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Sprites.py
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'''
Function:
定义一些精灵类
Author:
Charles
微信公众号:
Charles的皮卡丘
'''
import random
import pygame
'''墙类'''
class Wall(pygame.sprite.Sprite):
def __init__(self, x, y, width, height, color, **kwargs):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([width, height])
self.image.fill(color)
self.rect = self.image.get_rect()
self.rect.left = x
self.rect.top = y
'''食物类'''
class Food(pygame.sprite.Sprite):
def __init__(self, x, y, width, height, color, bg_color, **kwargs):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([width, height])
self.image.fill(bg_color)
self.image.set_colorkey(bg_color)
pygame.draw.ellipse(self.image, color, [0, 0, width, height])
self.rect = self.image.get_rect()
self.rect.left = x
self.rect.top = y
'''角色类'''
class Player(pygame.sprite.Sprite):
def __init__(self, x, y, role_image_path):
pygame.sprite.Sprite.__init__(self)
self.role_name = role_image_path.split('/')[-1].split('.')[0]
self.base_image = pygame.image.load(role_image_path).convert()
self.image = self.base_image.copy()
self.rect = self.image.get_rect()
self.rect.left = x
self.rect.top = y
self.prev_x = x
self.prev_y = y
self.base_speed = [30, 30]
self.speed = [0, 0]
self.is_move = False
self.tracks = []
self.tracks_loc = [0, 0]
'''改变速度方向'''
def changeSpeed(self, direction):
if direction[0] < 0:
self.image = pygame.transform.flip(self.base_image, True, False)
elif direction[0] > 0:
self.image = self.base_image.copy()
elif direction[1] < 0:
self.image = pygame.transform.rotate(self.base_image, 90)
elif direction[1] > 0:
self.image = pygame.transform.rotate(self.base_image, -90)
self.speed = [direction[0] * self.base_speed[0], direction[1] * self.base_speed[1]]
return self.speed
'''更新角色位置'''
def update(self, wall_sprites, gate_sprites):
if not self.is_move:
return False
x_prev = self.rect.left
y_prev = self.rect.top
self.rect.left += self.speed[0]
self.rect.top += self.speed[1]
is_collide = pygame.sprite.spritecollide(self, wall_sprites, False)
if gate_sprites is not None:
if not is_collide:
is_collide = pygame.sprite.spritecollide(self, gate_sprites, False)
if is_collide:
self.rect.left = x_prev
self.rect.top = y_prev
return False
return True
'''生成随机的方向'''
def randomDirection(self):
return random.choice([[-0.5, 0], [0.5, 0], [0, 0.5], [0, -0.5]])