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opengl: move shader init from console-gl.c to shader.c
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With the upcoming dmabuf support in qemu there will be more users of the
shaders than just console-gl.c.  So rename ConsoleGLState to
QemuGLShader, rename some functions too, move code from console-gl.c to
shaders.c.

No functional change.

Signed-off-by: Gerd Hoffmann <[email protected]>
Message-id: [email protected]
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kraxel committed Oct 17, 2017
1 parent 4133fa7 commit 46e19e1
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Showing 12 changed files with 69 additions and 73 deletions.
2 changes: 1 addition & 1 deletion Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -672,7 +672,7 @@ ui/shader/%-frag.h: $(SRC_PATH)/ui/shader/%.frag $(SRC_PATH)/scripts/shaderinclu
perl $(SRC_PATH)/scripts/shaderinclude.pl $< > $@,\
"FRAG","$@")

ui/console-gl.o: $(SRC_PATH)/ui/console-gl.c \
ui/shader.o: $(SRC_PATH)/ui/shader.c \
ui/shader/texture-blit-vert.h ui/shader/texture-blit-frag.h

# documentation
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14 changes: 6 additions & 8 deletions include/ui/console.h
Original file line number Diff line number Diff line change
Expand Up @@ -12,6 +12,7 @@

#ifdef CONFIG_OPENGL
# include <epoxy/gl.h>
# include "ui/shader.h"
#endif

/* keyboard/mouse support */
Expand Down Expand Up @@ -415,22 +416,19 @@ void qemu_console_resize(QemuConsole *con, int width, int height);
DisplaySurface *qemu_console_surface(QemuConsole *con);

/* console-gl.c */
typedef struct ConsoleGLState ConsoleGLState;
#ifdef CONFIG_OPENGL
ConsoleGLState *console_gl_init_context(void);
void console_gl_fini_context(ConsoleGLState *gls);
bool console_gl_check_format(DisplayChangeListener *dcl,
pixman_format_code_t format);
void surface_gl_create_texture(ConsoleGLState *gls,
void surface_gl_create_texture(QemuGLShader *gls,
DisplaySurface *surface);
void surface_gl_update_texture(ConsoleGLState *gls,
void surface_gl_update_texture(QemuGLShader *gls,
DisplaySurface *surface,
int x, int y, int w, int h);
void surface_gl_render_texture(ConsoleGLState *gls,
void surface_gl_render_texture(QemuGLShader *gls,
DisplaySurface *surface);
void surface_gl_destroy_texture(ConsoleGLState *gls,
void surface_gl_destroy_texture(QemuGLShader *gls,
DisplaySurface *surface);
void surface_gl_setup_viewport(ConsoleGLState *gls,
void surface_gl_setup_viewport(QemuGLShader *gls,
DisplaySurface *surface,
int ww, int wh);
#endif
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2 changes: 1 addition & 1 deletion include/ui/gtk.h
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,7 @@ typedef struct VirtualGfxConsole {
double scale_x;
double scale_y;
#if defined(CONFIG_OPENGL)
ConsoleGLState *gls;
QemuGLShader *gls;
EGLContext ectx;
EGLSurface esurface;
int glupdates;
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2 changes: 1 addition & 1 deletion include/ui/sdl2.h
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ struct sdl2_console {
int idle_counter;
SDL_GLContext winctx;
#ifdef CONFIG_OPENGL
ConsoleGLState *gls;
QemuGLShader *gls;
egl_fb guest_fb;
egl_fb win_fb;
bool y0_top;
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14 changes: 6 additions & 8 deletions include/ui/shader.h
Original file line number Diff line number Diff line change
Expand Up @@ -3,13 +3,11 @@

#include <epoxy/gl.h>

GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog);
void qemu_gl_run_texture_blit(GLint texture_blit_prog,
GLint texture_blit_vao);

GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src);
GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
const GLchar *frag_src);
typedef struct QemuGLShader QemuGLShader;

void qemu_gl_run_texture_blit(QemuGLShader *gls);

QemuGLShader *qemu_gl_init_shader(void);
void qemu_gl_fini_shader(QemuGLShader *gls);

#endif /* QEMU_SHADER_H */
2 changes: 1 addition & 1 deletion include/ui/spice-display.h
Original file line number Diff line number Diff line change
Expand Up @@ -119,7 +119,7 @@ struct SimpleSpiceDisplay {
/* opengl rendering */
QEMUBH *gl_unblock_bh;
QEMUTimer *gl_unblock_timer;
ConsoleGLState *gls;
QemuGLShader *gls;
int gl_updates;
bool have_scanout;
bool have_surface;
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45 changes: 6 additions & 39 deletions ui/console-gl.c
Original file line number Diff line number Diff line change
Expand Up @@ -29,40 +29,8 @@
#include "ui/console.h"
#include "ui/shader.h"

#include "shader/texture-blit-vert.h"
#include "shader/texture-blit-frag.h"

struct ConsoleGLState {
GLint texture_blit_prog;
GLint texture_blit_vao;
};

/* ---------------------------------------------------------------------- */

ConsoleGLState *console_gl_init_context(void)
{
ConsoleGLState *gls = g_new0(ConsoleGLState, 1);

gls->texture_blit_prog = qemu_gl_create_compile_link_program
(texture_blit_vert_src, texture_blit_frag_src);
if (!gls->texture_blit_prog) {
exit(1);
}

gls->texture_blit_vao =
qemu_gl_init_texture_blit(gls->texture_blit_prog);

return gls;
}

void console_gl_fini_context(ConsoleGLState *gls)
{
if (!gls) {
return;
}
g_free(gls);
}

bool console_gl_check_format(DisplayChangeListener *dcl,
pixman_format_code_t format)
{
Expand All @@ -76,7 +44,7 @@ bool console_gl_check_format(DisplayChangeListener *dcl,
}
}

void surface_gl_create_texture(ConsoleGLState *gls,
void surface_gl_create_texture(QemuGLShader *gls,
DisplaySurface *surface)
{
assert(gls);
Expand Down Expand Up @@ -116,7 +84,7 @@ void surface_gl_create_texture(ConsoleGLState *gls,
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}

void surface_gl_update_texture(ConsoleGLState *gls,
void surface_gl_update_texture(QemuGLShader *gls,
DisplaySurface *surface,
int x, int y, int w, int h)
{
Expand All @@ -133,19 +101,18 @@ void surface_gl_update_texture(ConsoleGLState *gls,
+ surface_bytes_per_pixel(surface) * x);
}

void surface_gl_render_texture(ConsoleGLState *gls,
void surface_gl_render_texture(QemuGLShader *gls,
DisplaySurface *surface)
{
assert(gls);

glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);

qemu_gl_run_texture_blit(gls->texture_blit_prog,
gls->texture_blit_vao);
qemu_gl_run_texture_blit(gls);
}

void surface_gl_destroy_texture(ConsoleGLState *gls,
void surface_gl_destroy_texture(QemuGLShader *gls,
DisplaySurface *surface)
{
if (!surface || !surface->texture) {
Expand All @@ -155,7 +122,7 @@ void surface_gl_destroy_texture(ConsoleGLState *gls,
surface->texture = 0;
}

void surface_gl_setup_viewport(ConsoleGLState *gls,
void surface_gl_setup_viewport(QemuGLShader *gls,
DisplaySurface *surface,
int ww, int wh)
{
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2 changes: 1 addition & 1 deletion ui/gtk-egl.c
Original file line number Diff line number Diff line change
Expand Up @@ -113,7 +113,7 @@ void gd_egl_refresh(DisplayChangeListener *dcl)
if (!vc->gfx.esurface) {
return;
}
vc->gfx.gls = console_gl_init_context();
vc->gfx.gls = qemu_gl_init_shader();
if (vc->gfx.ds) {
surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
}
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2 changes: 1 addition & 1 deletion ui/gtk-gl-area.c
Original file line number Diff line number Diff line change
Expand Up @@ -96,7 +96,7 @@ void gd_gl_area_refresh(DisplayChangeListener *dcl)
return;
}
gtk_gl_area_make_current(GTK_GL_AREA(vc->gfx.drawing_area));
vc->gfx.gls = console_gl_init_context();
vc->gfx.gls = qemu_gl_init_shader();
if (vc->gfx.ds) {
surface_gl_create_texture(vc->gfx.gls, vc->gfx.ds);
}
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4 changes: 2 additions & 2 deletions ui/sdl2-gl.c
Original file line number Diff line number Diff line change
Expand Up @@ -90,15 +90,15 @@ void sdl2_gl_switch(DisplayChangeListener *dcl,
scon->surface = new_surface;

if (!new_surface) {
console_gl_fini_context(scon->gls);
qemu_gl_fini_shader(scon->gls);
scon->gls = NULL;
sdl2_window_destroy(scon);
return;
}

if (!scon->real_window) {
sdl2_window_create(scon);
scon->gls = console_gl_init_context();
scon->gls = qemu_gl_init_shader();
} else if (old_surface &&
((surface_width(old_surface) != surface_width(new_surface)) ||
(surface_height(old_surface) != surface_height(new_surface)))) {
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51 changes: 42 additions & 9 deletions ui/shader.c
Original file line number Diff line number Diff line change
Expand Up @@ -28,9 +28,17 @@
#include "qemu-common.h"
#include "ui/shader.h"

#include "shader/texture-blit-vert.h"
#include "shader/texture-blit-frag.h"

struct QemuGLShader {
GLint texture_blit_prog;
GLint texture_blit_vao;
};

/* ---------------------------------------------------------------------- */

GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog)
static GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog)
{
static const GLfloat in_position[] = {
-1, -1,
Expand Down Expand Up @@ -60,17 +68,16 @@ GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog)
return vao;
}

void qemu_gl_run_texture_blit(GLint texture_blit_prog,
GLint texture_blit_vao)
void qemu_gl_run_texture_blit(QemuGLShader *gls)
{
glUseProgram(texture_blit_prog);
glBindVertexArray(texture_blit_vao);
glUseProgram(gls->texture_blit_prog);
glBindVertexArray(gls->texture_blit_vao);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}

/* ---------------------------------------------------------------------- */

GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
static GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
{
GLuint shader;
GLint status, length;
Expand All @@ -94,7 +101,7 @@ GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
return shader;
}

GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
static GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
{
GLuint program;
GLint status, length;
Expand All @@ -117,8 +124,8 @@ GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag)
return program;
}

GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
const GLchar *frag_src)
static GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
const GLchar *frag_src)
{
GLuint vert_shader, frag_shader, program;

Expand All @@ -134,3 +141,29 @@ GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,

return program;
}

/* ---------------------------------------------------------------------- */

QemuGLShader *qemu_gl_init_shader(void)
{
QemuGLShader *gls = g_new0(QemuGLShader, 1);

gls->texture_blit_prog = qemu_gl_create_compile_link_program
(texture_blit_vert_src, texture_blit_frag_src);
if (!gls->texture_blit_prog) {
exit(1);
}

gls->texture_blit_vao =
qemu_gl_init_texture_blit(gls->texture_blit_prog);

return gls;
}

void qemu_gl_fini_shader(QemuGLShader *gls)
{
if (!gls) {
return;
}
g_free(gls);
}
2 changes: 1 addition & 1 deletion ui/spice-display.c
Original file line number Diff line number Diff line change
Expand Up @@ -1019,7 +1019,7 @@ static void qemu_spice_display_init_one(QemuConsole *con)
ssd->gl_unblock_bh = qemu_bh_new(qemu_spice_gl_unblock_bh, ssd);
ssd->gl_unblock_timer = timer_new_ms(QEMU_CLOCK_REALTIME,
qemu_spice_gl_block_timer, ssd);
ssd->gls = console_gl_init_context();
ssd->gls = qemu_gl_init_shader();
ssd->have_surface = false;
ssd->have_scanout = false;
}
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