Skip to content
/ dnlib Public
forked from 0xd4d/dnlib

dnlib is a library that can read, write and create .NET assemblies and modules.

License

Notifications You must be signed in to change notification settings

yck1509/dnlib

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

dnlib is a library that can read, write and create .NET assemblies and modules.

It was written for de4dot which must have a rock solid assembly reader and writer library since it has to deal with heavily obfuscated assemblies with invalid metadata. If the CLR can load the assembly, dnlib must be able to read it and save it.

Features

  • Supports reading, writing and creating .NET assemblies/modules targeting any .NET framework (eg. desktop, Silverlight, Windows Phone, etc).
  • Supports reading and writing mixed mode assemblies (eg. C++/CLI)
  • Can read and write non-ECMA compatible .NET assemblies that MS' CLR can load and execute
  • Very stable and can handle obfuscated assemblies that crash other similar libraries.
  • High and low level access to the metadata
  • Output size of non-obfuscated assemblies is usually smaller than the original assembly
  • Metadata tokens and heaps can be preserved when saving an assembly
  • Assembly reader has hooks for decrypting methods and strings
  • Assembly writer has hooks for various writer events
  • Easy to port code from Mono.Cecil to dnlib
  • Add/delete Win32 resource blobs
  • Saved assemblies can be strong name signed and enhanced strong name signed

Compiling

You must have Visual Studio 2008 or later. The solution file was created by Visual Studio 2010, so if you use VS2008, open the solution file and change the version number so VS2008 can read it.

Examples

All examples use C#, but since it's a .NET library, you can use any .NET language (eg. VB.NET).

See the Examples project for several examples.

Opening a .NET assembly/module

First of all, the important namespaces are dnlib.DotNet and dnlib.DotNet.Emit. dnlib.DotNet.Emit is only needed if you intend to read/write method bodies. All the examples below assume you have the appropriate using statements at the top of each source file:

:::C#
using dnlib.DotNet;
using dnlib.DotNet.Emit;

ModuleDefMD is the class that is created when you open a .NET module. It has several Load() methods that will create a ModuleDefMD instance. If it's not a .NET module/assembly, a BadImageFormatException will be thrown.

Read a .NET module from a file:

:::C#
ModuleDefMD module = ModuleDefMD.Load(@"C:\path\to\file.exe");

Read a .NET module from a byte array:

:::C#
byte[] data = System.IO.File.ReadAllBytes(@"C:\path\of\file.dll");
ModuleDefMD module = ModuleDefMD.Load(data);

You can also pass in a Stream instance, an address in memory (HINSTANCE) or even a System.Reflection.Module instance:

:::C#
System.Reflection.Module reflectionModule = typeof(void).Module;	// Get mscorlib.dll's module
ModuleDefMD module = ModuleDefMD.Load(reflectionModule);

To get the assembly, use its Assembly property:

:::C#
AssemblyDef asm = module.Assembly;
Console.WriteLine("Assembly: {0}", asm);

Saving a .NET assembly/module

Use module.Write(). It can save the assembly to a file or a Stream.

:::C#
module.Write(@"C:\saved-assembly.dll");

If it's a C++/CLI assembly, you should use NativeWrite()

:::C#
module.NativeWrite(@"C:\saved-assembly.dll");

To detect it at runtime, use this code:

:::C#
if (module.IsILOnly) {
	// This assembly has only IL code, and no native code (eg. it's a C# or VB assembly)
	module.Write(@"C:\saved-assembly.dll");
}
else {
	// This assembly has native code (eg. C++/CLI)
	module.NativeWrite(@"C:\saved-assembly.dll");
}

Strong name sign an assembly

Use the following code to strong name sign the assembly when saving it:

:::C#
using dnlib.DotNet.Writer;
...
// Open or create an assembly
ModuleDef mod = ModuleDefMD.Load(.....);

// Create writer options
var opts = new ModuleWriterOptions(mod);

// Open or create the strong name key
var signatureKey = new StrongNameKey(@"c:\my\file.snk");

// This method will initialize the required properties
opts.InitializeStrongNameSigning(mod, signatureKey);

// Write and strong name sign the assembly
mod.Write(@"C:\out\file.dll", opts);

Enhanced strong name signing an assembly

See this MSDN article for info on enhanced strong naming.

Enhanced strong name signing without key migration:

:::C#
using dnlib.DotNet.Writer;
...
// Open or create an assembly
ModuleDef mod = ModuleDefMD.Load(....);

// Open or create the signature keys
var signatureKey = new StrongNameKey(....);
var signaturePubKey = new StrongNamePublicKey(....);

// Create module writer options
var opts = new ModuleWriterOptions(mod);

// This method will initialize the required properties
opts.InitializeEnhancedStrongNameSigning(mod, signatureKey, signaturePubKey);

// Write and strong name sign the assembly
mod.Write(@"C:\out\file.dll", opts);

Enhanced strong name signing with key migration:

:::C#
using dnlib.DotNet.Writer;
...
// Open or create an assembly
ModuleDef mod = ModuleDefMD.Load(....);

// Open or create the identity and signature keys
var signatureKey = new StrongNameKey(....);
var signaturePubKey = new StrongNamePublicKey(....);
var identityKey = new StrongNameKey(....);
var identityPubKey = new StrongNamePublicKey(....);

// Create module writer options
var opts = new ModuleWriterOptions(mod);

// This method will initialize the required properties and add
// the required attribute to the assembly.
opts.InitializeEnhancedStrongNameSigning(mod, signatureKey, signaturePubKey, identityKey, identityPubKey);

// Write and strong name sign the assembly
mod.Write(@"C:\out\file.dll", opts);

Type classes

The metadata has three type tables: TypeRef, TypeDef, and TypeSpec. The classes dnlib use are called the same. These three classes all implement ITypeDefOrRef.

There's also type signature classes. The base class is TypeSig. You'll find TypeSigs in method signatures (return type and parameter types) and locals. The TypeSpec class also has a TypeSig property.

All of these types implement IType.

TypeRef is a reference to a type in (usually) another assembly.

TypeDef is a type definition and it's a type defined in some module. This class does not derive from TypeRef. :)

TypeSpec can be a generic type, an array type, etc.

TypeSig is the base class of all type signatures (found in method sigs and locals). It has a Next property that points to the next TypeSig. Eg. a Byte[] would first contain a SZArraySig, and its Next property would point to Byte signature.

CorLibTypeSig is a simple corlib type. You don't create these directly. Use eg. module.CorLibTypes.Int32 to get a System.Int32 type signature.

ValueTypeSig is used when the next class is a value type.

ClassSig is used when the next class is a reference type.

GenericInstSig is a generic instance type. It has a reference to the generic type (a TypeDef or a TypeRef) and the generic arguments.

PtrSig is a pointer sig.

ByRefSig is a by reference type.

ArraySig is a multi-dimensional array type. Most likely when you create an array, you should use SZArraySig, and not ArraySig.

SZArraySig is a single dimension, zero lower bound array. In C#, a byte[] is a SZArraySig, and not an ArraySig.

GenericVar is a generic type variable.

GenericMVar is a generic method variable.

Some examples if you're not used to the way type signatures are represented in metadata:

:::C#
ModuleDef mod = ....;

// Create a byte[]
SZArraySig array1 = new SZArraySig(mod.CorLibTypes.Byte);

// Create an int[][]
SZArraySig array2 = new SZArraySig(new SZArraySig(mod.CorLibTypes.Int32));

// Create an int[,]
ArraySig array3 = new ArraySig(mod.CorLibTypes.Int32, 2);

// Create an int[*] (one-dimensional array)
ArraySig array4 = new ArraySig(mod.CorLibTypes.Int32, 1);

// Create a Stream[]. Stream is a reference class so it must be enclosed in a ClassSig.
// If it were a value type, you would use ValueTypeSig instead.
TypeRef stream = new TypeRefUser(mod, "System.IO", "Stream", mod.CorLibTypes.AssemblyRef);
SZArraySig array5 = new SZArraySig(new ClassSig(stream));

Sometimes you must convert an ITypeDefOrRef (TypeRef, TypeDef, or TypeSpec) to/from a TypeSig. There's extension methods you can use:

:::C#
// array5 is defined above
ITypeDefOrRef type1 = array5.ToTypeDefOrRef();
TypeSig type2 = type1.ToTypeSig();

Naming conventions of metadata table classes

For most tables in the metadata, there's a corresponding dnlib class with the exact same or a similar name. Eg. the metadata has a TypeDef table, and dnlib has a TypeDef class. Some tables don't have a class because they're referenced by other classes, and that information is part of some other class. Eg. the TypeDef class contains all its properties and events, even though the TypeDef table has no property or event column.

For each of these table classes, there's an abstract base class, and two sub classes. These sub classes are named the same as the base class but ends in either MD (for classes created from the metadata) or User (for classes created by the user). Eg. TypeDef is the base class, and it has two sub classes TypeDefMD which is auto-created from metadata, and TypeRefUser which is created by the user when adding user types. Most of the XyzMD classes are internal and can't be referenced directly by the user. They're created by ModuleDefMD (which is the only public MD class). All XyzUser classes are public.

Metadata table classes

Here's a list of the most common metadata table classes

AssemblyDef is the assembly class.

AssemblyRef is an assembly reference.

EventDef is an event definition. Owned by a TypeDef.

FieldDef is a field definition. Owned by a TypeDef.

GenericParam is a generic parameter (owned by a MethodDef or a TypeDef)

MemberRef is what you create if you need a field reference or a method reference.

MethodDef is a method definition. It usually has a CilBody with CIL instructions. Owned by a TypeDef.

MethodSpec is a instantiated generic method.

ModuleDef is the base module class. When you read an existing module, a ModuleDefMD is created.

ModuleRef is a module reference.

PropertyDef is a property definition. Owned by a TypeDef.

TypeDef is a type definition. It contains a lot of interesting stuff, including methods, fields, properties, etc.

TypeRef is a type reference. Usually to a type in another assembly.

TypeSpec is a type specification, eg. an array, generic type, etc.

Method classes

The following are the method classes: MethodDef, MemberRef (method ref) and MethodSpec. They all implement IMethod.

Field classes

The following are the field classes: FieldDef and MemberRef (field ref). They both implement IField.

Comparing types, methods, fields, etc

dnlib has a SigComparer class that can compare any type with any other type. Any method with any other method, etc. It also has several pre-created IEqualityComparer<T> classes (eg. TypeEqualityComparer, FieldEqualityComparer, etc) which you can use if you intend to eg. use a type as a key in a Dictionary<TKey, TValue>.

The SigComparer class can also compare types with System.Type, methods with System.Reflection.MethodBase, etc.

It has many options you can set, see SigComparerOptions. The default options is usually good enough, though.

:::C#
// Compare two types
TypeRef type1 = ...;
TypeDef type2 = ...;
if (new SigComparer().Equals(type1, type2))
	Console.WriteLine("They're equal");

// Use the type equality comparer
Dictionary<IType, int> dict = new Dictionary<IType, int>(TypeEqualityComparer.Instance);
TypeDef type1 = ...;
dict.Add(type1, 10);

// Compare a `TypeRef` with a `System.Type`
TypeRef type1 = ...;
if (new SigComparer().Equals(type1, typeof(int)))
	Console.WriteLine("They're equal");

It has many Equals() and GetHashCode() overloads.

.NET Resources

There's three types of .NET resource, and they all derive from the common base class Resource. ModuleDef.Resources is a list of all resources the module owns.

EmbeddedResource is a resource that has data embedded in the owner module. This is the most common type of resource and it's probably what you want.

AssemblyLinkedResource is a reference to a resource in another assembly.

LinkedResource is a reference to a resource on disk.

Win32 resources

ModuleDef.Win32Resources can be null or a Win32Resources instance. You can add/remove any Win32 resource blob. dnlib doesn't try to parse these blobs.

Parsing method bodies

This is usually only needed if you have decrypted a method body. If it's a standard method body, you can use MethodBodyReader.Create(). If it's similar to a standard method body, you can derive a class from MethodBodyReaderBase and override the necessary methods.

Resolving references

TypeRef.Resolve() and MemberRef.Resolve() both use module.Context.Resolver to resolve the type, field or method. The custom attribute parser code may also resolve type references.

If you call Resolve() or read custom attributes, you should initialize module.Context to a ModuleContext. It should normally be shared between all modules you open.

:::C#
AssemblyResolver asmResolver = new AssemblyResolver();
ModuleContext modCtx = new ModuleContext(asmResolver);

// All resolved assemblies will also get this same modCtx
asmResolver.DefaultModuleContext = modCtx;

// Enable the TypeDef cache for all assemblies that are loaded
// by the assembly resolver. Only enable it if all auto-loaded
// assemblies are read-only.
asmResolver.EnableTypeDefCache = true;

All assemblies that you yourself open should be added to the assembly resolver cache.

:::C#
ModuleDefMD mod = ModuleDefMD.Load(...);
mod.Context = modCtx;	// Use the previously created (and shared) context
mod.Context.AssemblyResolver.AddToCache(mod);

Resolving types, methods, etc from metadata tokens

ModuleDefMD has several ResolveXXX() methods, eg. ResolveTypeDef(), ResolveMethod(), etc.

Creating mscorlib type references

Every module has a CorLibTypes property. It has references to a few of the simplest types such as all integer types, floating point types, Object, String, etc. If you need a type that's not there, you must create it yourself, eg.:

:::C#
TypeRef consoleRef = new TypeRefUser(mod, "System", "Console", mod.CorLibTypes.AssemblyRef);

Importing runtime types, methods, fields

To import a System.Type, System.Reflection.MethodInfo, System.Reflection.FieldInfo, etc into a module, use the Importer class.

:::C#
Importer importer = new Importer(mod);
ITypeDefOrRef consoleRef = importer.Import(typeof(System.Console));
IMethod writeLine = importer.Import(typeof(System.Console).GetMethod("WriteLine"));

You can also use it to import types, methods etc from another ModuleDef.

All imported types, methods etc will be references to the original assembly. I.e., it won't add the imported TypeDef to the target module. It will just create a TypeRef to it.

Using decrypted methods

If ModuleDefMD.MethodDecrypter is initialized, ModuleDefMD will call it and check whether the method has been decrypted. If it has, it calls IMethodDecrypter.GetMethodBody() which you should implement. Return the new MethodBody. GetMethodBody() should usually call MethodBodyReader.Create() which does the actual parsing of the CIL code.

It's also possible to override ModuleDefMD.ReadUserString(). This method is called by the CIL parser when it finds a Ldstr instruction. If ModuleDefMD.StringDecrypter is not null, its ReadUserString() method is called with the string token. Return the decrypted string or null if it should be read from the #US heap.

Low level access to the metadata

The low level classes are in the dnlib.DotNet.MD namespace.

Open an existing .NET module/assembly and you get a ModuleDefMD. It has several properties, eg. StringsStream is the #Strings stream.

The MetaData property gives you full access to the metadata.

To get a list of all valid TypeDef rids (row IDs), use this code:

:::C#
using dnlib.DotNet.MD;
// ...
ModuleDefMD mod = ModuleDefMD.Load(...);
RidList typeDefRids = mod.MetaData.GetTypeDefRidList();
for (int i = 0; i < typeDefRids.Count; i++)
	Console.WriteLine("rid: {0}", typeDefRids[i]);

You don't need to create a ModuleDefMD, though. See DotNetFile.

About

dnlib is a library that can read, write and create .NET assemblies and modules.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 100.0%