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rect.cpp
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/**********************************************************************
* File: rect.cpp (Formerly box.c)
* Description: Bounding box class definition.
* Author: Phil Cheatle
* Created: Wed Oct 16 15:18:45 BST 1991
*
* (C) Copyright 1991, Hewlett-Packard Ltd.
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
** http://www.apache.org/licenses/LICENSE-2.0
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*
**********************************************************************/
#include "rect.h"
// Include automatically generated configuration file if running autoconf.
#ifdef HAVE_CONFIG_H
#include "config_auto.h"
#endif
/**********************************************************************
* TBOX::TBOX() Constructor from 2 ICOORDS
*
**********************************************************************/
TBOX::TBOX( // constructor
const ICOORD pt1, // one corner
const ICOORD pt2 // the other corner
) {
if (pt1.x () <= pt2.x ()) {
if (pt1.y () <= pt2.y ()) {
bot_left = pt1;
top_right = pt2;
}
else {
bot_left = ICOORD (pt1.x (), pt2.y ());
top_right = ICOORD (pt2.x (), pt1.y ());
}
}
else {
if (pt1.y () <= pt2.y ()) {
bot_left = ICOORD (pt2.x (), pt1.y ());
top_right = ICOORD (pt1.x (), pt2.y ());
}
else {
bot_left = pt2;
top_right = pt1;
}
}
}
/**********************************************************************
* TBOX::TBOX() Constructor from 4 integer values.
* Note: It is caller's responsibility to provide values in the right
* order.
**********************************************************************/
TBOX::TBOX( //constructor
inT16 left, inT16 bottom, inT16 right, inT16 top)
: bot_left(left, bottom), top_right(right, top) {
}
// rotate_large constructs the containing bounding box of all 4
// corners after rotating them. It therefore guarantees that all
// original content is contained within, but also slightly enlarges the box.
void TBOX::rotate_large(const FCOORD& vec) {
ICOORD top_left(bot_left.x(), top_right.y());
ICOORD bottom_right(top_right.x(), bot_left.y());
top_left.rotate(vec);
bottom_right.rotate(vec);
rotate(vec);
TBOX box2(top_left, bottom_right);
*this += box2;
}
/**********************************************************************
* TBOX::intersection() Build the largest box contained in both boxes
*
**********************************************************************/
TBOX TBOX::intersection( //shared area box
const TBOX &box) const {
inT16 left;
inT16 bottom;
inT16 right;
inT16 top;
if (overlap (box)) {
if (box.bot_left.x () > bot_left.x ())
left = box.bot_left.x ();
else
left = bot_left.x ();
if (box.top_right.x () < top_right.x ())
right = box.top_right.x ();
else
right = top_right.x ();
if (box.bot_left.y () > bot_left.y ())
bottom = box.bot_left.y ();
else
bottom = bot_left.y ();
if (box.top_right.y () < top_right.y ())
top = box.top_right.y ();
else
top = top_right.y ();
}
else {
left = MAX_INT16;
bottom = MAX_INT16;
top = -MAX_INT16;
right = -MAX_INT16;
}
return TBOX (left, bottom, right, top);
}
/**********************************************************************
* TBOX::bounding_union() Build the smallest box containing both boxes
*
**********************************************************************/
TBOX TBOX::bounding_union( //box enclosing both
const TBOX &box) const {
ICOORD bl; //bottom left
ICOORD tr; //top right
if (box.bot_left.x () < bot_left.x ())
bl.set_x (box.bot_left.x ());
else
bl.set_x (bot_left.x ());
if (box.top_right.x () > top_right.x ())
tr.set_x (box.top_right.x ());
else
tr.set_x (top_right.x ());
if (box.bot_left.y () < bot_left.y ())
bl.set_y (box.bot_left.y ());
else
bl.set_y (bot_left.y ());
if (box.top_right.y () > top_right.y ())
tr.set_y (box.top_right.y ());
else
tr.set_y (top_right.y ());
return TBOX (bl, tr);
}
/**********************************************************************
* TBOX::plot() Paint a box using specified settings
*
**********************************************************************/
#ifndef GRAPHICS_DISABLED
void TBOX::plot( //paint box
ScrollView* fd, //where to paint
ScrollView::Color fill_colour, //colour for inside
ScrollView::Color border_colour //colour for border
) const {
fd->Brush(fill_colour);
fd->Pen(border_colour);
plot(fd);
}
#endif
// Appends the bounding box as (%d,%d)->(%d,%d) to a STRING.
void TBOX::print_to_str(STRING *str) const {
// "(%d,%d)->(%d,%d)", left(), bottom(), right(), top()
str->add_str_int("(", left());
str->add_str_int(",", bottom());
str->add_str_int(")->(", right());
str->add_str_int(",", top());
*str += ')';
}
// Writes to the given file. Returns false in case of error.
bool TBOX::Serialize(FILE* fp) const {
if (!bot_left.Serialize(fp)) return false;
if (!top_right.Serialize(fp)) return false;
return true;
}
// Reads from the given file. Returns false in case of error.
// If swap is true, assumes a big/little-endian swap is needed.
bool TBOX::DeSerialize(bool swap, FILE* fp) {
if (!bot_left.DeSerialize(swap, fp)) return false;
if (!top_right.DeSerialize(swap, fp)) return false;
return true;
}
/**********************************************************************
* operator+=
*
* Extend one box to include the other (In place union)
**********************************************************************/
DLLSYM TBOX &
operator+= ( //bounding bounding bx
TBOX & op1, //operands
const TBOX & op2) {
if (op2.bot_left.x () < op1.bot_left.x ())
op1.bot_left.set_x (op2.bot_left.x ());
if (op2.top_right.x () > op1.top_right.x ())
op1.top_right.set_x (op2.top_right.x ());
if (op2.bot_left.y () < op1.bot_left.y ())
op1.bot_left.set_y (op2.bot_left.y ());
if (op2.top_right.y () > op1.top_right.y ())
op1.top_right.set_y (op2.top_right.y ());
return op1;
}
/**********************************************************************
* operator&=
*
* Reduce one box to intersection with the other (In place intersection)
**********************************************************************/
TBOX& operator&=(TBOX& op1, const TBOX& op2) {
if (op1.overlap (op2)) {
if (op2.bot_left.x () > op1.bot_left.x ())
op1.bot_left.set_x (op2.bot_left.x ());
if (op2.top_right.x () < op1.top_right.x ())
op1.top_right.set_x (op2.top_right.x ());
if (op2.bot_left.y () > op1.bot_left.y ())
op1.bot_left.set_y (op2.bot_left.y ());
if (op2.top_right.y () < op1.top_right.y ())
op1.top_right.set_y (op2.top_right.y ());
}
else {
op1.bot_left.set_x (MAX_INT16);
op1.bot_left.set_y (MAX_INT16);
op1.top_right.set_x (-MAX_INT16);
op1.top_right.set_y (-MAX_INT16);
}
return op1;
}
bool TBOX::x_almost_equal(const TBOX &box, int tolerance) const {
return (abs(left() - box.left()) <= tolerance &&
abs(right() - box.right()) <= tolerance);
}
bool TBOX::almost_equal(const TBOX &box, int tolerance) const {
return (abs(left() - box.left()) <= tolerance &&
abs(right() - box.right()) <= tolerance &&
abs(top() - box.top()) <= tolerance &&
abs(bottom() - box.bottom()) <= tolerance);
}