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d3d11.idl
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/*
* Copyright 2010 Rico Schüller
* Copyright 2013 Austin English
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "oaidl.idl";
import "ocidl.idl";
import "dxgi.idl";
import "d3dcommon.idl";
typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
typedef RECT D3D11_RECT;
interface ID3D11Device;
interface ID3D11ClassLinkage;
interface ID3D11Resource;
interface ID3D11VideoProcessorInputView;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
const UINT D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 256;
const UINT D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP = 64;
const UINT D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 240;
const UINT D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP = 68;
const UINT D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 224;
const UINT D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP = 72;
const UINT D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 208;
const UINT D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP = 76;
const UINT D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 192;
const UINT D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP = 84;
const UINT D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 176;
const UINT D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP = 92;
const UINT D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 160;
const UINT D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP = 100;
const UINT D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 144;
const UINT D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP = 112;
const UINT D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 128;
const UINT D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP = 128;
const UINT D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 112;
const UINT D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP = 144;
const UINT D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 96;
const UINT D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP = 168;
const UINT D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 80;
const UINT D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP = 204;
const UINT D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 64;
const UINT D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP = 256;
const UINT D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 48;
const UINT D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP = 340;
const UINT D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 32;
const UINT D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP = 512;
const UINT D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD = 16;
const UINT D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP = 768;
const UINT D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION = 1;
const UINT D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT = 256;
const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP = 768;
const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_X = 768;
const UINT D3D11_CS_4_X_THREAD_GROUP_MAX_Y = 768;
const UINT D3D11_CS_4_X_UAV_REGISTER_COUNT = 1;
const UINT D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION = 65535;
const UINT D3D11_CS_TGSM_REGISTER_COUNT = 8192;
const UINT D3D11_CS_TGSM_REGISTER_READS_PER_INST = 1;
const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS = 1;
const UINT D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS = 1;
const UINT D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP = 1024;
const UINT D3D11_CS_THREAD_GROUP_MAX_X = 1024;
const UINT D3D11_CS_THREAD_GROUP_MAX_Y = 1024;
const UINT D3D11_CS_THREAD_GROUP_MAX_Z = 64;
const UINT D3D11_CS_THREAD_GROUP_MIN_X = 1;
const UINT D3D11_CS_THREAD_GROUP_MIN_Y = 1;
const UINT D3D11_CS_THREAD_GROUP_MIN_Z = 1;
const UINT D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL = 16384;
const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
cpp_quote("#define D3D11_DEFAULT_MIP_LOD_BIAS 0.0f")
const UINT D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX = 0;
const UINT D3D11_DEFAULT_SAMPLE_MASK = 0xffffffff;
const UINT D3D11_DEFAULT_SCISSOR_ENDX = 0;
const UINT D3D11_DEFAULT_SCISSOR_ENDY = 0;
const UINT D3D11_DEFAULT_SCISSOR_STARTX = 0;
const UINT D3D11_DEFAULT_SCISSOR_STARTY = 0;
cpp_quote("#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0f")
const UINT D3D11_DEFAULT_STENCIL_READ_MASK = 0xff;
const UINT D3D11_DEFAULT_STENCIL_REFERENCE = 0;
const UINT D3D11_DEFAULT_STENCIL_WRITE_MASK = 0xff;
const UINT D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX = 0;
const UINT D3D11_DEFAULT_VIEWPORT_HEIGHT = 0;
cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0f")
cpp_quote("#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0f")
const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTX = 0;
const UINT D3D11_DEFAULT_VIEWPORT_TOPLEFTY = 0;
const UINT D3D11_DEFAULT_VIEWPORT_WIDTH = 0;
cpp_quote("#define D3D11_FLOAT32_MAX (3.402823466e+38f)")
const UINT D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
const UINT D3D11_MAX_MAXANISOTROPY = 16;
const UINT D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT = 32;
const UINT D3D11_VIEWPORT_BOUNDS_MAX = 32767;
const INT D3D11_VIEWPORT_BOUNDS_MIN = -32768;
const UINT D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX = 15;
const UINT D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
const UINT D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL = 0xffffffff;
const UINT D3D11_KEEP_UNORDERED_ACCESS_VIEWS = 0xffffffff;
const UINT D3D11_SHADER_MAJOR_VERSION = 5;
const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
const UINT D3D11_SHADER_MAX_INTERFACES = 253;
const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
const UINT D3D11_SHADER_MAX_TYPES = 65535;
const UINT D3D11_SHADER_MINOR_VERSION = 0;
const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
const UINT D3D11_OMAC_SIZE = 16;
const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32;
const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
const UINT D3D11_REQ_MAXANISOTROPY = 16;
const UINT D3D11_REQ_MIP_LEVELS = 15;
const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4;
const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
const UINT D3D11_SO_STREAM_COUNT = 4;
const UINT D3D11_SPEC_DATE_DAY = 16;
const UINT D3D11_SPEC_DATE_MONTH = 05;
const UINT D3D11_SPEC_DATE_YEAR = 2011;
cpp_quote("#define D3D11_SPEC_VERSION (1.07)")
cpp_quote("#define D3D11_SRGB_GAMMA (2.2f)")
cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 (12.92f)")
cpp_quote("#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 (1.055f)")
cpp_quote("#define D3D11_SRGB_TO_FLOAT_EXPONENT (2.4f)")
cpp_quote("#define D3D11_SRGB_TO_FLOAT_OFFSET (0.055f)")
cpp_quote("#define D3D11_SRGB_TO_FLOAT_THRESHOLD (0.04045f)")
cpp_quote("#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.5f)")
const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED = 64;
const UINT D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
const UINT D3D11_STANDARD_PIXEL_COMPONENT_COUNT = 128;
const UINT D3D11_STANDARD_PIXEL_ELEMENT_COUNT = 32;
const UINT D3D11_STANDARD_VECTOR_SIZE = 4;
const UINT D3D11_STANDARD_VERTEX_ELEMENT_COUNT = 32;
const UINT D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT = 64;
cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("struct CD3D11_DEFAULT {};")
cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
cpp_quote("#endif")
typedef enum D3D11_BLEND
{
D3D11_BLEND_ZERO = 1,
D3D11_BLEND_ONE = 2,
D3D11_BLEND_SRC_COLOR = 3,
D3D11_BLEND_INV_SRC_COLOR = 4,
D3D11_BLEND_SRC_ALPHA = 5,
D3D11_BLEND_INV_SRC_ALPHA = 6,
D3D11_BLEND_DEST_ALPHA = 7,
D3D11_BLEND_INV_DEST_ALPHA = 8,
D3D11_BLEND_DEST_COLOR = 9,
D3D11_BLEND_INV_DEST_COLOR = 10,
D3D11_BLEND_SRC_ALPHA_SAT = 11,
D3D11_BLEND_BLEND_FACTOR = 14,
D3D11_BLEND_INV_BLEND_FACTOR = 15,
D3D11_BLEND_SRC1_COLOR = 16,
D3D11_BLEND_INV_SRC1_COLOR = 17,
D3D11_BLEND_SRC1_ALPHA = 18,
D3D11_BLEND_INV_SRC1_ALPHA = 19,
} D3D11_BLEND;
typedef enum D3D11_BLEND_OP
{
D3D11_BLEND_OP_ADD = 1,
D3D11_BLEND_OP_SUBTRACT,
D3D11_BLEND_OP_REV_SUBTRACT,
D3D11_BLEND_OP_MIN,
D3D11_BLEND_OP_MAX
} D3D11_BLEND_OP;
typedef enum D3D11_VIDEO_DECODER_BUFFER_TYPE
{
D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0,
D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1,
D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2,
D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3,
D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4,
D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5,
D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6,
D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7,
D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8,
} D3D11_VIDEO_DECODER_BUFFER_TYPE;
typedef enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
{
D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0,
D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1,
D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2,
D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3,
} D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE;
typedef enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
{
D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0,
D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1,
D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2,
} D3D11_VIDEO_PROCESSOR_OUTPUT_RATE;
typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
{
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0,
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1,
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2,
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3,
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4,
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5,
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6,
D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7,
} D3D11_VIDEO_PROCESSOR_STEREO_FORMAT;
typedef enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
{
D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0,
D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1,
D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2,
} D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE;
typedef enum D3D11_VIDEO_PROCESSOR_ROTATION
{
D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0,
D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1,
D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2,
D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3,
} D3D11_VIDEO_PROCESSOR_ROTATION;
typedef enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
{
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 0x01,
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 0x02,
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 0x04,
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 0x08,
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 0x10,
D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 0x20,
} D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS;
typedef enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS
{
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32 = 0x00000001,
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22 = 0x00000002,
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224 = 0x00000004,
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332 = 0x00000008,
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322 = 0x00000010,
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55 = 0x00000020,
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64 = 0x00000040,
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87 = 0x00000080,
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223 = 0x00000100,
D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER = 0x80000000,
} D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS;
typedef enum D3D11_CONTENT_PROTECTION_CAPS
{
D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE = 0x00000001,
D3D11_CONTENT_PROTECTION_CAPS_HARDWARE = 0x00000002,
D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON = 0x00000004,
D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION = 0x00000008,
D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY = 0x00000010,
D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY = 0x00000020,
D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK = 0x00000040,
D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY = 0x00000080,
D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV = 0x00000100,
D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY = 0x00000200,
D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT = 0x00000400,
D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED = 0x00000800,
D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE = 0x00001000,
D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN = 0x00002000,
D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION = 0x00004000,
} D3D11_CONTENT_PROTECTION_CAPS;
typedef enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE
{
D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED = 0x00000000,
D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235 = 0x00000001,
D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255 = 0x00000002,
} D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE;
typedef enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
{
D3D11_PROCESSIDTYPE_UNKNOWN = 0x00000000,
D3D11_PROCESSIDTYPE_DWM = 0x00000001,
D3D11_PROCESSIDTYPE_HANDLE = 0x00000002,
} D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE;
typedef enum D3D11_BUS_TYPE
{
D3D11_BUS_TYPE_OTHER = 0x00000000,
D3D11_BUS_TYPE_PCI = 0x00000001,
D3D11_BUS_TYPE_PCIX = 0x00000002,
D3D11_BUS_TYPE_PCIEXPRESS = 0x00000003,
D3D11_BUS_TYPE_AGP = 0x00000004,
D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x00010000,
D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x00020000,
D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x00030000,
D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x00040000,
D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x00050000,
D3D11_BUS_IMPL_MODIFIER_NON_STANDARD = 0x80000000,
} D3D11_BUS_TYPE;
typedef struct D3D11_BOX
{
UINT left;
UINT top;
UINT front;
UINT right;
UINT bottom;
UINT back;
} D3D11_BOX;
typedef struct D3D11_BUFFER_RTV
{
union
{
UINT FirstElement;
UINT ElementOffset;
};
union
{
UINT NumElements;
UINT ElementWidth;
};
} D3D11_BUFFER_RTV;
typedef struct D3D11_BUFFER_SRV
{
union
{
UINT FirstElement;
UINT ElementOffset;
};
union
{
UINT NumElements;
UINT ElementWidth;
};
} D3D11_BUFFER_SRV;
typedef struct D3D11_BUFFER_UAV
{
UINT FirstElement;
UINT NumElements;
UINT Flags;
} D3D11_BUFFER_UAV;
typedef struct D3D11_BUFFEREX_SRV
{
UINT FirstElement;
UINT NumElements;
UINT Flags;
} D3D11_BUFFEREX_SRV;
typedef struct D3D11_CLASS_INSTANCE_DESC
{
UINT InstanceId;
UINT InstanceIndex;
UINT TypeId;
UINT ConstantBuffer;
UINT BaseConstantBufferOffset;
UINT BaseTexture;
UINT BaseSampler;
BOOL Created;
} D3D11_CLASS_INSTANCE_DESC;
typedef enum D3D11_COMPARISON_FUNC
{
D3D11_COMPARISON_NEVER = 1,
D3D11_COMPARISON_LESS,
D3D11_COMPARISON_EQUAL,
D3D11_COMPARISON_LESS_EQUAL,
D3D11_COMPARISON_GREATER,
D3D11_COMPARISON_NOT_EQUAL,
D3D11_COMPARISON_GREATER_EQUAL,
D3D11_COMPARISON_ALWAYS
} D3D11_COMPARISON_FUNC;
typedef enum D3D11_COUNTER
{
D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
} D3D11_COUNTER;
typedef struct D3D11_COUNTER_DESC
{
D3D11_COUNTER Counter;
UINT MiscFlags;
} D3D11_COUNTER_DESC;
typedef struct D3D11_COUNTER_INFO
{
D3D11_COUNTER LastDeviceDependentCounter;
UINT NumSimultaneousCounters;
UINT8 NumDetectableParallelUnits;
} D3D11_COUNTER_INFO;
typedef enum D3D11_COUNTER_TYPE
{
D3D11_COUNTER_TYPE_FLOAT32,
D3D11_COUNTER_TYPE_UINT16,
D3D11_COUNTER_TYPE_UINT32,
D3D11_COUNTER_TYPE_UINT64,
} D3D11_COUNTER_TYPE;
typedef enum D3D11_CULL_MODE
{
D3D11_CULL_NONE = 1,
D3D11_CULL_FRONT,
D3D11_CULL_BACK
} D3D11_CULL_MODE;
typedef enum D3D11_DEPTH_WRITE_MASK
{
D3D11_DEPTH_WRITE_MASK_ZERO,
D3D11_DEPTH_WRITE_MASK_ALL,
} D3D11_DEPTH_WRITE_MASK;
typedef enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
{
D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe,
} D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
typedef enum D3D11_DEVICE_CONTEXT_TYPE
{
D3D11_DEVICE_CONTEXT_IMMEDIATE,
D3D11_DEVICE_CONTEXT_DEFERRED,
} D3D11_DEVICE_CONTEXT_TYPE;
typedef enum D3D11_DSV_DIMENSION
{
D3D11_DSV_DIMENSION_UNKNOWN,
D3D11_DSV_DIMENSION_TEXTURE1D,
D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
D3D11_DSV_DIMENSION_TEXTURE2D,
D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
D3D11_DSV_DIMENSION_TEXTURE2DMS,
D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
} D3D11_DSV_DIMENSION;
typedef enum D3D11_FEATURE
{
D3D11_FEATURE_THREADING,
D3D11_FEATURE_DOUBLES,
D3D11_FEATURE_FORMAT_SUPPORT,
D3D11_FEATURE_FORMAT_SUPPORT2,
D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
D3D11_FEATURE_D3D11_OPTIONS,
D3D11_FEATURE_ARCHITECTURE_INFO,
D3D11_FEATURE_D3D9_OPTIONS,
D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
D3D11_FEATURE_D3D9_SHADOW_SUPPORT,
D3D11_FEATURE_D3D11_OPTIONS1,
D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT,
D3D11_FEATURE_MARKER_SUPPORT,
D3D11_FEATURE_D3D9_OPTIONS1,
D3D11_FEATURE_D3D11_OPTIONS2,
D3D11_FEATURE_D3D11_OPTIONS3,
D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT,
D3D11_FEATURE_D3D11_OPTIONS4,
D3D11_FEATURE_SHADER_CACHE,
} D3D11_FEATURE;
typedef struct D3D11_FEATURE_DATA_THREADING
{
BOOL DriverConcurrentCreates;
BOOL DriverCommandLists;
} D3D11_FEATURE_DATA_THREADING;
typedef struct D3D11_FEATURE_DATA_DOUBLES
{
BOOL DoublePrecisionFloatShaderOps;
} D3D11_FEATURE_DATA_DOUBLES;
typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
{
DXGI_FORMAT InFormat;
UINT OutFormatSupport;
} D3D11_FEATURE_DATA_FORMAT_SUPPORT;
typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
{
DXGI_FORMAT InFormat;
UINT OutFormatSupport2;
} D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
{
BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
} D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;
typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
{
BOOL OutputMergerLogicOp;
BOOL UAVOnlyRenderingForcedSampleCount;
BOOL DiscardAPIsSeenByDriver;
BOOL FlagsForUpdateAndCopySeenByDriver;
BOOL ClearView;
BOOL CopyWithOverlap;
BOOL ConstantBufferPartialUpdate;
BOOL ConstantBufferOffsetting;
BOOL MapNoOverwriteOnDynamicConstantBuffer;
BOOL MapNoOverwriteOnDynamicBufferSRV;
BOOL MultisampleRTVWithForcedSampleCountOne;
BOOL SAD4ShaderInstructions;
BOOL ExtendedDoublesShaderInstructions;
BOOL ExtendedResourceSharing;
} D3D11_FEATURE_DATA_D3D11_OPTIONS;
typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO
{
BOOL TileBasedDeferredRenderer;
} D3D11_FEATURE_DATA_ARCHITECTURE_INFO;
typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS
{
BOOL FullNonPow2TextureSupport;
} D3D11_FEATURE_DATA_D3D9_OPTIONS;
typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
{
BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
} D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT;
typedef enum D3D11_SHADER_MIN_PRECISION_SUPPORT
{
D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1,
D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2,
} D3D11_SHADER_MIN_PRECISION_SUPPORT;
typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
{
UINT PixelShaderMinPrecision;
UINT AllOtherShaderStagesMinPrecision;
} D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT;
typedef enum D3D11_TILED_RESOURCES_TIER
{
D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0x0,
D3D11_TILED_RESOURCES_TIER_1 = 0x1,
D3D11_TILED_RESOURCES_TIER_2 = 0x2,
D3D11_TILED_RESOURCES_TIER_3 = 0x3,
} D3D11_TILED_RESOURCES_TIER;
typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS1
{
D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
BOOL MinMaxFiltering;
BOOL ClearViewAlsoSupportsDepthOnlyFormats;
BOOL MapOnDefaultBuffers;
} D3D11_FEATURE_DATA_D3D11_OPTIONS1;
typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
{
BOOL SimpleInstancingSupported;
} D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT;
typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT
{
BOOL Profile;
} D3D11_FEATURE_DATA_MARKER_SUPPORT;
typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1
{
BOOL FullNonPow2TextureSupported;
BOOL DepthAsTextureWithLessEqualComparisonFilterSupported;
BOOL SimpleInstancingSupported;
BOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported;
} D3D11_FEATURE_DATA_D3D9_OPTIONS1;
typedef enum D3D11_CONSERVATIVE_RASTERIZATION_TIER
{
D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0x0,
D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 0x1,
D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 0x2,
D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 0x3,
} D3D11_CONSERVATIVE_RASTERIZATION_TIER;
typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2
{
BOOL PSSpecifiedStencilRefSupported;
BOOL TypedUAVLoadAdditionalFormats;
BOOL ROVsSupported;
D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
BOOL MapOnDefaultTextures;
BOOL StandardSwizzle;
BOOL UnifiedMemoryArchitecture;
} D3D11_FEATURE_DATA_D3D11_OPTIONS2;
typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS3
{
BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizer;
} D3D11_FEATURE_DATA_D3D11_OPTIONS3;
typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
{
UINT MaxGPUVirtualAddressBitsPerResource;
UINT MaxGPUVirtualAddressBitsPerProcess;
} D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
typedef enum D3D11_SHADER_CACHE_SUPPORT_FLAGS
{
D3D11_SHADER_CACHE_SUPPORT_NONE = 0x0,
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x1,
D3D11_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x2,
} D3D11_SHADER_CACHE_SUPPORT_FLAGS;
typedef struct D3D11_FEATURE_DATA_SHADER_CACHE
{
UINT SupportFlags;
} D3D11_FEATURE_DATA_SHADER_CACHE;
typedef enum D3D11_FILL_MODE
{
D3D11_FILL_WIREFRAME = 2,
D3D11_FILL_SOLID
} D3D11_FILL_MODE;
typedef enum D3D11_FILTER_TYPE
{
D3D11_FILTER_TYPE_POINT = 0,
D3D11_FILTER_TYPE_LINEAR = 1
} D3D11_FILTER_TYPE;
const UINT D3D11_MIN_FILTER_SHIFT = 4;
const UINT D3D11_MAG_FILTER_SHIFT = 2;
const UINT D3D11_MIP_FILTER_SHIFT = 0;
const UINT D3D11_FILTER_TYPE_MASK = 0x00000003;
const UINT D3D11_COMPARISON_FILTERING_BIT = 0x00000080;
const UINT D3D11_ANISOTROPIC_FILTERING_BIT = 0x00000040;
cpp_quote("#define D3D11_ENCODE_BASIC_FILTER(min, mag, mip, bComparison) \\")
cpp_quote(" ((D3D11_FILTER)(((bComparison) ? D3D11_COMPARISON_FILTERING_BIT : 0 ) | \\")
cpp_quote(" (((min)&D3D11_FILTER_TYPE_MASK) << D3D11_MIN_FILTER_SHIFT) | \\")
cpp_quote(" (((mag)&D3D11_FILTER_TYPE_MASK) << D3D11_MAG_FILTER_SHIFT) | \\")
cpp_quote(" (((mip)&D3D11_FILTER_TYPE_MASK) << D3D11_MIP_FILTER_SHIFT)))")
cpp_quote("#define D3D11_ENCODE_ANISOTROPIC_FILTER(bComparison) \\")
cpp_quote(" ((D3D11_FILTER)(D3D11_ANISOTROPIC_FILTERING_BIT | \\" )
cpp_quote(" D3D11_ENCODE_BASIC_FILTER(D3D11_FILTER_TYPE_LINEAR,D3D11_FILTER_TYPE_LINEAR, \\" )
cpp_quote(" D3D11_FILTER_TYPE_LINEAR,bComparison)))" )
cpp_quote("#define D3D11_DECODE_MIN_FILTER(d3d11Filter) \\")
cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIN_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
cpp_quote("#define D3D11_DECODE_MAG_FILTER(d3d11Filter) \\")
cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MAG_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
cpp_quote("#define D3D11_DECODE_MIP_FILTER(d3d11Filter) \\")
cpp_quote(" ((D3D11_FILTER_TYPE)(((d3d11Filter) >> D3D11_MIP_FILTER_SHIFT) & D3D11_FILTER_TYPE_MASK))")
cpp_quote("#define D3D11_DECODE_IS_COMPARISON_FILTER(d3d11Filter) ((d3d11Filter) & D3D11_COMPARISON_FILTERING_BIT)")
cpp_quote("#define D3D11_DECODE_IS_ANISOTROPIC_FILTER(d3d11Filter) \\")
cpp_quote(" (((d3d11Filter) & D3D11_ANISOTROPIC_FILTERING_BIT ) \\" )
cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER(d3d11Filter)) \\" )
cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER(d3d11Filter)) \\" )
cpp_quote(" && (D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER(d3d11Filter)))")
typedef enum D3D11_FILTER
{
D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
D3D11_FILTER_ANISOTROPIC = 0x55,
D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
} D3D11_FILTER;
typedef enum D3D11_DSV_FLAG
{
D3D11_DSV_READ_ONLY_DEPTH = 0x1,
D3D11_DSV_READ_ONLY_STENCIL = 0x2,
} D3D11_DSV_FLAG;
typedef enum D3D11_BUFFEREX_SRV_FLAG
{
D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1,
} D3D11_BUFFEREX_SRV_FLAG;
typedef enum D3D11_UAV_FLAG
{
D3D11_BUFFER_UAV_FLAG_RAW = 0x1,
D3D11_BUFFER_UAV_FLAG_APPEND = 0x2,
D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4,
} D3D11_UAV_FLAG;
typedef enum D3D11_INPUT_CLASSIFICATION
{
D3D11_INPUT_PER_VERTEX_DATA,
D3D11_INPUT_PER_INSTANCE_DATA,
} D3D11_INPUT_CLASSIFICATION;
const UINT D3D11_APPEND_ALIGNED_ELEMENT = 0xffffffff;
typedef struct D3D11_INPUT_ELEMENT_DESC
{
LPCSTR SemanticName;
UINT SemanticIndex;
DXGI_FORMAT Format;
UINT InputSlot;
UINT AlignedByteOffset;
D3D11_INPUT_CLASSIFICATION InputSlotClass;
UINT InstanceDataStepRate;
} D3D11_INPUT_ELEMENT_DESC;
typedef enum D3D11_MAP
{
D3D11_MAP_READ = 1,
D3D11_MAP_WRITE,
D3D11_MAP_READ_WRITE,
D3D11_MAP_WRITE_DISCARD,
D3D11_MAP_WRITE_NO_OVERWRITE
} D3D11_MAP;
typedef enum D3D11_MAP_FLAG
{
D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
} D3D11_MAP_FLAG;
typedef struct D3D11_QUERY_DATA_SO_STATISTICS
{
UINT64 NumPrimitivesWritten;
UINT64 PrimitivesStorageNeeded;
} D3D11_QUERY_DATA_SO_STATISTICS;
typedef struct D3D11_MAPPED_SUBRESOURCE
{
void *pData;
UINT RowPitch;
UINT DepthPitch;
} D3D11_MAPPED_SUBRESOURCE;
typedef enum D3D11_QUERY
{
D3D11_QUERY_EVENT,
D3D11_QUERY_OCCLUSION,
D3D11_QUERY_TIMESTAMP,
D3D11_QUERY_TIMESTAMP_DISJOINT,
D3D11_QUERY_PIPELINE_STATISTICS,
D3D11_QUERY_OCCLUSION_PREDICATE,
D3D11_QUERY_SO_STATISTICS,
D3D11_QUERY_SO_OVERFLOW_PREDICATE,
D3D11_QUERY_SO_STATISTICS_STREAM0,
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
D3D11_QUERY_SO_STATISTICS_STREAM1,
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
D3D11_QUERY_SO_STATISTICS_STREAM2,
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
D3D11_QUERY_SO_STATISTICS_STREAM3,
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
} D3D11_QUERY;
typedef enum D3D11_QUERY_MISC_FLAG
{
D3D11_QUERY_MISC_PREDICATEHINT = 0x1,
} D3D11_QUERY_MISC_FLAG;
typedef enum D3D11_ASYNC_GETDATA_FLAG
{
D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x0001,
} D3D11_ASYNC_GETDATA_FLAG;
typedef enum D3D11_RESOURCE_MISC_FLAG
{
D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x00000001L,
D3D11_RESOURCE_MISC_SHARED = 0x00000002L,
D3D11_RESOURCE_MISC_TEXTURECUBE = 0x00000004L,
D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x00000010L,
D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x00000020L,
D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x00000040L,
D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x00000080L,
D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x00000100L,
D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x00000200L,
D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x00000800L,
D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x00001000L,
D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x00002000L,
D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x00004000L,
D3D11_RESOURCE_MISC_GUARDED = 0x00008000L
} D3D11_RESOURCE_MISC_FLAG;
typedef struct D3D11_QUERY_DESC
{
D3D11_QUERY Query;
UINT MiscFlags;
} D3D11_QUERY_DESC;
cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC {")
cpp_quote(" CD3D11_QUERY_DESC() {}")
cpp_quote(" ~CD3D11_QUERY_DESC() {}")
cpp_quote(" explicit CD3D11_QUERY_DESC(const D3D11_QUERY_DESC &other) : D3D11_QUERY_DESC(other) {}")
cpp_quote(" explicit CD3D11_QUERY_DESC(D3D11_QUERY query, UINT misc_flags = 0) {")
cpp_quote(" Query = query;")
cpp_quote(" MiscFlags = misc_flags;")
cpp_quote(" }")
cpp_quote(" operator const D3D11_QUERY_DESC&() const {")
cpp_quote(" return *this;")
cpp_quote(" }")
cpp_quote("};")
cpp_quote("#endif")
typedef struct D3D11_RASTERIZER_DESC
{
D3D11_FILL_MODE FillMode;
D3D11_CULL_MODE CullMode;
BOOL FrontCounterClockwise;
INT DepthBias;
FLOAT DepthBiasClamp;
FLOAT SlopeScaledDepthBias;
BOOL DepthClipEnable;
BOOL ScissorEnable;
BOOL MultisampleEnable;
BOOL AntialiasedLineEnable;
} D3D11_RASTERIZER_DESC;
cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC {")
cpp_quote(" CD3D11_RASTERIZER_DESC() {}")
cpp_quote(" explicit CD3D11_RASTERIZER_DESC(const D3D11_RASTERIZER_DESC &o) : D3D11_RASTERIZER_DESC(o) {}")
cpp_quote(" explicit CD3D11_RASTERIZER_DESC(CD3D11_DEFAULT) {")
cpp_quote(" FillMode = D3D11_FILL_SOLID;")
cpp_quote(" CullMode = D3D11_CULL_BACK;")
cpp_quote(" FrontCounterClockwise = FALSE;")
cpp_quote(" DepthBias = D3D11_DEFAULT_DEPTH_BIAS;")
cpp_quote(" DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;")
cpp_quote(" SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;")
cpp_quote(" DepthClipEnable = TRUE;")
cpp_quote(" ScissorEnable = FALSE;")
cpp_quote(" MultisampleEnable = FALSE;")
cpp_quote(" AntialiasedLineEnable = FALSE;")
cpp_quote(" }")
cpp_quote(" explicit CD3D11_RASTERIZER_DESC(D3D11_FILL_MODE fillMode, D3D11_CULL_MODE cullMode," )
cpp_quote(" BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias,")
cpp_quote(" BOOL depthClipEnable, BOOL scissorEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable) {")
cpp_quote(" FillMode = fillMode;")
cpp_quote(" CullMode = cullMode;")
cpp_quote(" FrontCounterClockwise = frontCounterClockwise;")
cpp_quote(" DepthBias = depthBias;")
cpp_quote(" DepthBiasClamp = depthBiasClamp;")
cpp_quote(" SlopeScaledDepthBias = slopeScaledDepthBias;")
cpp_quote(" DepthClipEnable = depthClipEnable;")
cpp_quote(" ScissorEnable = scissorEnable;")
cpp_quote(" MultisampleEnable = multisampleEnable;")
cpp_quote(" AntialiasedLineEnable = antialiasedLineEnable;")
cpp_quote(" }")
cpp_quote(" ~CD3D11_RASTERIZER_DESC() {}")
cpp_quote(" operator const D3D11_RASTERIZER_DESC&() const { return *this; }")
cpp_quote("};")
cpp_quote("#endif")
typedef enum D3D11_RESOURCE_DIMENSION
{
D3D11_RESOURCE_DIMENSION_UNKNOWN,
D3D11_RESOURCE_DIMENSION_BUFFER,
D3D11_RESOURCE_DIMENSION_TEXTURE1D,
D3D11_RESOURCE_DIMENSION_TEXTURE2D,
D3D11_RESOURCE_DIMENSION_TEXTURE3D,
} D3D11_RESOURCE_DIMENSION;
typedef enum D3D11_RTV_DIMENSION
{
D3D11_RTV_DIMENSION_UNKNOWN,
D3D11_RTV_DIMENSION_BUFFER,
D3D11_RTV_DIMENSION_TEXTURE1D,
D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
D3D11_RTV_DIMENSION_TEXTURE2D,
D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
D3D11_RTV_DIMENSION_TEXTURE2DMS,
D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,