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Imperium - Officio Assassinorum.cat
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Imperium - Officio Assassinorum.cat
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="f731-6aa6-c141-8937" name="Imperium - Officio Assassinorum" book="Index: Imperium 2" revision="2" battleScribeVersion="2.01" authorName="Alphalas" authorContact="Gitter: @Alphalas, twitter: @kingoverlord" authorUrl="http://battlescribedata.appspot.com/#/repo/wh40k" gameSystemId="28ec-711c-d87f-3aeb" gameSystemRevision="1" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
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<categoryEntry id="848a6ff2-0def-4c72-8433-ff7da70e6bc7" name="HQ" hidden="false">
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<categoryEntry id="4ad1-1315-97ea-dd25" name="Officio Assassinorum" hidden="false">
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<categoryEntry id="b961-92d7-c36f-fa6f" name="Vindicare Assassin" hidden="false">
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<categoryEntry id="80f8-6d43-129c-995e" name="Callidus Assassin" hidden="false">
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<categoryEntry id="cb26-b18b-847d-368f" name="Culexus Assassin" hidden="false">
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<categoryEntry id="6488-77cc-2ad3-7ae6" name="Eversor Assassin" hidden="false">
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<entryLink id="db00-f7c5-866c-8900" name="Callidus Assassin" hidden="false" targetId="08d2-59b2-b846-88c7" type="selectionEntry">
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<entryLink id="6aca-ac5e-e885-5719" name="Culexus Assassin" hidden="false" targetId="15d3-57f0-2c9d-f074" type="selectionEntry">
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<entryLink id="f2ce-ade4-1ddc-bbfa" name="Eversor Assassin" hidden="false" targetId="8e8a-617b-5665-f83f" type="selectionEntry">
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<entryLink id="4987-9b5c-b321-8f89" name="Vindicare Assassin" hidden="false" targetId="8d0f-297a-5547-8a6b" type="selectionEntry">
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<sharedSelectionEntries>
<selectionEntry id="08d2-59b2-b846-88c7" name="Callidus Assassin" hidden="false" collective="false" type="unit">
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<profile id="7a9966cc-d937-cff8-b2ef-a3835d634710" name="Callidus Assassin" book="Codex: Officio Assassinorum" hidden="false" profileTypeId="800f-21d0-4387-c943" profileTypeName="Unit">
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<characteristics>
<characteristic name="M" characteristicTypeId="0bdf-a96e-9e38-7779" value="7""/>
<characteristic name="WS" characteristicTypeId="e7f0-1278-0250-df0c" value="2+"/>
<characteristic name="BS" characteristicTypeId="381b-eb28-74c3-df5f" value="2+"/>
<characteristic name="S" characteristicTypeId="2218-aa3c-265f-2939" value="4"/>
<characteristic name="T" characteristicTypeId="9c9f-9774-a358-3a39" value="4"/>
<characteristic name="W" characteristicTypeId="f330-5e6e-4110-0978" value="5"/>
<characteristic name="A" characteristicTypeId="13fc-b29b-31f2-ab9f" value="5"/>
<characteristic name="Ld" characteristicTypeId="00ca-f8b8-876d-b705" value="9"/>
<characteristic name="Save" characteristicTypeId="c0df-df94-abd7-e8d3" value="6+"/>
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<profile id="338c-945e-a475-6b37" name="Hit and Run" hidden="false" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" profileTypeName="Wargear Item">
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<characteristic name="Description" characteristicTypeId="21befb24-fc85-4f52-a745-64b2e48f8228" value="This model can Fall Back and still shoot and charge in the same turn."/>
</characteristics>
</profile>
<profile id="41a0-3a33-8fa4-7367" name="Reign of Confusion" hidden="false" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" profileTypeName="Wargear Item">
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<characteristic name="Description" characteristicTypeId="21befb24-fc85-4f52-a745-64b2e48f8228" value="If you have any Callidus Assassins in your army, then during the first battle round you must roll a dice each time your opponent spends Command Points (CPs) to use a Stratagem. On a 4+, your opponent must spend one extra CP to use that Stratagem, or else it has no effect (the CPs spend so far are lost). This ability cannot affect Stratagems used 'before the battle begins'."/>
</characteristics>
</profile>
<profile id="252e-b493-59fe-9452" name="Polymorphine" hidden="false" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" profileTypeName="Wargear Item">
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<characteristic name="Description" characteristicTypeId="21befb24-fc85-4f52-a745-64b2e48f8228" value="During deployment, you can set up this model in disguise instead of placing it on the battlefield. At the end of any Movement phases this model can revert to its true form - set it up anywhere on the battlefield that is more than D6+3" away from any enemy models. For example if you roll a 4, the model can be set up anywhere that is more than 7" from any enemy model."/>
</characteristics>
</profile>
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<infoLink id="b85fb9c6-1cb6-b86f-e169-38e4876f5a5e" hidden="false" targetId="62ec-db58-d522-deda" type="rule">
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<infoLink id="0fabde47-09f0-fbb4-bdf4-e3d7316bfe5d" hidden="false" targetId="6fa7-7d69-7fce-f215" type="rule">
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<categoryLink id="9d86-5953-da6f-06db" name="New CategoryLink" hidden="false" targetId="ef18-746a-369f-43a4" primary="false">
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<categoryLink id="fc32-0aaf-b457-2ae2" name="New CategoryLink" hidden="false" targetId="3d52-fccf-10c0-3fae" primary="false">
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<categoryLink id="8984-3469-eae2-1ddd" name="New CategoryLink" hidden="false" targetId="4ad1-1315-97ea-dd25" primary="false">
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<categoryLink id="976a-5c5a-5c9a-7499" name="New CategoryLink" hidden="false" targetId="638d74c6-bd97-4de5-b65a-6aaa24e9f4b2" primary="true">
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<categoryLink id="e78c-d265-89b3-9c40" name="New CategoryLink" hidden="false" targetId="80f8-6d43-129c-995e" primary="false">
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<categoryLink id="0a5d-fefd-e95a-5993" name="New CategoryLink" hidden="false" targetId="84e2-9fa9-ebe6-1d18" primary="false">
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</categoryLinks>
<selectionEntries>
<selectionEntry id="ccd8a82c-8335-71ad-3fe1-db6b350f808a" name="Neural Shredder" hidden="false" collective="false" type="upgrade">
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<profile id="1087ea17-340c-7b23-f6fd-a0bd958525b2" name="Neural Shredder" book="Codex: Officio Assassinorum" hidden="false" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48">
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<characteristics>
<characteristic name="Range" characteristicTypeId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" value="9""/>
<characteristic name="Type" characteristicTypeId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" value="Assault 1"/>
<characteristic name="S" characteristicTypeId="59b1-319e-ec13-d466" value="*"/>
<characteristic name="AP" characteristicTypeId="75aa-a838-b675-6484" value="*"/>
<characteristic name="D" characteristicTypeId="ae8a-3137-d65b-4ca7" value="*"/>
<characteristic name="Abilities" characteristicTypeId="837d-5e63-aeb7-1410" value="Roll 3D6 if a unit is hit by this weapon; if the roll is equal to or greater then the target unit's highest Leadership characteristic, then it suffers D3 mortal wounds."/>
</characteristics>
</profile>
</profiles>
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<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
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<cost name="pts" costTypeId="points" value="0.0"/>
<cost name=" PL" costTypeId="e356-c769-5920-6e14" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="f50e39a4-cc9d-9eb9-316f-9825f8033f08" name="Phase Sword" hidden="false" collective="false" type="upgrade">
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<profile id="51bf8492-c218-0b3c-d1d5-a9772898d229" name="Phase Sword" book="Codex: Officio Assassinorum" hidden="false" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48">
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<characteristics>
<characteristic name="Range" characteristicTypeId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" value="Melee"/>
<characteristic name="Type" characteristicTypeId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" value="Melee"/>
<characteristic name="S" characteristicTypeId="59b1-319e-ec13-d466" value="User"/>
<characteristic name="AP" characteristicTypeId="75aa-a838-b675-6484" value="-3"/>
<characteristic name="D" characteristicTypeId="ae8a-3137-d65b-4ca7" value="1"/>
<characteristic name="Abilities" characteristicTypeId="837d-5e63-aeb7-1410" value="Invulnerable saves cannot be taken against a wound inflicted by this weapon"/>
</characteristics>
</profile>
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<rules/>
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<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
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<cost name="pts" costTypeId="points" value="0.0"/>
<cost name=" PL" costTypeId="e356-c769-5920-6e14" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="4d4a171a-d572-a868-dfa8-12aeb849da38" name="Poison Blades" hidden="false" collective="false" type="upgrade">
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<profile id="c1fe0116-c198-e6d3-4b8a-43d21a86332b" name="Poison Blades" book="Codex: Officio Assassinorum" hidden="false" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48">
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<characteristics>
<characteristic name="Range" characteristicTypeId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" value="Melee"/>
<characteristic name="Type" characteristicTypeId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" value="Melee"/>
<characteristic name="S" characteristicTypeId="59b1-319e-ec13-d466" value="*"/>
<characteristic name="AP" characteristicTypeId="75aa-a838-b675-6484" value="-1"/>
<characteristic name="D" characteristicTypeId="ae8a-3137-d65b-4ca7" value="1"/>
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<characteristic name="Description" characteristicTypeId="21befb24-fc85-4f52-a745-64b2e48f8228" value="Enemy models target by this model in the Shooting Phase do not gain a bonus to their saving throws for being in cover."/>
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</profile>
<profile id="9a9e-b03d-a60f-17bd" name="Stealth Suit" hidden="false" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" profileTypeName="Wargear Item">
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<rules/>
<infoLinks/>
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<characteristics>
<characteristic name="Description" characteristicTypeId="21befb24-fc85-4f52-a745-64b2e48f8228" value="Your Opponent must subtract 1 from hit rolls that target this model in the Shooting phase. If this model is in cover, they must subtract 2 instead."/>
</characteristics>
</profile>
<profile id="2f1e-0051-0924-f5a5" name="Deadshot" hidden="false" profileTypeId="72c5eafc-75bf-4ed9-b425-78009f1efe82" profileTypeName="Wargear Item">
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<characteristics>
<characteristic name="Description" characteristicTypeId="21befb24-fc85-4f52-a745-64b2e48f8228" value="This model can target a CHARACTER even if it is not the closest enemy unit. In addition, each time you roll a wound roll of 6+ for the model in the Shooting phase, the Damage for that attack in D6 rather then D3"/>
</characteristics>
</profile>
<profile id="73a4-db77-cbfd-54af" name="Vindicare Assassin" book="" hidden="false" profileTypeId="800f-21d0-4387-c943" profileTypeName="Unit">
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<characteristics>
<characteristic name="M" characteristicTypeId="0bdf-a96e-9e38-7779" value="7""/>
<characteristic name="WS" characteristicTypeId="e7f0-1278-0250-df0c" value="2+"/>
<characteristic name="BS" characteristicTypeId="381b-eb28-74c3-df5f" value="2+"/>
<characteristic name="S" characteristicTypeId="2218-aa3c-265f-2939" value="4"/>
<characteristic name="T" characteristicTypeId="9c9f-9774-a358-3a39" value="4"/>
<characteristic name="W" characteristicTypeId="f330-5e6e-4110-0978" value="5"/>
<characteristic name="A" characteristicTypeId="13fc-b29b-31f2-ab9f" value="5"/>
<characteristic name="Ld" characteristicTypeId="00ca-f8b8-876d-b705" value="9"/>
<characteristic name="Save" characteristicTypeId="c0df-df94-abd7-e8d3" value="6+"/>
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</profile>
</profiles>
<rules/>
<infoLinks>
<infoLink id="ab27194b-af30-39f0-03e3-120426e68738" name="Independent Operative" hidden="false" targetId="6fa7-7d69-7fce-f215" type="rule">
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<rules/>
<infoLinks/>
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</infoLink>
<infoLink id="d68c92bc-93c7-97b1-4dde-a4636bdd8a1f" name="Lightning Reflexes" hidden="false" targetId="62ec-db58-d522-deda" type="rule">
<profiles/>
<rules/>
<infoLinks/>
<modifiers/>
</infoLink>
</infoLinks>
<modifiers/>
<constraints/>
<categoryLinks>
<categoryLink id="2c69-b722-161f-bc5f" name="New CategoryLink" hidden="false" targetId="ef18-746a-369f-43a4" primary="false">
<profiles/>
<rules/>
<infoLinks/>
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</categoryLink>
<categoryLink id="bbc6-f971-007e-2a84" name="New CategoryLink" hidden="false" targetId="b961-92d7-c36f-fa6f" primary="false">
<profiles/>
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</categoryLink>
<categoryLink id="b756-4065-3988-702a" name="New CategoryLink" hidden="false" targetId="4ad1-1315-97ea-dd25" primary="false">
<profiles/>
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</categoryLink>
<categoryLink id="3a3e-d262-1fae-73cc" name="New CategoryLink" hidden="false" targetId="3d52-fccf-10c0-3fae" primary="false">
<profiles/>
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</categoryLink>
<categoryLink id="564a-05d9-839a-cd72" name="New CategoryLink" hidden="false" targetId="638d74c6-bd97-4de5-b65a-6aaa24e9f4b2" primary="true">
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</categoryLink>
<categoryLink id="e3ba-6c41-4f00-f19b" name="New CategoryLink" hidden="false" targetId="84e2-9fa9-ebe6-1d18" primary="false">
<profiles/>
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</categoryLink>
</categoryLinks>
<selectionEntries>
<selectionEntry id="00dd29e2-73ac-c7cb-7047-22eb951c2678" name="Blind Grenades" hidden="false" collective="false" type="upgrade">
<profiles>
<profile id="a993-65d8-6d9b-9eca" name="Blind Grenades" hidden="false" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48" profileTypeName="Weapon">
<profiles/>
<rules/>
<infoLinks/>
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<characteristics>
<characteristic name="Range" characteristicTypeId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" value="12"/>
<characteristic name="Type" characteristicTypeId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" value="Grenade d6"/>
<characteristic name="S" characteristicTypeId="59b1-319e-ec13-d466" value="*"/>
<characteristic name="AP" characteristicTypeId="75aa-a838-b675-6484" value="*"/>
<characteristic name="D" characteristicTypeId="ae8a-3137-d65b-4ca7" value="*"/>
<characteristic name="Abilities" characteristicTypeId="837d-5e63-aeb7-1410" value="This weapon does not inflict any damage on the target. Instead, if a unit is hit by any blind grenades, your opponent must subtract 1 from all hit rolls made until the end of the turn."/>
</characteristics>
</profile>
</profiles>
<rules/>
<infoLinks/>
<modifiers/>
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<categoryLinks/>
<selectionEntries/>
<selectionEntryGroups/>
<entryLinks/>
<costs>
<cost name="pts" costTypeId="points" value="0.0"/>
<cost name=" PL" costTypeId="e356-c769-5920-6e14" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="6fad1db2-4c89-7483-1542-37a1375d1f6a" name="Exitus Rifle" hidden="false" collective="false" type="upgrade">
<profiles>
<profile id="a2ee7b8e-eb53-29a3-ff27-a24d01c3e5f3" name="Exitus Rifle" book="" hidden="false" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48">
<profiles/>
<rules/>
<infoLinks/>
<modifiers/>
<characteristics>
<characteristic name="Range" characteristicTypeId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" value="72""/>
<characteristic name="Type" characteristicTypeId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" value="Heavy 1"/>
<characteristic name="S" characteristicTypeId="59b1-319e-ec13-d466" value="5"/>
<characteristic name="AP" characteristicTypeId="75aa-a838-b675-6484" value="-3"/>
<characteristic name="D" characteristicTypeId="ae8a-3137-d65b-4ca7" value="D3"/>
<characteristic name="Abilities" characteristicTypeId="837d-5e63-aeb7-1410" value="Invulnerable saves cannot be taken against a wound inflicted by this weapon. This weapon inflicts wounds against INFANTRY units on 2+"/>
</characteristics>
</profile>
</profiles>
<rules/>
<infoLinks/>
<modifiers/>
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<categoryLinks/>
<selectionEntries/>
<selectionEntryGroups/>
<entryLinks/>
<costs>
<cost name="pts" costTypeId="points" value="0.0"/>
<cost name=" PL" costTypeId="e356-c769-5920-6e14" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="f8f0db3c-0d34-8e40-c259-202f65a961fb" name="Exitus Pistol" hidden="false" collective="false" type="upgrade">
<profiles>
<profile id="247e1f7f-7863-0194-580f-16527c134264" name="Exitus Pistol" book="" hidden="false" profileTypeId="d5f97c0b-9fc9-478d-aa34-a7c414d3ea48">
<profiles/>
<rules/>
<infoLinks/>
<modifiers/>
<characteristics>
<characteristic name="Range" characteristicTypeId="6fa97fa8-ea74-4a27-a0fb-bc4e5f367464" value="12""/>
<characteristic name="Type" characteristicTypeId="077c342f-d7b9-45c6-b8af-88e97cafd3a2" value="Pistol 1"/>
<characteristic name="S" characteristicTypeId="59b1-319e-ec13-d466" value="4"/>
<characteristic name="AP" characteristicTypeId="75aa-a838-b675-6484" value="-3"/>
<characteristic name="D" characteristicTypeId="ae8a-3137-d65b-4ca7" value="D3"/>
<characteristic name="Abilities" characteristicTypeId="837d-5e63-aeb7-1410" value="Invulnerable saves cannot be taken against a wound inflicted by this weapon. This weapon inflicts wounds against INFANTRY units on 2+"/>
</characteristics>
</profile>
</profiles>
<rules/>
<infoLinks/>
<modifiers/>
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="minSelections" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="maxSelections" type="max"/>
</constraints>
<categoryLinks/>
<selectionEntries/>
<selectionEntryGroups/>
<entryLinks/>
<costs>
<cost name="pts" costTypeId="points" value="0.0"/>
<cost name=" PL" costTypeId="e356-c769-5920-6e14" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
<selectionEntryGroups/>
<entryLinks/>
<costs>
<cost name="pts" costTypeId="points" value="90.0"/>
<cost name=" PL" costTypeId="e356-c769-5920-6e14" value="5.0"/>
</costs>
</selectionEntry>
</sharedSelectionEntries>
<sharedSelectionEntryGroups/>
<sharedRules>
<rule id="6fa7-7d69-7fce-f215" name="Independent Operative" book="Codex: Officio Assassinorum" hidden="false">
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<rules/>
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<description>This Model can never have a Warlord Trait. During deployment, you can set this model up in concealment instead of placing it on the battlefield. At the end of any of your movement phases, this model can reveal it's position - set it up anywhere on the battlefield that is more then 9" from any enemy model.</description>
</rule>
<rule id="62ec-db58-d522-deda" name="Lightning Reflexes" book="Codex: Officio Assassinorum" hidden="false">
<profiles/>