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of course, I have tested the damage system, but I want to add a feature that uses it.
the easiest way is to create an immediate event that adds random damage to the station, of course, if the player hs insurance they will cover it, and the insurance rate will go up as result (because the player is at high risk for the insurance company).
shod be easy to implement if you know how to use damages and event system.
The text was updated successfully, but these errors were encountered:
of course, I have tested the damage system, but I want to add a feature that uses it.
the easiest way is to create an immediate event that adds random damage to the station, of course, if the player hs insurance they will cover it, and the insurance rate will go up as result (because the player is at high risk for the insurance company).
shod be easy to implement if you know how to use damages and event system.
The text was updated successfully, but these errors were encountered: