Temples-Engine is a community driven open-source, Provable Game Engine, providing a comprehensive toolkit for building verifiable games and autonomous worlds.
Temples-Engine is still in its early stages of development, yet the dedicated contributors are propelling its progress at an impressive pace. The overarching aspiration for Temples-Engine is to empower game developers to kick-start their projects, aiming to reduce the initial setup time from days to mere hours. Join the movement!
- Entity Protocol System (EPS) written in Rust
- Protocol Mastermind
- networking & indexing stack
- Typed SDKs
Temples consists of several libraries. They can be used independently, but are best used together.
Package | Version |
---|---|
@0xtemple/cli Sui Command line interface for types, testing, faucet, deployment and more |
|
@0xtemple/client Sui Client-side Typescript implementation for cross-platform interaction with chained Packages |
|
@0xtemple/common Sui Core code for CLI and Clinet |
pnpm create temples
chose 101
pnpm install
pnpm run dev
We'd love your support in improving Temples! This monorepo includes all of Temples source code, and pull requests are always welcome. To discuss new features or changes join our Telegram.
Thanks goes to these wonderful people (emoji key):
Henry 💻 |
Bob 💻 |
Frank 💻 |
This project follows the all-contributors specification. Contributions of any kind welcome!