and awesome. - */ SITE_URL: encodeURIComponent("http://adarkroom.doublespeakgames.com"), VERSION: 1.3, MAX_STORE: 99999999999999,