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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>LLVM Assembly Language Reference Manual</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="author" content="Chris Lattner">
<meta name="description"
content="LLVM Assembly Language Reference Manual.">
<link rel="stylesheet" href="llvm.css" type="text/css">
</head>
<body>
<div class="doc_title"> LLVM Language Reference Manual </div>
<ol>
<li><a href="#abstract">Abstract</a></li>
<li><a href="#introduction">Introduction</a></li>
<li><a href="#identifiers">Identifiers</a></li>
<li><a href="#highlevel">High Level Structure</a>
<ol>
<li><a href="#modulestructure">Module Structure</a></li>
<li><a href="#linkage">Linkage Types</a></li>
<li><a href="#callingconv">Calling Conventions</a></li>
<li><a href="#globalvars">Global Variables</a></li>
<li><a href="#functionstructure">Function Structure</a></li>
</ol>
</li>
<li><a href="#typesystem">Type System</a>
<ol>
<li><a href="#t_primitive">Primitive Types</a>
<ol>
<li><a href="#t_classifications">Type Classifications</a></li>
</ol>
</li>
<li><a href="#t_derived">Derived Types</a>
<ol>
<li><a href="#t_array">Array Type</a></li>
<li><a href="#t_function">Function Type</a></li>
<li><a href="#t_pointer">Pointer Type</a></li>
<li><a href="#t_struct">Structure Type</a></li>
<li><a href="#t_packed">Packed Type</a></li>
<li><a href="#t_opaque">Opaque Type</a></li>
</ol>
</li>
</ol>
</li>
<li><a href="#constants">Constants</a>
<ol>
<li><a href="#simpleconstants">Simple Constants</a>
<li><a href="#aggregateconstants">Aggregate Constants</a>
<li><a href="#globalconstants">Global Variable and Function Addresses</a>
<li><a href="#undefvalues">Undefined Values</a>
<li><a href="#constantexprs">Constant Expressions</a>
</ol>
</li>
<li><a href="#instref">Instruction Reference</a>
<ol>
<li><a href="#terminators">Terminator Instructions</a>
<ol>
<li><a href="#i_ret">'<tt>ret</tt>' Instruction</a></li>
<li><a href="#i_br">'<tt>br</tt>' Instruction</a></li>
<li><a href="#i_switch">'<tt>switch</tt>' Instruction</a></li>
<li><a href="#i_invoke">'<tt>invoke</tt>' Instruction</a></li>
<li><a href="#i_unwind">'<tt>unwind</tt>' Instruction</a></li>
<li><a href="#i_unreachable">'<tt>unreachable</tt>' Instruction</a></li>
</ol>
</li>
<li><a href="#binaryops">Binary Operations</a>
<ol>
<li><a href="#i_add">'<tt>add</tt>' Instruction</a></li>
<li><a href="#i_sub">'<tt>sub</tt>' Instruction</a></li>
<li><a href="#i_mul">'<tt>mul</tt>' Instruction</a></li>
<li><a href="#i_div">'<tt>div</tt>' Instruction</a></li>
<li><a href="#i_rem">'<tt>rem</tt>' Instruction</a></li>
<li><a href="#i_setcc">'<tt>set<i>cc</i></tt>' Instructions</a></li>
</ol>
</li>
<li><a href="#bitwiseops">Bitwise Binary Operations</a>
<ol>
<li><a href="#i_and">'<tt>and</tt>' Instruction</a></li>
<li><a href="#i_or">'<tt>or</tt>' Instruction</a></li>
<li><a href="#i_xor">'<tt>xor</tt>' Instruction</a></li>
<li><a href="#i_shl">'<tt>shl</tt>' Instruction</a></li>
<li><a href="#i_shr">'<tt>shr</tt>' Instruction</a></li>
</ol>
</li>
<li><a href="#memoryops">Memory Access Operations</a>
<ol>
<li><a href="#i_malloc">'<tt>malloc</tt>' Instruction</a></li>
<li><a href="#i_free">'<tt>free</tt>' Instruction</a></li>
<li><a href="#i_alloca">'<tt>alloca</tt>' Instruction</a></li>
<li><a href="#i_load">'<tt>load</tt>' Instruction</a></li>
<li><a href="#i_store">'<tt>store</tt>' Instruction</a></li>
<li><a href="#i_getelementptr">'<tt>getelementptr</tt>' Instruction</a></li>
</ol>
</li>
<li><a href="#otherops">Other Operations</a>
<ol>
<li><a href="#i_phi">'<tt>phi</tt>' Instruction</a></li>
<li><a href="#i_cast">'<tt>cast .. to</tt>' Instruction</a></li>
<li><a href="#i_select">'<tt>select</tt>' Instruction</a></li>
<li><a href="#i_call">'<tt>call</tt>' Instruction</a></li>
<li><a href="#i_vaarg">'<tt>vaarg</tt>' Instruction</a></li>
</ol>
</li>
</ol>
</li>
<li><a href="#intrinsics">Intrinsic Functions</a>
<ol>
<li><a href="#int_varargs">Variable Argument Handling Intrinsics</a>
<ol>
<li><a href="#i_va_start">'<tt>llvm.va_start</tt>' Intrinsic</a></li>
<li><a href="#i_va_end">'<tt>llvm.va_end</tt>' Intrinsic</a></li>
<li><a href="#i_va_copy">'<tt>llvm.va_copy</tt>' Intrinsic</a></li>
</ol>
</li>
<li><a href="#int_gc">Accurate Garbage Collection Intrinsics</a>
<ol>
<li><a href="#i_gcroot">'<tt>llvm.gcroot</tt>' Intrinsic</a></li>
<li><a href="#i_gcread">'<tt>llvm.gcread</tt>' Intrinsic</a></li>
<li><a href="#i_gcwrite">'<tt>llvm.gcwrite</tt>' Intrinsic</a></li>
</ol>
</li>
<li><a href="#int_codegen">Code Generator Intrinsics</a>
<ol>
<li><a href="#i_returnaddress">'<tt>llvm.returnaddress</tt>' Intrinsic</a></li>
<li><a href="#i_frameaddress">'<tt>llvm.frameaddress</tt>' Intrinsic</a></li>
<li><a href="#i_prefetch">'<tt>llvm.prefetch</tt>' Intrinsic</a></li>
<li><a href="#i_pcmarker">'<tt>llvm.pcmarker</tt>' Intrinsic</a></li>
<li><a href="#i_readcyclecounter"><tt>llvm.readcyclecounter</tt>' Intrinsic</a></li>
</ol>
</li>
<li><a href="#int_os">Operating System Intrinsics</a>
<ol>
<li><a href="#i_readport">'<tt>llvm.readport</tt>' Intrinsic</a></li>
<li><a href="#i_writeport">'<tt>llvm.writeport</tt>' Intrinsic</a></li>
<li><a href="#i_readio">'<tt>llvm.readio</tt>' Intrinsic</a></li>
<li><a href="#i_writeio">'<tt>llvm.writeio</tt>' Intrinsic</a></li>
</ol>
<li><a href="#int_libc">Standard C Library Intrinsics</a>
<ol>
<li><a href="#i_memcpy">'<tt>llvm.memcpy</tt>' Intrinsic</a></li>
<li><a href="#i_memmove">'<tt>llvm.memmove</tt>' Intrinsic</a></li>
<li><a href="#i_memset">'<tt>llvm.memset</tt>' Intrinsic</a></li>
<li><a href="#i_isunordered">'<tt>llvm.isunordered</tt>' Intrinsic</a></li>
<li><a href="#i_sqrt">'<tt>llvm.sqrt</tt>' Intrinsic</a></li>
</ol>
</li>
<li><a href="#int_count">Bit counting Intrinsics</a>
<ol>
<li><a href="#int_ctpop">'<tt>llvm.ctpop</tt>' Intrinsic </a></li>
<li><a href="#int_ctlz">'<tt>llvm.ctlz</tt>' Intrinsic </a></li>
<li><a href="#int_cttz">'<tt>llvm.cttz</tt>' Intrinsic </a></li>
</ol>
</li>
<li><a href="#int_debugger">Debugger intrinsics</a></li>
</ol>
</li>
</ol>
<div class="doc_author">
<p>Written by <a href="mailto:[email protected]">Chris Lattner</a>
and <a href="mailto:[email protected]">Vikram Adve</a></p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"> <a name="abstract">Abstract </a></div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>This document is a reference manual for the LLVM assembly language.
LLVM is an SSA based representation that provides type safety,
low-level operations, flexibility, and the capability of representing
'all' high-level languages cleanly. It is the common code
representation used throughout all phases of the LLVM compilation
strategy.</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"> <a name="introduction">Introduction</a> </div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>The LLVM code representation is designed to be used in three
different forms: as an in-memory compiler IR, as an on-disk bytecode
representation (suitable for fast loading by a Just-In-Time compiler),
and as a human readable assembly language representation. This allows
LLVM to provide a powerful intermediate representation for efficient
compiler transformations and analysis, while providing a natural means
to debug and visualize the transformations. The three different forms
of LLVM are all equivalent. This document describes the human readable
representation and notation.</p>
<p>The LLVM representation aims to be light-weight and low-level
while being expressive, typed, and extensible at the same time. It
aims to be a "universal IR" of sorts, by being at a low enough level
that high-level ideas may be cleanly mapped to it (similar to how
microprocessors are "universal IR's", allowing many source languages to
be mapped to them). By providing type information, LLVM can be used as
the target of optimizations: for example, through pointer analysis, it
can be proven that a C automatic variable is never accessed outside of
the current function... allowing it to be promoted to a simple SSA
value instead of a memory location.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection"> <a name="wellformed">Well-Formedness</a> </div>
<div class="doc_text">
<p>It is important to note that this document describes 'well formed'
LLVM assembly language. There is a difference between what the parser
accepts and what is considered 'well formed'. For example, the
following instruction is syntactically okay, but not well formed:</p>
<pre>
%x = <a href="#i_add">add</a> int 1, %x
</pre>
<p>...because the definition of <tt>%x</tt> does not dominate all of
its uses. The LLVM infrastructure provides a verification pass that may
be used to verify that an LLVM module is well formed. This pass is
automatically run by the parser after parsing input assembly and by
the optimizer before it outputs bytecode. The violations pointed out
by the verifier pass indicate bugs in transformation passes or input to
the parser.</p>
<!-- Describe the typesetting conventions here. --> </div>
<!-- *********************************************************************** -->
<div class="doc_section"> <a name="identifiers">Identifiers</a> </div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>LLVM uses three different forms of identifiers, for different
purposes:</p>
<ol>
<li>Named values are represented as a string of characters with a '%' prefix.
For example, %foo, %DivisionByZero, %a.really.long.identifier. The actual
regular expression used is '<tt>%[a-zA-Z$._][a-zA-Z$._0-9]*</tt>'.
Identifiers which require other characters in their names can be surrounded
with quotes. In this way, anything except a <tt>"</tt> character can be used
in a name.</li>
<li>Unnamed values are represented as an unsigned numeric value with a '%'
prefix. For example, %12, %2, %44.</li>
<li>Constants, which are described in a <a href="#constants">section about
constants</a>, below.</li>
</ol>
<p>LLVM requires that values start with a '%' sign for two reasons: Compilers
don't need to worry about name clashes with reserved words, and the set of
reserved words may be expanded in the future without penalty. Additionally,
unnamed identifiers allow a compiler to quickly come up with a temporary
variable without having to avoid symbol table conflicts.</p>
<p>Reserved words in LLVM are very similar to reserved words in other
languages. There are keywords for different opcodes ('<tt><a
href="#i_add">add</a></tt>', '<tt><a href="#i_cast">cast</a></tt>', '<tt><a
href="#i_ret">ret</a></tt>', etc...), for primitive type names ('<tt><a
href="#t_void">void</a></tt>', '<tt><a href="#t_uint">uint</a></tt>', etc...),
and others. These reserved words cannot conflict with variable names, because
none of them start with a '%' character.</p>
<p>Here is an example of LLVM code to multiply the integer variable
'<tt>%X</tt>' by 8:</p>
<p>The easy way:</p>
<pre>
%result = <a href="#i_mul">mul</a> uint %X, 8
</pre>
<p>After strength reduction:</p>
<pre>
%result = <a href="#i_shl">shl</a> uint %X, ubyte 3
</pre>
<p>And the hard way:</p>
<pre>
<a href="#i_add">add</a> uint %X, %X <i>; yields {uint}:%0</i>
<a href="#i_add">add</a> uint %0, %0 <i>; yields {uint}:%1</i>
%result = <a href="#i_add">add</a> uint %1, %1
</pre>
<p>This last way of multiplying <tt>%X</tt> by 8 illustrates several
important lexical features of LLVM:</p>
<ol>
<li>Comments are delimited with a '<tt>;</tt>' and go until the end of
line.</li>
<li>Unnamed temporaries are created when the result of a computation is not
assigned to a named value.</li>
<li>Unnamed temporaries are numbered sequentially</li>
</ol>
<p>...and it also shows a convention that we follow in this document. When
demonstrating instructions, we will follow an instruction with a comment that
defines the type and name of value produced. Comments are shown in italic
text.</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"> <a name="highlevel">High Level Structure</a> </div>
<!-- *********************************************************************** -->
<!-- ======================================================================= -->
<div class="doc_subsection"> <a name="modulestructure">Module Structure</a>
</div>
<div class="doc_text">
<p>LLVM programs are composed of "Module"s, each of which is a
translation unit of the input programs. Each module consists of
functions, global variables, and symbol table entries. Modules may be
combined together with the LLVM linker, which merges function (and
global variable) definitions, resolves forward declarations, and merges
symbol table entries. Here is an example of the "hello world" module:</p>
<pre><i>; Declare the string constant as a global constant...</i>
<a href="#identifiers">%.LC0</a> = <a href="#linkage_internal">internal</a> <a
href="#globalvars">constant</a> <a href="#t_array">[13 x sbyte]</a> c"hello world\0A\00" <i>; [13 x sbyte]*</i>
<i>; External declaration of the puts function</i>
<a href="#functionstructure">declare</a> int %puts(sbyte*) <i>; int(sbyte*)* </i>
<i>; Definition of main function</i>
int %main() { <i>; int()* </i>
<i>; Convert [13x sbyte]* to sbyte *...</i>
%cast210 = <a
href="#i_getelementptr">getelementptr</a> [13 x sbyte]* %.LC0, long 0, long 0 <i>; sbyte*</i>
<i>; Call puts function to write out the string to stdout...</i>
<a
href="#i_call">call</a> int %puts(sbyte* %cast210) <i>; int</i>
<a
href="#i_ret">ret</a> int 0<br>}<br></pre>
<p>This example is made up of a <a href="#globalvars">global variable</a>
named "<tt>.LC0</tt>", an external declaration of the "<tt>puts</tt>"
function, and a <a href="#functionstructure">function definition</a>
for "<tt>main</tt>".</p>
<p>In general, a module is made up of a list of global values,
where both functions and global variables are global values. Global values are
represented by a pointer to a memory location (in this case, a pointer to an
array of char, and a pointer to a function), and have one of the following <a
href="#linkage">linkage types</a>.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="linkage">Linkage Types</a>
</div>
<div class="doc_text">
<p>
All Global Variables and Functions have one of the following types of linkage:
</p>
<dl>
<dt><tt><b><a name="linkage_internal">internal</a></b></tt> </dt>
<dd>Global values with internal linkage are only directly accessible by
objects in the current module. In particular, linking code into a module with
an internal global value may cause the internal to be renamed as necessary to
avoid collisions. Because the symbol is internal to the module, all
references can be updated. This corresponds to the notion of the
'<tt>static</tt>' keyword in C, or the idea of "anonymous namespaces" in C++.
</dd>
<dt><tt><b><a name="linkage_linkonce">linkonce</a></b></tt>: </dt>
<dd>"<tt>linkonce</tt>" linkage is similar to <tt>internal</tt> linkage, with
the twist that linking together two modules defining the same
<tt>linkonce</tt> globals will cause one of the globals to be discarded. This
is typically used to implement inline functions. Unreferenced
<tt>linkonce</tt> globals are allowed to be discarded.
</dd>
<dt><tt><b><a name="linkage_weak">weak</a></b></tt>: </dt>
<dd>"<tt>weak</tt>" linkage is exactly the same as <tt>linkonce</tt> linkage,
except that unreferenced <tt>weak</tt> globals may not be discarded. This is
used to implement constructs in C such as "<tt>int X;</tt>" at global scope.
</dd>
<dt><tt><b><a name="linkage_appending">appending</a></b></tt>: </dt>
<dd>"<tt>appending</tt>" linkage may only be applied to global variables of
pointer to array type. When two global variables with appending linkage are
linked together, the two global arrays are appended together. This is the
LLVM, typesafe, equivalent of having the system linker append together
"sections" with identical names when .o files are linked.
</dd>
<dt><tt><b><a name="linkage_external">externally visible</a></b></tt>:</dt>
<dd>If none of the above identifiers are used, the global is externally
visible, meaning that it participates in linkage and can be used to resolve
external symbol references.
</dd>
</dl>
<p><a name="linkage_external">For example, since the "<tt>.LC0</tt>"
variable is defined to be internal, if another module defined a "<tt>.LC0</tt>"
variable and was linked with this one, one of the two would be renamed,
preventing a collision. Since "<tt>main</tt>" and "<tt>puts</tt>" are
external (i.e., lacking any linkage declarations), they are accessible
outside of the current module. It is illegal for a function <i>declaration</i>
to have any linkage type other than "externally visible".</a></p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="callingconv">Calling Conventions</a>
</div>
<div class="doc_text">
<p>LLVM <a href="#functionstructure">functions</a>, <a href="#i_call">calls</a>
and <a href="#i_invoke">invokes</a> can all have an optional calling convention
specified for the call. The calling convention of any pair of dynamic
caller/callee must match, or the behavior of the program is undefined. The
following calling conventions are supported by LLVM, and more may be added in
the future:</p>
<dl>
<dt><b>"<tt>ccc</tt>" - The C calling convention</b>:</dt>
<dd>This calling convention (the default if no other calling convention is
specified) matches the target C calling conventions. This calling convention
supports varargs function calls and tolerates some mismatch in the declared
prototype and implemented declaration of the function (as does normal C).
</dd>
<dt><b>"<tt>fastcc</tt>" - The fast calling convention</b>:</dt>
<dd>This calling convention attempts to make calls as fast as possible
(e.g. by passing things in registers). This calling convention allows the
target to use whatever tricks it wants to produce fast code for the target,
without having to conform to an externally specified ABI. Implementations of
this convention should allow arbitrary tail call optimization to be supported.
This calling convention does not support varargs and requires the prototype of
all callees to exactly match the prototype of the function definition.
</dd>
<dt><b>"<tt>coldcc</tt>" - The cold calling convention</b>:</dt>
<dd>This calling convention attempts to make code in the caller as efficient
as possible under the assumption that the call is not commonly executed. As
such, these calls often preserve all registers so that the call does not break
any live ranges in the caller side. This calling convention does not support
varargs and requires the prototype of all callees to exactly match the
prototype of the function definition.
</dd>
<dt><b>"<tt>cc <<em>n</em>></tt>" - Numbered convention</b>:</dt>
<dd>Any calling convention may be specified by number, allowing
target-specific calling conventions to be used. Target specific calling
conventions start at 64.
</dd>
</dl>
<p>More calling conventions can be added/defined on an as-needed basis, to
support pascal conventions or any other well-known target-independent
convention.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="globalvars">Global Variables</a>
</div>
<div class="doc_text">
<p>Global variables define regions of memory allocated at compilation time
instead of run-time. Global variables may optionally be initialized, may have
an explicit section to be placed in, and may
have an optional explicit alignment specified. A
variable may be defined as a global "constant," which indicates that the
contents of the variable will <b>never</b> be modified (enabling better
optimization, allowing the global data to be placed in the read-only section of
an executable, etc). Note that variables that need runtime initialization
cannot be marked "constant" as there is a store to the variable.</p>
<p>
LLVM explicitly allows <em>declarations</em> of global variables to be marked
constant, even if the final definition of the global is not. This capability
can be used to enable slightly better optimization of the program, but requires
the language definition to guarantee that optimizations based on the
'constantness' are valid for the translation units that do not include the
definition.
</p>
<p>As SSA values, global variables define pointer values that are in
scope (i.e. they dominate) all basic blocks in the program. Global
variables always define a pointer to their "content" type because they
describe a region of memory, and all memory objects in LLVM are
accessed through pointers.</p>
<p>LLVM allows an explicit section to be specified for globals. If the target
supports it, it will emit globals to the section specified.</p>
<p>An explicit alignment may be specified for a global. If not present, or if
the alignment is set to zero, the alignment of the global is set by the target
to whatever it feels convenient. If an explicit alignment is specified, the
global is forced to have at least that much alignment. All alignments must be
a power of 2.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection">
<a name="functionstructure">Functions</a>
</div>
<div class="doc_text">
<p>LLVM function definitions consist of an optional <a href="#linkage">linkage
type</a>, an optional <a href="#callingconv">calling convention</a>, a return
type, a function name, a (possibly empty) argument list, an optional section,
an optional alignment, an opening curly brace,
a list of basic blocks, and a closing curly brace. LLVM function declarations
are defined with the "<tt>declare</tt>" keyword, an optional <a
href="#callingconv">calling convention</a>, a return type, a function name,
a possibly empty list of arguments, and an optional alignment.</p>
<p>A function definition contains a list of basic blocks, forming the CFG for
the function. Each basic block may optionally start with a label (giving the
basic block a symbol table entry), contains a list of instructions, and ends
with a <a href="#terminators">terminator</a> instruction (such as a branch or
function return).</p>
<p>The first basic block in a program is special in two ways: it is immediately
executed on entrance to the function, and it is not allowed to have predecessor
basic blocks (i.e. there can not be any branches to the entry block of a
function). Because the block can have no predecessors, it also cannot have any
<a href="#i_phi">PHI nodes</a>.</p>
<p>LLVM functions are identified by their name and type signature. Hence, two
functions with the same name but different parameter lists or return values are
considered different functions, and LLVM will resolve references to each
appropriately.</p>
<p>LLVM allows an explicit section to be specified for functions. If the target
supports it, it will emit functions to the section specified.</p>
<p>An explicit alignment may be specified for a function. If not present, or if
the alignment is set to zero, the alignment of the function is set by the target
to whatever it feels convenient. If an explicit alignment is specified, the
function is forced to have at least that much alignment. All alignments must be
a power of 2.</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"> <a name="typesystem">Type System</a> </div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>The LLVM type system is one of the most important features of the
intermediate representation. Being typed enables a number of
optimizations to be performed on the IR directly, without having to do
extra analyses on the side before the transformation. A strong type
system makes it easier to read the generated code and enables novel
analyses and transformations that are not feasible to perform on normal
three address code representations.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection"> <a name="t_primitive">Primitive Types</a> </div>
<div class="doc_text">
<p>The primitive types are the fundamental building blocks of the LLVM
system. The current set of primitive types is as follows:</p>
<table class="layout">
<tr class="layout">
<td class="left">
<table>
<tbody>
<tr><th>Type</th><th>Description</th></tr>
<tr><td><tt>void</tt></td><td>No value</td></tr>
<tr><td><tt>ubyte</tt></td><td>Unsigned 8-bit value</td></tr>
<tr><td><tt>ushort</tt></td><td>Unsigned 16-bit value</td></tr>
<tr><td><tt>uint</tt></td><td>Unsigned 32-bit value</td></tr>
<tr><td><tt>ulong</tt></td><td>Unsigned 64-bit value</td></tr>
<tr><td><tt>float</tt></td><td>32-bit floating point value</td></tr>
<tr><td><tt>label</tt></td><td>Branch destination</td></tr>
</tbody>
</table>
</td>
<td class="right">
<table>
<tbody>
<tr><th>Type</th><th>Description</th></tr>
<tr><td><tt>bool</tt></td><td>True or False value</td></tr>
<tr><td><tt>sbyte</tt></td><td>Signed 8-bit value</td></tr>
<tr><td><tt>short</tt></td><td>Signed 16-bit value</td></tr>
<tr><td><tt>int</tt></td><td>Signed 32-bit value</td></tr>
<tr><td><tt>long</tt></td><td>Signed 64-bit value</td></tr>
<tr><td><tt>double</tt></td><td>64-bit floating point value</td></tr>
</tbody>
</table>
</td>
</tr>
</table>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection"> <a name="t_classifications">Type
Classifications</a> </div>
<div class="doc_text">
<p>These different primitive types fall into a few useful
classifications:</p>
<table border="1" cellspacing="0" cellpadding="4">
<tbody>
<tr><th>Classification</th><th>Types</th></tr>
<tr>
<td><a name="t_signed">signed</a></td>
<td><tt>sbyte, short, int, long, float, double</tt></td>
</tr>
<tr>
<td><a name="t_unsigned">unsigned</a></td>
<td><tt>ubyte, ushort, uint, ulong</tt></td>
</tr>
<tr>
<td><a name="t_integer">integer</a></td>
<td><tt>ubyte, sbyte, ushort, short, uint, int, ulong, long</tt></td>
</tr>
<tr>
<td><a name="t_integral">integral</a></td>
<td><tt>bool, ubyte, sbyte, ushort, short, uint, int, ulong, long</tt>
</td>
</tr>
<tr>
<td><a name="t_floating">floating point</a></td>
<td><tt>float, double</tt></td>
</tr>
<tr>
<td><a name="t_firstclass">first class</a></td>
<td><tt>bool, ubyte, sbyte, ushort, short, uint, int, ulong, long,<br>
float, double, <a href="#t_pointer">pointer</a>,
<a href="#t_packed">packed</a></tt></td>
</tr>
</tbody>
</table>
<p>The <a href="#t_firstclass">first class</a> types are perhaps the
most important. Values of these types are the only ones which can be
produced by instructions, passed as arguments, or used as operands to
instructions. This means that all structures and arrays must be
manipulated either by pointer or by component.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection"> <a name="t_derived">Derived Types</a> </div>
<div class="doc_text">
<p>The real power in LLVM comes from the derived types in the system.
This is what allows a programmer to represent arrays, functions,
pointers, and other useful types. Note that these derived types may be
recursive: For example, it is possible to have a two dimensional array.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection"> <a name="t_array">Array Type</a> </div>
<div class="doc_text">
<h5>Overview:</h5>
<p>The array type is a very simple derived type that arranges elements
sequentially in memory. The array type requires a size (number of
elements) and an underlying data type.</p>
<h5>Syntax:</h5>
<pre>
[<# elements> x <elementtype>]
</pre>
<p>The number of elements is a constant integer value; elementtype may
be any type with a size.</p>
<h5>Examples:</h5>
<table class="layout">
<tr class="layout">
<td class="left">
<tt>[40 x int ]</tt><br/>
<tt>[41 x int ]</tt><br/>
<tt>[40 x uint]</tt><br/>
</td>
<td class="left">
Array of 40 integer values.<br/>
Array of 41 integer values.<br/>
Array of 40 unsigned integer values.<br/>
</td>
</tr>
</table>
<p>Here are some examples of multidimensional arrays:</p>
<table class="layout">
<tr class="layout">
<td class="left">
<tt>[3 x [4 x int]]</tt><br/>
<tt>[12 x [10 x float]]</tt><br/>
<tt>[2 x [3 x [4 x uint]]]</tt><br/>
</td>
<td class="left">
3x4 array of integer values.<br/>
12x10 array of single precision floating point values.<br/>
2x3x4 array of unsigned integer values.<br/>
</td>
</tr>
</table>
<p>Note that 'variable sized arrays' can be implemented in LLVM with a zero
length array. Normally, accesses past the end of an array are undefined in
LLVM (e.g. it is illegal to access the 5th element of a 3 element array).
As a special case, however, zero length arrays are recognized to be variable
length. This allows implementation of 'pascal style arrays' with the LLVM
type "{ int, [0 x float]}", for example.</p>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection"> <a name="t_function">Function Type</a> </div>
<div class="doc_text">
<h5>Overview:</h5>
<p>The function type can be thought of as a function signature. It
consists of a return type and a list of formal parameter types.
Function types are usually used to build virtual function tables
(which are structures of pointers to functions), for indirect function
calls, and when defining a function.</p>
<p>
The return type of a function type cannot be an aggregate type.
</p>
<h5>Syntax:</h5>
<pre> <returntype> (<parameter list>)<br></pre>
<p>...where '<tt><parameter list></tt>' is a comma-separated list of type
specifiers. Optionally, the parameter list may include a type <tt>...</tt>,
which indicates that the function takes a variable number of arguments.
Variable argument functions can access their arguments with the <a
href="#int_varargs">variable argument handling intrinsic</a> functions.</p>
<h5>Examples:</h5>
<table class="layout">
<tr class="layout">
<td class="left">
<tt>int (int)</tt> <br/>
<tt>float (int, int *) *</tt><br/>
<tt>int (sbyte *, ...)</tt><br/>
</td>
<td class="left">
function taking an <tt>int</tt>, returning an <tt>int</tt><br/>
<a href="#t_pointer">Pointer</a> to a function that takes an
<tt>int</tt> and a <a href="#t_pointer">pointer</a> to <tt>int</tt>,
returning <tt>float</tt>.<br/>
A vararg function that takes at least one <a href="#t_pointer">pointer</a>
to <tt>sbyte</tt> (signed char in C), which returns an integer. This is
the signature for <tt>printf</tt> in LLVM.<br/>
</td>
</tr>
</table>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection"> <a name="t_struct">Structure Type</a> </div>
<div class="doc_text">
<h5>Overview:</h5>
<p>The structure type is used to represent a collection of data members
together in memory. The packing of the field types is defined to match
the ABI of the underlying processor. The elements of a structure may
be any type that has a size.</p>
<p>Structures are accessed using '<tt><a href="#i_load">load</a></tt>
and '<tt><a href="#i_store">store</a></tt>' by getting a pointer to a
field with the '<tt><a href="#i_getelementptr">getelementptr</a></tt>'
instruction.</p>
<h5>Syntax:</h5>
<pre> { <type list> }<br></pre>
<h5>Examples:</h5>
<table class="layout">
<tr class="layout">
<td class="left">
<tt>{ int, int, int }</tt><br/>
<tt>{ float, int (int) * }</tt><br/>
</td>
<td class="left">
a triple of three <tt>int</tt> values<br/>
A pair, where the first element is a <tt>float</tt> and the second element
is a <a href="#t_pointer">pointer</a> to a <a href="#t_function">function</a>
that takes an <tt>int</tt>, returning an <tt>int</tt>.<br/>
</td>
</tr>
</table>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection"> <a name="t_pointer">Pointer Type</a> </div>
<div class="doc_text">
<h5>Overview:</h5>
<p>As in many languages, the pointer type represents a pointer or
reference to another object, which must live in memory.</p>
<h5>Syntax:</h5>
<pre> <type> *<br></pre>
<h5>Examples:</h5>
<table class="layout">
<tr class="layout">
<td class="left">
<tt>[4x int]*</tt><br/>
<tt>int (int *) *</tt><br/>
</td>
<td class="left">
A <a href="#t_pointer">pointer</a> to <a href="#t_array">array</a> of
four <tt>int</tt> values<br/>
A <a href="#t_pointer">pointer</a> to a <a
href="#t_function">function</a> that takes an <tt>int*</tt>, returning an
<tt>int</tt>.<br/>
</td>
</tr>
</table>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection"> <a name="t_packed">Packed Type</a> </div>
<div class="doc_text">
<h5>Overview:</h5>
<p>A packed type is a simple derived type that represents a vector
of elements. Packed types are used when multiple primitive data
are operated in parallel using a single instruction (SIMD).
A packed type requires a size (number of
elements) and an underlying primitive data type. Vectors must have a power
of two length (1, 2, 4, 8, 16 ...). Packed types are
considered <a href="#t_firstclass">first class</a>.</p>
<h5>Syntax:</h5>
<pre>
< <# elements> x <elementtype> >
</pre>
<p>The number of elements is a constant integer value; elementtype may
be any integral or floating point type.</p>
<h5>Examples:</h5>
<table class="layout">
<tr class="layout">
<td class="left">
<tt><4 x int></tt><br/>
<tt><8 x float></tt><br/>
<tt><2 x uint></tt><br/>
</td>
<td class="left">
Packed vector of 4 integer values.<br/>
Packed vector of 8 floating-point values.<br/>
Packed vector of 2 unsigned integer values.<br/>
</td>
</tr>
</table>
</div>
<!-- _______________________________________________________________________ -->
<div class="doc_subsubsection"> <a name="t_opaque">Opaque Type</a> </div>
<div class="doc_text">
<h5>Overview:</h5>
<p>Opaque types are used to represent unknown types in the system. This
corresponds (for example) to the C notion of a foward declared structure type.
In LLVM, opaque types can eventually be resolved to any type (not just a
structure type).</p>
<h5>Syntax:</h5>
<pre>
opaque
</pre>
<h5>Examples:</h5>
<table class="layout">
<tr class="layout">
<td class="left">
<tt>opaque</tt>
</td>
<td class="left">
An opaque type.<br/>
</td>
</tr>
</table>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"> <a name="constants">Constants</a> </div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>LLVM has several different basic types of constants. This section describes
them all and their syntax.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection"><a name="simpleconstants">Simple Constants</a></div>
<div class="doc_text">
<dl>
<dt><b>Boolean constants</b></dt>
<dd>The two strings '<tt>true</tt>' and '<tt>false</tt>' are both valid
constants of the <tt><a href="#t_primitive">bool</a></tt> type.
</dd>
<dt><b>Integer constants</b></dt>
<dd>Standard integers (such as '4') are constants of the <a
href="#t_integer">integer</a> type. Negative numbers may be used with signed
integer types.
</dd>
<dt><b>Floating point constants</b></dt>
<dd>Floating point constants use standard decimal notation (e.g. 123.421),
exponential notation (e.g. 1.23421e+2), or a more precise hexadecimal
notation (see below). Floating point constants must have a <a
href="#t_floating">floating point</a> type. </dd>
<dt><b>Null pointer constants</b></dt>
<dd>The identifier '<tt>null</tt>' is recognized as a null pointer constant
and must be of <a href="#t_pointer">pointer type</a>.</dd>
</dl>
<p>The one non-intuitive notation for constants is the optional hexadecimal form
of floating point constants. For example, the form '<tt>double
0x432ff973cafa8000</tt>' is equivalent to (but harder to read than) '<tt>double
4.5e+15</tt>'. The only time hexadecimal floating point constants are required
(and the only time that they are generated by the disassembler) is when a
floating point constant must be emitted but it cannot be represented as a
decimal floating point number. For example, NaN's, infinities, and other
special values are represented in their IEEE hexadecimal format so that
assembly and disassembly do not cause any bits to change in the constants.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsection"><a name="aggregateconstants">Aggregate Constants</a>
</div>
<div class="doc_text">
<p>Aggregate constants arise from aggregation of simple constants
and smaller aggregate constants.</p>
<dl>
<dt><b>Structure constants</b></dt>
<dd>Structure constants are represented with notation similar to structure
type definitions (a comma separated list of elements, surrounded by braces
(<tt>{}</tt>)). For example: "<tt>{ int 4, float 17.0, int* %G }</tt>",
where "<tt>%G</tt>" is declared as "<tt>%G = external global int</tt>". Structure constants
must have <a href="#t_struct">structure type</a>, and the number and
types of elements must match those specified by the type.
</dd>
<dt><b>Array constants</b></dt>