forked from aburch/simutrans
-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathhistory.txt
6963 lines (5637 loc) · 320 KB
/
history.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
FIX: airplanes got confused, when the ground under them changed
FIX: (z9999) show factory detail info
FIX: (kierongreen) Removing tram tracks from road caused crash
FIX: restore speed limit after crossing deletion
FIX: deletion of traffic lights led to crash with road deletion tool
FIX: (z9999) traffic light postion with drive on left fixed
FIX: (z9999) filter overcrowded did not work in haltlist
FIX: right map rotation in non-isometric view
FIX: removing station from ground with other station one bridge/in tunnel could result in display/naming errors
FIX: (marcr) minutes were wrong in no-month mode
FIX: (robofish) underline error for help text H1 tags
FIX: unreservation during convoi/track deletion fixed
FIX: (z9999) factory reader and colors in minimap were wrong
ADD: cityrules new parameter u/U ground is not/well suited for road
ADD: cityrules new parameter renovation_percentage (default 12) to finetune new building/renovation ratio
FIX: schedule was one off during reloading (and driving one field) due to missing initialisation of check_for_finish in vehikel_t(welt)
FIX: convoi stuck on a slope, if pos_next was wrong
CHANGE: calc_height only called if needed (about 5% faster game)
ADD: (tomilepp) empty capacity line to freight_sorter
CHANGE: sync_list changed from slist_tpl to ptrhashtable_tpl => remove from 5% to 0.3% game time for all sync-objects (cars, pedestrians, animated buildings, smoke, ... )
Release of 99.12
31-Mai-2007:
FIX: explicitely check error codes when saving files
FIX: cars now properly turn at road signs
ADD: toogle grid now also in the visual settings dialoge "show grid"
FIX: road remover fixed
FIX: electric engine type was lost after saving
CHANGE: UNDO now only denied, if something built on top of that way (including tunnels, bridges, stops, signals, electrifications ...)
FIX: intended two way calculation during building of ways was calculating same route twice instead switching start and endpoints => strange routes could occur
CHANGE: removed second route calculation and put a malus on a turn on the last field
CHANGE: default way_double_curve=6 gives better results
FIX: after showing bankrupt dialoge, fast forward is switched off
FIX: crash, when a schedule had an illegal ground coordinate (new string: "Invalid coordinate")
CHANGE: city car generation is now proportional to (log10(generated-transported+1)*density/16) Probability=1.00 mean on average one citycar per month
FIX: wrong entry deleted during rerouting (vector_tpl will now assert there)
FIX: waypoints work correctly with vehicles longer than 8
CHANGE: bits per month setting should now work up to 29, minutes are now displayed
ADD: powerline category to money dialoge (and cleaned up, new string: This Month), also add headquarter to the dialoge
FIX: powerline did not cost any maintainnance (in simuconf.tab: cost_transformer=2500 and cost_maintain_transformer=100)
ADD: b shows/hides reserved rails
ADD: new roadsign type 'end_of_choose' to limit the range of free_route sings/signals
FIX: construction over sidewalks did reset speed limit
FIX: overflow when sorting vehicle list (defined signum for sint64)
ADD: crossing bettwen all ays (expept air) are now allowed. See attached example. Priority will have the secondly defined way.
FIX: do not show foreground for normal buildings
FIX: starting long engines in a depot could cause all strange stuff
Release of 99.11
4-Mai-2007:
FIX: roads did repell each other too strongly. A little more clever handling has been introduced, but way_count_leaving_road is still too high.
CHANGE: convois indicate error states also with tooltips
FIX: factory crossconnection was one-sided
ADD: midi shuffle will be rembered
FIX: electric engines also recognized when not leading convoi
FIX: advance savegame => field positions now saved
ADD: more colors for convoi status: WHITE in depot, ORANGE: stuck/no route
FIX: readded city car info dialoge ("%s\nspeed %i\nmax_speed %i\ndx:%i dy:%i")
FIX: speed of convois and city cars was frame rate dependent!
FIX: deleting fields with factory
CHANGE: vehicle now queue properly even on diagonal roads
CHANGE: only the first vehicle in a traffic jam will report traffic jam conditions
CHANGE: citycars are now only generated when there are not many passengers transported and the field is question is empty.
Release of 99.10
17-Apr-2007:
FIX: powerline connection fixed
FIX: single slope up/down in one tile was broken
FIX: powerline production AND consumption now based on factory production
FIX: factory production per month now correctly displayed
ADD: crossconnection for factories now switchable (crossconnect_factories_percentage in simuconf.tab)
FIX: schedule sanity check could fail under certain circumstances (kierongreen)
FIX: disallow going to depots if already under way (kierongreen)
FIX: station with layout crash fixed (kierongreen)
FIX: improved focus management
FIX: vehicle filter list fixed for airplanes/ships (kierongreen)
ADD: field support (kierongreen/prissi) (in simuconf.tab: cost_multiply_remove_field, in factory entry fields, new field with a number of image[x] definitions)
ADD: miniwindow now shows also black background in underground mode (kierongreen)
FIX: factories will now only smoke when producing, consuming or both
FIX: crash related to building/replacing elevated ways
FIX: loading wave sounds again
CHANGE: simutrans now searches for data always in its root directory (-use_workdir to override this)
CHANGE: simutrans user data on Unix now in "~/.simutrans"
Release of 99.09.3
24-Mar-2007:
ADD: jump to coordinate dialog added ("Jump to") called by "J"
FIX: reloading games save in 99.09.2 from previous versions works could result in passengers without route
FIX: colors in map window were still broken
CHANGE: powerline now do not avoid slopes
FIX: during building of powerlines the first tile had no net
FIX: remove xyz strings were not translated
Release of 99.09.2
16-Mar-2007:
FIX: some errors with construction/deletion of oriented stations fixed
FIX: bdf-fonts with more than 256 characters are loaded again
FIX: tree with 3 seasons had same behaviour than the ones with two => ignore the third one
FIX: loading demo-games with multiuser
FIX: better compatibility with old save games (e.g. empty stops etc. )
FIX: reduce world size to (0,0) during deletion => less crashes, less complains in the log
FIX: bus AI tries no longer to built on other players roads
FIX: houses for stop names will be now selected in a fixed order => less double names
ADD: you can limit the fast forward speed with fast_forward in simuconf.tab (but this is rather a course regulation)
ADD: time multiplier for fast forward mode shown
FIX: setting correct 2nd player color after reloading a game
FIX: simu.log now saved in home directory
FIX: automatic recognisation of bitmap depth (failed with SDL on some old machines) => transparency fixed
CHANGE: 16 bit color depth for GDI (may not work on all machines, please report)
CHANGE: better recognisation by the AI, if there is already a connection
CHANGE: AI now built also tunnel and bridges, that are only one tile long
FIX: also not altering old city roads (before only affected new city road)
ADD: two more tweaks for the way builder: way_straight (cost for straight tile) and way_leave_road (to make existing roads more favourable)
Release of 99.09.1
4-Mar-2007:
FIX: time for pause/refresh intervall now moved to sync_step() => handled internally each refresh => better responsivity
FIX: end of station with layout>4 in NS direction
Release of 99.09
3-Mar-2007:
FIX: on unix multiuser environments the path separator symbol was omitted
FIX: marker did not work on elevated ways => no route, even if there was one
FIX: no crash after deleting powerline crossing during game creation (but this was done by fixing symtoms, not the cause :()
ADD: button for showing forest in minimap (new string "Forest")
FIX: during rerouting of goods wrong entries were deleted
FIX: singleuser_install in simuconf.tab was not read
ADD: 8 player colors + second set of eight player colors, more colors to choose from, blue light color
ADD: (kierongreen) possibility for automatic orientation (and facing of parallel) stops
FIX: station coverage was wrongly detected
FIX: ppm for all program for heightmaps (Photoshop created unexpected header)
ADD: goods entries shrank further (now 12 Bytes pre packet) and saved lots of lookups
ADD: obj=tree allows for seasons=3/5 with the thrid/fifth season having snowy winter tree image
FIX: AI tried to built busstops in invalid positions
FIX: InputSupplier[]=0 did not built new factories, even if required
FIX: no depot on crossings or places with more than a single way
CHANGE: a car will wait two months in a traffic jam, then it will complain. After three months it tries to turn; in unseccessful, it will self-destruct.
FIX: crash could occur with long_block_signals(); the fix will cause trains to slow down in front of long block signals similar to choose signals
ADD: color for good in dat-file (color=index_nr, same as factory colors)
CHANGE: category names now CATEGORY_xx and part of the pak set, replacing "piece goods", "bulk goods", "oil/gasoline", "cooled goods", "liquid food", "long goods"
FIX: connection streets across slopes
FIX: faster goundsearch also avoids artifical slopes
Release of 99.08.1
6-Feb-2007:
FIX: all tabs in depot show, if there was/is ever a matching vehicle
FIX: all reserved signals after presignal or choose signals are now green
CHANGE: save sound/midi volume
FIX: midi now loaded correctly (first in usedir/music/music.tab, then program_dir/music/music.tab)
FIX: unsigned long correctly loaded (i.e. load in schedules)
FIX: correct baum types in the correct climate (hopefully final fix)
CHANGE: bus AI will use always the cheapest road to survive a little longer
FIX: games with failed to generate even a single town were saved wrongly
FIX: houses without citys are again reconnected to the nearest city upon reloading
FIX: length of string buffer for stations was 3 bytes too short
Release of 99.08
4-Feb-2007:
FIX: random_tree_for_climate was broken, and did return not always the right tree
FIX: unmark map ground during underground deletion
FIX: image for bridge ramps after reloading
FIX: citys continue also ways on upslopes
FIX: citycars properly turning, when there is no entry or only one tile after a crossing (and also make now 180° turns)
FIX: (kierongreen) trains in small window are now correctly followed over bridges
ADD: (kierongreen) withdraw of convois i.e. convoi is sold after it is empty (and no freight is loaded) 'withdraw' and 'Convoi is sold when all wagons are empty.'
ADD: (kierongreen) no loading button to convoi info window added for manual control of a convois state
FIX: crash when click on vehicle thas is in a different depot than its home depot
FIX: (kierongreen) underground mode resets not grid mode
FIX: (kierongreen) height on slope during follow convoi was jumping
CHANGE: shrank ware_t by eight bytes
FIX: citycar destroyed themselves after a curve with a dead end
FIX: wayremover in tunnel bemoved tunnel object also on starting and end tile
CHANGE: goods now stored in an array instead of a list at stations => higher chanches of joining => much faster (up to 50% for poassenger/mail games) + less memory (up to 4MB); your milage may vary.
FIX: label were saved but not loaded
FIX: crash when city tried to built new road to new townhall over existing player road
CHANGE: only show goods which can be transported for status display at stations
CHANGE: simuconf.tab is searched in pak/config/simuconf.tab after reading the main one in simuconf.tab (which is not needed)
CHANGE: savegames and all other configuration stuff is now saved in the users home directory (resp. Eigene Dateien) if multiuser_install=1 (default) in simuconf.tab
CHANGE: simuconf.tab files are now read in this order: program_dir/config/ then user_dir/config (for pak file path) than pak/config/ then user_dir/config for the rest
CHANGE: new program option -singleuser to avoid using the users home directory (respective singleuser_install in simuconf.tab)
CHANGE: removed maintenance_overhad, maintenance_ways from simuconf.tab, since it was not used
FIX: forgot to charge for industry construction
CHANGE: forrestconf.tab -> forestrules.tab, now maintained by the tree class itself
FIX: building ways into depots again
FIX: city does not build road through busstops, loading bays or depots
FIX: underground depots are recognized again
FIX: water image of artificial slopes fixed
CHANGE: display of savegame pak-folder in the load/save dialog
ADD: (kierongreen) long block signals: a train coming to this signal will only enter, if it can drive to the next signal, through all stops or waypoints (set is_longblocksignal=1 in the dat file)
Release of 99.07
21-Jan-2007:
FIX: crash when deleting empty tiles of middle parts of bridges
FIX: wrong schedule entry pointer after loading
FIX: crash when electrify before electrification
FIX: citycars got stuck on slopes at height level -1
FIX: way remover with tunnels crashed at tunnel entry
ADD: (prissi & kierongreen) transparent images for buildings, trees, and catchment area with an extended display dialoge (new strings: "hide transparent", "hide trees", "hide city building", "hide all building", "transparent station coverage", "show station coverage")
FIX: improved citycar behaviour
FIX: wayobj not dirty after creation => garbage on the screen
ADD: shuffle for midis
ADD: (kierongreen) colors for water height in minimap
ADD: (kierongreen+prissi) better station coverage display in seperate layer
FIX: removing way was free of charge
ADD: new label enables land buying (cost by 'cost_buy_land' in simuconf.tab, default -100), help file now possible ('label_frame.txt')
FIX: wrong images after diagonal tile after bridges and crossings
FIX: snowy bridges start on slope was wrong
FIX: max midi volume now 255 => no overflow
FIX: (kierongreen) pillar position was plainly wrong
ADD: (kierongreen) using SDL_mixer for midi (now also with Linux, if possible)
FIX: crash during deletion of bridges and tunnel (although just fixed symptoms)
ADD: waterdepths (needs new ground obj "Water", with n images, n=0 is uppermost, 1=depper, 2=even deeper, ...
FIX/CHANGE: roads will not be overtaken, if they are not public property
ADD: shadows for airplanes (still wrong at non-straight slopes)
Release of 99.06
08-Jan-2007:
(prissi)
FIX: crash when closing the filter window before the main list window
FIX: not zooming out menu icons
FIX: drawing of single direction signs
FIX: stations of AI were not added correctly
FIX: some minimap setting were forgotten during season change
FIX: curves in tunnel again
FIX: way owner was lost after saving
FIX: channels were not connected to the sea in all cases
FIX: crash, when building has not tile (0,0) due to empty image on info
FIX: diagonal wayobj again
FIX: checked for wrong offsets in a schedule during load/save
FIX: obey BBX completely in BDF-fonts
FIX: landing airplanes now recognize the ground
CHANGE: cleaned up midi code, now maximum 128 songs, "music.tab" now "music/music.tab"
FIX: bug when loading stations etc. that were not animated but put into the animation list
CHANGE: wayobj will be deleted before a station
CHANGE: ground can no long be owned, only objects on it (need some tweaks with labels still)
(kierongreen)
CHANGE: snow for tunnel and bridges
FIX: right mouse button scrolling in minimap
Release of 99.05.1
17-Dec-2006:
FIX: idle timer has eaten up all time doing additional frames
FIX: issue with transformers
FIX: crash in depot
FIX: off-by-one error which can lead to non-unique city names
FIX: DWITH in bdf-fonts was not used
FIX: check for allowing articifial slopes was brocken
FIX: loading signals
FIX: loading bridges
FIX: display in depot for left hand driving
CHANGE: depots now maintained in a list => underground and monorail depots are found again and shown in minimap
FIX: crash when building tramways
ADD: scrollbar for label frame (mip)
FIX: now frames per second direct setable (refresh was not the right way for slow computer) new parameter "-fps", "-refresh" is obsolete; you can also use frames_per_second in simuconf.tab
FIX: pillar of neighboring bridges now at the same positions
FIX: depot search could crash game when pressed twice very fast
Release of 99.05
03-Dec-2006:
FIX: always ensure tile is empty before applying slopes (avoids wrong positions)
FIX: deletion of thing not on the map
FIX: buying cars with different precessor/following numbers
FIX: elevated tracks not shown
FIX: waypoints for planes
CHANGE: 4 bytes less per planquadrat, 4 less per ground (now down to 32 bytes per tile without objects from previous 48)
CHANGE: koord3d is now only with 1 per height step => much less hassle with heights and again bytes saved
CHANGE: squeezed another four bytes from tree structure => now only 20 bytes per tree => 16 MB less on 2048*2048 maps
CHANGE: got rid of ding_t::step() => large maps should now be as fast as slow maps with the same factory, citycar and city count
CHANGE: objects now take care of their image themselves => another four bytes off from ding_t (smaller is not possible, imho)
FIX: larger than 1x1 building on slopes
CHANGE: game will continue even while dragging (still little buggy)
CHANGE: cityrules allow now up to 7x7; more fine control about the res/ind/com clustering too (see cityconf.tab)
CHANGE: option to not showing vehicles which are not matching current action ('Show all' and 'Show also vehicles that do not match for current action.' strings added)
CHANGE: zoom in and out 'map zoom' in the small map only with a control, more user friendly buttom positions 'Show legend', 'Show map scale', 'Show industry'
ADD: auto-centering on minimap
ADD: 45 rotated minimap 'isometric map'
ADD: tunnel entrace only built with control key
CHANGE: corner heights only bytes instead of long => less data to handle during savegames
FIX: track remover for tunnel and monorails fixed
FIX: building trough depots
FIX: retire/intro messages for ways ('way %s now available:\n' and 'way %s cannot longer used:\n')
ADD: winter ways form kierongreen
Release of 99.04.2
20-Nov-2006: (prissi)
FIX: images inside tunnel
FIX: buying airplanes again
FIX: minimap remembers size again
FIX: old errors with too short vehicles
CHANGE(tron): lots of cleaning up of data structures and doubtful code
FIX: makeobj broken at several places, not really finished with fixing
CHANGE: the same building must not be next to each other => nicer endgame towns
FIX: AI no longer using elevated track or tramways as rails
FIX: info window title for ways fixed
Release of 99.04.1
15-Nov-2006: (prissi)
FIX: in depot: articulated engines will be only bought forward respective backward from the current position on
FIX: bridge/tunnel construction/deletion fixed
FIX: retire messages for planes
FIX: way maintainace was screwed up
FIX: depots had not maintainance after reload
FIX: button offsets
Release of 99.04
13-Nov-2006: (prissi)
FIX: elevated construction could only connect via straight connections
FIX: tunnel rails were upraded to even higher speeds than allowed
FIX: no more accidental connection between bridges/tunnels
FIX: no more upgrading track on bridges or in tunnels
FIX: way search for ways below monorail fixed
CHANGE: unified construction of rail, monorails, maglev, channels, airstrips by baue_schiene()
FIX: position now nearly always centered for all zoom levels and pak sizes
FIX: scrolling with right mouse button for all pak sizes
FIX: rectangle in minimap now shows the real screen size (these three were in for ages ... )
CHANGE: (tron) assembler corrections, code cleanup, reader definition more C++ style
CHANGE: tunnel code changed (might not load 99.03 savegames!)
CHANGE: 6 byte less for planquadrat_t (i.e. per tile, although GCC gives us only four of them)
CHANGE: 8 byte less for grund_t => 14 bytes less per tile (12 with GCC) => map requires ~ 15-25% less memory
CHANGE: rewrote dingliste: alsways well defined position, about 10-20% faster insert of vehicles
CHANGE: articulated vehicles are now always bought together, if there is only a single choice
Release of 99.03
03-Nov-2006: (prissi)
FIX: city creation on new map fixed (actually rectified deletion)
FIX: tunnel can now properly handle all way types
FIX: cost of tunnel construction
FIX: left and right position of buttons (you may skin round buttons now ... )
FIX: translation now shows the correct signal type in info window
FIX: button will update their translation every time a dialog is opened
FIX 'convoi passed last\nmonth %i\n' '\nRibi (masked)' '\nRibi (unmasked)' 'km/h\n' translatable
ADD: (kierongreen) underground mode (toggle with 'U') You can built depots and station, interrupt tunnels in the middle but not much more
ADD: preliminary underground construction routines (user the tunnel icon in underground mode; must start on a tunnel!)
ADD: elevated support for nearly all waytypes (but not tested)
FIX: stations on slope got wrong height offsets
CHANGE: maxspeed/friction calculation is now only done when entering a tile => 16x less function calls
Release of 99.02.2
21-Oct-2006: (prissi)
FIX: unreservation of tracks failed fatally if there was no ground connected to the next tile
FIX: factory with there 0,0 on slopes did not recognized their position (not found by other factories, no production)
CHANGE: if a city could not built a road at a certain slope, it built a house instead.
FIX: button definitions for skins were ignored
FIX: demo savegame loading at startup fixed
CHANGE: same further optimisations of certain routines
ADD: <i> attribute for the help texts
CHANGE: first delete station, then caternary
Release of 99.02.1
03-Oct-2006: (prissi)
FIX: game could lock up during creation when no matchin tourist attractions were found for the available climates
ADD: new flag in cimuconf.tab "ground_info" to show info on ground tiles
FIX: platzsucher did some meaningless comparisons and did not consider all suitable places (i.e. slopes)
FIX: factory builder did add one too few to the distribution weigth => with n factories with distribution_weight=1 the last was always forgotten
FIX: wrong/missing foundation during construction on slopes
FIX: if no townhall with bev=0 is available for a climate, no towns will be founded in this climate
FIX: redraw problem when changing window size
FIX: line remembers statistic settings in the line management window
FIX: many warning with VC++ fixed, project included
FIX: font may also have a maximum width of 12 pixel (was even faster than previous drawing routines)
FIX: no longer support for animated ground (interfering with the texture code), removed "animated_grounds" from simuconf.tab
Release of 99.02
27-Sep-2006: (prissi)
FIX: display depots after reloading
FIX: autoscrolling was still outcommented
FIX: loading bar position in list display
FIX: not roads on foundations
CHANGE: progress bar now always half display width, two more messages "Loading map ..." and "Saving map ..."
CHANGE: default setting for new map will be loaded from default.sve in the main directory. This file can be a savegame, but will be overwritten the next time a game is started.
Release of 99.01.1
26-Sep-2006: (prissi)
FIX: ground below houses was draw even if not needed
FIX: crash when messages were generated at load time
FIX: display error, when no passenger vehicles but engines were in a depot
CHANGE: auto resize for scrollbars on all textarea objects (if they have some)
FIX: building transformers, less reallocation of nets
ADD: engine_type 'battery' added
FIX: not loading passengers/mail at freight locations
FIX: house where not recognized in old savegames
CHANGE: after lot of tries settled now in binary heaps for pathfinding, up to 15% faster
FIX: display of animated buildings fixed
FIX: monorail and channel tunnels fixed
FIX: (again) not connection through depots and 4-stops during city expansion
Release of 99.01
18-Sep-2006: (prissi)
FIX: redraw after window resize
FIX: climate dialoge
FIX: display in townhalls
FIX: images in depot again
FIX: pause at waypoints
CHANGE: automatically loading pak/demo.sve (or whatever the pak folder is) on startup
CHANGE: symbol.BigLogo.pak with maximum for image loaded during intial startup
CHANGE: more complex tunnels, with cost=,maitenance=, topspeed=, waytype=, intro- and retiredates
CHANGE: allowed tunnels for all but air, also removal or tunnel with tramrails should work
FIX: city roads no longer destroy runways and the like
FIX: more even house distribution with rotation
Release of 99.00
10-Sep-2006: (prissi)
CHANGE: full climate/season support
CHANGE: sync_prepare removed
Release of 90.00.1
3-Sep-2006: (prissi)
FIX: unicode routine
FIX: memory for citylist names was one too few
FIX:/CHANGE: menus are now adapted during player change (in new module simmenu.cc)
FIX: planes now also can do approaches with one way markers on them
FIX: dummy vehicle for way removal/upgrades now always successful
FIX: wrong prices after starting a map in beginner mode and next in normal mode
Release of 90.00
2-Sep-2006: (prissi if not noted otherwise)
FIX: clipping error at outmost right row for bitmaps
FIX: forgot stop choose after closing schedule after line change
FIX: force beginner/normal mode after loading
ADD: (kierongreen) additionally freight image for vehicles (syntax 'freigthimage[no][direction]=' with the good definition in 'freightimagetype[no]=')
FIX: more error check to makeobj pak for vehicles (wrong numbers etc.)
FIX: missing cstring_t initialisation in slist_tpl; since cstring_t only used in translator.cc and searchfolder.cc, these two converted to slist_tpl<const char *>
ADD: color codes for lists of lines and convois (minus: red, not moving: yellow, obsolete: blue, no vehicles: white)
FIX: slow building of ways with log of ~ding() error messages
ADD: extract command for makeobj (also got rid of the need for ./ for defining the main file in most positions)
FIX: restoring old signals was badly broken => many convois were stuck
FIX: (tron) many errors fixed, working inline assembler for GCC 4.0, imported all old versions into SVN
CHANGE: citycars lifetime now in ms => they will be more controllable, since generation is also linear with time (also cleanup of pedestrian code)
FIX: overheadwires could be now replaced by a faster type, player was not check during destruction
FIX: signals were always built without owner => everybody could destroy them
FIX: problem with depots not found: saving and loading should solve this, no longer deleting other poepls depots
Release of 89.03.2
21-Aug-2006: (prissi)
FIX: just_in_time is saved with a map
FIX: beginner mode properly set/reset with maps
FIX: oneway signal on last tile of a route not a problem anymore
FIX: height of bridgeheads fixed
FIX: loading vehicle image display now matches state of the car
FIX: loading vehicles just on their last tile (which also contains a signal) fixed
FIX: next depot only finds own depots
FIX: proper recalculations yearly income after loading
FIX: only change game name if not autosaved
FIX: powerlines over monorails and stations but not crossing bridges and elevated monorails in its height
CHANGE: numbered station now numbered per town (two new strings '%s city %d %s' and '%s land %d %s')
CHANGE: stops covering the townhall will be added monuments 'monument' and townhall/tourist attractions according to their name
CHANGE: two more center names '6center' and '7center'
Release of 89.03.1
17-Aug-2006: (prissi)
FIX: reward for boats in harbours
FIX: beginner mode restored after reloading
FIX: selection for scrolled list (like in the line dialog) fixed
FIX: some corrections for SimuTTD and half tile height in minimap and other places
Release of 89.03
13-Aug-2006: (prissi)
CHANGE: you can pak object with any size (smaller than 255). The tile size will be taken now from "ground.Outside.pak" (Go for big ships, Timothy)
FIX: overhead maintenance take from pak, not from simuconf.tab any more
FIX: code file cleaning up
FIX: signal appearing immideately after direction changes
FIX: mark dirty for higher buildings
CHANGE: beginner mode 'Beginner mode' with 1,5times higher prices (can be configured in simuconf.tab) and no just in time factories
FIX: under certain circumstances, the wayobj/wayremove found an electric engine and could not lay a caternary ...
FIX: hopefully, convois will be no longer try to calculate a route to the position they are already
FIX: only money for vehicles in stations
FIX: correct number of vehicles reach into the station (hopefully)
CHANGE: better progress indicator slowest process (city size growth and road connection) now take most of the bar
FIX: full scrolling in map window
FIX: no longer messing around in other players depot
FIX: restored functionality of 'e' again
ADD: generic names for city buildings: If no translation is available, they will be called 'residential house', 'industrial building', or 'shops and stores'
Release of 89.02.4
12-Aug-2006: (prissi)
FIX: images of bridges after built fixed
CHANGE: company color for way and ground (but slower loading, since all images are scanned for company color) This was a heavy rework of the dirty system ...
FIX: result of heavy renovation of tile dirty system: much less area copied during each redraw, less garbage pixels left
FIX: citylists work again
FIX: dummy roadsigns everywhere after reloading games (and info for debug purposes "\nwith sign/signal\n") => stuck trains
FIX: coverage area signs now always refreshed after building/deletion
FIX: Factorylistbuttontext translated twice Input -> Eingang -> Elevated station ...
FIX: more error checking during parsing of help files, unlimited length (before maximum 8192 bytes)
FIX: compile error on MAC spooted by Timothy
FIX: convoi loosing its name after many actions in the depot ...
FIX: choosing of bridges works again
FIX: signal and roadsign position on slopes
Release of 89.02.3
06-Aug-2006: (prissi)
FIX: choose signals and convoi starting repaired
FIX: waypoints in tunnels
FIX: a little nicer vanishing in tunnels in westward direction
ADD: new marker graph
FIX: production of factories with large storage or high rates fixed
Release of 89.02.2
06-Aug-2006: (prissi)
FIX: loading pak translations fixed
ADD: ids displayed for convois ("cl_btn_sort_id" sort by convoi ids)
FIX: wayobj were not displayed
FIX: minspeed signs (and many others) work again for cars (fixed the sprite sorter)
FIX: trains ignoring signals after reloading
ADD: trams rail over road bridges and through road tunnels
FIX: public owner can now build stops anywhere; adjacent stop will be taken over by the public owner; the price is 36*monthly maint.*level!
FIX: no depots for public service, since this player is not intended to run any convois
FIX: display error with diagonal wayobjects
ADD: generic help for factory window
Release of 89.02.1
30-Jul-2006: (prissi)
ADD: braking before red signals and at the end of stations in the following steps 200,100,50,25 (only stations)
FIX: no airplanes servicing oil riggs any more
ADD: new text "\nis reserved by:" for showing reservation on tracks
FIX: bus checks for electric route
Release of 89.02
24-Jul-2006: (prissi)
FIX: roadsigns shown in the wrong menues
FIX: not cost display for ways
FIX: roadsigns error after loading
FIX: wrong clipping for scrollbars ... still ...
CHANGE: more than one tranlation for a language in pak/text/ possible
CHANGE: if there is a file pak/compat.tab the names will be used to search for vehicles during loading => obsolete vehicles can be appropriately replace + better loading of 128 under 64 and vice versa
FIX: correct sorting of goods by name
CHANGE: no more railblocks => no signals on crossings (which did not worked well before too), but signals are now only a single tile!
ADD: new object way-object for overheadwires or avalanche protection; allows for electric roads too ... top speed in wayobj is limitied
FIX: correct weight for attractions
CHANGE: automatic align of city buildings to the next road, if there is more than one rotation
FIX: tunnel construction
FIX: clouds now better vanishing
CHANGE: one way signs and signal discovered also during routing
Release of 89.01
15-Jul-2006: (prissi)
FIX: depot with wrongly initialize vehicle list could crash
FIX: crash, when selling just under the last line
FIX: crash when selling trains with PBS
CHANGE: convoi list to array
FIX: unreserve route when reserved track is deleted
FIX: find route until station end without help
FIX: AI now knows about short vehicles and can built smarter stations more often
FIX: clipping of lists
FIX: one way signals on platforms have been ignored
ADD: dates and "waytype=" for signs (not only roadsigns, although only the no enter sign will work on all ways)
FIX: crash when deleting world
Release of 89.00 (preview)
1-Jul-2006: (prissi)
ADD: path based signaling (PBS): There can be many trains in a block as long as their path do not intersect.
Release of 88.10.5 (stable)
1-Jul-2006: (prissi)
FIX: maintainace for bridges works again
FIX: values in finance history init to zero at the start of new year
ADD: fences at slopes
Release of 88.10.4
24-Jun-2006: (prissi)
FIX: margin calculation now (finally) taken into next month
CHANGE: finance update only when dialog open or during new month
FIX: monorail again above buildings
FIX: remove ownership also with undo and track delete
FIX: do not hide depots
FIX: slopes where buildings are lower than the natural slope will be preserved
FIX: signal at bridges now are drawn in the correct height and will not connect to tracks below
FIX: open a schedule default mode now "add stop" also selected (not only button shown ... )
FIX: a convoi now only searches for depots that belongs to its owner
CHANGE: color indicator now always go from zero to the actual maximum value in the minimap
CHANGE: display value in chart under the mouse when clicking on it
FIX: harbour under bridges fixed (only a single stop on a tile is now really enforced)
CHANGE: search for stop now inline => likely faster search and routing of goods
ADD: new error message concerning dock: "Dock must be built on single slope!"
FIX: scrollbar in factory windows
FIX: clipping errors when letters were vertical (top) clipped
FIX: the "cost=" entry in the roadsign files were not correctly saved by makeobj
FIX: forgot to add "needs_ground=" to the building section of makeobj. If needs_ground!=0, gras (or snow) will be drawn below a building
Release of 88.10.3
19-Jun-2006: (prissi)
FIX: wrong buildings on slopes, transparent bottoms
FIX/CHANGE: forbid to delete a line assinged to convois (but you could do it without crash anyway again)
FIX: set dirty of smoke
CHANGE: only smoking chimmneys when producing/consuming
FIX: another try to fix the depot window to prevent wrong obsolete vehicles
FIX: faster, less memory consuming route calculation (about factor of 10-50 for ships)
FIX: waybuilder much faster calculation and finally builds diagonals as expected (may have one curve too much but is up to 4000% faster that way)
FIX: waybuilder now only generates one sound per tile after finishing construction and you can read the total costs per tile (not painting over each other)
CLEANUP: removed all support for savegames before 84.06 since they were not loadable anyway
CHANGE: remember last name with that the game was saved
CHANGE: hide all buildings (special up to five additional construction sites, if there)
CHANGE: allows for non-square factories (leave the empty field out, not fully tested yet)
Release of 88.10.2
10-Jun-2006: (prissi)
FIX: trains/trams in depot reserved the according block automatically for convoi zero during reloading (even if this was a ship ... )
FIX: sprite sorter now inserts all sprites including pedestrians and citycars in the order they belong (drawing errors with trailer trucks fixed)
CHANGE: hour glass during saving
ADD: display of powerlines/depots in the map window
FIX: delete road under the powerline of a different player
CHANGE: after deleting everything from a tile one looses the ownership on this tile again
FIX: when the number of vehicles changed during reopening of a depot dialog (either year or electrification) the game crashed
ADD: you can create a roadsign which prevent citycars from entering. Use "is_private=1" in the roadsign definition (will be not part of the 64 set though!)
ADD: draw way as a normal object by "draw_as_ding=1" in the definition of a way
CHANGE: (intenal) all defines now in simconst.h"
Release of 88.10.1
4-Jun-2006: (prissi)
FIX: texinput fields work again as expected, mouse sets cursor position
FIX: several places were handling player colors incorrect or not at all
FIX: several small clipping errors fixed
CHANGE: compiles again with MS Visual C++ Express => better debugging, some little errors fixed, esp. overuns
Release of 88.10
2-Jun-2006: (prissi)
CHANGE: A* vehicle route finder strongly reworked, extensive tests with priority queues versus simple arrays => arrays are up to 10x faster (less lags with ships, no crashes any more)
FIX: elevated monorail slopes during construction
FIX: arrows with lines work again in the depot
CHANGE: map array now displays always vehicles and is not updated when not open
Release of 88.09.6
9-Mai-2006: (prissi)
FIX: raising and lowering land works again as intended
FIX: loading slopes for bridge heads
FIX: assignement of more than 6 lines ...
CHANGE: reader more endian compatible
CHANGE: obsolete entry "2LIGHT_CHOOSE"
FIX: translator looked words up twice (eating lots of performance with many dialogs open)
FIX: line assingment during reloading fixed
FIX: depot is updated once before showing it
FIX: station ground name was copied on itself
FIX: workaround for Linux 4.0.3 compiler bug (will use the C-routines for image display instead of assembler)
FIX: several issues with unassigned values and fixed using valgrind
Release of 88.09.3
4-Mai-2006: (prissi)
FIX: recompiled with hopefully corrected files => bridges/marker correctly, line number ok again
FIX: ownership of public owned road is taken when using trams
FIX: last line in schedules selectable again
CHANGE: slope now part of ground structure => less errors with monorail over houses
CHANGE: gui-components and dialogs mostly seperated, losts of code cleanup
Release of 88.09.2
1-Mai-2006: (prissi)
FIX: houses in cities on slopes again
FIX: can again delete last town too
FIX: translator automatically adds "\n" to stations => simutrans will remove this
FIX: road under tramway works now as well
ADD: scrollbars to save/load dialogs
FIX: next month starting date could have been wrongly calculated
FIX: age of old vehicles again calculated correctly
FIX: depots have again an owner
FIX: only clearing trees when building ways, stations and depots will remain (no planes etc. any more)
FIX: block cleared correctly, when entering or leaving a depot
FIX: no more building factories with distribution_weight=0
FIX: station bar indicator only at stop basis position
FIX: bridges in miniwindow
CHANGE: internally now allows cover tiles
CHANGE: made redraw faster, but set refresh again to 1 for smoother movements. Use -refresh=2 for old speed
FIX: engines shorter than 8 units stopped too early in a station => station tile indicator was wrong
FIX: convoi mini world view scroll more smooth and displays planes correctly
FIX: passengers from/to monuments after reloading
FIX: one month too many after reloading
FIX: player colors for AI changable
CHANGE: option window renovated (mostly internally, make much more consistent with current windowing system)
Release of 88.09.1
23-Apr-2006: (prissi)
FIX: signal on illegal coordinates now checked
CHANGE: passenger generation now proportional to the inhabhitants show
ADD: passenger generation can be now adjusted using "passenger_factor" in simuconf.tab. 16 equals the old value.
FIX: track deletion of bridges and tunnel now completely deletes them
FIX: several errors/inconsisties with the line management dialog fixed
FIX: clipping error when switching players
FIX: trees should now regrow at their intended rate
FIX: map window needed sometimes a right click to activate
CHANGE: mousewheel support for nearly all dialogs for the vertical scroll bar
FIX: again normal number of pedestrians, since you can now built on them
Release of 88.09
19-Apr-2006: (prissi)
FIX: renovation townhall city update (again ...)
FIX: lines were created double in depot and not shown in the selection
CHANGE: city border are now recalculated after reloading => border can shrink again manually by this
CHANGE: deleting a town now also deletes all houses within this town
CHANGE: three stage map info window
CHANGE: houses now indicate their town in the info "Town: %s\n"
CHANGE: renovated player tool
ADD: long tracks/monorails/road/channel removal tool
FIX: choosesignal deletion was not handled on two places in the blockmanager
CHANGE: scrollable help windows with "more intelligent" size calculation
CHANGE: road construction also on used tiles, i.e. on top of pedestrians ...
Release of 88.08.1
16-Apr-2006: (prissi)
FIX: all unneccessary warnings corrected (and an error in the AI module found)
FIX: some problem with initialized values fixed
FIX: broken convoys after curves, much less "jumping" at waypoints
FIX: line selector in depot now hopefully finally fixed
FIX: wrong naming of industry stops with numbered stations
FIX: 64er aircraft cost optimized for timeline
Release of 88.08
14-Apr-2006: (prissi)
FIX: line selection in depot window
CHANGE: lines now sorted alphabetically
CHANGE: new parameter for vehicles in dat files: length=xyz for the length i 1/16 of a tile (default: 8) => much easier stem engines with short tender etc.; but: vehicles with len!=8 better have 8 views, else ...
The standard vehicle length are like this for 64:
S or W: x=2*len, y=len
SE: y=2*len
SW: x=4*len
CHANGE: no jumping at waypoint on diagonals
CHANGE: depot window now displays minimum station tiles needed ("Station tiles:")
FIX: signals on stations should now work as intended, even with pre- and choose-signals
FIX: when current schedule entry is the current depot, not route message was show => now advance to next entry
FIX: many wagon overlapping drawing errors with trains
Release of 88.07
9-Apr-2006: (prissi)
CHANGE: asynchronous updating of routes and rerouting to avoid lags when building stations/change schedules
CHANGE: more CPU-friendly choosing for trains
ADD: block tool (b) also checks for double or orphan block and block without signal and corrects it
ADD: invalid block ids are now corrected duing loading
FIX: crash using (t) when no rails are available
FIX: signal state in front of waiting train now always red, even for presignals and choose signals
FIX: better check for double entries in schedule to avoid crashing
CHANGE: line management convoi info more consistent color/names (removed string from translator: "Convois: %d\nProfit: %s"), added min size button
FIX: minor display errors with line windows
CHANGE: line now accessed via handles (more stable programming, less memory required)
FIX: after changing max speed at depot the convoi info shows new max speed
FIX: many errors with list management fixed
FIX: no loading of smoke => no wrong images emerging after updates
FIX: lower right border error when loading reliefdata fixed
FIX: wrong speed on bridges after loading a saved game
CHANGE: after creating a new line, this line is immediately selected in this scedule window (removed text: "New line created!\nYou can assign the line now\nby selecting it from the\nline selector above.")
CHANGE: clicking somewhere else into the dialog will close the line drop down box in schedule and depot dialog
FIX: construction of ship depots now again everywhere
FIX: redraw error in depot (part of vehicle was visible in certain window sizes outside the box)
Release of 88.06.3 ("stable")
18-Mar-2006: (prissi)
FIX: deleting of a station did not update the corresponding routes
FIX: sometimes route with itself as first interchange appeared
FIX: choose signals at a corner now working
FIX: more diagonals during road construction
ADD: tramlines
FIX: convoi changed in depot did not display correct capacity/loading info
Release of 88.06.2
10-Mar-2006: (prissi)
FIX: after passing a choose signal a single time, all presignals will stop the trains, if not the complete route is free
FIX: faster rescheduling of goods now works on demand (after changing a schedule)
FIX: error with choose signal fixed, if target tile was not a station
FIX: changing ladegrad in schedule first selected invisible item on top of a scrolled list
FIX: ladegrad was ignored, if absolutely nothing was there to load or unload
CHANGE: choose signal will reserve the full way until the target location
FIX: traffic light switched to seldom after reloading
FIX: zoom out error with 128 pak and electricfication
Release of 88.06.1
05-Mar-2006: (prissi)
FIX: one way signals/roadsigns work together with the choose points
FIX: monorail ground saves slope (otherwise the slope could be changed by building below)
CHANGE: schedules are now recalculated more often
FIX: no tunnel or bridge destroyed by slopes anymore
ADD: indicator for covois stucked for more than a month
FIX: much less redraw troubles with slopes (will be drawn as foreground, if any object is behind them)
ADD: season indicator
FIX: UNDO did remove tracks but no electricfication
FIX: block reservation now saved
CHANGE: made line chart more slim
FIX: when vehicle braking was larger than acceleration in curves => acceleration to insane speeds
FIX: removing halt with no ground during load
FIX: only removing really empty bridges without stops
FIX: several translator text adjusted with program texts
04-Mar-2006: (prissi)
FIX: choose trains go to the end of a plattform again
FIX text changed to "Die Bruecke ist nicht frei!\n"
FIX: correctly loading and saving monorails
Release of 88.06
04-Mar-2006: (prissi)
FIX: airplanes check for exit the map (although this should never happen)
FIX: runways may only built up to fout tiles next to the border
FIX: no depots on top of depots
FIX: too young trees with different timescales
FIX: sort options in convoy dialog were not correctly remembered
FIX: presignals works with monorail
CHANGE: presignals now reserve needed blocks => hopefully less deadlocks (but may be screwed up during reloading)
CHANGE: choose signals are possible (as result of the above change)
CHANGE: buttons and labels are now translated, when the text is assigned
Release of 88.05.1
01-Mar-2006: (prissi)
FIX: townhall added wrong buildings during renovation => crash when generated passengers afterwards
FIX: connecting to the end of an unconnected bridge (now again going through tunnel and bridges for way calculation)
CHANGE: sync_prepare() only called one time before sync_step() => lost of useless objects are not called any more every frame
FIX: trams find depots again
CHANGE: built on top of cars or pedestrians (may cause graphics errors)
FIX: oilrigg and other water factories fixed when loading old sets
FIX: wrong sound when closing tool bars
FIX: again correct gear in convoi details
FIX: several wrong sounds/smoke for vehicles
FIX: more error checks for way builder
FIX: change to entries to their translator entries: Oktober and Load game
CHANGE: all list: left key info, right key goto
Release of 88.05
25-Feb-2006: (prissi)
CHANGE: runways now system_type=1, independet of max speed
FIX: traffic density=0 => no cars generated
FIX: townhall construction with uneven grounds
FIX: maintainace adjusted according acceleration factor
FIX: no longer roads through depots, bus stops or loading bays (hopefully)
FIX: sound hashes were wrongly calculated => hopefully fixed
FIX: player initialisation during map creation not allowed for passenger stations for player 0 and 1
24-Feb-2006: (prissi)
FIX: crash in waybuilder when runway starts on streets or when a way costs no maintainance
FIX: wrong slope display (was back to old state?!?)
FIX: tunnel block connection
FIX: connection rails with tram rails
FIX: deleting bridges with roadsigns and stops
CHANGE: ectended bridge search for unknown bridges during loading
CHANGE: all vehicles somke, if requested
FIX: stop of passenger generation when timer overflowed fixed
CHANGE: only relative time steps used => much faster and more reliable for the game
FIX: nearly complete renovation of blockmanager
FIX: F12 key does not crash game anymore
CHANGE: bridge may end at vertical slopes
FIX: "harbour tunnel" works again (as some other complex tunnels too)
23-Feb-2006: (mip)
ADD: citylist including sorting
21-Feb-2006: (prissi)
FIX: checking all schedules during loading for illegal entries
CHANGE: try even harder to find the right vehicle during loading (=> more chances of loading broken savegames/games from other paks)
ADD: new type "monorailstop" for monorail stations and extension buildings (=> makeobj=33)
ADD: slower timespeed possible (set bits_per_month in simuconf to values higher 18) and display of day possible (show_month>=2) see simuconf.tab
Release of 88.04.4
19-Feb-2006: (prissi)
FIX: saving depots
FIX: display of attractions
Release of 88.04.3
18-Feb-2006: (prissi)
FIX: sum up freight of same catg again
CHANGE: extended convoi detail dialog, mover kill button to details
FIX: ugly tunnel bug
changed translations:
added: Leistung: %d kW
removed: Transported Goods
15-Feb-2006: (prissi)
FIX: track builder always failed in a station
CHANGE: cleaned up the depot code code, monorail and trams are now classes
FIX: monorails no go again to the end of a station
FIX: expensive rails are no longer replaced by cheaper ones
CHANGE: larger passenger destinations in city window
CHANGE: unified color scheme for charts
13-Feb-2006: (prissi)
FIX: error check when building stops on completely empty tiles
FIX: deleting harbour: water again at correct position ...
Release of 88.04.2
12-Feb-2006: (prissi)
FIX: monorailine correct
FIX: again tram depots
FIX: again air stops
FIX: remove unused vehicle list (that was really eating memory ... )
FIX: sell again vehicles in depots without removing them
Release of 88.04.1
11-Feb-2006: (prissi)
FINISHED: full monorail support including ramps (using a bridge)
FIX: line financial calculation fixed
FIX: line window