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Update examples/webgl_custom_attributes_particles3.html
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The result for attributes.size.value[i] can be negative which in turn makes gl_PointSize negative. As an example if Math.sin(...) returns -1 then you'll get -6 as a result. The specification specifically states:"If the value written to gl_PointSize
is less than or equal to zero, results are undefined". In fact it is causing such a problem on our platform.
 
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jfeldste committed Nov 19, 2012
1 parent 2a5db1e commit 116641a
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion examples/webgl_custom_attributes_particles3.html
Original file line number Diff line number Diff line change
Expand Up @@ -270,7 +270,7 @@
for( var i = 0; i < attributes.size.value.length; i ++ ) {

if ( i < vc1 )
attributes.size.value[ i ] = 26 + 32 * Math.sin( 0.1 * i + 0.6 * time );
attributes.size.value[ i ] = Math.max(0, 26 + 32 * Math.sin( 0.1 * i + 0.6 * time ));


}
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