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WebGLDeferredRenderer: removed normal chunks from color pass shader.
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alteredq committed Dec 11, 2012
1 parent 3ea8ea8 commit 15eb28e
Showing 1 changed file with 0 additions and 3 deletions.
3 changes: 0 additions & 3 deletions examples/js/ShaderDeferred.js
Original file line number Diff line number Diff line change
Expand Up @@ -118,10 +118,7 @@ THREE.ShaderDeferred = {
THREE.ShaderChunk[ "lightmap_vertex" ],
THREE.ShaderChunk[ "color_vertex" ],

THREE.ShaderChunk[ "morphnormal_vertex" ],
THREE.ShaderChunk[ "skinbase_vertex" ],
THREE.ShaderChunk[ "skinnormal_vertex" ],
THREE.ShaderChunk[ "defaultnormal_vertex" ],

THREE.ShaderChunk[ "morphtarget_vertex" ],
THREE.ShaderChunk[ "skinning_vertex" ],
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