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Loot.lua
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Loot.lua
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local ADDON_DB_NAME = "LootDB"
local ADDON_DEFAULTS = {
profile = {
enable = true,
debug = false,
test = false,
session = {
duration = 20, -- 20 seconds by default (This number has been derived from testing in an actual raid setting)
maxroll = 100,
minroll = 1,
selfroll = true
},
minimap = {
hide = false
},
zones = {
raid = true,
party = true
},
windows = {
main = {},
session = {}
},
encounter = {
auto = false
},
encounters = {
["2398"] = { -- Shriekwing
["RAIDFINDER"] = false,
["NORMAL"] = true,
["HEROIC"] = true,
["MYTHIC"] = true
},
["2418"] = { -- Huntsman Altimor
["RAIDFINDER"] = false,
["NORMAL"] = true,
["HEROIC"] = true,
["MYTHIC"] = true
},
["2412"] = { -- The Council of Blood
["RAIDFINDER"] = false,
["NORMAL"] = true,
["HEROIC"] = true,
["MYTHIC"] = true
},
["2406"] = { -- Lady Inerva Darkvein
["RAIDFINDER"] = false,
["NORMAL"] = true,
["HEROIC"] = true,
["MYTHIC"] = true
},
["2405"] = { -- Artificer Xy'mox
["RAIDFINDER"] = false,
["NORMAL"] = true,
["HEROIC"] = true,
["MYTHIC"] = true
},
["2402"] = { -- Sun King's Salvation
["RAIDFINDER"] = false,
["NORMAL"] = true,
["HEROIC"] = true,
["MYTHIC"] = true
},
["2399"] = { -- Sludgefist
["RAIDFINDER"] = false,
["NORMAL"] = true,
["HEROIC"] = true,
["MYTHIC"] = true
},
["2383"] = { -- Hungering Destroyer
["RAIDFINDER"] = false,
["NORMAL"] = true,
["HEROIC"] = true,
["MYTHIC"] = true
},
["2417"] = { -- Stone Legion Generals
["RAIDFINDER"] = false,
["NORMAL"] = true,
["HEROIC"] = true,
["MYTHIC"] = true
},
["2407"] = { -- Sire Denathrius
["RAIDFINDER"] = false,
["NORMAL"] = true,
["HEROIC"] = true,
["MYTHIC"] = true
}
}
},
char = {},
global = {
retention = {
current = {
hours = 2
},
previous = {
hours = 12
},
},
roll = nil,
items = {},
sessions = {}
}
}
-- Setup a variety of assets being used by this addon.
local ADDON_BROKER_ICON_ACTIVE = "Interface/Icons/INV_Misc_HearthstoneCard_Legendary"
local ADDON_BROKER_ICON_INACTIVE = "Interface/Icons/INV_Misc_HearthstoneCard_Common"
local READY_CHECK_WAITING_TEXTURE = "Interface/RaidFrame/ReadyCheck-Waiting"
local READY_CHECK_READY_TEXTURE = "Interface/RaidFrame/ReadyCheck-Ready"
local READY_CHECK_NOT_READY_TEXTURE = "Interface/RaidFrame/ReadyCheck-NotReady"
-- System events the addon uses to derive information about loot from the game.
local ADDON_EVENTS = {
"ZONE_CHANGED", -- Used to prompt the addon to collect new information about your instance.
"RAID_INSTANCE_WELCOME", -- Used to prompt the addon to collect new information about your instance.
"UPDATE_INSTANCE_INFO", -- Used to collect data about the current instance.
"BOSS_KILL", -- Used to automatically request loot from people after a boss dies.
"CHAT_MSG_SYSTEM", -- Used to figure out what person has rolled.
"CHAT_MSG_LOOT", -- Used to figure out what items has dropped.
"CHAT_MSG_WHISPER" -- Used to collect eligable loot from other people in the group.
}
-- Message events sent and received internally.
local ADDON_MESSAGES = {
"ADDON_LOOT_UI_ACTION_WINDOW_OPEN", -- Prompts the addon to show the loot window.
"ADDON_LOOT_UI_ACTION_WINDOW_CLOSE", -- Prompts the addon to close the loot window.
"ADDON_LOOT_UI_ACTION_WINDOW_TOGGLE", -- Prompts the addon to toggle the loot window.
"ADDON_LOOT_UI_ACTION_SHOW_OPTIONS", -- Prompts the addon to show the options window.
"ADDON_LOOT_UI_ACTION_DISCARD_ITEM", -- Prompts the addon to discard a shared item.
"ADDON_LOOT_UI_WINDOW_OPEN", -- Happens when the loot window is opened.
"ADDON_LOOT_UI_WINDOW_CLOSE", -- Happens when the loot window is closed.
"ADDON_LOOT_PLAYER_ROLL", -- Happens when a player rolls.
"ADDON_LOOT_PLAYER_ITEM_ACQUIRED", -- Happens when a player loots an item.
"ADDON_LOOT_PLAYER_ITEM_SHARED", -- Happens when a player shares an item raid by providing it to the loot master (person responsible of the loot sessions).
"ADDON_LOOT_SESSION_BEGIN", -- Happens at the beginning of a session.
"ADDON_LOOT_SESSION_TICK", -- Happens at each tick (second) of a loot session's count down.
"ADDON_LOOT_SESSION_ROLL", -- Happens when a player has joined a loot session with a roll.
"ADDON_LOOT_SESSION_END", -- Happens at the end of a session.
"ADDON_LOOT_SESSION_END_ANNOUNCEMENT", -- Happens when a result of a loot session is announced.
"ADDON_LOOT_ITEM_DISCARDED", -- Happens when an item is discarded from the proposed items.
"ADDON_LOOT_ITEM_PROPOSED", -- Happens when an item has been proposed to the group for rolling.
}
-- Load the dependencies for this addon.
local AceGUI = LibStub("AceGUI-3.0")
local AceEvent = LibStub("AceEvent-3.0")
local AceConfig = LibStub("AceConfig-3.0")
-- Construct the addon with embeded plugins.
local Addon = LibStub("AceAddon-3.0"):NewAddon("Loot",
"AceConsole-3.0", -- Used for the slash command
"AceTimer-3.0", -- Used for the loot rolls
"AceEvent-3.0" -- Used for internal addon communication
)
-- This function is used to print debug information from the addon when in debug mode.
function Addon:Debug(message, ...)
if self.db.profile.debug then
self:Printf(message, ...)
end
end
function Addon:OnInitialize()
self.db = LibStub("AceDB-3.0"):New(ADDON_DB_NAME, ADDON_DEFAULTS, true)
self.icon = LibStub("LibDBIcon-1.0")
self.broker = LibStub("LibDataBroker-1.1"):NewDataObject("Loot", {
type = "data source",
text = "Loot",
icon = ADDON_BROKER_ICON_INACTIVE,
OnClick = function(event, button)
local options = {
["LeftButton"] = function() self:SendMessage("ADDON_LOOT_UI_ACTION_WINDOW_TOGGLE") end,
["RightButton"] = function() self:SendMessage("ADDON_LOOT_UI_ACTION_SHOW_OPTIONS") end
}
if options[button] then options[button]() end
end,
OnTooltipShow = function(tooltip)
tooltip:SetText("Loot")
tooltip:AddLine("Tracking and assisting personal loot sharing", 1, 1, 1)
tooltip:AddDoubleLine("Left click", "Toggle loot manager window")
tooltip:AddDoubleLine("Right click", "Open addon configuration")
tooltip:Show()
end
})
local profiles = LibStub('AceDBOptions-3.0'):GetOptionsTable(self.db)
profiles.order = -1
profiles.disabled = false
self.profiles = profiles
self.options = {
type = "group",
name = "Loot",
args = {
enable = {
name = "Enable",
desc = "Toggle to disable or enable the addon completely",
descStyle = "inline",
width = "double",
type = "toggle",
order = 1,
set = function(info, val)
self.db.profile.enable = val
if val then
self:Enable()
else
self:Disable()
end
end,
get = function(info)
return self.db.profile.enable
end
},
debug = {
name = "Debug",
desc = "Toggle to disable or enable debug messages in the chat window",
descStyle = "inline",
width = "double",
type = "toggle",
order = 2,
set = function(info, val) self.db.profile.debug = val end,
get = function(info) return self.db.profile.debug end,
disabled = function(options) return not self.db.profile.enable end
},
icon = {
name = "Hide Minimap Icon",
desc = "Toggle the visibility of the addon map icon",
descStyle = "inline",
width = "double",
type = "toggle",
order = 3,
set = function(info, val)
self.db.profile.minimap.hide = val
if val then
self.icon:Hide("Loot")
elseif self.db.profile.enable then
self.icon:Show("Loot")
end
end,
get = function(info)
return self.db.profile.minimap.hide
end,
disabled = function(options) return not self.db.profile.enable end
},
test = {
name = "Activate Test Mode",
desc = "Toggle the test mode on or off, this will cause items from your bags to all appear in the UI",
descStyle = "inline",
width = "double",
type = "toggle",
order = 4,
set = function(info, val) self.db.profile.test = val end,
get = function(info) return self.db.profile.test end,
disabled = function(options) return not self.db.profile.enable end
}
}
}
self.sessionconfig = {
type = "group",
name = "Roll Sessions",
args = {
selfroll = {
name = "Allow rolling for own items",
desc = "Toggle on or off to enable the person to roll for their own items",
descStyle = "inline",
width = "double",
type = "toggle",
order = 1,
set = function(info, val) self.db.profile.session.selfroll = val end,
get = function(info) return self.db.profile.session.selfroll end
},
duration = {
name = "Time to roll in seconds",
desc = "How many seconds a player has to roll after loot has been proposed to the raid.",
width = "double",
type = "range",
order = 2,
step = 1,
min = 5,
max = 60,
set = function(info, val) self.db.profile.session.duration = val end,
get = function(info) return self.db.profile.session.duration end,
},
minroll = {
name = "Minimum roll number",
desc = "The smallest value that can be rolled by players.",
width = "double",
type = "range",
order = 3,
step = 1,
min = 0,
max = 99,
validate = function(info, val)
if val >= self.db.profile.session.maxroll then
return "Minimum roll number needs to be smaller than the maximum one"
end
return true
end,
set = function(info, val) self.db.profile.session.minroll = val end,
get = function(info) return self.db.profile.session.minroll end,
},
maxroll = {
name = "Maximum roll number",
desc = "The largest value that can be rolled by players.",
width = "double",
type = "range",
order = 4,
step = 1,
min = 1,
max = 100,
validate = function(info, val)
if val <= self.db.profile.session.minroll then
return "Maximum roll number needs to be larger than the minimum one"
end
return true
end,
set = function(info, val) self.db.profile.session.maxroll = val end,
get = function(info) return self.db.profile.session.maxroll end,
}
},
}
self.retentionconfig = {
type = "group",
name = "Data Retention",
args = {
proposed = {
name = "Currently Proposed Items",
desc = "The amount of hours currently proposed items should be kept",
width = "double",
type = "range",
order = 4,
step = 1,
min = 1,
max = 48,
set = function(info, val) self.db.global.retention.current.hours = val end,
get = function(info) return self.db.global.retention.current.hours end,
},
previous = {
name = "Previous Roll Results",
desc = "The amount of hours previous roll results should be kept",
width = "double",
type = "range",
order = 4,
step = 1,
min = 1,
max = 48,
set = function(info, val) self.db.global.retention.previous.hours = val end,
get = function(info) return self.db.global.retention.previous.hours end,
}
}
}
local getEncounterState = function(encounterID, difficulty)
local encounter = self.db.profile.encounters[encounterID] or {}
return encounter[difficulty] or false
end
local setEncounterState = function(encounterID, difficulty, value)
if not self.db.profile.encounter.auto then
return nil
end
local encounter = self.db.profile.encounters[encounterID] or {}
encounter[difficulty] = value
self.db.profile.encounters[encounterID] = encounter
end
local instances = {
enable = {
name = "Enable Automatic Sessions",
desc = "Automatically start a loot session after a raid encounter has been successfully completed.",
descStyle = "inline",
width = "full",
type = "toggle",
order = 1,
set = function(options, value) self.db.profile.encounter.auto = value end,
get = function(options) return self.db.profile.encounter.auto end
}
}
for i, instance in ipairs(RAID_INSTANCES) do
local encounters = {}
for j, encounter in ipairs(instance.encounters) do
local difficulties = {}
for k, difficulty in ipairs(encounter.difficulties) do
difficulties[difficulty] = {
name = RAID_DIFFICULTIES[difficulty],
width = "half",
type = "toggle",
order = k+1,
disabled = function(options) return not self.db.profile.encounter.auto end,
set = function(options, value) return setEncounterState(encounter.id, difficulty, value) end,
get = function(options) return getEncounterState(encounter.id, difficulty) end
}
end
encounters[encounter.id] = {
type = "group",
name = encounter.name,
order = j+1,
inline = true,
args = difficulties
}
end
instances[instance.id] = {
type = "group",
name = instance.name,
order = i+2,
args = encounters
}
end
self.encounters = {
type = "group",
name = "Raid Encounters",
descStyle = "inline",
args = instances
}
-- Set up some common state variables
self.is_in_party_or_raid = false
self.current_difficulty = "NORMAL"
-- Setup the items cache
self.items = {}
-- Register a blizzard addon configuration frame for general addon configuration.
AceConfig:RegisterOptionsTable("LootOptions", self.options, {"lc"})
self.optionsframe = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("LootOptions", "Loot", nil)
-- Register a blizzard addon configuration frame for enabling different encounters.
AceConfig:RegisterOptionsTable("LootSession", self.sessionconfig, {"lcs"})
self.sessionconfigframe = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("LootSession", "Roll Sessions", "Loot")
-- Register a blizzard addon configuration frame for enabling different encounters.
AceConfig:RegisterOptionsTable("LootRetention", self.retentionconfig, {"lch"})
self.retentionconfigframe = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("LootRetention", "Data Rentention", "Loot")
-- Register a blizzard addon configuration frame for enabling different encounters.
AceConfig:RegisterOptionsTable("LootEncounters", self.encounters, {"lce"})
self.encountersframe = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("LootEncounters", "Raid Encounters", "Loot")
-- Register a blizzard addon configuration frame for switching profiles.
AceConfig:RegisterOptionsTable("LootProfiles", self.profiles, {"lcp"})
self.profileframe = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("LootProfiles", "Profiles", "Loot")
-- Register "loot" and "l" as commands to use in the WoW chat to display the loot window.
self:RegisterChatCommand("l", function() self:SendMessage("ADDON_LOOT_UI_ACTION_WINDOW_OPEN") end)
self:RegisterChatCommand("loot", function() self:SendMessage("ADDON_LOOT_UI_ACTION_WINDOW_OPEN") end)
self.icon:Register("Loot", self.broker, self.db.profile.minimap)
end
function Addon:OnEnable()
-- Iterate over all bags and add the contents to the items array.
self.items = {}
if self.db.profile.test then
self.items = GenerateTestItems()
end
-- Clear out all sessions older than a set amount of hours when adodn loads.
-- TODO: Replace this with a losely coupled list of session IDs in sequential order that can be stored individually.
local t = time() -- Curent time in unix seconds
local maxlife = self.db.global.retention.previous.hours * 3600 -- Number of seconds since the oldest session allowed.
local sessions = {}
for id, sess in pairs(self.db.global.sessions) do
if (id+maxlife) > t then
sessions[id] = sess
end
end
self.db.global.sessions = sessions -- Write the pruned sessions to the database.
-- Make sure to show the minimap icon when the addon is enabled.
if not self.db.profile.minimap.hide then
self.icon:Show("Loot")
else
self.icon:Hide("Loot") -- Clean up just in case we have gotten ourselves into a dirty state
end
-- Register all events
for _, event in ipairs(ADDON_EVENTS) do
self:RegisterEvent(event)
end
-- Register internal messagess
for _, message in ipairs(ADDON_MESSAGES) do
self:RegisterMessage(message)
end
-- Request raid info to make sure we will know what instance we're in
RequestRaidInfo()
self:Debug("addon enabled")
end
function Addon:OnDisable()
-- Hide the main addon window.
if self.window ~= nil then
AceGUI:Release(self.window)
end
-- Make sure to always hide the minimap icon when the addon is disabled.
if self.icon ~= nil then
self.icon:Hide("Loot")
end
-- Unregister all system events being listened to.
for _, event in ipairs(ADDON_EVENTS) do
self:UnregisterEvent(event)
end
-- Unregister all internal messages.
for _, message in ipairs(ADDON_MESSAGES) do
self:UnregisterMessage(message)
end
self:Debug("addon disabled")
end
function Addon:Announce(message)
ableToRaidWarn = IsInRaid() and (UnitIsGroupAssistant("player") or UnitIsGroupLeader("player"))
ableToRaidChat = IsInRaid()
ableToPartyChat = UnitInParty("player")
if ableToRaidWarn then
SendChatMessage(message, "RAID_WARNING", nil)
elseif ableToRaidChat then
SendChatMessage(message, "RAID", nil)
elseif ableToPartyChat then
SendChatMessage(message, "PARTY", nil)
else
print(message)
end
end
function Addon:ZONE_CHANGED(event, ...)
-- Request raid info as soon as we enter the intance to make sure we know where we are by the end of an encounter.
RequestRaidInfo()
end
function Addon:RAID_INSTANCE_WELCOME(event, ...)
-- Request raid info as soon as we enter the intance to make sure we know where we are by the end of an encounter.
RequestRaidInfo()
end
function Addon:UPDATE_INSTANCE_INFO(event, ...)
-- Check if the current zone is somewhere we should start loot sessions.
local info = {GetInstanceInfo()}
local itype = info[2]
local difficultyID = info[3]
local raid = itype == "raid"
local party = itype == "party"
self.is_in_party_or_raid = (raid or party)
self.current_difficulty = Difficulty:LookupID(difficultyID)
self:Debug("updating instance info")
end
function Addon:BOSS_KILL(event, encounterID, encounterName)
self:Debug(string.format("defeated %s (%s)", encounterName, encounterID))
local encounter = self.db.profile.encounters[encounterID]
-- Only open the loot window if we're in a party or raid or if the encounter exists in the configuration.
if self.is_in_party_or_raid and (encounter ~= nil) then
if encounter[self.current_difficulty] then
self:Debug("encounter configured to trigger loot sessions")
self:SendMessage("ADDON_LOOT_UI_ACTION_WINDOW_OPEN")
else
self:Debug("encounter not configured to trigger loot sessions (ignoring)")
end
else
self:Debug("criteria for opening loot window not met (ignoring)")
end
end
function Addon:CHAT_MSG_SYSTEM(event, msg)
local ok, roll = ChatMessages:ParseRoll(msg)
if not ok then
self:Debug("cannot parse roll for: %s", msg)
return
end
local ok, player = Player:LookupByName(roll.name)
if not ok then
self:Debug("cannot get info for player from roll: %s", roll.name)
return
end
self:SendMessage("ADDON_LOOT_PLAYER_ROLL", player, roll)
end
function Addon:CHAT_MSG_LOOT(event, msg, name)
local ok, link = ChatMessages:ParseItemLink(msg)
if not ok then
self:Debug("could not parse link from loot drop: %s", msg)
return
end
local ok, player = Player:LookupByName(name)
if not ok then
self:Debug("cannot get info for player: %s", name)
return
end
self:SendMessage("ADDON_LOOT_PLAYER_ITEM_ACQUIRED", LootItem:new(player, link))
end
function Addon:CHAT_MSG_WHISPER(event, msg, name)
local ok, link = ChatMessages:ParseItemLink(msg)
if not ok then
self:Debug("could not parse link from whisper: %s", msg)
return
end
local ok, player = Player:LookupByName(name)
if not ok then
self:Debug("cannot get info for player: %s", name)
return
end
self:SendMessage("ADDON_LOOT_PLAYER_ITEM_SHARED", LootItem:new(player, link))
end
-- Used to show the main frame of the addon window.
function Addon:ADDON_LOOT_UI_ACTION_WINDOW_OPEN(event)
if self.window == nil then
self:Debug("ui action to display main window")
self.window = self:CreateLootWindow()
self.window:Show()
self:SendMessage("ADDON_LOOT_UI_WINDOW_OPEN", self.window)
_G["AddonLootWindow"] = self.window.frame
tinsert(UISpecialFrames, "AddonLootWindow")
else
self:Debug("ui action to display main window failed because the frame has not been constructed")
end
end
function Addon:ADDON_LOOT_UI_ACTION_WINDOW_CLOSE(event)
if self.window ~= nil then
self:Debug("ui action to close main window")
self.window:Hide()
else
self:Debug("ui action to close main window failed because the frame has not been constructed")
end
end
function Addon:ADDON_LOOT_UI_ACTION_WINDOW_TOGGLE(event)
if self.window == nil then
self:SendMessage("ADDON_LOOT_UI_ACTION_WINDOW_OPEN")
else
self:SendMessage("ADDON_LOOT_UI_ACTION_WINDOW_CLOSE")
end
end
function Addon:ADDON_LOOT_UI_ACTION_SHOW_OPTIONS(event)
-- Needs to be called twice due to blizzard interface bug.
-- TODO: find out a more elegant way to get around this.
if self.optionsframe ~= nil then
self:Debug("ui action to display options window")
InterfaceOptionsFrame_OpenToCategory(self.optionsframe)
InterfaceOptionsFrame_OpenToCategory(self.optionsframe)
else
self:Debug("ui action to display options window failed because the frame has not been constructed")
end
end
-- Supposed to happen when an action is taken by the user to discard an item from the current list of shared items.
function Addon:ADDON_LOOT_UI_ACTION_DISCARD_ITEM(event, item)
self:Debug("ui action to discard item %s (%d) from player %s ", item.link, item.id, item.player.fqname)
for idx, itm in ipairs(self.items) do
if itm.id == item.id then
table.remove(self.items, idx)
self:SendMessage("ADDON_LOOT_ITEM_DISCARDED", item)
break
end
end
end
-- Happens when the primary loot window opens.
function Addon:ADDON_LOOT_UI_WINDOW_OPEN(event, window)
self:Debug("window is opening")
self.broker.icon = ADDON_BROKER_ICON_ACTIVE
end
-- Happens when the primary window for the loot addon is closed.
function Addon:ADDON_LOOT_UI_WINDOW_CLOSE(window)
self:Debug("window is closing")
if self.window ~= nil then
AceGUI:Release(self.window)
end
self.window = nil
self.broker.icon = ADDON_BROKER_ICON_INACTIVE
end
function Addon:ADDON_LOOT_PLAYER_ROLL(event, player, roll)
if self.session == nil then
self:Debug("player %s rolled %d min() max(): loot session not active", player.fqname, roll.val, roll.min, roll.max)
return
end
if (player.fqname == self.session.item.player.fqname) and not self.db.profile.session.selfroll then
self:Debug("player %s rolled %d min(%d) max(%d): rolling for your own item is not allowed", player.fqname, roll.val, roll.min, roll.max)
return
end
local min, max = self.db.profile.session.minroll, self.db.profile.session.maxroll
if roll.max ~= max and roll.min ~= min then
self:Debug("player %s rolled %d min(%d) max(%d): roll does not match rules min(%d) max(%d)", player.fqname, roll.val, roll.min, roll.max, min, max)
return
end
self:Debug("player %s rolled %d min(%d) max(%d)", player.fqname, roll.val, roll.min, roll.max)
self.session:AddRoll(player, roll.val)
end
function Addon:ADDON_LOOT_PLAYER_ITEM_ACQUIRED(event, item)
self:Debug("player %s acquired %s (%d)", item.player.fqname, item.link, item.id)
end
function Addon:ADDON_LOOT_PLAYER_ITEM_SHARED(event, item)
self:Debug("player %s shared %s (%d)", item.player.fqname, item.link, item.id)
table.insert(self.items, item)
end
function Addon:ADDON_LOOT_SESSION_BEGIN(event, session, players)
self:Debug("session (%d) started (%d seconds) for %s from %s (%d)", session.id, session.duration, session.item.link, session.item.player.fqname, session.item.id)
self:Debug("session whitelist: %s", dump(players))
self:CreateSessionWindow(session)
self:Announce( string.format("Roll for %s ending in %d seconds", session.item.link, session.duration) )
if players ~= nil and table.getn(players) > 0 then
local names = {}
for _, player in ipairs(players) do
table.insert(names, player.name)
end
self:Announce( string.format("Only %s are able to roll", table.concat(names, " & ")) )
end
end
function Addon:ADDON_LOOT_SESSION_TICK(event, session)
self:Debug("session (%d) ticked (%d/%d seconds) for %s from %s (%d)", session.id, session.tick, session.duration, session.item.link, session.item.player.fqname, session.item.id)
local counter = session.duration - session.tick
if (counter < 6 and counter > 0) or ((counter % 10) == 0) then
self:Announce( string.format("%d seconds remain", counter) )
end
end
function Addon:ADDON_LOOT_SESSION_ROLL(event, session, player, value)
self:Debug("session (%d) for %s from %s (%d) received roll by %s (%d)", session.id, session.item.link, session.item.player.fqname, session.item.id, player.fqname, value)
end
function Addon:ADDON_LOOT_SESSION_END(event, session, winners)
self.db.global.sessions[session.id] = session
self:SendMessage("ADDON_LOOT_SESSION_END_ANNOUNCEMENT", session, winners)
end
function Addon:ADDON_LOOT_SESSION_END_ANNOUNCEMENT(event, session, winners)
local n = table.getn(winners)
local names = {}
for _, winner in pairs(winners) do
table.insert(names, winner.player.name)
end
local link = session.item.link
local giver = session.item.player.name
local receiver = table.concat(names, " & ")
if (n < 1) or (giver == receiver) then
self:Announce( string.format("%s keeps %s", giver, link) )
elseif n == 1 then
self:Announce( string.format("%s gives %s to %s", giver, link, receiver) )
elseif n > 1 then
self:Announce( string.format("There's a draw between %s", receiver) )
self:Announce( string.format("%s hold on to %s while they reroll", giver, link) )
end
end
function Addon:ADDON_LOOT_ITEM_DISCARDED(event, item)
self:Debug("item %s from player %s discarded (%d)", item.link, item.player.fqname, item.id)
end
function Addon:ADDON_LOOT_ITEM_PROPOSED(event, item, players)
self:Debug("item %s from player %s is being proposed to the group (%d)", item.link, item.player.fqname, item.id)
if self.session then
self:Debug("cannot start a new session while one is active")
return
end
self.session = LootSession:new(item, self.db.profile.session.duration, players)
self.session:OnRoll(function(session, player, value)
self:SendMessage("ADDON_LOOT_SESSION_ROLL", session, player, value)
end)
self.session:OnBegin(function(session, whitelist)
self:SendMessage("ADDON_LOOT_SESSION_BEGIN", self.session, whitelist)
end)
self.session:OnEverySecond(function()
self:SendMessage("ADDON_LOOT_SESSION_TICK", self.session)
end)
self.session:OnDone(function(session, winners)
self:SendMessage("ADDON_LOOT_SESSION_END", session, winners)
self.session = nil
end)
self.session:Begin()
end
function Addon:CreateItemGroup(item)
local grp = AceGUI:Create("SimpleGroup")
AceEvent:Embed(grp)
grp:SetLayout("Flow")
grp:SetFullWidth(true)
grp:SetCallback("OnRelease", function(event)
grp:UnregisterAllMessages()
end)
local tex = select(10, GetItemInfo(item.link))
local ico = AceGUI:Create("Icon")
ico:SetWidth(50)
ico:SetImage(tex)
ico:SetImageSize(30, 30)
grp:AddChild(ico)
ItemTooltip:Embed(ico.frame, item.link)
local lbl = AceGUI:Create("Label")
lbl:SetText(item.link)
lbl:SetFontObject(GameFontHighlight)
lbl:SetWidth(260)
grp:AddChild(lbl)
ItemTooltip:Embed(lbl.frame, item.link)
local giver = item.player:NameWithClassColor()
local lbl = AceGUI:Create("Label")
lbl:SetText(giver)
lbl:SetFontObject(GameFontHighlight)
grp:AddChild(lbl)
lbl:SetWidth(120)
lbl:ClearAllPoints()
lbl:SetPoint("TOPRIGHT", grp.frame, "TOPLEFT")
grp:AddChild(self:CreateItemRollButton(item))
grp:AddChild(self:CreateItemDiscardButton(item))
grp:RegisterMessage("ADDON_LOOT_ITEM_DISCARDED", function(event, itm)
if itm.id == item.id then
grp:SendMessage("ADDON_LOOT_UI_ITEM_GROUP_RELEASED", grp)
end
end)
return grp
end
function Addon:CreatePastLootSessionListGroup(id, session)
local grp = AceGUI:Create("SimpleGroup")
AceEvent:Embed(grp)
grp:SetLayout("Flow")
grp:SetFullWidth(true)
grp:SetCallback("OnRelease", function(event)
grp:UnregisterAllMessages()
end)
local item = session.item
local tex = select(10, GetItemInfo(item.link))
local ico = AceGUI:Create("Icon")
ico:SetWidth(50)
ico:SetImage(tex)
ico:SetImageSize(30, 30)
grp:AddChild(ico)
ItemTooltip:Embed(ico.frame, item.link)
local lbl = AceGUI:Create("Label")
lbl:SetText(item.link)
lbl:SetFontObject(GameFontHighlight)
lbl:SetWidth(260)
grp:AddChild(lbl)
ItemTooltip:Embed(lbl.frame, item.link)
local winners = session:GetWinners()
local n = table.getn(winners)
local selfroll = false
local names = {}
for _, winner in pairs(winners) do
if winner.player.fqname == session.item.player.fqname then
selfroll = true
break
end
local name = winner.player:NameWithClassColor()
table.insert(names, name)
end
local giver = session.item.player:NameWithClassColor()
local receiver = table.concat(names, " & ")
local lbl = AceGUI:Create("Label")
if (n < 1) or (selfroll) then
lbl:SetText(string.format("%s keeps item", giver))
elseif n == 1 then
lbl:SetText(string.format("%s gives item to %s", giver, receiver))
elseif n > 1 then
lbl:SetText(string.format("Draw between %s", receiver))
end
lbl:SetFontObject(GameFontHighlight)
lbl.frame:SetScript('OnEnter', function()
GameTooltip:SetOwner(UIParent, "ANCHOR_CURSOR")
local iter = function(a, b) return a > b end
for _, result in Iterators:PairsByKeys(session:GetAllResults(), iter) do
GameTooltip:AddLine( string.format("%d %s", result.value, result.player:NameWithClassColor()), 255, 255, 255, true)
end
GameTooltip:Show()
end)
lbl.frame:SetScript('OnLeave', function()
GameTooltip:Hide()
end)
lbl:SetCallback("OnRelease", function(event)
lbl.frame:SetScript('OnEnter', function() end)
lbl.frame:SetScript('OnLeave', function() end)
end)
grp:AddChild(lbl)
return grp
end
function Addon:CreateItemRollButton(item)
local btn = AceGUI:Create("Button")
AceEvent:Embed(btn)
btn:SetText("Roll")
btn:SetWidth(90)
btn:SetDisabled(self.session ~= nil)
btn:SetCallback("OnRelease", function(event)
btn:UnregisterAllMessages()
end)
btn:SetCallback("OnClick", function(event)
btn:SendMessage("ADDON_LOOT_ITEM_PROPOSED", item, nil)
btn:SendMessage("ADDON_LOOT_UI_ACTION_DISCARD_ITEM", item)
end)
btn:RegisterMessage("ADDON_LOOT_SESSION_BEGIN", function(event, session, players)
btn:SetDisabled(true)
end)
btn:RegisterMessage("ADDON_LOOT_SESSION_END", function(event, session, winners)
btn:SetDisabled(false)
end)
return btn
end
function Addon:CreateItemDiscardButton(item)
local btn = AceGUI:Create("Button")
AceEvent:Embed(btn)
btn:SetText("Discard")
btn:SetWidth(90)
btn:SetCallback("OnRelease", function(event)
btn:UnregisterAllMessages()
end)
btn:SetCallback("OnClick", function(event)
btn:SendMessage("ADDON_LOOT_UI_ACTION_DISCARD_ITEM", item)
end)
return btn
end
function Addon:CreateSessionHistoryScrollFrame()
local scr = AceGUI:Create("ScrollFrame")
AceEvent:Embed(scr)
scr:SetLayout("List")
for id, session in Iterators:PairsByKeys(self.db.global.sessions, function(a, b)
return a > b
end) do
scr:AddChild(self:CreatePastLootSessionListGroup(id, LootSession:load(session)))
end
scr:SetCallback("OnRelease", function(event)
scr:UnregisterAllMessages()
end)
return scr
end
function Addon:CreateItemScrollFrame()
local widget = AceGUI:Create("ScrollFrame")
AceEvent:Embed(widget)
widget:SetLayout("List")
widget:PauseLayout()
local children = {}
for _, item in pairs(self.items) do
table.insert(children, self:CreateItemGroup(item))
end
widget:AddChildren(unpack(children))
widget:ResumeLayout()
widget:PerformLayout()