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Edmonds-Karp.cpp
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Edmonds-Karp.cpp
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#include <cstdio>
#include <cstring>
#define VERTEX_COUNT 210
#define EDGE_COUNT 20000
using namespace std;
struct vertex
{
int first_edge;
int pree, prev;
}V[VERTEX_COUNT];
bool vis[VERTEX_COUNT];
struct edge
{
int endp, next;
int flow;
}E[EDGE_COUNT];
int ec = 2;
int ivc, iec;
int maxflow = 0;
int Q[VERTEX_COUNT];
int hp = 0, tp = 0;
inline int min(int x, int y)
{
return x < y ? x : y;
}
void add_edge(int u, int v, int f)
{
E[ec].next = V[u].first_edge;
V[u].first_edge = ec;
E[ec].endp = v;
E[ec].flow = f;
ec++;
}
inline void enqueue(int x)
{
Q[tp++] = x;
}
inline int dequeue()
{
return Q[hp++];
}
inline bool isempty()
{
return hp == tp;
}
inline void empty()
{
hp = tp = 0;
}
void Edmonds_Karp(int s, int t)
{
bool has_ap;
do
{
has_ap = false;
memset(vis, false, sizeof(vis));
empty();
enqueue(s);
while (!isempty())
{
int u = dequeue();
for (int cur = V[u].first_edge; cur != 0; cur = E[cur].next)
{
if (E[cur].flow > 0)
{
if (E[cur].endp == t)
{
has_ap = true;
int p = u, pathmin = E[cur].flow;
while (p != 1)
{
pathmin = min(pathmin, E[V[p].pree].flow);
p = V[p].prev;
}
p = u;
E[cur].flow -= pathmin;
E[cur ^ 1].flow += pathmin;
while (p != 1)
{
E[V[p].pree].flow -= pathmin;
E[V[p].pree ^ 1].flow += pathmin;
p = V[p].prev;
}
maxflow += pathmin;
goto END;
}
else if (vis[E[cur].endp] == false)
{
V[E[cur].endp].pree = cur;
V[E[cur].endp].prev = u;
vis[E[cur].endp] = true;
enqueue(E[cur].endp);
}
}
}
}
END:;
} while (has_ap == true);
}
int main()
{
// e.g. CodeVS - 1993.
scanf("%d%d", &iec, &ivc);
for (int i = 0; i < iec; i++)
{
int u, v, f;
scanf("%d%d%d", &u, &v, &f);
add_edge(u, v, f);
add_edge(v, u, 0);
}
Edmonds_Karp(1, ivc);
printf("%d", maxflow);
return 0;
}