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chicken texture change and new spawn icons for skely and zombie horse
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22i committed Sep 2, 2017
1 parent 370b5a1 commit 3212055
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Showing 10 changed files with 12 additions and 12 deletions.
24 changes: 12 additions & 12 deletions init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -342,7 +342,7 @@ mobs:register_mob("amc:2polarbear", {
hp_max = 12,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 1.4, 0.35},
visual = "mesh",
mesh = "mobs_mc_polar_bear.b3d",
mesh = "mobs_mc_polarbear.b3d",
textures = {
{"mobs_mc_polarbear.png"},
},
Expand Down Expand Up @@ -378,7 +378,7 @@ mobs:register_mob("amc:2babypolarbear", {
hp_max = 12,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 1.4, 0.35},
visual = "mesh",
mesh = "mobs_mc_polar_bear.b3d",
mesh = "mobs_mc_polarbear.b3d",
textures = {
{"mobs_mc_polarbear.png"},
},
Expand Down Expand Up @@ -527,7 +527,7 @@ mobs:register_mob("amc:10magmacube", {
hp_max = 12,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.3, 0.45},
visual = "mesh",
mesh = "mobs_mc_magma_cube.b3d",
mesh = "mobs_mc_magmacube.b3d",
textures = {
{"mobs_mc_magmacube.png"},
},
Expand Down Expand Up @@ -2886,29 +2886,29 @@ mobs:register_mob("amc:58babyvillager", {
mesh = "mobs_mc_villager.b3d",
textures = {
{
"mobs_mc_villager_butcher.png",
"mobs_mc_villager_butcher.png", --hat
"mobs_mc_villager.png",
"mobs_mc_villager.png", --hat
},
{
"mobs_mc_villager_farmer.png",
"mobs_mc_villager_farmer.png", --hat
},
{
"mobs_mc_villager_priest.png",
"mobs_mc_villager_priest.png", --hat
},
{
"mobs_mc_villager_librarian.png",
"mobs_mc_villager_librarian.png", --hat
},
{
"mobs_mc_villager_priest.png",
"mobs_mc_villager_priest.png", --hat
"mobs_mc_villager_butcher.png",
"mobs_mc_villager_butcher.png", --hat
},
{
"mobs_mc_villager_smith.png",
"mobs_mc_villager_smith.png", --hat
},
{
"mobs_mc_villager.png",
"mobs_mc_villager.png", --hat
},
},
visual_size = {x=1.5, y=1.5},
walk_velocity = 0.6,
Expand Down Expand Up @@ -3062,7 +3062,7 @@ mobs:register_mob("amc:611illusioner", {
die_end = 180,
die_speed = 15,
die_loop = false,
-- 60-80 magic arm swinging, 80-90 transition between magic to bow shooting
-- 120-140 magic arm swinging, 140-150 transition between magic to bow shooting
},
})

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Binary file modified textures/mobs_mc_chicken.png
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Binary file modified textures/mobs_mc_illusionist.png
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Binary file modified textures/mobs_mc_spawn_icon_chicken.png
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Binary file modified textures/mobs_mc_spawn_icon_chicken_baby.png
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Binary file modified textures/mobs_mc_spawn_icon_horse_skeleton.png
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Binary file modified textures/mobs_mc_spawn_icon_horse_zombie.png
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