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util.lua
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util.lua
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module(..., package.seeall)
-- set some global values for width and height of the screen
local screenW, screenH = display.contentWidth, display.contentHeight
local viewableScreenW, viewableScreenH = display.viewableContentWidth, display.viewableContentHeight
local screenOffsetW, screenOffsetH = display.contentWidth - display.viewableContentWidth, display.contentHeight - display.viewableContentHeight
--------------------------------------------
-- Wrap text
function wrap(str, limit, indent, indent1)
indent = indent or ""
indent1 = indent1 or indent
limit = limit or 72
local here = 1-#indent1
return indent1..str:gsub("(%s+)()(%S+)()",
function(sp, st, word, fi)
if fi-here > limit then
here = st - #indent
return "\n"..indent..word
end
end)
end
function explode(div,str)
if (div=='') then return false end
local pos,arr = 0,{}
-- for each divider found
for st,sp in function() return string.find(str,div,pos,true) end do
table.insert(arr,string.sub(str,pos,st-1)) -- Attach chars left of current divider
pos = sp + 1 -- Jump past current divider
end
table.insert(arr,string.sub(str,pos)) -- Attach chars right of last divider
return arr
end
function wrappedText(str, limit, size, font, color, indent, indent1)
str = explode("\n", str)
size = tonumber(size) or 12
color = color or {255, 255, 255}
font = font or "Helvetica"
--apply line breaks using the wrapping function
local i = 1
local strFinal = ""
while i <= #str do
strW = wrap(str[i], limit, indent, indent1)
strFinal = strFinal.."\n"..strW
i = i + 1
end
str = strFinal
--search for each line that ends with a line break and add to an array
local pos, arr = 0, {}
for st,sp in function() return string.find(str,"\n",pos,true) end do
table.insert(arr,string.sub(str,pos,st-1))
pos = sp + 1
end
table.insert(arr,string.sub(str,pos))
--iterate through the array and add each item as a display object to the group
local g = display.newGroup()
local i = 1
while i <= #arr do
local t = display.newText( arr[i], 0, 0, font, size )
t:setTextColor( color[1], color[2], color[3] )
t.x = math.floor(t.width/2)
t.y = (size*1.3)*(i-1)
g:insert(t)
i = i + 1
end
return g
end
--[[
-- USAGE:
local myText = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nunc euismod justo sapien, at sollicitudin lacus. Quisque vestibulum commodo felis id posuere."
local myTextObject = wrappedText(myText, 46)
--local myTextObject = wrappedText(myText, 46, 16)
--local myTextObject = wrappedText(myText, 46, 16, {255, 0, 0})
local myGroup = display.newGroup()
myGroup:insert( myTextObject )
]]--
--------------------------------------------
-- XML Parser
function parseargs(s)
local arg = {}
string.gsub(s, "(%w+)=([\"'])(.-)%2", function (w, _, a)
arg[w] = a
end)
return arg
end
function collect(s)
local stack = {}
local top = {}
table.insert(stack, top)
local ni,c,label,xarg, empty
local i, j = 1, 1
while true do
ni,j,c,label,xarg, empty = string.find(s, "<(%/?)([%w:]+)(.-)(%/?)>", i)
if not ni then break end
local text = string.sub(s, i, ni-1)
if not string.find(text, "^%s*$") then
table.insert(top, text)
end
if empty == "/" then -- empty element tag
table.insert(top, {label=label, xarg=parseargs(xarg), empty=1})
elseif c == "" then -- start tag
top = {label=label, xarg=parseargs(xarg)}
table.insert(stack, top) -- new level
else -- end tag
local toclose = table.remove(stack) -- remove top
top = stack[#stack]
if #stack < 1 then
error("nothing to close with "..label)
end
if toclose.label ~= label then
error("trying to close "..toclose.label.." with "..label)
end
table.insert(top, toclose)
end
i = j+1
end
local text = string.sub(s, i)
if not string.find(text, "^%s*$") then
table.insert(stack[#stack], text)
end
if #stack > 1 then
error("unclosed "..stack[stack.n].label)
end
return stack[1]
end
------------------------------
function aLink(e)
local t = e.target
if (t.link) then
print(e.target.link)
system.openURL( e.target.link )
else
print("no link found")
end
end
--------------------------------------------
-- Helper function for newLink utility function below
local function newLinkHandler( self, event )
local result = true
local default = self[1]
local over = self[2]
local t = self.parent
local phase = event.phase
print ("newButtonHandler: "..phase)
if over then
linkCurrentDefault = default
linkCurrentRollover = over
end
local function showHighlight (event)
local timePassed = event.time - startTime
print("timePassed: "..timePassed)
if timePassed > 100 then
print("highlight")
linkCurrentDefault.isVisible = false
linkCurrentRollover.isVisible = true
Runtime:removeEventListener( "enterFrame", showHighlight )
end
end
if "began" == phase then
t.startPos = event.y
t.prevPos = event.y
t.delta, t.velocity = 0, 0
if t.tween then transition.cancel(t.tween) end
Runtime:removeEventListener("enterFrame", t )
self.prevTime = 0
self.prevY = 0
if over then
startTime = event.time
Runtime:addEventListener( "enterFrame", showHighlight )
end
local onPress = self._onPress
if onPress then
result = onPress( event )
end
-- Subsequent touch events will target button even if they are outside the stageBounds of button
display.getCurrentStage():setFocus( self )
self.isFocus = true
elseif self.isFocus then
if "moved" == phase then
local bottomLimit = screenH - t.height - t.bottom
t.delta = event.y - t.prevPos
t.prevPos = event.y
if ( t.y > t.top or t.y < bottomLimit ) then
t.y = t.y + t.delta/2
else
t.y = t.y + t.delta
end
--Track velocity while the user is moving the view
local timePassed = event.time - t.prevTime
t.prevTime = t.prevTime + timePassed
if t.prevY then
t.velocity = (t.y - t.prevY)/timePassed
end
t.prevY = t.y
if over then
Runtime:removeEventListener( "enterFrame", showHighlight )
-- the over image should only be visible while the finger is within button's stageBounds
default.isVisible = true --not isWithinBounds
over.isVisible = false --isWithinBounds
end
elseif "ended" == phase or "cancelled" == phase then
local dragDistance = event.y - t.startPos
t.lastTime = event.time
Runtime:addEventListener("enterFrame", t )
local bounds = self.stageBounds
local x,y = event.x,event.y
local isWithinBounds =
bounds.xMin <= x and bounds.xMax >= x and bounds.yMin <= y and bounds.yMax >= y
if over then
Runtime:removeEventListener( "enterFrame", showHighlight )
default.isVisible = true
over.isVisible = false
end
-- Only consider this a "click", if the user lifts their finger inside button's stageBounds
if isWithinBounds and (dragDistance < 10 and dragDistance > -10 ) then
result = self._onRelease( event )
end
-- Allow touch events to be sent normally to the objects they "hit"
display.getCurrentStage():setFocus( nil )
self.isFocus = false
end
end
return result
end
function newLink( params )
local button
if params.default and params.onRelease then
button = display.newGroup()
local default = display.newImage( params.default )
button:insert( default, true )
if params.over then
local over = display.newImage( params.over )
over.isVisible = false
button:insert( over, true )
end
if type( params.onPress ) == "function" then
button._onPress = params.onPress
end
if type( params.onRelease ) == "function" then
button._onRelease = params.onRelease
end
button.buttonID = params.buttonID
-- Set button as a table listener by setting a table method and adding the button as its own table listener for "touch" events
button.touch = newLinkHandler
button:addEventListener( "touch", button )
end
if params.x then
button.x = params.x
end
if params.y then
button.y = params.y
end
return button
end