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RenderData caching fixes (ezEngine#319)
* Make sure the right "SUPER" is used for component manager init/deinit. * added missing super::init/deinit calls for some component managers which caused leaked cached render data. * Debug check for leaked cached render data * Made render data caching more robust and fixed ezEngine#177 * Removed a few validation asserts * Added new event that is triggered before an object is deleted, this is used to clear render data caches for objects that don't have a render component attached. * Make sure to only cache render data for a component if all parts should be cached * Build fixes after rebase * Formatting * Re-activated finish action on plasma impact sound effect again, since it works now with render data caching
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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