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  • C# Updated Aug 9, 2024
  • gzdoom Public

    Forked from ZDoom/gzdoom

    GZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities

    C++ GNU General Public License v3.0 Updated Aug 8, 2024
  • VkDoom Public

    Forked from dpjudas/VkDoom

    ZDoom based source port with a primary focus on Vulkan and modern computers

    C++ GNU General Public License v3.0 Updated Aug 8, 2024
  • [Terraria] Healing and mana potions give variable amounts of sickness

    C# Updated Apr 21, 2024
  • TerrariaOverhaul Public archive

    Forked from Mirsario/TerrariaOverhaul

    [Terraria] A huge game mechanics changing mod for Terraria - Edited by Dark Assassin

    C# MIT License Updated Apr 15, 2024
  • AllBlend Public

    [Terraria] Almost all types of tiles will blend with each other

    C# Updated Apr 14, 2024
  • [Noita] Adds a health bar below players and NPCs

    Lua Updated Mar 14, 2024
  • Gibber Public

    [GZDoom] Universal multi-shot gibbing

    ZenScript 2 Updated Dec 18, 2023
  • BulletX Public

    [GZDoom] Universal bullet projectiles for hitscans

    ZenScript 2 Updated Nov 20, 2023
  • pyzandro Public

    Forked from klaufir216/pyzandro

    Python library for querying Zandronum and QZandronum Doom servers.

    Python 2 1 MIT License Updated Sep 20, 2023
  • ImpactX Public

    [GZDoom] Custom Bullet and Blood impacts

    1 Updated May 3, 2023
  • da_bumpmap Public

    [Noita] Bump mapping!?

    Lua Updated May 1, 2023
  • da_minimap Public

    [Noita] Adds a minimap

    Lua Updated May 1, 2023
  • [Noita] Start every run with the original non randomized starting wands and a water potion

    Updated May 1, 2023
  • da_mod Public

    [Noita] Dark Assassin's Mod

    Lua Updated May 1, 2023
  • [Noita] Wands on the first floor use the standard wand generation system

    Lua Updated May 1, 2023
  • da_zoomer Public

    [Noita] Allows you to change the game's internal resolution and loaded chunks

    Lua Updated May 1, 2023
  • [Noita] Enable or Disable Spells

    Lua Updated May 1, 2023
  • [Noita] Enable or Disable Perks

    Lua Updated May 1, 2023
  • [Noita] Adds glowing particles to chests and other pickups, similar to wands and potions

    Updated May 1, 2023
  • [GZDoom] Universal damage multiplier

    ZenScript 1 Updated Apr 28, 2023
  • VisualRadar Public

    [Terraria] Shows enemies with the Radar, rare enemies with the Life Analyzer, and rare tiles with the Metal Detector on screen and/or map

    C# Updated Feb 2, 2023
  • [Terraria] You can't see anything past solid tiles

    C# Updated Feb 2, 2023
  • [Terraria] Segemented enemies like worms share (de)buffs and immunity frames across all segments

    C# Updated Feb 2, 2023
  • [Terraria] All throwing style melee and ranged weapons now deal Throwing damage | Melee and Ranged stats also affect Throwing unless Thorium is loaded

    C# Updated Feb 2, 2023
  • [Terraria] Shows a health and mana bar below you

    C# Updated Feb 2, 2023
  • NoTextPulse Public

    [Terraria] Text and the cursor no longer pulses

    C# Updated Feb 2, 2023
  • MouseFinder Public

    [Terraria] Makes it easier to find where the cursor is

    C# Updated Feb 2, 2023
  • GlassCannon Public

    [Terraria] [WIP] Turns you and enemies into glass cannons

    C# Updated Feb 2, 2023
  • Aggression Public

    [Terraria] Increase the tick rate or speed of various aspects of the game

    C# Updated Feb 2, 2023