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ShenZhen University, Computer Science
- Netease Games, Graphic
- https://www.zhihu.com/people/long-ruo-li-21/posts
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RealTimeAtmosphere Public
real-time atmosphere rendering in Unity URP
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CasualPRT Public
Precomputed Radiance Transfer Global Illumination in Unity URP
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FFTConvolutionBloom Public
Bloom using FFT to accelerate convolution, with Unity URP
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EzRT Public
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL
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ToyRenderPipeline Public
Custom deferred render pipeline with Unity SRP(Scriptable Render Pipeline)
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Hello-Minecraft-Shaders Public
shaders tutorial for Minecraft, including Volume Cloud, Screen Space Reflection, Bloom
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VoidmatrixHeathcliff Public
Forked from VoidmatrixHeathcliff/VoidmatrixHeathcliffIt's me ~
UpdatedJun 11, 2021 -
SZU-resources Public
Forked from kalila-cc/SZU-resources此仓库用于存放SZUer可能会用到的各类资源,希望各位在索取资源的同时能够为该仓库贡献自己的一部分资源,如此才能可持续发展。
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369DangerousBrowser Public
a browser prototype based on java.swing frame 一个基于java swing框架的简易原型浏览器
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a grapic demo of XiaoXiaoLe algorithm(dfs) 消消乐算法的图形演示,回溯法(深度优先搜索)
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A graphic demo of the 'closest point pair' algorithm 最近点对算法的图形演示
Python UpdatedApr 15, 2020 -
Convolution Neural Network Frame only based on Numpy 纯Numpy写的卷积神经网络框架,非常垃圾,没有优化,bug多
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四轴无人机飞控软件层,需要底层支持,所有的调用均在时间表任务中完成(单位:毫秒),每一个.c文件中的函数都有对应的调用时间,入口参数需要使用单片机底层代码(如SPI IIC等,读传感器原始数据然后传入