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Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{0BE8E511-D506-A1D0-E67D-923A5ED26D39}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_WIN;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_1_5;UNITY_4_1;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scene Fight\Script\BoxAction.cs" />
<Compile Include="Assets\Scene Fight\Script\BoxCharController.cs" />
<Compile Include="Assets\Scene Fight\Script\BoxEnemiesController.cs" />
<Compile Include="Assets\Scene Fight\Script\ButtonAction.cs" />
<Compile Include="Assets\Scene Fight\Script\ButtonActionController.cs" />
<Compile Include="Assets\Scene Fight\Script\ButtonUseSkill.cs" />
<Compile Include="Assets\Scene Fight\Script\CharFightAnimation.cs" />
<Compile Include="Assets\Scene Fight\Script\CharFightController.cs" />
<Compile Include="Assets\Scene Fight\Script\CharacterText.cs" />
<Compile Include="Assets\Scene Fight\Script\FightController.cs" />
<Compile Include="Assets\Scene GameMap\Chat\ChatController.cs" />
<Compile Include="Assets\Scene GameMap\Chat\ChatOption.cs" />
<Compile Include="Assets\Scene GameMap\Hud\HudGameController.cs" />
<Compile Include="Assets\Scene GameMap\Script\ActionCharacter.cs" />
<Compile Include="Assets\Scene GameMap\Script\ActionTile.cs" />
<Compile Include="Assets\Scene GameMap\Script\CharacterInventory.cs" />
<Compile Include="Assets\Scene GameMap\Script\CharacterMovement.cs" />
<Compile Include="Assets\Scene GameMap\Script\GameCharacterController.cs" />
<Compile Include="Assets\Scene GameMap\Script\GameController.cs" />
<Compile Include="Assets\Scene GameMap\Script\ItemBase.cs" />
<Compile Include="Assets\Scene GameMap\Script\Map.cs" />
<Compile Include="Assets\Scene GameMap\Script\MapGenerator.cs" />
<Compile Include="Assets\Scene GameMap\Script\SpriteAnimation.cs" />
<Compile Include="Assets\Scene GameMap\Script\TileChanges.cs" />
<Compile Include="Assets\Scene Hunting\Script\AnimalController.cs" />
<Compile Include="Assets\Scene Hunting\Script\ButtonShoot.cs" />
<Compile Include="Assets\Scene Hunting\Script\HuntCharController.cs" />
<Compile Include="Assets\Scene Hunting\Script\HuntingController.cs" />
<Compile Include="Assets\Scene Inventory\Script\ButtonInventory.cs" />
<Compile Include="Assets\Scene Inventory\Script\InventoryController.cs" />
<Compile Include="Assets\Scene Inventory\Script\ItemDetailController.cs" />
<Compile Include="Assets\Scene Inventory\Script\MenuController.cs" />
<Compile Include="Assets\Scene Inventory\WindowCharacter\BoxChangeCharacter.cs" />
<Compile Include="Assets\Scene Inventory\WindowCharacter\ButtonBackEquipment.cs" />
<Compile Include="Assets\Scene Inventory\WindowCharacter\ButtonChangeEquipment.cs" />
<Compile Include="Assets\Scene Inventory\WindowCharacter\ButtonConfirmChangeEquipment.cs" />
<Compile Include="Assets\Scene Inventory\WindowCharacter\ButtonRemoveEquipped.cs" />
<Compile Include="Assets\Scene Inventory\WindowCharacter\CharDetailController.cs" />
<Compile Include="Assets\Scene Inventory\WindowCharacter\CharEquippedController.cs" />
<Compile Include="Assets\Scene Inventory\WindowCharacter\CharItemDetailController.cs" />
<Compile Include="Assets\Scene Inventory\WindowCharacter\CharacterSelector.cs" />
<Compile Include="Assets\Scene Inventory\WindowCharacter\ItemSlotController.cs" />
<Compile Include="Assets\Scene Inventory\WindowCharacter\WindowCharacterController.cs" />
<Compile Include="Assets\Scene Inventory\WindowItem\ButonUseItem.cs" />
<Compile Include="Assets\Scene Inventory\WindowItem\ButtonDeleteItem.cs" />
<Compile Include="Assets\Scene Inventory\WindowItem\ItemSlotSlider.cs" />
<Compile Include="Assets\Scene Inventory\WindowItem\ListItensController.cs" />
<Compile Include="Assets\Scene Inventory\WindowSave\SaveController.cs" />
<Compile Include="Assets\Scene Inventory\WindowSave\SaveItemController.cs" />
<Compile Include="Assets\Scene Inventory\windowQuest\QuestController.cs" />
<Compile Include="Assets\Scene Inventory\windowQuest\QuestItemController.cs" />
<Compile Include="Assets\Scene Store\Script\StoreBuy.cs" />
<Compile Include="Assets\Scene Store\Script\StoreSell.cs" />
<Compile Include="Assets\Scene WorldMap\Script\HudController.cs" />
<Compile Include="Assets\Scene WorldMap\Script\WorldMapController.cs" />
<Compile Include="Assets\Scene WorldMap\Script\WorldMapLocation.cs" />
<Compile Include="Assets\Scripts\Core\DatabaseLoader.cs" />
<Compile Include="Assets\Scripts\GUI\ButtonChangeScene.cs" />
<Compile Include="Assets\Scripts\GUI\ListItens.cs" />
<Compile Include="Assets\Scripts\Game\Enums.cs" />
<Compile Include="Assets\Scripts\Game\GameAttributes.cs" />
<Compile Include="Assets\Scripts\Game\GameCharacter.cs" />
<Compile Include="Assets\Scripts\Game\GameCity.cs" />
<Compile Include="Assets\Scripts\Game\GameItem.cs" />
<Compile Include="Assets\Scripts\Game\GameMonster.cs" />
<Compile Include="Assets\Scripts\Game\GameNpc.cs" />
<Compile Include="Assets\Scripts\Game\GamePlayer.cs" />
<Compile Include="Assets\Scripts\Game\GameQuest.cs" />
<Compile Include="Assets\Scripts\Game\GameQuestItem.cs" />
<Compile Include="Assets\Scripts\Game\GameSaveItem.cs" />
<Compile Include="Assets\Scripts\Game\GameSkill.cs" />
<Compile Include="Assets\Scripts\Game\Structs.cs" />
<Compile Include="Assets\Scripts\Global\GlobalCharacter.cs" />
<Compile Include="Assets\Scripts\Global\GlobalInput.cs" />
<Compile Include="Assets\Scripts\Global\GlobalItens.cs" />
<Compile Include="Assets\Scripts\Global\GlobalMap.cs" />
<Compile Include="Assets\Scripts\Global\GlobalQuests.cs" />
<Compile Include="Assets\Scripts\Global\GlobalWorldMap.cs" />
<Compile Include="Assets\Scripts\Utils\SimpleJSON.cs" />
<None Include="Assets\Data\history1.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>