- User's guide
- Getting started
- Interface of the annotation tool
- Shape mode (advanced)
- Track mode (advanced)
- Attribute annotation mode (advanced)
- Annotation with rectangle by 4 points
- Annotation with polygons
- Annotation with polylines
- Annotation with points
- Annotation with cuboids
- Annotation with tags
- Automatic annotation
- Shape grouping
- Filter
- Analytics
- Shortcuts
Computer Vision Annotation Tool (CVAT) is a web-based tool which helps to annotate videos and images for Computer Vision algorithms. It was inspired by Vatic free, online, interactive video annotation tool. CVAT has many powerful features: interpolation of bounding boxes between key frames, automatic annotation using deep learning models, shortcuts for most of critical actions, dashboard with a list of annotation tasks, LDAP and basic authorization, etc... It was created for and used by a professional data annotation team. UX and UI were optimized especially for computer vision tasks developed by our team.
-
First of all, you have to log in to CVAT tool.
-
For register a new user press "Create an account"
-
You can register a user but by default it will not have rights even to view list of tasks. Thus you should create a superuser. The superuser can use Django administration panel to assign correct groups to the user. Please use the command below to create an admin account:
docker exec -it cvat bash -ic '/usr/bin/python3 ~/manage.py createsuperuser'
-
If you want to create a non-admin account, you can do that using the link below on the login page. Don't forget to modify permissions for the new user in the administration panel. There are several groups (aka roles): admin, user, annotator, observer.
Go to the Django administration panel. There you can:
-
Create an annotation task pressing
Create new task
button on the main page. -
Specify parameters of the task:
Name The name of the task to be created.
Labels. There are two ways of working with labels:
-
The
Constructor
is a simple way to add and adjust labels. To add a new label click theAdd label
button.You can set a name of the label in the
Label name
field.If necessary you can add an attribute and set its properties by clicking
Add an attribute
:The following actions are available here:
- Set the attribute’s name.
- Choose the way to display the attribute:
- Select — drop down list of value
- Radio — is used when it is necessary to choose just one option out of few suggested.
- Checkbox — is used when it is necessary to choose any number of options out of suggested.
- Text — is used when an attribute is entered as a text.
- Number — is used when an attribute is entered as a number.
- Set values for the attribute. The values could be separated by pressing
Enter
. The entered value is displayed as a separate element which could be deleted by pressingBackspace
or clicking the close button (x). If the specified way of displaying the attribute is Text or Number, the entered value will be displayed as text by default (e.g. you can specify the text format). - Checkbox
Mutable
determines if an attribute would be changed frame to frame. - You can delete the attribute by clicking the close button (x).
Click the
Continue
button to add more labels. If you need to cancel adding a label - press theCancel
button. After all the necessary labels are added click theDone
button. After clickingDone
the added labels would be displayed as separate elements of different colour. You can edit or delete labels by clickingUpdate attributes
orDelete label
. -
The
Raw
is a way of working with labels for an advanced user. Raw presents label data in json format with an option of editing and copying labels as a text. TheDone
button applies the changes and theReset
button cancels the changes.
In
Raw
andConstructor
mode, you can press theCopy
button to copy the list of labels.Select files. Press tab
My computer
to choose some files for annotation from your PC. If you select tabConnected file share
you can choose files for annotation from your network. If you selectRemote source
, you'll see a field where you can enter a list of URLs (one URL per line).Z-Order. Defines the order on drawn polygons. Check the box for enable layered displaying.
Use zip chunks. Force to use zip chunks as compressed data. Actual for videos only.
Image Quality. Use this option to specify quality of uploaded images. The option helps to load high resolution datasets faster. Use the value from
1
(completely compressed images) to95
(almost not compressed images).Overlap Size. Use this option to make overlapped segments. The option makes tracks continuous from one segment into another. Use it for interpolation mode. There are several options for using the parameter:
- For an interpolation task (video sequence). If you annotate a bounding box on two adjacent segments they will be merged into one bounding box. If overlap equals to zero or annotation is poor on adjacent segments inside a dumped annotation file, you will have several tracks, one for each segment, which corresponds to the object.
- For an annotation task (independent images). If an object exists on overlapped segments, the overlap is greater than zero and the annotation is good enough on adjacent segments, it will be automatically merged into one object. If overlap equals to zero or annotation is poor on adjacent segments inside a dumped annotation file, you will have several bounding boxes for the same object. Thus, you annotate an object on the first segment. You annotate the same object on second segment, and if you do it right, you will have one track inside the annotations. If annotations on different segments (on overlapped frames) are very different, you will have two shapes for the same object. This functionality works only for bounding boxes. Polygons, polylines, points don't support automatic merge on overlapped segments even the overlap parameter isn't zero and match between corresponding shapes on adjacent segments is perfect.
Segment size. Use this option to divide a huge dataset into a few smaller segments. For example, one job cannot be annotated by several labelers (it isn't supported). Thus using "segment size" you can create several jobs for the same annotation task. It will help you to parallel data annotation process.
Start frame. Frame from which video in task begins.
Stop frame. Frame on which video in task ends.
Frame Step. Use this option to filter video frames. For example, enter
25
to leave every twenty fifth frame in the video or every twenty fifth image.Chunk size. Defines a number of frames to be packed in a chunk when send from client to server. Server defines automatically if empty.
Recommended values:
- 1080p or less: 36
- 2k or less: 8 - 16
- 4k or less: 4 - 8
- More: 1 - 4
Dataset Repository. URL link of the repository optionally specifies the path to the repository for storage (
default: annotation / <dump_file_name> .zip
). The .zip and .xml file extension of annotation are supported. Field format:URL [PATH]
example:https://github.com/project/repos.git [1/2/3/4/annotation.xml]
Supported URL formats :
https://github.com/project/repos[.git]
github.com/project/repos[.git]
[email protected]:project/repos[.git]
The task will be highlighted in red after creation if annotation isn't synchronized with the repository.
Use LFS. If the annotation file is large, you can create a repository with LFS support.
Issue tracker. Specify full issue tracker's URL if it's necessary.
Push
Submit
button and it will be added into the list of annotation tasks. Then, the created task will be displayed on a dashboard: -
-
The Dashboard contains elements and each of them relates to a separate task. They are sorted in creation order. Each element contains: task name, preview, progress bar, button
Open
, and menuActions
. Each button is responsible for a in menuActions
specific function:Dump Annotation
andExport as a dataset
— download annotations or annotations and images in a specific format. The following formats are available:- CVAT for video is highlighted if a task has the interpolation mode.
- CVAT for images is highlighted if a task has the annotation mode.
- PASCAL VOC
- (VOC) Segmentation mask — archive contains class and instance masks for each frame in the png format and a text file with the value of each color.
- YOLO
- COCO
- TFRecord
- MOT
- LabelMe 3.0
- Datumaro
Upload annotation
is available in the same formats as inDump annotation
.- CVAT accepts both video and image sub-formats.
Automatic Annotation
— automatic annotation with OpenVINO toolkit. Presence depends on how you build CVAT instance.Open bug tracker
— opens a link to Issue tracker.Delete
— delete task.
Push
Open
button to go to task details. -
Task details is a task page which contains a preview, a progress bar and the details of the task (specified when the task was created) and the jobs section.
- The next actions are available on this page:
- Change the task’s title.
- Open
Actions
menu. - Change issue tracker or open issue tracker if it is specified.
- Change labels.
You can add new labels or add attributes for the existing labels in the Raw mode or the Constructor mode.
By clicking
Copy
you will copy the labels to the clipboard. - Assigned to — is used to assign a task to a person. Start typing an assignee’s name and/or choose the right person out of the dropdown list.
Jobs
— is a list of all jobs for a particular task. Here you can find the next data:- Jobs name with a hyperlink to it.
- Frames — the frame interval.
- A status of the job. The status is specified by the user in the menu inside the job. There are three types of status: annotation, validation or completed. The status of the job is changes the progress bar of the task.
- Started on — start date of this job.
- Duration — is the amount of time the job is being worked.
- Assignee is the user who is working on the job. You can start typing an assignee’s name and/or choose the right person out of the dropdown list.
Copy
. By clicking Copy you will copy the job list to the clipboard. The job list contains direct links to jobs.
- The next actions are available on this page:
-
Follow a link inside
Jobs
section to start annotation process. In some cases, you can have several links. It depends on size of your task andOverlap Size
andSegment Size
parameters. To improve UX, only the first chunk of several frames will be loaded and you will be able to annotate first images. Other frames will be loaded in background.
On the Models
page allows you to manage your deep learning (DL) models uploaded for auto annotation.
Using the functionality you can upload, update or delete a specific DL model.
To open the model manager, click the Models
button on the navigation bar.
The Models
page contains information about all the existing models. The list of models is divided into two sections:
- Primary — contains default CVAT models. Each model is a separate element.
It contains the model’s name, a framework on which the model was based on and
Supported labels
(a dropdown list of all supported labels). - Uploaded by a user — Contains models uploaded by a user.
The list of user models has additional columns with the following information:
name of the user who uploaded the model and the upload date.
Here you can delete models in the
Actions
menu.
In order to add your model, click Create new model
.
Enter model name, and select model file using "Select files" button.
To annotate a task with a custom model you need to prepare 4 files:
Model config
(*.xml) - a text file with network configuration.Model weights
(*.bin) - a binary file with trained weights.Label map
(*.json) - a simple json file with label_map dictionary like an object with string values for label numbers.Interpretation script
(*.py) - a file used to convert net output layer to a predefined structure which can be processed by CVAT.
You can learn more about creating model files by pressing (?).
Check the box Load globally
if you want everyone to be able to use the model.
Click the Submit
button to submit a model.
After the upload is complete your model can be found in the Uploaded by a user
section.
Use "Auto annotation" button to pre annotate a task using one of your DL models.
Read more
There are several options how to use the search.
- Search within all fields (owner, assignee, task name, task status, task mode). To execute enter a search string in search field.
- Search for specific fields. How to perform:
owner: admin
- all tasks created by the user who has the substring "admin" in his nameassignee: employee
- all tasks which are assigned to a user who has the substring "employee" in his namename: mighty
- all tasks with the substring "mighty" in their namesmode: annotation
ormode: interpolation
- all tasks with images or videos.status: annotation
orstatus: validation
orstatus: completed
- search by statusid: 5
- task with id = 5.
- Multiple filters. Filters can be combined (except for the identifier) using the keyword
AND
:mode: interpolation AND owner: admin
mode: annotation and status: annotation
The search is case insensitive.
The tool consists of:
Header
- pinned header used to navigate CVAT sections and account settings;Top panel
— contains navigation buttons, main functions and menu access;Workspace
— space where images are shown;Controls sidebar
— contains tools for navigating the image, zoom, creating shapes and editing tracks (merge, split, group)Objects sidebar
— contains label filter, two lists: objects (on the frame) and labels (of objects on the frame) and appearance settings.
-
Use arrows below to move to the next/previous frame. Use the scroll bar slider to scroll through frames. Almost every button has a shortcut. To get a hint about a shortcut, just move your mouse pointer over an UI element.
-
To navigate the image, use the button on the controls sidebar. Another way an image can be moved/shifted is by holding the left mouse button inside an area without annotated objects. If the
Mouse Wheel
is pressed, then all annotated objects are ignored. Otherwise the a highlighted bounding box will be moved instead of the image itself. -
You can use the button on the sidebar controls to zoom on a region of interest. Use the button
Fit the image
to fit the image in the workspace. You can also use the mouse wheel to scale the image (the image will be zoomed relatively to your current cursor position).
There are five shapes which you can annotate your images with:
Rectangle
orBounding box
Polygon
Polyline
Points
Cuboid
Tag
And there is how they all look like:
Tag
- has no shape in the workspace, but is displayed in objects sidebar.
Usage examples:
- Create new annotations for a set of images.
- Add/modify/delete objects for existing annotations.
-
You need to select
Rectangle
on the controls sidebar:Before you start, select the correct
Label
(should be specified by you when creating the task) andDrawing Method
(by 2 points or by 4 points): -
Creating a new annotation in
Shape mode
:-
Create a separate
Rectangle
by clicking onShape
. -
Choose the opposite points. Your first rectangle is ready!
-
To learn about creating a rectangle using the by 4 point drawing method, (read here).
-
It is possible to adjust boundaries and location of the rectangle using a mouse. Rectangle's size is shown in the top right corner , you can check it by clicking on any point of the shape. You can also undo your actions using
Ctrl+Z
and redo them withShift+Ctrl+Z
orCtrl+Y
.
-
-
You can see the
Object card
in the objects sidebar or open it by right-clicking on the object. You can change the attributes in the details section. You can perform basic operations or delete an object by clicking on the action menu button. -
The following figure is an example of a fully annotated frame with separate shapes.
Read more in the section shape mode (advanced).
Usage examples:
- Create new annotations for a sequence of frames.
- Add/modify/delete objects for existing annotations.
- Edit tracks, merge several rectangles into one track.
-
Like in the
Shape mode
, you need to select aRectangle
on the sidebar, in the appearing form, select the desiredLabel
and theDrawing method
. -
Creating a track for an object (look at the selected car as an example):
-
Create a
Rectangle
inTrack mode
by clicking onTrack
. -
In
Track mode
the rectangle will be automatically interpolated on the next frames. -
The cyclist starts moving on frame #2270. Let's mark the frame as a key frame. You can press
K
for that or click thestar
button (see the screenshot below). -
If the object starts to change its position, you need to modify the rectangle where it happens. It isn't necessary to change the rectangle on each frame, simply update several keyframes and the frames between them will be interpolated automatically.
-
Let's jump 30 frames forward and adjust the boundaries of the object. See an example below:
-
After that the rectangle of the object will be changed automatically on frames 2270 to 2300:
-
-
When the annotated object disappears or becomes too small, you need to finish the track. You have to choose
Outside Property
, shortcutO
. -
If the object isn't visible on a couple of frames and then appears again, you can use the
Merge
feature to merge several individual tracks into one.-
Create tracks for moments when the cyclist is visible:
-
Click
Merge
button or press keyM
and click on any rectangle of the first track and on any rectangle of the second track and so on: -
Click
Merge
button or pressM
to apply changes. -
The final annotated sequence of frames in
Interpolation
mode can look like the clip below:Read more in the section track mode (advanced).
-
-
In this mode you can edit attributes with fast navigation between objects and frames using a keyboard. Open the drop-down list in the top panel and select Attribute annotation Mode.
-
In this mode objects panel change to a special panel :
-
The active attribute will be red. In this case it is
gender
. Look at the bottom side panel to see all possible shortcuts for changing the attribute. Press key2
on your keyboard to assign a value (female) for the attribute or select from the drop-down list. -
Press
Up Arrow
/Down Arrow
on your keyboard or click the buttons in the UI to go to the next/previous attribute. In this case, after pressingDown Arrow
you will be able to edit theAge
attribute. -
Use
Right Arrow
/Left Arrow
keys to move to the previous/next image with annotation.
To see all the hot keys available in the attribute annotation mode, press F2
.
Read more in the section attribute annotation mode (advanced).
-
To download the latest annotations, you have to save all changes first. click the
Save
button. There is aCtrl+S
shortcut to save annotations quickly. -
After that, сlick the
Menu
button. -
Press the
Dump Annotation
button. -
Choose format dump annotation file. Dump annotation are available in several formats:
- CVAT for video is highlighted if a task has the interpolation mode.
- CVAT for images is highlighted if a task has the annotation mode.
- PASCAL VOC
- (VOC) Segmentation mask — archive contains class and instance masks for each frame in the png format and a text file with the value of each color.
- YOLO
- COCO
- TFRecord
- MOT
- LabelMe 3.0
- Datumaro
-
At the end of the annotation process, a task is synchronized by clicking
Synchronize
on the task page. Notice: this feature works only if a git repository was specified when the task was created. -
After synchronization the button
Sync
is highlighted in green. The annotation is now in the repository in a temporary branch. -
The next step is to go to the repository and manually create a pull request to the main branch.
-
After confirming the PR, when the annotation is saved in the main branch, the color of the task changes to blue.
Label is a type of an annotated object (e.g. person, car, vehicle, etc.)
Attribute is a property of an annotated object (e.g. color, model, quality, etc.). There are two types of attributes:
-
Unique: immutable and can't be changed from frame to frame (e.g. age, gender, color, etc.)
-
Temporary: mutable and can be changed on any frame (e.g. quality, pose, truncated, etc.)
Track is a set of shapes on different frames which corresponds to one object.
Tracks are created in Track mode
Annotation is a set of shapes and tracks. There are several types of annotations:
- Manual which is created by a person
- Semi-automatic which is created mainly automatically, but the user provides some data (e.g. interpolation)
- Automatic which is created automatically without a person in the loop
This is the main field in which drawing and editing objects takes place. In addition the workspace also has the following functions:
-
Right-clicking on an object calls up the
Object card
- this is an element containing the necessary controls for changing the label and attributes of the object, as well as the action menu. -
Right-clicking a point deletes it.
-
Z-axis slider
- Allows you to switch annotation layers hiding the upper layers (slider is enabled if several z layers are on a frame). This element has a button for adding a new layer. When pressed, a new layer is added and switched to it. You can move objects in layers using the+
and-
keys.
To open the settings open the user menu in the header and select the settings item or press F3
.
Settings
have two tabs:
In tab Player
you can:
-
Control step of
C
andV
shortcuts. -
Control speed of
Space
/Play
button. -
Show
Grid
, change grid size, choose color and transparency: -
Show every image in full size or zoomed out like previous (it is enabled by default for interpolation mode and disabled for annotation mode).
-
Rotate all images
checkbox — switch the rotation of all frames or an individual frame. -
Adjust
Brightness
/Contrast
/Saturation
of too exposed or too dark images usingF3
— color settings (changes displaying settings and not the image itself).
Shortcuts:
-
Shift+B+=
/Shift+B+-
for brightness. -
Shift+C+=
/Shift+C+-
for contrast. -
Shift+S+=
/Shift+S+-
for saturation. -
Reset color settings
to default values.
In tab Workspace
you can:
-
Enable auto save
checkbox — turned off by default. -
Auto save interval (min)
input box — 15 minutes by default. -
Show all interpolation tracks
checkbox — shows hidden objects on the side panel for every interpolated object (turned off by default). -
Always show object details
- show text for an object on the canvas not only when the object is activated: -
Automatic bordering
- enable automatic bordering for polygons and polylines during drawing/editing. For more information To find out more, go to the section annotation with polygons. -
Attribute annotation mode (AAM) zoom margin
input box — defines margins (in px) for shape in the attribute annotation mode. -
Press
Go back
orF3
to return to the annotation.
It is the main menu of the annotation tool. It can be used to download, upload and remove annotations.
Button assignment:
Dump Annotations
— downloads annotations from a task.Upload Annotations
— uploads annotations into a task.Remove Annotations
— removes annotations from the current job.Export as a dataset
— download a data set from a task. Several formats are available:Open the task
— opens a page with details about the task.Run ReID merge
— automatic merge of shapes or tracks. It is used to combine individual objects - created by automatic annotation in a single track. For more information click here.
Saves annotations for the current job. The button has an indication of the saving process.
Use buttons to undo actions or redo them.
Go to the first /the latest frames.
Go to the next/previous frame with a predefined step. Shortcuts:
V
— step backward, C
— step forward. By default the step is 10
frames
(change at Account Menu
—> Settings
—> Player Step
).
Go to the next/previous frame (the step is 1 frame). Shortcuts: D
— previous, F
— next.
Play the sequence of frames or the set of images.
Shortcut: Space
(change at Account Menu
—> Settings
—> Player Speed
).
Go to a specific frame. Press ~
to focus on the element.
The fullscreen player mode. The keyboard shortcut is F11
.
Open the job info.
- Job status:
annotation
,validation
orcompleted
task
Overview:
Assinger
- the one to whom the job is assigned.Start Frame
- the number of the first frame in this job.End Frame
- the number of the last frame in this job.Frames
- the total number of all frames in the job.Z-Order
- z-order enable indicator.
Annotations statistics:
This is a table number of created shapes, sorted by labels (e.g. vehicle, person) and type of annotation (shape, track). As well as the number of manual and interpolated frames.
Switching between user interface modes.
Navigation block - contains tools for moving and rotating images.
Zoom block - contains tools for image zoom.
Shapes block - contains all the tools for creating shapes.
Icon | Description | Links to section |
---|---|---|
![]() |
Rectangle |
Shape mode; Track mode; Drawing by 4 points |
![]() |
Polygon |
Annotation with polygons |
![]() |
Polyline |
Annotation with polylines |
![]() |
Points |
Annotation with points |
![]() |
Cuboid |
Annotation with cuboids |
![]() |
Tag |
Annotation with tagss |
Edit block - contains tools for editing tracks and shapes.
Icon | Description | Links to section |
---|---|---|
![]() |
Merge Shapes (M ) — starts/stops the merging shapes mode. |
Track mode (basics) |
![]() |
Group Shapes (G ) — starts/stops the grouping shapes mode. |
Shape grouping |
![]() |
Split — splits a track. |
Track mode (advanced) |
Hide
- the button hides the object's sidebar.
Filter input box
The way how to use filters is described in the advanced guide here.
List of objects
- Switch lock property for all - switches lock property of all objects in the frame.
- Switch hidden property for all - switches hide property of all objects in the frame.
- Expand/collapse all - collapses/expands the details field of all objects in the frame.
- Sorting - sort the list of objects: updated time, ID - accent, ID - descent
In the objects sidebar you can see the list of available objects on the current frame. The following figure is an example of how the list might look like:
Shape mode | Track mode |
---|---|
![]() |
![]() |
Objects on the side bar
The type of a shape can be changed by selecting Label property. For instance, it can look like shown on the figure below:
Object action menu
The action menu calls up the button:
The action menu contains:
-
Create object URL
- puts a link to an object on the clipboard. After you open the link, this object will be filtered. -
Make a copy
- copies an object. The keyboard shortcut isCtrl + C
Ctrl + V
. -
Propagate
- Сopies the form to several frames, invokes a dialog box in which you can specify the number of copies or the frame onto which you want to copy the object. The keyboard shortcutCtrl + B
. -
To background
- moves the object to the background. The keyboard shortcut-
,_
. -
To foreground
- moves the object to the foreground. The keyboard shortcut+
,=
. -
Remove
- removes the object. The keyboard shortcutDel
,Shift+Del
.
A shape can be locked to prevent its modification or moving by an accident. Shortcut to lock an object: L
.
A shape can be Occluded. Shortcut: Q
. Such shapes have dashed boundaries.
You can change the way an object is displayed on a frame (show or hide).
Switch pinned property
- when enabled, a shape cannot be moved by dragging or dropping.
You can change an object's color. To do so, click on the color bar of the object and select a color from the palette that appears.
By clicking on the Details
button you can collapse or expand the field with all the attributes of the object.
You can also change the color of any object to random, to do so just hover the mouse over the object on the frame and highlight them by clicking on a label you need. In this tab, you can lock or hide objects of a certain label.
Color By options
Change the color scheme of annotation:
-
Instance
— every shape has random color -
Group
— every group of shape has its own random color, ungrouped shapes are white -
Label
— every label (e.g. car, person) has its own random colorYou can change any random color pointing to a needed box on a frame or on an object sidebar.
Fill Opacity slider
Change the opacity of every shape in the annotation.
Selected Fill Opacity slider
Change the opacity of the selected object's fill.
Black Stroke checkbox
Changes the shape border from colored to black.
Show bitmap checkbox
If enabled all shapes are displayed in white and the background is black.
Show projections checkbox
Enables / disables the display of auxiliary perspective lines. Only relevant for cuboids
Basic operations in the mode were described in section shape mode (basics).
Occluded
Occlusion is an attribute used if an object is occluded by another object or
isn't fully visible on the frame. Use Q
shortcut to set the property
quickly.
Example: the three cars on the figure below should be labeled as occluded.
If a frame contains too many objects and it is difficult to annotate them
due to many shapes placed mostly in the same place, it makes sense
to lock them. Shapes for locked objects are transparent, and it is easy to
annotate new objects. Besides, you can't change previously annotated objects
by accident. Shortcut: L
.
Basic operations in the mode were described in section track mode (basics).
Shapes that were created in the track mode, have extra navigation buttons.
-
These buttons help to jump to the previous/next keyframe.
-
The button helps to jump to the initial frame and to the last keyframe.
You can use the `` Split '' function to split one track into two tracks:
Basic operations in the mode were described in section attribute annotation mode (basics).
It is possible to handle lots of objects on the same frame in the mode.
It is more convenient to annotate objects of the same type. In this case you can apply
the appropriate filter. For example, the following filter will
hide all objects except person: label=="Person"
.
To navigate between objects (person in this case),
use the following buttons switch between objects in the frame
on the special panel:
or shortcuts:
Tab
— go to the next objectShift+Tab
— go to the previous object.
In order to change the zoom level, go to settings (press F3
)
in the workspace tab and set the value Attribute annotation mode (AAM) zoom margin in px.
It is an efficient method of bounding box annotation, proposed here. Before starting, you need to make sure that the drawing method by 4 points is selected.
Press Shape
or Track
for entering drawing mode. Click on four extreme points:
the top, bottom, left- and right-most physical points on the object.
Drawing will be automatically completed right after clicking the fourth point.
Press Esc
to cancel editing.
It is used for semantic / instance segmentation.
If you want to annotate polygons, make sure the Z-Order
flag in Create new task
dialog is enabled.
The Z-Order flag defines the order of drawing. It is necessary to
get the right annotation mask without extra work (additional drawing of borders).
Z-Order can be changed by pressing +
/-
which set maximum/minimum z-order
accordingly.
Before starting, you need to select Polygon
on the controls sidebar and choose the correct Label.
- Click
Shape
to enter drawing mode. There are two ways to draw a polygon: either create points by clicking or by dragging the mouse on the screen while holdingShift
.
Clicking points | Holding Shift+Dragging |
---|---|
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- When
Shift
isn't pressed, you can zoom in/out (when scrolling the mouse wheel) and move (when clicking the mouse wheel and moving the mouse), you can also delete the previous point by right-clicking on it. - Press
N
again for completing the shape. - After creating the polygon, you can move the points or delete them by right-clicking and selecting
Delete point
or double-clicking with pressedCtrl
key in the context menu.
You can use auto borders when drawing a polygon. Using automatic borders allows you to automatically trace the outline of polygons existing in the annotation.
-
To do this, go to settings -> workspace tab and enable
Automatic Bordering
or pressCtrl
while drawing a polygon. -
Start drawing / editing a polygon.
-
Points of other shapes will be highlighted, which means that the polygon can be attached to them.
-
Define the part of the polygon path that you want to repeat.
-
Click on the first point of the contour part.
-
Then click on any point located on part of the path. The selected point will be highlighted in purple.
-
Сlick on the last point and the outline to this point will be built automatically.
Besides, you can set a fixed number of points in the Number of points
field, then
drawing will be stopped automatically. To enable dragging you should right-click
inside the polygon and choose Switch pinned property
.
Below you can see results with opacity and black stroke:
If you need to annotate small objects, increase Image Quality
to
95
in Create task
dialog for your convenience.
Used to create a polygon semi-automatically.
-
Before starting, you have to make sure that the
Make AI polygon
is selected. -
Click
Shape
to enter drawing mode. Now you can start annotating the necessary area. A shape must consist of 4 points minimum. You can set a fixed number of points in theNumber of points
field, then drawing will be stopped automatically. You can zoom in/out and move while drawing. -
Press
N
again to finish marking the area. At the end of Auto Segmentation, a shape is created and you can work with it as a polygon.
To edit a polygon you have to double-click with pressed Shift
, it will open the polygon editor.
-
There you can create new points or delete part of a polygon closing the line on another point.
-
After closing the polygon, you can select the part of the polygon that you want to leave.
-
You can press
Esc
to cancel editing.
It is used for road markup annotation etc.
Before starting, you need to select the Polyline
. You can set a fixed number of points
in the Number of points
field, then drawing will be stopped automatically.
Click Shape
to enter drawing mode. There are two ways to draw a polyline —
you either create points by clicking or by dragging a mouse on the screen while holding Shift
.
When Shift
isn't pressed, you can zoom in/out (when scrolling the mouse wheel)
and move (when clicking the mouse wheel and moving the mouse), you can delete
previous points by right-clicking on it. Press N
again to complete the shape.
You can delete a point by double-clicking on it with pressed Ctrl
or right-clicking on a point
and selecting Delete point
. Double-click with pressed Shift
will open a polyline editor.
There you can create new points(by clicking or dragging) or delete part of a polygon closing
the red line on another point. Press Esc
to cancel editing.
It is used for face, landmarks annotation etc.
Before you start you need to select the Points
. If necessary you can set a fixed number of points
in the Number of points
field, then drawing will be stopped automatically.
Click Shape
to entering the drawing mode. Now you can start annotation of the necessary area.
Points are automatically grouped — all points will be considered linked between each start and finish.
Press N
again to finish marking the area. You can delete a point by double-clicking with pressed Ctrl
or right-clicking on a point and selecting Delete point
. Double-clicking with pressed Shift
will open the points
shape editor. There you can add new points into an existing shape. You can zoom in/out (when scrolling the mouse wheel)
and move (when clicking the mouse wheel and moving the mouse) while drawing. You can drag an object after
it has been drawn and change the position of individual points after finishing an object.
You can use linear interpolation for points to annotate a moving object:
-
Before you start, select the
Points
. -
Linear interpolation works only with one point, so you need to set
Number of points
to 1. -
After that select the
Track
. -
Click
Track
to enter the drawing mode left-click to create a point and after that shape will be automatically completed. -
Move forward a few frames and move the point to the desired position, this way you will create a keyframe and intermediate frames will be drawn automatically. You can work with this object as with an interpolated track: you can hide it using the
Outside
, move around keyframes, etc. -
This way you'll get linear interpolation using the
Points
.
It is used to annotate 3 dimensional objects such as cars, boxes, etc... Currently the feature supports one point perspective and has the constraint where the vertical edges are exactly parallel to the sides.
Before you start, you have to make sure that Cuboid is selected and choose a drawing method ”from rectangle” or “by 4 points”.
Choose a drawing method “by 4 points” and click Shape to enter the drawing mode. There are many ways to draw a cuboid. You can draw the cuboid by placing 4 points, after that the drawing will be completed automatically. The first 3 points determine the plane of the cuboid while the last point determines the depth of that plane. For the first 3 points, it is recommended to only draw the 2 closest side faces, as well as the top and bottom face.
A few examples:
Choose a drawing method “from rectangle” and click Shape to enter the drawing mode. When you draw using the rectangle method, you must select the frontal plane of the object using the bounding box. The depth and perspective of the resulting cuboid can be edited.
Example:
The cuboid can be edited in multiple ways: by dragging points, by dragging certain faces or by dragging planes. First notice that there is a face that is painted with gray lines only, let us call it the front face.
You can move the cuboid by simply dragging the shape behind the front face. The cuboid can be extended by dragging on the point in the middle of the edges. The cuboid can also be extended up and down by dragging the point at the vertices.
To draw with perspective effects it should be assumed that the front face is the closest to the camera.
To begin simply drag the points on the vertices that are not on the gray/front face while holding Shift
.
The cuboid can then be edited as usual.
If you wish to reset perspective effects, you may right click on the cuboid,
and select Reset perspective
to return to a regular cuboid.
The location of the gray face can be swapped with the adjacent visible side face.
You can do it by right clicking on the cuboid and selecting Switch perspective orientation
.
Note that this will also reset the perspective effects.
Certain faces of the cuboid can also be edited, these faces are: the left, right and dorsal faces, relative to the gray face. Simply drag the faces to move them independently from the rest of the cuboid.
You can also use cuboids in track mode, similar to rectangles in track mode (basics and advanced)
Used to annotate frames, does not have a shape in the workspace. Before you start, you have to make sure that Tag is selected.
Click tag to create. You can work with Tag only on the sidebar. You can use the lock function and change label and attribute. Other functions such as propagate, make a copy and remove are available in the action menu.
Automatic Annotation is used for creating preliminary annotations.
To use Automatic Annotation you need a DL model. You can use primary models or models uploaded by a user.
You can find the list of available models in the Models
section.
-
To launch automatic annotation, you should open the dashboard and find a task which you want to annotate. Then click the
Actions
button and choose optionAutomatic Annotation
from the dropdown menu. -
In the dialog window select a model you need. DL models are created for specific labels, e.g. the Crossroad model was taught using footage from cameras located above the highway and it is best to use this model for the tasks with similar camera angles. If it's necessary select the
Clean old annotations
checkbox. Adjust the labels so that the task labels will correspond to the labels of the DL model. For example, let’s consider a task where you have to annotate labels “car” and “person”. You should connect the “person” label from the model to the “person” label in the task. As for the “car” label, you should choose the most fitting label available in the model - the “vehicle” label. The task requires to annotate cars only and choosing the “vehicle” label implies annotation of all vehicles, in this case using auto annotation will help you complete the task faster. ClickSubmit
to begin the automatic annotation process. -
At runtime - you can see the percentage of completion. You can cancel the automatic annotation by clicking on the
Cancel
button. -
The end result of an automatic annotation is an annotation with separate rectangles (or other shapes)
-
Separated bounding boxes can be edited by removing false positives, adding unlabeled objects and merging into tracks using
ReID merge
function. Click theReID merge
button in the menu. You can use the default settings (for more information click here). To launch the merging process clickMerge
. Each frame of the track will be a key frame. -
You can remove false positives and edit tracks using
Split
andMerge
functions.
This feature allows us to group several shapes.
You may use the Group Shapes
button or shortcuts:
G
— start selection / end selection in group modeEsc
— close group modeShift+G
— reset group for selected shapes
You may select shapes clicking on them or selecting an area.
Grouped shapes will have group_id
filed in dumped annotation.
Also you may switch color distribution from an instance (default) to a group.
You have to switch Color By Group
checkbox for that.
Shapes that don't have group_id
, will be highlighted in white.
There are some reasons to use the feature:
- When you use a filter, objects that don't match the filter will be hidden.
- Fast navigation between the frames that have an object of interest. Use
Left Arrow
/Right Arrow
keys for this purpose. If there are no objects matching the filter, the will go to arrows the previous/next frames which contains any objects. - The list contains frequently used and recent filters.
To use the function, it is enough to specify a value inside the Filter
text
field and press Enter
. After that, the filter will be applied.
Supported properties:
Properties | Supported values | Description |
---|---|---|
width |
number of px or height |
shape width |
height |
number of px or width |
shape height |
label |
"text" or ["text"] |
label name |
serverID |
number | ID of the object on server (You can find out by forming a link to the object through the Action menu) |
clientID |
number | ID of the object in your client (indicated on the objects sidebar) |
type |
"shape" , "track" , "tag" |
type of object |
shape |
"rectangle" ,"polygon" , "polyline" ,"points" |
type of shape |
occluded |
true or false |
occluded properties |
attr |
"text" |
attribute name |
Supported operators:
==
- Equally; !=
- Not equal; >
- More; >=
- More or equal; <
- Less; <=
- Less or equal;
()
- Brackets; &
- And; |
- Or.
If you have double quotes in your query string, please escape them using backslash: \"
(see the latest example)
All properties and values are case-sensitive. CVAT uses json queries to perform search.
Examples filters
label=="car" | label==["road sign"]
- this filter will show only objects with the car or road sign label.shape == "polygon"
- this filter will show only polygons.width >= height
- this filter will show only those objects whose width will be greater than or equal to the height.attr["color"] == "black"
- this filter will show objects whose color attribute is black.clientID == 50
- this filter will show the object with id equal to 50 (e.g. rectangle 50).(label=="car" & attr["parked"]==true) | (label=="pedestrian" & width > 150)
- this filter will display objects with the “car” label and the parking attribute enabled or objects with the “pedestrian” label with a height of more than 150 pixels(( label==["car \"mazda\""]) | (attr["parked"]==true & width > 150)) & (height > 150 & (clientID == serverID)))
- This filter will show objects with the label "car" mazda "" or objects that have the parked attribute turned on and have a width of more than 150 pixels, and those listed should have a height of more than 150 pixels and their clientID is equal to serverID.
Filter history
You can add previously entered filters and combine them. To do so, click on the input field and a list of previously entered filters will open. Click on the filters to add them to the input field. Combined filters occur with the "or" operator.
If your CVAT instance was created with analytics support, you can press the Analytics
button in the dashboard
and analytics and journals will be opened in a new tab.
The analytics allows you to see how much time every user spends on each task and how much work they did over any time range.
It also has an activity graph which can be modified with a number of users shown and a timeframe.
Many UI elements have shortcut hints. Put your pointer to a required element to see it.
Shortcut | Common |
---|---|
Main functions | |
F2 |
Open/hide the list of available shortcuts |
F3 |
Go to the settings page or go back |
Ctrl+S |
Go to the settings page or go back |
Ctrl+Z |
Cancel the latest action related with objects |
Ctrl+Shift+Z or Ctrl+Y |
Cancel undo action |
Hold Mouse Wheel |
To move an image frame (for example, while drawing) |
Player | |
F |
Go to the next frame |
D |
Go to the previous frame |
V |
Go forward with a step |
C |
Go backward with a step |
Right |
Search the next frame that satisfies to the filters or next frame which contain any objects |
Left |
Search the previous frame that satisfies to the filters or previous frame which contain any objects |
Space |
Start/stop automatic changing frames |
` or ~ |
Focus on the element to change the current frame |
Modes | |
N |
Repeat the latest procedure of drawing with the same parameters |
M |
Activate or deactivate mode to merging shapes |
G |
Activate or deactivate mode to grouping shapes |
Shift+G |
Reset group for selected shapes (in group mode) |
Esc |
Cancel any active canvas mode |
Image operations | |
Ctrl+R |
Change image angle (add 90 degrees) |
Ctrl+Shift+R |
Change image angle (substract 90 degrees) |
Shift+B+= |
Increase brightness level for the image |
Shift+B+- |
Decrease brightness level for the image |
Shift+C+= |
Increase contrast level for the image |
Shift+C+- |
Decrease contrast level for the image |
Shift+S+= |
Increase saturation level for the image |
Shift+S+- |
Increase contrast level for the image |
Shift+G+= |
Make the grid more visible |
Shift+G+- |
Make the grid less visible |
Shift+G+Enter |
Set another color for the image grid |
Operations with objects | |
Ctrl |
Switch automatic bordering for polygons and polylines during drawing/editing |
Hold Ctrl |
When the shape is active and fix it |
Ctrl+Double-Click on point |
Deleting a point (used when hovering over a point of polygon, polyline, points) |
Shift+Double-Click on point |
Editing a shape (used when hovering over a point of polygon, polyline or points) |
Right-Click on shape |
Display of an object element from objects sidebar |
T+L |
Change locked state for all objects in the sidebar |
L |
Change locked state for an active object |
T+H |
Change hidden state for objects in the sidebar |
H |
Change hidden state for an active object |
Q or / |
Change occluded property for an active object |
Del or Shift+Del |
Delete an active object. Use shift to force delete of locked objects |
- or _ |
Put an active object "farther" from the user (decrease z axis value) |
+ or = |
Put an active object "closer" to the user (increase z axis value) |
Ctrl+C |
Copy shape to CVAT internal clipboard |
Ctrl+V |
Paste a shape from internal CVAT clipboard |
Hold Ctrl while pasting |
When pasting shape from the buffer for multiple pasting. |
Crtl+B |
Make a copy of the object on the following frames |
Operations are available only for track | |
K |
Change keyframe property for an active track |
O |
Change outside property for an active track |
R |
Go to the next keyframe of an active track |
E |
Go to the previous keyframe of an active track |
Attribute annotation mode | |
Up Arrow |
Go to the next attribute (up) |
Down Arrow |
Go to the next attribute (down) |
Tab |
Go to the next annotated object in current frame |
Shift+Tab |
Go to the previous annotated object in current frame |
<number> |
Assign a corresponding value to the current attribute |