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sdf2d.py
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import taichi as ti
from math import tau
from renderer_utils import reflect, refract
ti.init()
N = 512
img = ti.var(dt=ti.f32, shape=(N, N))
light_pos = ti.Vector(2, dt=ti.f32, shape=())
@ti.func
def vres(distance, emission, reflection, refraction):
return ti.Vector([distance, emission, reflection, refraction])
@ti.func
def vec2(x, y):
return ti.Vector([x, y])
@ti.func
def vec3(x, y, z):
return ti.Vector([x, y, z])
@ti.func
def union(a, b):
if a[0] > b[0]:
a = b
return a
@ti.func
def intersect(a, b):
if a[0] < b[0]:
a = b
return a
@ti.func
def subtract(a, b):
if a[0] < -b[0]:
a = b
a[0] = -a[0]
return a
@ti.func
def sdf_moon(p):
# EMI, RFL, RFR
d1 = vres((p - light_pos + vec2(0.05, 0.0)).norm() - 0.1, 1.0, 0.0, 0.0)
d2 = vres((p - light_pos - vec2(0.05, 0.0)).norm() - 0.1, 1.0, 0.0, 0.0)
d3 = vres(p[1] - 0.6, 0.0, 1.0, 0.0)
d4 = vres((p - vec2(0.5, 0.6)).norm() - 0.3, 0.0, 1.0, 0.0)
return union(subtract(d1, d2), subtract(d3, d4))
@ti.func
def sdf_lens(p):
# EMI, RFL, RFR
d1 = vres((p - vec2(0.5, 0.28)).norm() - 0.2, 0.0, 0.3, 1.0)
d2 = vres((p - vec2(0.5, 0.6)).norm() - 0.2, 0.0, 0.3, 1.0)
d3 = vres((p - light_pos).norm() - 0.05, 5.0, 0.0, 0.0)
return union(intersect(d1, d2), d3)
sdf = sdf_lens
@ti.func
def gradient(p): # ASK(yuanming-hu): do we have sdf.grad?
ax = sdf(p + vec2(+1e-4, 0))[0]
bx = sdf(p + vec2(-1e-4, 0))[0]
ay = sdf(p + vec2(0, +1e-4))[0]
by = sdf(p + vec2(0, -1e-4))[0]
return vec2(ax - bx, ay - by).normalized()
@ti.func
def random_in(n):
ret = 0
if n > 0:
ret = ti.random() < n
return ret
@ti.func
def sample(p):
a = ti.random(ti.f32) * tau
d = vec2(ti.cos(a), ti.sin(a))
ret = 0.0
depth = 0
steps = 0
sign = 1.0
f = sdf(p)
while depth < 5 and steps < 1e3:
if f[0] < 0.0:
sign = -1.0
steps += 1
f = sdf(p)
p += d * sign * f[0]
if sign * f[0] < 1e-6:
ret += f[1] # EMI
if random_in(f[2]): # RFL
depth += 1
n = sign * gradient(p)
d = reflect(d, n)
p += n * 1e-3
elif random_in(f[3]): # RFR
depth += 1
n = sign * gradient(p)
eta = 1.50
if sign > 0.0:
eta = 1 / eta
has, d = refract(d, n, eta)
if not has:
d = reflect(d, n)
else:
p += -n * 1e-3
else:
break
elif abs(f[0]) > 1e1:
break
if f[0] < 0:
sign = -1.0
else:
sign = 1.0
return ret
@ti.kernel
def render():
for i, j in img:
o = ti.Vector([i / N, j / N])
img[i, j] += sample(o)
gui = ti.GUI('SDF 2D')
frame = 1
light_pos[None] = [0.5, 0.85]
while True:
while gui.get_event(ti.GUI.PRESS):
if gui.event.key == ti.GUI.LMB:
light_pos[None] = [gui.event.pos[0], gui.event.pos[1]]
frame = 1
img.fill(0)
elif gui.event.key == ti.GUI.ESCAPE:
exit()
render()
gui.set_image(img.to_numpy() / frame)
gui.show()
frame += 1