- Node (14+)
- Yarn
- A microphone (best with SingStar ones)
yarn
yarn start
yarn build
Instead of having to sing every time you'd like to test something, you can mock the input.
Edit src/Scenes/Game/Singing/GameState/GameState.ts
and assign DummyInput
into the Input
variable
const Input = DummyInput;
const Input1 = MicInput;
frequency
- a frequency of player's voice in HzfrequencyRecord
- object containing frequency and timestamp (of the song) when it was recordedpitch
- an actual sound (eg A, C, F#) as a number where0
= C0section
- either a verse (containing notes) or a "pause section" - A.K.A instrumental part of the song when nothing's sungnote
- a single singable syllabe with assigned targetpitch
, starting beat, length and lyric. Is also one of several types (see below)distance
- a number of pitches between player's note pitch and target note pitch, disregarding the octave (so for example player's note C0 has distance 0 to note's target pitch of C4). Note a tolerance can apply - eg with tolerance of 1, distance between pitches 66 and 65 will be 0 (while between 67 and 65 would be 2)playerNote
- group offrequencyRecords
recorded directly after eachother, matched (by time) to a note with the same distance to it. Basically represents the player sung lines shown in the game
normal
- regular notestar
- golden note, gives bonus pointsrap
/freestyle
- notes that are always hit if any singing is detected. Gives reduced points
yarn test