forked from CharlesPikachu/Games
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathGame4.py
200 lines (186 loc) · 5.75 KB
/
Game4.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
# coding: utf-8
# 公众号: Charles的皮卡丘
# 作者: Charles
# 滑雪小游戏
import sys
import pygame
import random
from pygame.locals import *
# 滑雪者类
class SkierClass(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
# 滑雪者的朝向(-2到2)
self.direction = 0
self.imgs = ["./images/skier_forward.png", "./images/skier_right1.png", "./images/skier_right2.png", "./images/skier_left2.png", "./images/skier_left1.png"]
self.person = pygame.image.load(self.imgs[self.direction])
self.rect = self.person.get_rect()
self.rect.center = [320, 100]
self.speed = [self.direction, 6-abs(self.direction)*2]
# 改变滑雪者的朝向
# 负数为向左,正数为向右,0为向前
def turn(self, num):
self.direction += num
self.direction = max(-2, self.direction)
self.direction = min(2, self.direction)
center = self.rect.center
self.person = pygame.image.load(self.imgs[self.direction])
self.rect = self.person.get_rect()
self.rect.center = center
self.speed = [self.direction, 6-abs(self.direction)*2]
return self.speed
# 移动滑雪者
def move(self):
self.rect.centerx += self.speed[0]
self.rect.centerx = max(20, self.rect.centerx)
self.rect.centerx = min(620, self.rect.centerx)
# 障碍物类
# Input:
# -img_path: 障碍物图片路径
# -location: 障碍物位置
# -attribute: 障碍物类别属性
class ObstacleClass(pygame.sprite.Sprite):
def __init__(self, img_path, location, attribute):
pygame.sprite.Sprite.__init__(self)
self.img_path = img_path
self.image = pygame.image.load(self.img_path)
self.location = location
self.rect = self.image.get_rect()
self.rect.center = self.location
self.attribute = attribute
self.passed = False
# 移动
def move(self, num):
self.rect.centery = self.location[1] - num
# 创建障碍物
def create_obstacles(s, e, num=10):
obstacles = pygame.sprite.Group()
locations = []
for i in range(num):
row = random.randint(s, e)
col = random.randint(0, 9)
location = [col*64+20, row*64+20]
if location not in locations:
locations.append(location)
attribute = random.choice(["tree", "flag"])
img_path = './images/tree.png' if attribute=="tree" else './images/flag.png'
obstacle = ObstacleClass(img_path, location, attribute)
obstacles.add(obstacle)
return obstacles
# 合并障碍物
def AddObstacles(obstacles0, obstacles1):
obstacles = pygame.sprite.Group()
for obstacle in obstacles0:
obstacles.add(obstacle)
for obstacle in obstacles1:
obstacles.add(obstacle)
return obstacles
# 显示游戏开始界面
def Show_Start_Interface(Demo, width, height):
Demo.fill((255, 255, 255))
tfont = pygame.font.Font('./font/simkai.ttf', width//4)
cfont = pygame.font.Font('./font/simkai.ttf', width//20)
title = tfont.render(u'滑雪游戏', True, (255, 0, 0))
content = cfont.render(u'按任意键开始游戏', True, (0, 0, 255))
trect = title.get_rect()
trect.midtop = (width/2, height/10)
crect = content.get_rect()
crect.midtop = (width/2, height/2.2)
Demo.blit(title, trect)
Demo.blit(content, crect)
pygame.display.update()
while True:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
return
# 主程序
def main():
'''
初始化
'''
pygame.init()
# 声音
pygame.mixer.init()
pygame.mixer.music.load("./music/bg_music.mp3")
pygame.mixer.music.set_volume(0.4)
pygame.mixer.music.play(-1)
# 屏幕
screen = pygame.display.set_mode([640, 640])
pygame.display.set_caption('滑雪游戏-公众号:Charles的皮卡丘')
# 主频
clock = pygame.time.Clock()
# 滑雪者
skier = SkierClass()
# 记录滑雪的距离
distance = 0
# 创建障碍物
obstacles0 = create_obstacles(20, 29)
obstacles1 = create_obstacles(10, 19)
obstaclesflag = 0
obstacles = AddObstacles(obstacles0, obstacles1)
# 分数
font = pygame.font.Font(None, 50)
score = 0
score_text = font.render("Score: "+str(score), 1, (0, 0, 0))
# 速度
speed = [0, 6]
Show_Start_Interface(screen, 640, 640)
'''
主循环
'''
# 更新屏幕
def update():
screen.fill([255, 255, 255])
pygame.display.update(obstacles.draw(screen))
screen.blit(skier.person, skier.rect)
screen.blit(score_text, [10, 10])
pygame.display.flip()
while True:
# 左右键控制人物方向
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT or event.key == pygame.K_a:
speed = skier.turn(-1)
elif event.key == pygame.K_RIGHT or event.key == pygame.K_d:
speed = skier.turn(1)
skier.move()
distance += speed[1]
if distance >= 640 and obstaclesflag == 0:
obstaclesflag = 1
obstacles0 = create_obstacles(20, 29)
obstacles = AddObstacles(obstacles0, obstacles1)
if distance >= 1280 and obstaclesflag == 1:
obstaclesflag = 0
distance -= 1280
for obstacle in obstacles0:
obstacle.location[1] = obstacle.location[1] - 1280
obstacles1 = create_obstacles(10, 19)
obstacles = AddObstacles(obstacles0, obstacles1)
# 用于碰撞检测
for obstacle in obstacles:
obstacle.move(distance)
# 碰撞检测
is_hit = pygame.sprite.spritecollide(skier, obstacles, False)
if is_hit:
if is_hit[0].attribute == "tree" and not is_hit[0].passed:
score -= 50
skier.person = pygame.image.load("./images/skier_fall.png")
update()
# 摔倒后暂停一会再站起来
pygame.time.delay(1000)
skier.person = pygame.image.load("./images/skier_forward.png")
skier.direction = 0
speed = [0, 6]
is_hit[0].passed = True
elif is_hit[0].attribute == "flag" and not is_hit[0].passed:
score += 10
obstacles.remove(is_hit[0])
score_text = font.render("Score: "+str(score), 1, (0, 0, 0))
update()
clock.tick(40)
if __name__ == '__main__':
main()