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removeCustomAnimator.cpp
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// Copyright (C) 2008-2012 Colin MacDonald
// No rights reserved: this software is in the public domain.
#include "testUtils.h"
using namespace irr;
using namespace core;
using namespace scene;
class CustomAnimator : public ISceneNodeAnimator
{
void animateNode(ISceneNode* node, u32 timeMs)
{
// Check that I can remove myself from my node durings its animateNode() loop.
node->removeAnimator(this);
}
ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0) { return 0 ; }
};
/** Test that a custom animator can remove itself cleanly from an ISceneNode during its
* own animateNode() loop.
* http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32271 */
bool removeCustomAnimator(void)
{
IrrlichtDevice * device = irr::createDevice(video::EDT_NULL, dimension2du(160, 120));
assert_log(device);
if(!device)
return false;
ISceneManager * smgr = device->getSceneManager();
ISceneNode * node = smgr->addEmptySceneNode();
CustomAnimator * instantlyElapsing1 = new CustomAnimator();
CustomAnimator * instantlyElapsing2 = new CustomAnimator();
node->addAnimator(instantlyElapsing1);
node->addAnimator(instantlyElapsing2);
// This should result in both custom animators being removed and
// deleted cleanly, without a crash.
node->OnAnimate(0);
device->closeDevice();
device->run();
device->drop();
// If we didn't crash, then the test passed.
return true;
}