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Unity GameFramework + HybridCLR,Includes several automated editor extension tools, an efficient automated development workflow.(大量自动化编辑器扩展工具, 高效的自动化开发工作流)
The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!
[NeurIPS 2024] Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image
8年主程手把手打造Cocos独立游戏开发框架系列教程,公众号:亿元程序员,欢迎关注阅读。
提供一系列简单的Unity功能示例,帮助学习者参考和学习某些功能、模块的写法,并迅速熟悉一些知识点的内容,帮助游戏开发者快速找到自己想要的模块,组装自己的游戏,快速验证想法。
Continuation of Clash Verge - A Clash Meta GUI based on Tauri (Windows, MacOS, Linux)
Repository for PlayEveryWare's EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.
An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
ECS sample demonstrating an automated simulation of teams of spaceships fighting for the control of planets
【ConfigAuto】Unity编辑器下通过配置匿名类,自动生成C#类并填充数据,省去序列化和反序列化的消耗。以前是不能热更,不往这方面想,能热更了为啥lua能当配置表C#就不行
specially formated git repo for using with the UnityPackageManager
F8 Framework是一个优雅,轻量,符合直觉的基于Unity引擎的游戏框架,组件围绕F8一键启动,框架整体遵循以极少的使用成本开发游戏。
World of Warcraft - Legion (7.3.5 26972) source, based on leaked source from uwow.biz.
Powerful Behavior Tree Editor using GraphView for Unity