guc is a glTF to Universal Scene Description (USD) converter.
Unlike...
- gltf2usd, it aims to be more than a PoC
- usd_from_gltf, it is not AR Quick Look centric
- Apple's USDZ Tools, it is open-source and freely available
guc furthermore supports near-lossless material translation via the MaterialX standard. Shading networks can be encoded as UsdShade and flattened for backwards compatibility.
All glTF features except animation and skinning are implemented and get continuously tested in guc's test suite.
Wayfair's Iridescent Dish with Olives (CC BY) converted to USD+MaterialX with guc and rendered in hdStorm (left). The same model in Khronos's glTF Sample Viewer (right).
You need USD v22.11+ (e.g. v23.08) with MaterialX and OpenImageIO support enabled.
Do a recursive clone of the repository and set up a build folder:
git clone https://github.com/pablode/guc --recursive
mkdir guc/build && cd guc/build
Pass following parameters in the CMake generation phase:
cmake .. -Wno-dev \
-Dpxr_DIR=<USD_INSTALL_DIR> \
-DCMAKE_BUILD_TYPE=Release
Build the executable:
cmake --build . -j8 --target guc --config Release
Note: set
BUILD_SHARED_LIBS
for shared builds, andCMAKE_MSVC_RUNTIME_LIBRARY
to USD's MSVC ABI.
Usage: guc <gltf_path> <usd_path> [options]
Options:
--emit-mtlx Emit MaterialX materials in addition to UsdPreviewSurfaces
--mtlx-as-usdshade Convert and inline MaterialX materials with UsdMtlx
--explicit-colorspace-transforms Explicitly transform colorspaces using MaterialX nodes
--gltf-pbr-impl runtime|file|flattened How the MaterialX glTF PBR is provided. Default: runtime
--hdstorm-compat Apply compatibility tweaks for the USD hdStorm renderer
--default-material-variant Index of the material variant that is selected by default
Both glTF and GLB file types are valid input. USDA, USDC and USDZ formats can be written.
An example asset conversion is described in the Structure Mapping document.
Note: imaging of USD+MaterialX assets may be incorrect due to a number of current Ecosystem Limitations.
Name | Status |
---|---|
KHR_lights_punctual | ✅ Partial 1 |
KHR_materials_clearcoat | ✅ Complete |
KHR_materials_emissive_strength | ✅ Complete |
KHR_materials_ior | ✅ Complete |
KHR_materials_iridescence | ✅ Complete |
KHR_materials_sheen | ✅ Complete |
KHR_materials_specular | ✅ Complete |
KHR_materials_transmission | ✅ Complete |
KHR_materials_unlit | 🚧 Planned |
KHR_materials_variants | ✅ Complete |
KHR_materials_volume | ✅ Partial 2 |
KHR_texture_transform | ✅ Complete |
[1] Spotlight cone falloff is ignored.
[2] Thickness is not supported by the MaterialX glTF PBR implementation.
The usdGlTF library implements USD's Sdf file format interface. Enable the CMake option and install it as follows:
cmake --install . --component usdGlTF --config Release --prefix <USD_INSTALL_DIR>/plugin/usd
Note: the plugin only emits MaterialX materials if the
USDGLTF_ENABLE_MTLX
environment variable is set.
Copyright 2022 Pablo Delgado Krämer
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.