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readme update and 2textures success
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22i committed Aug 21, 2017
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43 changes: 34 additions & 9 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,13 +1,38 @@
<img src="https://i.imgur.com/SSdmdCt.png">
Test how the Minecraft mobs look like in Minetest to spawn mobs find spawn eggs in creative inventory

[depends on - mobs_redo](https://forum.minetest.net/viewtopic.php?t=9917)
## About

#### Links
- [Mincraft blender models source](https://github.com/22i/minecraft-voxel-blender-models)
- [mobs_mc - Minetest mod to test minecraft mob abilities](https://github.com/maikerumine/mobs_mc)
- [MineClone2 - Minecraft clone in Minetest](https://forum.minetest.net/viewtopic.php?t=16407)
- [how to recreate mobs from textures with Blender and Gimp](http://imgur.com/a/Iqg88)
amc is a Minetest mod made to quickly test how the Minecraft mobs look like in Minetest
- to spawn mobs find spawn eggs in creative inventory.

Minecraft mobs were remade in blender Credits: [toby109tt](https://github.com/tobyplowy) mapping fixes - better 2d planes
<img src="https://i.imgur.com/I2MDagh.png">
## depends on - [ Mobs Redo](https://forum.minetest.net/viewtopic.php?t=9917)
<img src="https://upload.wikimedia.org/wikipedia/commons/0/0c/Blender_logo_no_text.svg" width="25"> [Minecraft Blender models](https://github.com/22i/minecraft-voxel-blender-models) <br /> <img src="https://avatars0.githubusercontent.com/u/10661113?v=4&s=400" width="25"> [mobs_mc](https://github.com/maikerumine/mobs_mc) - test mob abilities <img align="right" width="525" src="http://i.imgur.com/Y27V0v6.png"> <br /> <img src="http://repo.or.cz/MineClone/MineClone2.git/blob_plain/e2442a6283e164fa0c259edcad9f0928000103db:/menu/icon.png" width="32"> [MineClone2](https://forum.minetest.net/viewtopic.php?t=16407) - Minecraft clone

## Suggested mods
- [tool that changes mob's texture](https://forum.minetest.net/viewtopic.php?f=47&t=17583&p=271043#p269714)
- [Show wielded item](https://forum.minetest.net/viewtopic.php?t=18011)
- [large hotbar](https://github.com/Calinou/carbone-ng/tree/master/mods/large_hotbar)
- [item magnet](https://github.com/jordan4ibanez/item_drop)

<img src="https://i.imgur.com/kPEa3vC.png">

## Thanks to:
<img src="https://avatars0.githubusercontent.com/u/16853304?v=4&s=400" width="45"> [toby109tt](https://github.com/tobyplowy) mapping fixes - help with backface culling

<img src="https://avatars0.githubusercontent.com/u/10661113?v=4&s=400" width="45"> [maikerumine](https://github.com/maikerumine) making mobs_mc

<img src="https://avatars1.githubusercontent.com/u/1675853?v=4&s=400" width="45"> [Wuzzy](https://github.com/Wuzzy2) making MineClone2

<img src="https://avatars0.githubusercontent.com/u/8145060?v=4&s=400" width="45"> [Tenplus1](https://github.com/tenplus1) making Mobs Redo

<img src="https://i.imgur.com/MQtbnhd.png" width="45"> [XSSheep](http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/1242533-pixel-perfection-now-with-polar-bears-1-11) making Pixel Perfection

<img src="https://yt3.ggpht.com/-bbfDEHNw0jk/AAAAAAAAAAI/AAAAAAAAAAA/DhO39YPMYhw/s288-c-k-no-mo-rj-c0xffffff/photo.jpg" width="45"> [Nathan](https://www.youtube.com/channel/UCdiuryhdSBUxQse2rarVqPg/videos) making Minetest Blender tutorials [1](https://www.youtube.com/watch?v=1h6mozr0p0Y&list=PL-uTdq9t8wyyJWzahSrnCqmMz9lgUnuVF)

<img src="https://i.imgur.com/kHWR9cW.png" width="45"> [Mojang](https://mojang.com/) making Minecraft

<img src="https://avatars3.githubusercontent.com/u/2624745?v=4&s=200" width="45"> [Minetest team](https://github.com/minetest) making Minetest

<img src="https://avatars3.githubusercontent.com/u/1088750?v=4&s=400" width="45"> [Jordan4Ibanez](https://www.youtube.com/user/313hummer/videos) making OpenAi

<img src="https://forum.minetest.net/download/file.php?avatar=11478_1492572385.png" width="45"> [Christian9](https://forum.minetest.net/search.php?author_id=11478&sr=posts) help with 2 different textures on 1 mob
3 changes: 0 additions & 3 deletions bower.json
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Expand Up @@ -10,8 +10,5 @@
],
"screenshots": [
"https://i.imgur.com/I2MDagh.png"
],
"authors": [
"22i"
]
}
36 changes: 32 additions & 4 deletions init.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2931,6 +2931,14 @@ mobs:register_egg("amc:63agent", "Agent 007", "mobs_mc_spawn_icon_agent.png", 0)
--################### 2 TEXTURES TEST
--###################

--textures = { --combine
--{"amc_1.png" and "amc_2.png"},
--{"amc_1.png", "amc_2.png"},
--{"amc_1.png"}, {"amc_2.png"},
--{"amc_1.png^amc_2.png"},
--{"amc_2.png^amc_1.png"},
--},

mobs:register_mob("amc:z2texturetest", {
type = "animal",
passive = true,
Expand All @@ -2941,10 +2949,7 @@ mobs:register_mob("amc:z2texturetest", {
collisionbox = {-0.35, -0.01, -0.35, 0.35, 1, 0.35},
visual = "mesh",
mesh = "amc_2texturetest.b3d",
textures = {
{"amc_1.png^amc_2.png"},
--{"amc_2.png^amc_1.png"},
},
textures = {"amc_2.png", "amc_1.png"},
visual_size = {x=3, y=3},
walk_velocity = 0.6,
run_velocity = 2,
Expand All @@ -2953,6 +2958,29 @@ mobs:register_mob("amc:z2texturetest", {

mobs:register_egg("amc:z2texturetest", "2 Textures test", "amc_1.png", 0)

--###################
--################### 22 slime
--###################

mobs:register_mob("amc:z2texslime", {
type = "animal",
passive = true,
runaway = true,
stepheight = 1.2,
hp_min = 12,
hp_max = 12,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 1, 0.35},
visual = "mesh",
mesh = "slime_big.x",
textures = {"slime_outside.png","slime_inside.png","eye_right.png","eye_left.png","mouth.png"},
visual_size = {x=0.5, y=0.5},
walk_velocity = 0.6,
run_velocity = 2,
jump = true,
})

mobs:register_egg("amc:z2texslime", "2 Tex slime", "amc_1.png", 0)

--###################
--################### BOAT
--###################
Expand Down
Binary file modified models/amc_2texturetest.b3d
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180 changes: 180 additions & 0 deletions models/amc_2texturetest.x
Original file line number Diff line number Diff line change
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xof 0303txt 0032

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Frame Cube {
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}
Mesh { // Cube mesh
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0.375000; 0.375000;,
0.375000; 0.000000;,
0.187500; 0.000000;;
} // End of Cube UV coordinates
} // End of Cube mesh
} // End of Cube
Frame Cube_001 {
FrameTransformMatrix {
1.600000, 0.000000, 0.000000, 0.000000,
0.000000, 1.600000, 0.000000, 0.000000,
0.000000, 0.000000, 1.600000, 0.000000,
0.000000, 0.000000, 3.995332, 1.000000;;
}
Mesh { // Cube_001 mesh
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-1.000000; 1.000000; 1.000000;,
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1.000000;-1.000000; 1.000000;,
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6;
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4;7,6,5,4;,
4;11,10,9,8;,
4;15,14,13,12;,
4;19,18,17,16;,
4;23,22,21,20;;
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6;
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6;
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4;2,2,2,2;,
4;3,3,3,3;,
4;4,4,4,4;,
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1.000000; 1.000000;,
1.000000; 0.000000;,
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} // End of Cube_001 UV coordinates
} // End of Cube_001 mesh
} // End of Cube_001
} // End of Root
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