How would you design a stack which, in addition to push and pop, has a function min which returns the minimum element? Push, pop and min should all operate in 0(1) time.
Example:
MinStack minStack = new MinStack(); minStack.push(-2); minStack.push(0); minStack.push(-3); minStack.getMin(); --> return -3. minStack.pop(); minStack.top(); --> return 0. minStack.getMin(); --> return -2.
class MinStack:
def __init__(self):
"""
initialize your data structure here.
"""
self.s = []
self.mins = [float('inf')]
def push(self, val: int) -> None:
self.s.append(val)
self.mins.append(min(self.mins[-1], val))
def pop(self) -> None:
self.s.pop()
self.mins.pop()
def top(self) -> int:
return self.s[-1]
def getMin(self) -> int:
return self.mins[-1]
# Your MinStack object will be instantiated and called as such:
# obj = MinStack()
# obj.push(val)
# obj.pop()
# param_3 = obj.top()
# param_4 = obj.getMin()
class MinStack {
private Deque<Integer> s;
private Deque<Integer> mins;
/** initialize your data structure here. */
public MinStack() {
s = new ArrayDeque<>();
mins = new ArrayDeque<>();
mins.push(Integer.MAX_VALUE);
}
public void push(int val) {
s.push(val);
mins.push(Math.min(mins.peek(), val));
}
public void pop() {
s.pop();
mins.pop();
}
public int top() {
return s.peek();
}
public int getMin() {
return mins.peek();
}
}
/**
* Your MinStack object will be instantiated and called as such:
* MinStack obj = new MinStack();
* obj.push(val);
* obj.pop();
* int param_3 = obj.top();
* int param_4 = obj.getMin();
*/
class MinStack {
private:
stack<int> stk;
stack<int> minStk;
public:
/** initialize your data structure here. */
MinStack() = default;
void push(int x) {
if (minStk.empty() || minStk.top() >= x) {
minStk.push(x);
}
stk.push(x);
}
void pop() {
int val = stk.top();
stk.pop();
if (val == minStk.top()) {
minStk.pop();
}
}
int top() {
return stk.top();
}
int getMin() {
return minStk.top();
}
};
/**
* Your MinStack object will be instantiated and called as such:
* MinStack* obj = new MinStack();
* obj->push(x);
* obj->pop();
* int param_3 = obj->top();
* int param_4 = obj->getMin();
*/
class MinStack {
stack: number[];
mins: number[];
constructor() {
this.stack = [];
this.mins = [];
}
push(x: number): void {
this.stack.push(x);
this.mins.push(Math.min(this.getMin(), x));
}
pop(): void {
this.stack.pop();
this.mins.pop();
}
top(): number {
return this.stack[this.stack.length - 1];
}
getMin(): number {
return this.mins.length == 0
? Infinity
: this.mins[this.mins.length - 1];
}
}
/**
* Your MinStack object will be instantiated and called as such:
* var obj = new MinStack()
* obj.push(x)
* obj.pop()
* var param_3 = obj.top()
* var param_4 = obj.getMin()
*/
type MinStack struct {
stack []int
minStack []int
}
/** initialize your data structure here. */
func Constructor() MinStack {
return MinStack{
stack: make([]int, 0),
minStack: make([]int, 0),
}
}
func (this *MinStack) Push(x int) {
this.stack = append(this.stack, x)
if len(this.minStack) == 0 || x <= this.minStack[len(this.minStack)-1] {
this.minStack = append(this.minStack, x)
}
}
func (this *MinStack) Pop() {
v := this.stack[len(this.stack)-1]
this.stack = this.stack[:len(this.stack)-1]
if v == this.minStack[len(this.minStack)-1] {
this.minStack = this.minStack[:len(this.minStack)-1]
}
}
func (this *MinStack) Top() int {
return this.stack[len(this.stack)-1]
}
func (this *MinStack) GetMin() int {
return this.minStack[len(this.minStack)-1]
}
/**
* Your MinStack object will be instantiated and called as such:
* obj := Constructor();
* obj.Push(x);
* obj.Pop();
* param_3 := obj.Top();
* param_4 := obj.GetMin();
*/
use std::collections::VecDeque;
struct MinStack {
stack: VecDeque<i32>,
min_stack: VecDeque<i32>,
}
/**
* `&self` means the method takes an immutable reference.
* If you need a mutable reference, change it to `&mut self` instead.
*/
impl MinStack {
/** initialize your data structure here. */
fn new() -> Self {
Self { stack: VecDeque::new(), min_stack: VecDeque::new() }
}
fn push(&mut self, x: i32) {
self.stack.push_back(x);
if self.min_stack.is_empty() || *self.min_stack.back().unwrap() >= x {
self.min_stack.push_back(x);
}
}
fn pop(&mut self) {
let val = self.stack.pop_back().unwrap();
if *self.min_stack.back().unwrap() == val {
self.min_stack.pop_back();
}
}
fn top(&self) -> i32 {
*self.stack.back().unwrap()
}
fn get_min(&self) -> i32 {
*self.min_stack.back().unwrap()
}
}
/**
* Your MinStack object will be instantiated and called as such:
* let obj = MinStack::new();
* obj.push(x);
* obj.pop();
* let ret_3: i32 = obj.top();
* let ret_4: i32 = obj.get_min();
*/