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Temples-Engine

Temples-Engine is a community driven open-source, Provable Game Engine, providing a comprehensive toolkit for building verifiable games and autonomous worlds.

Temples-Engine is still in its early stages of development, yet the dedicated contributors are propelling its progress at an impressive pace. The overarching aspiration for Temples-Engine is to empower game developers to kick-start their projects, aiming to reduce the initial setup time from days to mere hours. Join the movement!

🔑 Key Features

  • Entity Protocol System (EPS) written in Rust
  • Protocol Mastermind
  • networking & indexing stack
  • Typed SDKs

Packages

Temples consists of several libraries. They can be used independently, but are best used together.

Package Version
@0xtemple/cli
Sui Command line interface for types, testing, faucet, deployment and more
npm version
@0xtemple/client
Sui Client-side Typescript implementation for cross-platform interaction with chained Packages
npm version
@0xtemple/common
Sui Core code for CLI and Clinet
npm version

How to use?

pnpm create temples

chose 101

pnpm install

pnpm run dev

🏗️ Contributing

We'd love your support in improving Temples! This monorepo includes all of Temples source code, and pull requests are always welcome. To discuss new features or changes join our Telegram.

Contributors ✨

Thanks goes to these wonderful people (emoji key):

Henry
Henry

💻
Bob
Bob

💻
Frank
Frank

💻

This project follows the all-contributors specification. Contributions of any kind welcome!

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