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mtaserver.conf
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mtaserver.conf
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<config>
<!-- This parameter specifies the name the server will be visible as in the ingame server browser
and on Game-Monitor. It is a required parameter. -->
<servername>paradise ~ Roleplay</servername>
<!-- ONLY USE THIS PARAMETER IF YOU ARE SURE OF WHAT YOU ARE DOING - it is generally only
needed for professional servers and should be left blank otherwise.
This parameter specifies the IP to use for servers that have multiple IP addresses. If left
blank, it will default to server's standard local IP address. -->
<serverip></serverip>
<!-- This parameter specifies the Maximum Transmission Unit or maximum packet size that the server
will use. This will depend on the nature of your clients, as well as the network medium your
server is connected to. -->
<mtusize>1264</mtusize>
<!-- This parameter specifies the UDP port on which the server will be accepting incoming player
connections; default value: 22003. It is a required parameter. -->
<serverport>22003</serverport>
<!-- This parameter specifies the number of maximum player slots available on the server; default
value: 32. It is a required parameter. -->
<maxplayers>32</maxplayers>
<!-- This parameter specifies whether the builtin http server will be used.
Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<httpserver>1</httpserver>
<!-- This parameter specifies the TCP port on which the server will be accepting incoming http
connections. It can be set to the same value as <serverport>. It is a required parameter
if <httpserver> is set to 1. -->
<httpport>22005</httpport>
<!-- If set, this parameter specifies the external URL from which clients will be able to download
needed resources ingame. Otherwise they will download them directly from the server. -->
<httpdownloadurl></httpdownloadurl>
<!-- This parameter specifies whether the client files for hosting on an external web server should be
automatically copied into mods/deathmatch/resource-cache/http-client-files/
Only relevant if <httpdownloadurl> is set.
Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. -->
<httpautoclientfiles>1</httpautoclientfiles>
<!-- This parameter limits the number of http connections each client can make. If you are using
an external Apache web server, a lower figure such as 8 may be required to avoid download timeouts.
A streamlined web server such as lighttpd, would benefit from the maximum setting of 32.
(Note: If set to less than 32, pre 1.0.3 clients will be diverted to use MTA's inbuilt web server)
Available range: 2 to 32. -->
<httpconnectionsperclient>32</httpconnectionsperclient>
<!-- This parameter specifies what types of checks the clients should make to ensure there has
been no tampering with certain settings.
Values: 0 - disabled , -1 - everything. default value: -1. -->
<verifyclientsettings>-1</verifyclientsettings>
<!-- This parameter can be used to make the server report to Game-Monitor master servers, allowing it to
be visible in the ingame server browser. An additional UDP port needs to be available for this to
work (value from <serverport> + 123 , so on a default <serverport> value 22003 the right port
will be 22126 ). Available values: 0 - disabled , 1 - enabled. Optional parameter, defaults to 0. -->
<ase>1</ase>
<!-- This parameter allows you to disable LAN broadcasting. -->
<donotbroadcastlan>0</donotbroadcastlan>
<!-- If set, players will have to provide a password specified below, before they can connect to the
server. If left blank, server doesn't require a password from them. -->
<password></password>
<!-- Specifies the location and name of the main server log file. If left blank, server won't be saving this file. -->
<logfile>logs/server.log</logfile>
<!-- This parameter specifies the location and name of the Access Control List settings file. If left
blank, server will use acl.xml file, located in the same folder as this configuration file. -->
<acl>acl.xml</acl>
<!-- Specifies the location and name of the debugscript log file. If left blank, server won't be saving this file. -->
<scriptdebuglogfile>logs/scripts.log</scriptdebuglogfile>
<!-- Specifies the level of the debugscript log file. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<scriptdebugloglevel>0</scriptdebugloglevel>
<!-- Specifies the level of the html debug. Available values: 0, 1, 2, 3. When not set, defaults to 0. -->
<htmldebuglevel>0</htmldebuglevel>
<!-- Specifies the server frames limit. Minimum value: 25, default: 36. -->
<fpslimit>45</fpslimit>
<!-- Specifies the module(s) which are loaded with the server. To load several modules, add more <module>
parameter(s). Optional parameter. -->
<module src="mta_mysql.dll"/>
<module src="sha.dll"/>
<!--
<module src="ml_sockets.dll"/>
<module src="mta_mysql.so"/>
<module src="sha.so"/>
<module src="ml_sockets.so"/>
-->
<!-- Specifies resources that are loaded when the server starts and/or which are protected from being stopped.
To specify several resources, add more <resource> parameter(s). -->
<resource src="parasite" startup="1"/>
<resource src="paradise" startup="1" protected="1"/>
<resource src="sql" startup="1"/>
<resource src="irc" startup="1"/>
<resource src="server" startup="1"/>
<resource src="chat" startup="1"/>
<resource src="players" startup="1"/>
<resource src="gui" startup="1"/>
<resource src="vehicles" startup="1"/>
<resource src="interiors" startup="1"/>
<resource src="nametags" startup="1"/>
<resource src="items" startup="1"/>
<resource src="vehicle-shop" startup="1"/>
<resource src="admin" startup="1"/>
<resource src="shops" startup="1"/>
<resource src="job-carrier" startup="1"/>
<resource src="job-bus" startup="1"/>
<resource src="job-taxi" startup="1"/>
<resource src="jobs" startup="1"/>
<resource src="world" startup="1"/>
<resource src="maps" startup="1"/>
<resource src="teleports" startup="1"/>
<resource src="anims" startup="1"/>
<resource src="freecam" startup="1"/>
<resource src="bank" startup="1"/>
<resource src="factions" startup="1"/>
<resource src="3dtext" startup="1"/>
<resource src="injuries" startup="1"/>
</config>