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Known bugs: (hard to fix)
Citycars cannot go around a 180 degree road bend
Monorails have no appropriate crossing, nor tunnel
valgrind complains about errors in SDL and X?
FIX: idle timer has eaten up all time doing additional frames
FIX: issue with transformers
FIX: crash in depot
FIX: off-by-one error which can lead to non-unique city names
FIX: DWITH in bdf-fonts was not used
FIX: check for allowing articifial slopes was brocken
FIX: loading signals
FIX: loading bridges
FIX: display in depot for left hand driving
Release of 99.05
03-Dec-2006:
FIX: always ensure tile is empty before applying slopes (avoids wrong positions)
FIX: deletion of thing not on the map
FIX: buying cars with different precessor/following numbers
FIX: elevated tracks not shown
FIX: waypoints for planes
CHANGE: 4 bytes less per planquadrat, 4 less per ground (now down to 32 bytes per tile without objects from previous 48)
CHANGE: koord3d is now only with 1 per height step => much less hassle with heights and again bytes saved
CHANGE: squeezed another four bytes from tree structure => now only 20 bytes per tree => 16 MB less on 2048*2048 maps
CHANGE: got rid of ding_t::step() => large maps should now be as fast as slow maps with the same factory, citycar and city count
CHANGE: objects now take care of their image themselves => another four bytes off from ding_t (smaller is not possible, imho)
FIX: larger than 1x1 building on slopes
CHANGE: game will continue even while dragging (still little buggy)
CHANGE: cityrules allow now up to 7x7; more fine control about the res/ind/com clustering too (see cityconf.tab)
CHANGE: option to not showing vehicles which are not matching current action ('Show all' and 'Show also vehicles that do not match for current action.' strings added)
CHANGE: zoom in and out 'map zoom' in the small map only with a control, more user friendly buttom positions 'Show legend', 'Show map scale', 'Show industry'
ADD: auto-centering on minimap
ADD: 45 rotated minimap 'isometric map'
ADD: tunnel entrace only built with control key
CHANGE: corner heights only bytes instead of long => less data to handle during savegames
FIX: track remover for tunnel and monorails fixed
FIX: building trough depots
FIX: retire/intro messages for ways ('way %s now available:\n' and 'way %s cannot longer used:\n')
ADD: winter ways form kierongreen
Release of 99.04.2
20-Nov-2006: (prissi)
FIX: images inside tunnel
FIX: buying airplanes again
FIX: minimap remembers size again
FIX: old errors with too short vehicles
CHANGE(tron): lots of cleaning up of data structures and doubtful code
FIX: makeobj broken at several places, not really finished with fixing
CHANGE: the same building must not be next to each other => nicer endgame towns
FIX: AI no longer using elevated track or tramways as rails
FIX: info window title for ways fixed
Release of 99.04.1
15-Nov-2006: (prissi)
FIX: in depot: articulated engines will be only bought forward respective backward from the current position on
FIX: bridge/tunnel construction/deletion fixed
FIX: retire messages for planes
FIX: way maintainace was screwed up
FIX: depots had not maintainance after reload
FIX: button offsets
Release of 99.04
13-Nov-2006: (prissi)
FIX: elevated construction could only connect via straight connections
FIX: tunnel rails were upraded to even higher speeds than allowed
FIX: no more accidental connection between bridges/tunnels
FIX: no more upgrading track on bridges or in tunnels
FIX: way search for ways below monorail fixed
CHANGE: unified construction of rail, monorails, maglev, channels, airstrips by baue_schiene()
FIX: position now nearly always centered for all zoom levels and pak sizes
FIX: scrolling with right mouse button for all pak sizes
FIX: rectangle in minimap now shows the real screen size (these three were in for ages ... )
CHANGE: (tron) assembler corrections, code cleanup, reader definition more C++ style
CHANGE: tunnel code changed (might not load 99.03 savegames!)
CHANGE: 6 byte less for planquadrat_t (i.e. per tile, although GCC gives us only four of them)
CHANGE: 8 byte less for grund_t => 14 bytes less per tile (12 with GCC) => map requires ~ 15-25% less memory
CHANGE: rewrote dingliste: alsways well defined position, about 10-20% faster insert of vehicles
CHANGE: articulated vehicles are now always bought together, if there is only a single choice
Release of 99.03
03-Nov-2006: (prissi)
FIX: city creation on new map fixed (actually rectified deletion)
FIX: tunnel can now properly handle all way types
FIX: cost of tunnel construction
FIX: left and right position of buttons (you may skin round buttons now ... )
FIX: translation now shows the correct signal type in info window
FIX: button will update their translation every time a dialog is opened
FIX 'convoi passed last\nmonth %i\n' '\nRibi (masked)' '\nRibi (unmasked)' 'km/h\n' translatable
ADD: (kierongreen) underground mode (toggle with 'U') You can built depots and station, interrupt tunnels in the middle but not much more
ADD: preliminary underground construction routines (user the tunnel icon in underground mode; must start on a tunnel!)
ADD: elevated support for nearly all waytypes (but not tested)
FIX: stations on slope got wrong height offsets
CHANGE: maxspeed/friction calculation is now only done when entering a tile => 16x less function calls
Release of 99.02.2
21-Oct-2006: (prissi)
FIX: unreservation of tracks failed fatally if there was no ground connected to the next tile
FIX: factory with there 0,0 on slopes did not recognized their position (not found by other factories, no production)
CHANGE: if a city could not built a road at a certain slope, it built a house instead.
FIX: button definitions for skins were ignored
FIX: demo savegame loading at startup fixed
CHANGE: same further optimisations of certain routines
ADD: <i> attribute for the help texts
CHANGE: first delete station, then caternary
Release of 99.02.1
03-Oct-2006: (prissi)
FIX: game could lock up during creation when no matchin tourist attractions were found for the available climates
ADD: new flag in cimuconf.tab "ground_info" to show info on ground tiles
FIX: platzsucher did some meaningless comparisons and did not consider all suitable places (i.e. slopes)
FIX: factory builder did add one too few to the distribution weigth => with n factories with distribution_weight=1 the last was always forgotten
FIX: wrong/missing foundation during construction on slopes
FIX: if no townhall with bev=0 is available for a climate, no towns will be founded in this climate
FIX: redraw problem when changing window size
FIX: line remembers statistic settings in the line management window
FIX: many warning with VC++ fixed, project included
FIX: font may also have a maximum width of 12 pixel (was even faster than previous drawing routines)
FIX: no longer support for animated ground (interfering with the texture code), removed "animated_grounds" from simuconf.tab
Release of 99.02
27-Sep-2006: (prissi)
FIX: display depots after reloading
FIX: autoscrolling was still outcommented
FIX: loading bar position in list display
FIX: not roads on foundations
CHANGE: progress bar now always half display width, two more messages "Loading map ..." and "Saving map ..."
CHANGE: default setting for new map will be loaded from default.sve in the main directory. This file can be a savegame, but will be overwritten the next time a game is started.
Release of 99.01.1
26-Sep-2006: (prissi)
FIX: ground below houses was draw even if not needed
FIX: crash when messages were generated at load time
FIX: display error, when no passenger vehicles but engines were in a depot
CHANGE: auto resize for scrollbars on all textarea objects (if they have some)
FIX: building transformers, less reallocation of nets
ADD: engine_type 'battery' added
FIX: not loading passengers/mail at freight locations
FIX: house where not recognized in old savegames
CHANGE: after lot of tries settled now in binary heaps for pathfinding, up to 15% faster
FIX: display of animated buildings fixed
FIX: monorail and channel tunnels fixed
FIX: (again) not connection through depots and 4-stops during city expansion
Release of 99.01
18-Sep-2006: (prissi)
FIX: redraw after window resize
FIX: climate dialoge
FIX: display in townhalls
FIX: images in depot again
FIX: pause at waypoints
CHANGE: automatically loading pak/demo.sve (or whatever the pak folder is) on startup
CHANGE: symbol.BigLogo.pak with maximum for image loaded during intial startup
CHANGE: more complex tunnels, with cost=,maitenance=, topspeed=, waytype=, intro- and retiredates
CHANGE: allowed tunnels for all but air, also removal or tunnel with tramrails should work
FIX: city roads no longer destroy runways and the like
FIX: more even house distribution with rotation
Release of 99.00
10-Sep-2006: (prissi)
CHANGE: full climate/season support
CHANGE: sync_prepare removed
Release of 90.00.1
3-Sep-2006: (prissi)
FIX: unicode routine
FIX: memory for citylist names was one too few
FIX:/CHANGE: menus are now adapted during player change (in new module simmenu.cc)
FIX: planes now also can do approaches with one way markers on them
FIX: dummy vehicle for way removal/upgrades now always successful
FIX: wrong prices after starting a map in beginner mode and next in normal mode
Release of 90.00
2-Sep-2006: (prissi if not noted otherwise)
FIX: clipping error at outmost right row for bitmaps
FIX: forgot stop choose after closing schedule after line change
FIX: force beginner/normal mode after loading
ADD: (kierongreen) additionally freight image for vehicles (syntax 'freigthimage[no][direction]=' with the good definition in 'freightimagetype[no]=')
FIX: more error check to makeobj pak for vehicles (wrong numbers etc.)
FIX: missing cstring_t initialisation in slist_tpl; since cstring_t only used in translator.cc and searchfolder.cc, these two converted to slist_tpl<const char *>
ADD: color codes for lists of lines and convois (minus: red, not moving: yellow, obsolete: blue, no vehicles: white)
FIX: slow building of ways with log of ~ding() error messages
ADD: extract command for makeobj (also got rid of the need for ./ for defining the main file in most positions)
FIX: restoring old signals was badly broken => many convois were stuck
FIX: (tron) many errors fixed, working inline assembler for GCC 4.0, imported all old versions into SVN
CHANGE: citycars lifetime now in ms => they will be more controllable, since generation is also linear with time (also cleanup of pedestrian code)
FIX: overheadwires could be now replaced by a faster type, player was not check during destruction
FIX: signals were always built without owner => everybody could destroy them
FIX: problem with depots not found: saving and loading should solve this, no longer deleting other poepls depots
Release of 89.03.2
21-Aug-2006: (prissi)
FIX: just_in_time is saved with a map
FIX: beginner mode properly set/reset with maps
FIX: oneway signal on last tile of a route not a problem anymore
FIX: height of bridgeheads fixed
FIX: loading vehicle image display now matches state of the car
FIX: loading vehicles just on their last tile (which also contains a signal) fixed
FIX: next depot only finds own depots
FIX: proper recalculations yearly income after loading
FIX: only change game name if not autosaved
FIX: powerlines over monorails and stations but not crossing bridges and elevated monorails in its height
CHANGE: numbered station now numbered per town (two new strings '%s city %d %s' and '%s land %d %s')
CHANGE: stops covering the townhall will be added monuments 'monument' and townhall/tourist attractions according to their name
CHANGE: two more center names '6center' and '7center'
Release of 89.03.1
17-Aug-2006: (prissi)
FIX: reward for boats in harbours
FIX: beginner mode restored after reloading
FIX: selection for scrolled list (like in the line dialog) fixed
FIX: some corrections for SimuTTD and half tile height in minimap and other places
Release of 89.03
13-Aug-2006: (prissi)
CHANGE: you can pak object with any size (smaller than 255). The tile size will be taken now from "ground.Outside.pak" (Go for big ships, Timothy)
FIX: overhead maintenance take from pak, not from simuconf.tab any more
FIX: code file cleaning up
FIX: signal appearing immideately after direction changes
FIX: mark dirty for higher buildings
CHANGE: beginner mode 'Beginner mode' with 1,5times higher prices (can be configured in simuconf.tab) and no just in time factories
FIX: under certain circumstances, the wayobj/wayremove found an electric engine and could not lay a caternary ...
FIX: hopefully, convois will be no longer try to calculate a route to the position they are already
FIX: only money for vehicles in stations
FIX: correct number of vehicles reach into the station (hopefully)
CHANGE: better progress indicator slowest process (city size growth and road connection) now take most of the bar
FIX: full scrolling in map window
FIX: no longer messing around in other players depot
FIX: restored functionality of 'e' again
ADD: generic names for city buildings: If no translation is available, they will be called 'residential house', 'industrial building', or 'shops and stores'
Release of 89.02.4
12-Aug-2006: (prissi)
FIX: images of bridges after built fixed
CHANGE: company color for way and ground (but slower loading, since all images are scanned for company color) This was a heavy rework of the dirty system ...
FIX: result of heavy renovation of tile dirty system: much less area copied during each redraw, less garbage pixels left
FIX: citylists work again
FIX: dummy roadsigns everywhere after reloading games (and info for debug purposes "\nwith sign/signal\n") => stuck trains
FIX: coverage area signs now always refreshed after building/deletion
FIX: Factorylistbuttontext translated twice Input -> Eingang -> Elevated station ...
FIX: more error checking during parsing of help files, unlimited length (before maximum 8192 bytes)
FIX: compile error on MAC spooted by Timothy
FIX: convoi loosing its name after many actions in the depot ...
FIX: choosing of bridges works again
FIX: signal and roadsign position on slopes
Release of 89.02.3
06-Aug-2006: (prissi)
FIX: choose signals and convoi starting repaired
FIX: waypoints in tunnels
FIX: a little nicer vanishing in tunnels in westward direction
ADD: new marker graph
FIX: production of factories with large storage or high rates fixed
Release of 89.02.2
06-Aug-2006: (prissi)
FIX: loading pak translations fixed
ADD: ids displayed for convois ("cl_btn_sort_id" sort by convoi ids)
FIX: wayobj were not displayed
FIX: minspeed signs (and many others) work again for cars (fixed the sprite sorter)
FIX: trains ignoring signals after reloading
ADD: trams rail over road bridges and through road tunnels
FIX: public owner can now build stops anywhere; adjacent stop will be taken over by the public owner; the price is 36*monthly maint.*level!
FIX: no depots for public service, since this player is not intended to run any convois
FIX: display error with diagonal wayobjects
ADD: generic help for factory window
Release of 89.02.1
30-Jul-2006: (prissi)
ADD: braking before red signals and at the end of stations in the following steps 200,100,50,25 (only stations)
FIX: no airplanes servicing oil riggs any more
ADD: new text "\nis reserved by:" for showing reservation on tracks
FIX: bus checks for electric route
Release of 89.02
24-Jul-2006: (prissi)
FIX: roadsigns shown in the wrong menues
FIX: not cost display for ways
FIX: roadsigns error after loading
FIX: wrong clipping for scrollbars ... still ...
CHANGE: more than one tranlation for a language in pak/text/ possible
CHANGE: if there is a file pak/compat.tab the names will be used to search for vehicles during loading => obsolete vehicles can be appropriately replace + better loading of 128 under 64 and vice versa
FIX: correct sorting of goods by name
CHANGE: no more railblocks => no signals on crossings (which did not worked well before too), but signals are now only a single tile!
ADD: new object way-object for overheadwires or avalanche protection; allows for electric roads too ... top speed in wayobj is limitied
FIX: correct weight for attractions
CHANGE: automatic align of city buildings to the next road, if there is more than one rotation
FIX: tunnel construction
FIX: clouds now better vanishing
CHANGE: one way signs and signal discovered also during routing
Release of 89.01
15-Jul-2006: (prissi)
FIX: depot with wrongly initialize vehicle list could crash
FIX: crash, when selling just under the last line
FIX: crash when selling trains with PBS
CHANGE: convoi list to array
FIX: unreserve route when reserved track is deleted
FIX: find route until station end without help
FIX: AI now knows about short vehicles and can built smarter stations more often
FIX: clipping of lists
FIX: one way signals on platforms have been ignored
ADD: dates and "waytype=" for signs (not only roadsigns, although only the no enter sign will work on all ways)
FIX: crash when deleting world
Release of 89.00 (preview)
1-Jul-2006: (prissi)
ADD: path based signaling (PBS): There can be many trains in a block as long as their path do not intersect.
Release of 88.10.5 (stable)
1-Jul-2006: (prissi)
FIX: maintainace for bridges works again
FIX: values in finance history init to zero at the start of new year
ADD: fences at slopes
Release of 88.10.4
24-Jun-2006: (prissi)
FIX: margin calculation now (finally) taken into next month
CHANGE: finance update only when dialog open or during new month
FIX: monorail again above buildings
FIX: remove ownership also with undo and track delete
FIX: do not hide depots
FIX: slopes where buildings are lower than the natural slope will be preserved
FIX: signal at bridges now are drawn in the correct height and will not connect to tracks below
FIX: open a schedule default mode now "add stop" also selected (not only button shown ... )
FIX: a convoi now only searches for depots that belongs to its owner
CHANGE: color indicator now always go from zero to the actual maximum value in the minimap
CHANGE: display value in chart under the mouse when clicking on it
FIX: harbour under bridges fixed (only a single stop on a tile is now really enforced)
CHANGE: search for stop now inline => likely faster search and routing of goods
ADD: new error message concerning dock: "Dock must be built on single slope!"
FIX: scrollbar in factory windows
FIX: clipping errors when letters were vertical (top) clipped
FIX: the "cost=" entry in the roadsign files were not correctly saved by makeobj
FIX: forgot to add "needs_ground=" to the building section of makeobj. If needs_ground!=0, gras (or snow) will be drawn below a building
Release of 88.10.3
19-Jun-2006: (prissi)
FIX: wrong buildings on slopes, transparent bottoms
FIX/CHANGE: forbid to delete a line assinged to convois (but you could do it without crash anyway again)
FIX: set dirty of smoke
CHANGE: only smoking chimmneys when producing/consuming
FIX: another try to fix the depot window to prevent wrong obsolete vehicles
FIX: faster, less memory consuming route calculation (about factor of 10-50 for ships)
FIX: waybuilder much faster calculation and finally builds diagonals as expected (may have one curve too much but is up to 4000% faster that way)
FIX: waybuilder now only generates one sound per tile after finishing construction and you can read the total costs per tile (not painting over each other)
CLEANUP: removed all support for savegames before 84.06 since they were not loadable anyway
CHANGE: remember last name with that the game was saved
CHANGE: hide all buildings (special up to five additional construction sites, if there)
CHANGE: allows for non-square factories (leave the empty field out, not fully tested yet)
Release of 88.10.2
10-Jun-2006: (prissi)
FIX: trains/trams in depot reserved the according block automatically for convoi zero during reloading (even if this was a ship ... )
FIX: sprite sorter now inserts all sprites including pedestrians and citycars in the order they belong (drawing errors with trailer trucks fixed)
CHANGE: hour glass during saving
ADD: display of powerlines/depots in the map window
FIX: delete road under the powerline of a different player
CHANGE: after deleting everything from a tile one looses the ownership on this tile again
FIX: when the number of vehicles changed during reopening of a depot dialog (either year or electrification) the game crashed
ADD: you can create a roadsign which prevent citycars from entering. Use "is_private=1" in the roadsign definition (will be not part of the 64 set though!)
ADD: draw way as a normal object by "draw_as_ding=1" in the definition of a way
CHANGE: (intenal) all defines now in simconst.h"
Release of 88.10.1
4-Jun-2006: (prissi)
FIX: texinput fields work again as expected, mouse sets cursor position
FIX: several places were handling player colors incorrect or not at all
FIX: several small clipping errors fixed
CHANGE: compiles again with MS Visual C++ Express => better debugging, some little errors fixed, esp. overuns
Release of 88.10
2-Jun-2006: (prissi)
CHANGE: A* vehicle route finder strongly reworked, extensive tests with priority queues versus simple arrays => arrays are up to 10x faster (less lags with ships, no crashes any more)
FIX: elevated monorail slopes during construction
FIX: arrows with lines work again in the depot
CHANGE: map array now displays always vehicles and is not updated when not open
Release of 88.09.6
9-Mai-2006: (prissi)
FIX: raising and lowering land works again as intended
FIX: loading slopes for bridge heads
FIX: assignement of more than 6 lines ...
CHANGE: reader more endian compatible
CHANGE: obsolete entry "2LIGHT_CHOOSE"
FIX: translator looked words up twice (eating lots of performance with many dialogs open)
FIX: line assingment during reloading fixed
FIX: depot is updated once before showing it
FIX: station ground name was copied on itself
FIX: workaround for Linux 4.0.3 compiler bug (will use the C-routines for image display instead of assembler)
FIX: several issues with unassigned values and fixed using valgrind
Release of 88.09.3
4-Mai-2006: (prissi)
FIX: recompiled with hopefully corrected files => bridges/marker correctly, line number ok again
FIX: ownership of public owned road is taken when using trams
FIX: last line in schedules selectable again
CHANGE: slope now part of ground structure => less errors with monorail over houses
CHANGE: gui-components and dialogs mostly seperated, losts of code cleanup
Release of 88.09.2
1-Mai-2006: (prissi)
FIX: houses in cities on slopes again
FIX: can again delete last town too
FIX: translator automatically adds "\n" to stations => simutrans will remove this
FIX: road under tramway works now as well
ADD: scrollbars to save/load dialogs
FIX: next month starting date could have been wrongly calculated
FIX: age of old vehicles again calculated correctly
FIX: depots have again an owner
FIX: only clearing trees when building ways, stations and depots will remain (no planes etc. any more)
FIX: block cleared correctly, when entering or leaving a depot
FIX: no more building factories with distribution_weight=0
FIX: station bar indicator only at stop basis position
FIX: bridges in miniwindow
CHANGE: internally now allows cover tiles
CHANGE: made redraw faster, but set refresh again to 1 for smoother movements. Use -refresh=2 for old speed
FIX: engines shorter than 8 units stopped too early in a station => station tile indicator was wrong
FIX: convoi mini world view scroll more smooth and displays planes correctly
FIX: passengers from/to monuments after reloading
FIX: one month too many after reloading
FIX: player colors for AI changable
CHANGE: option window renovated (mostly internally, make much more consistent with current windowing system)
Release of 88.09.1
23-Apr-2006: (prissi)
FIX: signal on illegal coordinates now checked
CHANGE: passenger generation now proportional to the inhabhitants show
ADD: passenger generation can be now adjusted using "passenger_factor" in simuconf.tab. 16 equals the old value.
FIX: track deletion of bridges and tunnel now completely deletes them
FIX: several errors/inconsisties with the line management dialog fixed
FIX: clipping error when switching players
FIX: trees should now regrow at their intended rate
FIX: map window needed sometimes a right click to activate
CHANGE: mousewheel support for nearly all dialogs for the vertical scroll bar
FIX: again normal number of pedestrians, since you can now built on them
Release of 88.09
19-Apr-2006: (prissi)
FIX: renovation townhall city update (again ...)
FIX: lines were created double in depot and not shown in the selection
CHANGE: city border are now recalculated after reloading => border can shrink again manually by this
CHANGE: deleting a town now also deletes all houses within this town
CHANGE: three stage map info window
CHANGE: houses now indicate their town in the info "Town: %s\n"
CHANGE: renovated player tool
ADD: long tracks/monorails/road/channel removal tool
FIX: choosesignal deletion was not handled on two places in the blockmanager
CHANGE: scrollable help windows with "more intelligent" size calculation
CHANGE: road construction also on used tiles, i.e. on top of pedestrians ...
Release of 88.08.1
16-Apr-2006: (prissi)
FIX: all unneccessary warnings corrected (and an error in the AI module found)
FIX: some problem with initialized values fixed
FIX: broken convoys after curves, much less "jumping" at waypoints
FIX: line selector in depot now hopefully finally fixed
FIX: wrong naming of industry stops with numbered stations
FIX: 64er aircraft cost optimized for timeline
Release of 88.08
14-Apr-2006: (prissi)
FIX: line selection in depot window
CHANGE: lines now sorted alphabetically
CHANGE: new parameter for vehicles in dat files: length=xyz for the length i 1/16 of a tile (default: 8) => much easier stem engines with short tender etc.; but: vehicles with len!=8 better have 8 views, else ...
The standard vehicle length are like this for 64:
S or W: x=2*len, y=len
SE: y=2*len
SW: x=4*len
CHANGE: no jumping at waypoint on diagonals
CHANGE: depot window now displays minimum station tiles needed ("Station tiles:")
FIX: signals on stations should now work as intended, even with pre- and choose-signals
FIX: when current schedule entry is the current depot, not route message was show => now advance to next entry
FIX: many wagon overlapping drawing errors with trains
Release of 88.07
9-Apr-2006: (prissi)
CHANGE: asynchronous updating of routes and rerouting to avoid lags when building stations/change schedules
CHANGE: more CPU-friendly choosing for trains
ADD: block tool (b) also checks for double or orphan block and block without signal and corrects it
ADD: invalid block ids are now corrected duing loading
FIX: crash using (t) when no rails are available
FIX: signal state in front of waiting train now always red, even for presignals and choose signals
FIX: better check for double entries in schedule to avoid crashing
CHANGE: line management convoi info more consistent color/names (removed string from translator: "Convois: %d\nProfit: %s"), added min size button
FIX: minor display errors with line windows
CHANGE: line now accessed via handles (more stable programming, less memory required)
FIX: after changing max speed at depot the convoi info shows new max speed
FIX: many errors with list management fixed
FIX: no loading of smoke => no wrong images emerging after updates
FIX: lower right border error when loading reliefdata fixed
FIX: wrong speed on bridges after loading a saved game
CHANGE: after creating a new line, this line is immediately selected in this scedule window (removed text: "New line created!\nYou can assign the line now\nby selecting it from the\nline selector above.")
CHANGE: clicking somewhere else into the dialog will close the line drop down box in schedule and depot dialog
FIX: construction of ship depots now again everywhere
FIX: redraw error in depot (part of vehicle was visible in certain window sizes outside the box)
Release of 88.06.3 ("stable")
18-Mar-2006: (prissi)
FIX: deleting of a station did not update the corresponding routes
FIX: sometimes route with itself as first interchange appeared
FIX: choose signals at a corner now working
FIX: more diagonals during road construction
ADD: tramlines
FIX: convoi changed in depot did not display correct capacity/loading info
Release of 88.06.2
10-Mar-2006: (prissi)
FIX: after passing a choose signal a single time, all presignals will stop the trains, if not the complete route is free
FIX: faster rescheduling of goods now works on demand (after changing a schedule)
FIX: error with choose signal fixed, if target tile was not a station
FIX: changing ladegrad in schedule first selected invisible item on top of a scrolled list
FIX: ladegrad was ignored, if absolutely nothing was there to load or unload
CHANGE: choose signal will reserve the full way until the target location
FIX: traffic light switched to seldom after reloading
FIX: zoom out error with 128 pak and electricfication
Release of 88.06.1
05-Mar-2006: (prissi)
FIX: one way signals/roadsigns work together with the choose points
FIX: monorail ground saves slope (otherwise the slope could be changed by building below)
CHANGE: schedules are now recalculated more often
FIX: no tunnel or bridge destroyed by slopes anymore
ADD: indicator for covois stucked for more than a month
FIX: much less redraw troubles with slopes (will be drawn as foreground, if any object is behind them)
ADD: season indicator
FIX: UNDO did remove tracks but no electricfication
FIX: block reservation now saved
CHANGE: made line chart more slim
FIX: when vehicle braking was larger than acceleration in curves => acceleration to insane speeds
FIX: removing halt with no ground during load
FIX: only removing really empty bridges without stops
FIX: several translator text adjusted with program texts
04-Mar-2006: (prissi)
FIX: choose trains go to the end of a plattform again
FIX text changed to "Die Bruecke ist nicht frei!\n"
FIX: correctly loading and saving monorails
Release of 88.06
04-Mar-2006: (prissi)
FIX: airplanes check for exit the map (although this should never happen)
FIX: runways may only built up to fout tiles next to the border
FIX: no depots on top of depots
FIX: too young trees with different timescales
FIX: sort options in convoy dialog were not correctly remembered
FIX: presignals works with monorail
CHANGE: presignals now reserve needed blocks => hopefully less deadlocks (but may be screwed up during reloading)
CHANGE: choose signals are possible (as result of the above change)
CHANGE: buttons and labels are now translated, when the text is assigned
Release of 88.05.1
01-Mar-2006: (prissi)
FIX: townhall added wrong buildings during renovation => crash when generated passengers afterwards
FIX: connecting to the end of an unconnected bridge (now again going through tunnel and bridges for way calculation)
CHANGE: sync_prepare() only called one time before sync_step() => lost of useless objects are not called any more every frame
FIX: trams find depots again
CHANGE: built on top of cars or pedestrians (may cause graphics errors)
FIX: oilrigg and other water factories fixed when loading old sets
FIX: wrong sound when closing tool bars
FIX: again correct gear in convoi details
FIX: several wrong sounds/smoke for vehicles
FIX: more error checks for way builder
FIX: change to entries to their translator entries: Oktober and Load game
CHANGE: all list: left key info, right key goto
Release of 88.05
25-Feb-2006: (prissi)
CHANGE: runways now system_type=1, independet of max speed
FIX: traffic density=0 => no cars generated
FIX: townhall construction with uneven grounds
FIX: maintainace adjusted according acceleration factor
FIX: no longer roads through depots, bus stops or loading bays (hopefully)
FIX: sound hashes were wrongly calculated => hopefully fixed
FIX: player initialisation during map creation not allowed for passenger stations for player 0 and 1
24-Feb-2006: (prissi)
FIX: crash in waybuilder when runway starts on streets or when a way costs no maintainance
FIX: wrong slope display (was back to old state?!?)
FIX: tunnel block connection
FIX: connection rails with tram rails
FIX: deleting bridges with roadsigns and stops
CHANGE: ectended bridge search for unknown bridges during loading
CHANGE: all vehicles somke, if requested
FIX: stop of passenger generation when timer overflowed fixed
CHANGE: only relative time steps used => much faster and more reliable for the game
FIX: nearly complete renovation of blockmanager
FIX: F12 key does not crash game anymore
CHANGE: bridge may end at vertical slopes
FIX: "harbour tunnel" works again (as some other complex tunnels too)
23-Feb-2006: (mip)
ADD: citylist including sorting
21-Feb-2006: (prissi)
FIX: checking all schedules during loading for illegal entries
CHANGE: try even harder to find the right vehicle during loading (=> more chances of loading broken savegames/games from other paks)
ADD: new type "monorailstop" for monorail stations and extension buildings (=> makeobj=33)
ADD: slower timespeed possible (set bits_per_month in simuconf to values higher 18) and display of day possible (show_month>=2) see simuconf.tab
Release of 88.04.4
19-Feb-2006: (prissi)
FIX: saving depots
FIX: display of attractions
Release of 88.04.3
18-Feb-2006: (prissi)
FIX: sum up freight of same catg again
CHANGE: extended convoi detail dialog, mover kill button to details
FIX: ugly tunnel bug
changed translations:
added: Leistung: %d kW
removed: Transported Goods
15-Feb-2006: (prissi)
FIX: track builder always failed in a station
CHANGE: cleaned up the depot code code, monorail and trams are now classes
FIX: monorails no go again to the end of a station
FIX: expensive rails are no longer replaced by cheaper ones
CHANGE: larger passenger destinations in city window
CHANGE: unified color scheme for charts
13-Feb-2006: (prissi)
FIX: error check when building stops on completely empty tiles
FIX: deleting harbour: water again at correct position ...
Release of 88.04.2
12-Feb-2006: (prissi)
FIX: monorailine correct
FIX: again tram depots
FIX: again air stops
FIX: remove unused vehicle list (that was really eating memory ... )
FIX: sell again vehicles in depots without removing them
Release of 88.04.1
11-Feb-2006: (prissi)
FINISHED: full monorail support including ramps (using a bridge)
FIX: line financial calculation fixed
FIX: line window
8-Feb-2006: (prissi)
CHANGE: monorail line
FIX: deleting habours
CHANGE: goods (bonus) frame
FIX: aircraft in depot broke savegame
CHANGE: further monorail support
7-Feb-2006: (prissi)
FIX: curiosity list was cutting names
FIX: no passengers generated after loading of a map
CHANGE: unified schedule routines
FIX: covoy wait for loading on empty stations work again
FIX: convoiinfo help window again
FIX: connection neightbours rewritten to check all ground levels => should work with subways too (if they come)
FIX: deleting busstops
CHANGE: monorail now separate from rail vehicles
CHANGE: blockmanager reworked in many aspects
6-Feb-2006:
CHANGE: all station buildings routines unified => no crashes of no city there, only two error messages: "No terminal station here!" (4 layout) "No through station here!" (2 layout) => also terminal stations for bus stops, trains or channels
CHANGE: all depot buildings routines unified => only one error messages: "Cannot built depot here!"
CHANGE: cursor normal after building depot
still not fixed: connection code
5-Feb-2006:
FIX: line window crashed when opened twice
ADD: covertiles over vertial trogs
FIX: no vehicle beaming any more (was waiting in sync_step instead step!)
Release of 88.04
3-Feb-2006(prissi):
CHANGE: big code cleanup, german translation cleaned of all unneccessary strings => all official strings now there
CHANGE: map legend now closes with main map
FIX: linking order for gdi (=> again wav sound)
ADD: error message, if a feature is not yet available.
2-Feb-2006(prissi):
CHANGE: sound system now working; all sound are save under pak*/sound with a description either in sound.tab in the same folder or a wavefilename in the vehicle description
CHANGE: new menu order, seperated monorail and tram; Help button. New text RAILTOOLS, MONORAILTOOLS, TRAMTOOLS, ROADTOOLS, SHIPTOOLS, AIRTOOLS, Help and Fast forward
CHANGE: loading indicator and dummy message if no simuconf.tab is found (to avoid 80% of the complains I get via mail!)
31-Jan-2006(prissi):
ADD: cityrule T and t for not a stop/stop
CHANGE: schedule do not allow waypoints for airplanes over stops
FIX: deleting water bidges
CHANGE: sound paks halfway done
30-Jan-2006(prissi):
FIX: building/destroying bridges, wayfinder for bridges
FIX: cost of houses
FIX: crash when deleting stations
FIX: go home button reactivated
ADD: convoi details (new strings: "Manufactured:", "Power:", "Gear:")
Release of 88.03.2
29-Jan-2006(prissi):
FIX: display of number during new world dialog
FIX: renovation townhall works again as intended
FIX: convoi count during reloading fixed (leads to crash of line management window)
Release of 88.03.1
29-Jan-2006(prissi):
FIX: no crossings through stations/bus stops for normal tracks
FIX: station naming with industry (%s building %s %s) for industry stops
28-Jan-2006(prissi):
FIX: loading lines
FIX: convoi info display: much less recalculations during loading/unloading
CHANGE: now only the free load in terms of categories is given (not goods)
FIX: removed several unused memory wasting variables from gebaeude_t
CHANGE: now town passenger skips tourist attractions during town loop iteration => not iterated twice
FIX: town statistics
27-Jan-2006(prissi):
FIX: New year calculation for Autosave/timeline ...
FIX: diasble arrow buttons
CHANGE: goods list design
FIX: new world info some fixes
FIX: bridge builder for channels
26-Jan-2006(prissi):
FIX: init line ids when destroying maps
CHANGE: order of buttons in halt list
25-Jan-2006(prissi):
FIX: accelleration on slopes
ADD: Repeatbuttons
ADD: correctly routing through tunnels again
FIX: wrong color in finance window
FIX: monuments were not added to towns
FIX: tunnel next slopes fixed
25-Jan-2006(mip):
FIX: factory list and curiosity list
Release of 88.03
23-Jan-2006(prissi):
ADD: automatic alignment of station extension buildings (must be either defined with dim=x,y,layout (layout=1,2 or 4), x>=y and following order N E S W)
22-Jan-2006(prissi):
CHANGE: now line management for every player
21-Jan-2006(prissi):
CHANGE: station now have a capacity of 32*level; thus price reflect station capacity
CHANGE: changed owner of several dialoges
CHANGE: new world functional, new string "Intercity road len:", obsolete ones. "7WORLD_CHOOSE", "7WORLD_CHOOSE", "
18-Jan-2006(prissi):
CHANGE: new town population/passenger destination system (takes into account only existing buildings)
CHANGE: new world dialog renovated
17-Jan-2006(prissi):
ADD: automatic slider recalculation at halt info and convoi info
CHANGE: consistent colors for negative and positive amount in dialog (red/black)
FIX: wrong maintance calculation when replacing roads (include other players ones)
16-Jan-2006(mip):
CHANGE: new attraction list
ADD: overlooked the following translations: "\nelektrified", "\nnot elektrified", "\nRail block ", "\n\nRibi (unmasked) ", "\nRibi (masked) "
14-Jan-2006(prissi):
FIX: building constants now configurable in simuconf.tab (see there)
FIX: new player frame (mostly internal change)
13-Jan-2006(prissi):
FIX: way is keeped when building/removing bridges
ADD: tooltip "Alters a schedule.", "loaded" for convoiinfo, further rearrangement
CHANGE: goods in convois and stops are sorted by the same rules => same sorting optins
CHANGE: convoi freight info and stop freight info only updated when needed => saving lots of time
ADD: tranlations "follow me", "Follow the convoi on the map", "Sort by"
11-Jan-2006(prissi):
CHANGE: convoi_info new text "%i km/h (max. %ikm/h)"
FIX: (un)loading in harbours
CHANGE: following convois via convoi info
FIX: crash building tracks under pillared roadbridge
FIX: again schedules with only one stop possible
10-Jan-2006(prissi):
CHANGE: following convois via convoi info
FIX: crash building tracks under pillared roadbridge
CHANGE: better error check before building harbours
CHANGE: definition of wege
FIX: first all down will flatten a tile (more intuitive), using a slope on identical couble slope will make it steeper
9-Jan-2006(prissi):
CHANGE: coinvoi list: minus red, further polish of halt_info
CHANGE: halt_info: obsolete strings "Akzeptiert"
FIX: scroll_pane now clips correctly
CHANGE: speed bonus now in percentage instead of absolute speed => higher bonus for earlier fast stuff, lower for new stuff (may require new balancing :() (but effect not too much, only very fast things get a little less)
the formula is now speed_bonus_faktor = 100*speed/mean_speed-100 (i.e. the speed difference in percent) => goods_price*(1000+speed_bonus_faktor*bonus_faktor(10%=10))/1000;
CHANGE: new good list, obsolete translations: "Preis", "Bonus", "Category", "Speed boni for road %i km/h, for rail %i km/h, for ships %i km/h, and for air %i km/h."
CHANGE: new texts: "Speedbonus %i%%:\n road %i km/h, rail %i km/h, ships %i km/h, planes %i km/h.", "gl_txt_filter", "gl_speed_up", "gl_speed_down", "gl_btn_unsort", "gl_btn_sort_name", "gl_btn_sort_revenue"
FIX: powerline construction now cost again money ...
FIX: wrong tunnel slopes solved
FIX: building on slopes not destroyed during reloading
Release of 88.02.1
8-Jan-2006(prissi):
FIX: error with slopes mostly fixed => you can even built a channel using slopes
FIX: monorails now display again correctly
FIX: no rails at tunnel start
FIX: station alignment on bridge start fixed
FIX: no automatic bridges and tunnels any more => no crashes for public road and other ocasions
Release of 88.02
7-Jan-2006(prissi):
FIX: aircraft did not accelerat after reaching flight level
CHANGE: "cooperate identity" exactly same dimensions for all list buttons started
CHANGE: halt info, new text "Passengers %d %c, %d %c, %d no route\n\nCapacity: %i\n" instead "Passengers today:\n %d %c, %d %c, %d no route\n\n%s\n"
CHANGE: elements of halt list rearranged => more compact design
CHANGE: adjustable costs for many things, level for station buildings ... (see simuconf.tab)
FIX: double character with GDI and numlock
1-Jan-2006(prissi):
FIX: changed all income calculation to 64 bit => hopefully no overuns any more
FIX: wayfinder check now for artificial slopes and starting tile
CHANGE: cost of land changes more balanced, tunnels more expensive
CHANGE: nicer indicator in lower line
FIX: 8 bit SDL works again fine
31-Dec-2005(prissi):
CHANGE: makeobj reconizes now all waytypes in all relevant objects
FIX: way finder now takes care of powerlines when building bridges
FIX: now slopes are correctly checked before built => more slopes possible
FIX: selling airplanes do not delete a depot
29-Dec-2005 (prissi):
FIX: deleting order change => no crashes when quitting a game with vehicles in depot that are assigned to a line
CHANGE: ways now take care of their images themselves also for crossings
CHANGE: new slope calculation working (needs new graphics)
28-Dec-2005 (prissi):
CHANGE: way image is now calculated by the way, not by the ground => 4 Byte less per tile
CHANGE: correct calculation of offset for double height slope building foundations
27-Dec-2005 (prissi):
CHANGE: more flexible bridge search in wegebauer
CHANGE: using existing bridges/tunnels when calculating new ways
ADD: estimates cost for construction before building
ADD: show difference to start location when building ways
CHANGE: more prominent waiting display in the schedule window
Release of 88.01.3
26-Dec-2005(prissi):
FIX: cursor keys for SDL and Allegro
FIX: mouse pointer for Allegro
FIX: symbol alingment fixed for message options
FIX: missed airplanes again included into 64 pak
Release of 88.01.2
25-Dec-2005:
two tiles drawing code operational; but, the effect is rather small and only seen in very hilly maps
22-Dec-2005:
FIX(prissi): change factory preciosion to allow high-volume production
FIX: redrawing title bar under not Allegro
21-Dec-2005
ADD(tron): new makefiles (all options now in config.default, copy config.template and edit this)
ADD(prissi): citycars with destinations (not recommended, just to many whcih want to reach places without roads)
FIX(prissi): Allegro now with mouse in menu bar
18-Dec-2005(prissi):
ADD: colors for channels in minimap
FIX: factory now consumes goods according to their setting (before: the number of products) If a factory produces less, it will consume less.
FIX: 's' builds road again
13-Dec-2005(prissi):
FIX: when deleting a line, the schedule from convois in depot will be deleted
FIX: dinglist could cause a crash when asking for a single deleted object (i.e. on a road)
ADD: factory added to stop names (when built close to it)
12-Dec-2005(prissi):
FIX: powerlines again builtable
FIX: route calculation of aircraft improved
CHANGE: wait for loading percentage now several numbers with wrap around
ADD: waypoints for planes
ADD: aircraft circle during waiting for free stop
Release of 88.01.1
10-Dec-2005(prissi):
ADD: citylist with total inhabitants
ADD: new switch in simuconf.tab "just_in_time" (default=1) which allows switching off just in time logistics
CHANGE: new factory construction: try to connect always to an existing factory, and ignore the distance, if the connection factory is not an emental source
FIX: redraw error, when AI changed land height hopefully fixed
CHANGE: map display updated also with several options on
6-Dec-2005(prissi):
FIX: takeoff/landing direction
FIX: overflow on large maps and long transport
FIX: waybuilder now forbid curves on runway nearly 100% (only be deletion still possible)
ADD: nl key file by stormoog