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Add settings and annotations for vs code extension (FAForever#3887)
Initial support for intellisense! Adds annotations that a separately made Visual Studio Code extension can read and understand. Allows for a more modern development environment that can also be used for your mod and map scripts.
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---@class diff | ||
---@field start integer # The number of bytes at the beginning of the replacement | ||
---@field finish integer # The number of bytes at the end of the replacement | ||
---@field text string # What to replace | ||
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---@param uri string # The uri of file | ||
---@param text string # The content of file | ||
---@return nil|diff[] | ||
function OnSetText(uri, text) | ||
local diffs = {} | ||
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local pos = text:match('^%s*()#') | ||
if pos ~= nil then | ||
diffs[#diffs + 1] = { | ||
start = pos, | ||
finish = pos, | ||
text = '--' | ||
} | ||
end | ||
for pos in text:gmatch '\r\n%s*()#' do | ||
diffs[#diffs + 1] = { | ||
start = pos, | ||
finish = pos, | ||
text = '--' | ||
} | ||
end | ||
return diffs | ||
end |
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{ | ||
"nuxt.isNuxtApp": false | ||
} | ||
"Lua.runtime.nonstandardSymbol": [ | ||
"continue", | ||
"!=" | ||
], | ||
"Lua.completion.showWord": "Disable", | ||
"Lua.runtime.special": { | ||
"import": "require", | ||
"doscript": "require" | ||
}, | ||
"Lua.runtime.version": "Lua 5.1", | ||
"Lua.telemetry.enable": false, | ||
"Lua.workspace.checkThirdParty": false, | ||
"Lua.runtime.path": [ | ||
"/?" | ||
], | ||
"Lua.runtime.plugin": ".vscode/fa-plugin.lua", | ||
"Lua.workspace.ignoreDir": [ | ||
".vscode", | ||
"loc", | ||
], | ||
"[lua]": { | ||
"editor.wordBasedSuggestions": false, | ||
}, | ||
"Lua.completion.requireSeparator": "/", | ||
"Lua.diagnostics.enable": true, | ||
"Lua.runtime.pathStrict": false, | ||
"Lua.runtime.exportEnvDefault": true, | ||
"Lua.completion.autoRequire": false, | ||
"Lua.diagnostics.globals": [ | ||
"ScenarioInfo" | ||
], | ||
} |
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---@meta | ||
---@declare-global | ||
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--- dummy value just so we have something to assign the categories to | ||
---@alias CategorieType userdata | ||
---@type CategorieType | ||
local categoryValue | ||
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---@class Categories : table<string, CategorieType> | ||
categories = { | ||
ABILITYBUTTON = categoryValue, | ||
ADVANCEDCOMBATPRESET = categoryValue, | ||
AEON = categoryValue, | ||
AIR = categoryValue, | ||
AIRSTAGINGPLATFORM = categoryValue, | ||
ALLPROJECTILES = categoryValue, | ||
ALLUNITS = categoryValue, | ||
AMPHIBIOUS = categoryValue, | ||
ANTIAIR = categoryValue, | ||
ANTIAIRPRESET = categoryValue, | ||
ANTIMISSILE = categoryValue, | ||
ANTINAVY = categoryValue, | ||
ANTISHIELD = categoryValue, | ||
ANTISUB = categoryValue, | ||
ANTITORPEDO = categoryValue, | ||
ARTILLERY = categoryValue, | ||
ASF = categoryValue, | ||
BATTLESHIP = categoryValue, | ||
BENIGN = categoryValue, | ||
BOMB = categoryValue, | ||
BOMBER = categoryValue, | ||
BOT = categoryValue, | ||
BUBBLESHIELDPRESET = categoryValue, | ||
BUBBLESHIELDSPILLOVERCHECK = categoryValue, | ||
BUILTBYAIRTIER2FACTORY = categoryValue, | ||
BUILTBYAIRTIER3FACTORY = categoryValue, | ||
BUILTBYCOMMANDER = categoryValue, | ||
BUILTBYEXPERIMENTALSUB = categoryValue, | ||
BUILTBYLANDTIER2FACTORY = categoryValue, | ||
BUILTBYLANDTIER3FACTORY = categoryValue, | ||
BUILTBYNAVALTIER2FACTORY = categoryValue, | ||
BUILTBYNAVALTIER3FACTORY = categoryValue, | ||
BUILTBYQUANTUMGATE = categoryValue, | ||
BUILTBYTIER1ENGINEER = categoryValue, | ||
BUILTBYTIER1FACTORY = categoryValue, | ||
BUILTBYTIER2COMMANDER = categoryValue, | ||
BUILTBYTIER2ENGINEER = categoryValue, | ||
BUILTBYTIER2FACTORY = categoryValue, | ||
BUILTBYTIER2SUPPORTFACTORY = categoryValue, | ||
BUILTBYTIER3COMMANDER = categoryValue, | ||
BUILTBYTIER3ENGINEER = categoryValue, | ||
BUILTBYTIER3FACTORY = categoryValue, | ||
CANNOTUSEAIRSTAGING = categoryValue, | ||
CANTRANSPORTCOMMANDER = categoryValue, | ||
CAPTURE = categoryValue, | ||
CARRIER = categoryValue, | ||
CIVILIAN = categoryValue, | ||
CIVILLIAN = categoryValue, | ||
CLOAKPRESET = categoryValue, | ||
COMBATPRESET = categoryValue, | ||
COMMAND = categoryValue, | ||
CONSTRUCTION = categoryValue, | ||
CONSTRUCTIONSORTDOWN = categoryValue, | ||
COUNTERINTELLIGENCE = categoryValue, | ||
CQUEMOV = categoryValue, | ||
CRABEGG = categoryValue, | ||
CRUISER = categoryValue, | ||
CYBRAN = categoryValue, | ||
DEBUG = categoryValue, | ||
DEFENSE = categoryValue, | ||
DEFENSIVEBOAT = categoryValue, | ||
DESTROYER = categoryValue, | ||
DIESTOOCDEPLETINGSHIELD = categoryValue, | ||
DIRECTFIRE = categoryValue, | ||
DRAGBUILD = categoryValue, | ||
DUMMYGSRWEAPON = categoryValue, | ||
DUMMYUNIT = categoryValue, | ||
ECONOMIC = categoryValue, | ||
ENERGYPRODUCTION = categoryValue, | ||
ENERGYSTORAGE = categoryValue, | ||
ENGINEER = categoryValue, | ||
ENGINEERPRESET = categoryValue, | ||
ENGINEERSTATION = categoryValue, | ||
EXPERIMENTAL = categoryValue, | ||
FACTORY = categoryValue, | ||
FAVORSWATER = categoryValue, | ||
FERRYBEACON = categoryValue, | ||
FIELDENGINEER = categoryValue, | ||
FRIGATE = categoryValue, | ||
GATE = categoryValue, | ||
GROUNDATTACK = categoryValue, | ||
HELPER = categoryValue, | ||
HIGHALTAIR = categoryValue, | ||
HIGHPRIAIR = categoryValue, | ||
HOVER = categoryValue, | ||
HYDROCARBON = categoryValue, | ||
INDIRECTFIRE = categoryValue, | ||
INSIGNIFICANTUNIT = categoryValue, | ||
INTEL = categoryValue, | ||
INTELJAMMERPRESET = categoryValue, | ||
INTELLIGENCE = categoryValue, | ||
INVULNERABLE = categoryValue, | ||
ISPREENHANCEDUNIT = categoryValue, | ||
LAND = categoryValue, | ||
LIGHTBOAT = categoryValue, | ||
LOWSELECTPRIO = categoryValue, | ||
MASSEXTRACTION = categoryValue, | ||
MASSFABRICATION = categoryValue, | ||
MASSPRODUCTION = categoryValue, | ||
MASSSTORAGE = categoryValue, | ||
MISSILE = categoryValue, | ||
MISSILEPRESET = categoryValue, | ||
MOBILE = categoryValue, | ||
MOBILESONAR = categoryValue, | ||
NANOCOMBATPRESET = categoryValue, | ||
NAVALCARRIER = categoryValue, | ||
NAVAL = categoryValue, | ||
NEEDMOBILEBUILD = categoryValue, | ||
NOFORMATION = categoryValue, | ||
NOSPLASHDAMAGE = categoryValue, | ||
NUKE = categoryValue, | ||
NUKESUB = categoryValue, | ||
OMNI = categoryValue, | ||
OPERATION = categoryValue, | ||
OPTICS = categoryValue, | ||
ORBITALSYSTEM = categoryValue, | ||
OVERLAYANTIAIR = categoryValue, | ||
OVERLAYANTINAVY = categoryValue, | ||
OVERLAYCOUNTERINTEL = categoryValue, | ||
OVERLAYDEFENSE = categoryValue, | ||
OVERLAYDIRECTFIRE = categoryValue, | ||
OVERLAYINDIRECTFIRE = categoryValue, | ||
OVERLAYMISC = categoryValue, | ||
OVERLAYOMNI = categoryValue, | ||
OVERLAYRADAR = categoryValue, | ||
OVERLAYSONAR = categoryValue, | ||
PATROLHELPER = categoryValue, | ||
PERSONALSHIELD = categoryValue, | ||
POD = categoryValue, | ||
PODSTAGINGPLATFORM = categoryValue, | ||
PRODUCTDL = categoryValue, | ||
PRODUCTFA = categoryValue, | ||
PRODUCTSC1 = categoryValue, | ||
PROJECTILE = categoryValue, | ||
RADAR = categoryValue, | ||
RALLYPOINT = categoryValue, | ||
RAMBOPRESET = categoryValue, | ||
RASPRESET = categoryValue, | ||
RECLAIMABLE = categoryValue, | ||
RECLAIM = categoryValue, | ||
RECLAIMFRIENDLY = categoryValue, | ||
REPAIR = categoryValue, | ||
RESEARCH = categoryValue, | ||
SATELLITE = categoryValue, | ||
SCOUT = categoryValue, | ||
SELECTABLE = categoryValue, | ||
SERAPHIM = categoryValue, | ||
SHIELD = categoryValue, | ||
SHIELDCOLLIDE = categoryValue, | ||
SHIELDCOMBATPRESET = categoryValue, | ||
SHOWATTACKRETICLE = categoryValue, | ||
SHOWQUEUE = categoryValue, | ||
SILO = categoryValue, | ||
SIMPLECOMBATPRESET = categoryValue, | ||
SIZE4 = categoryValue, | ||
SIZE8 = categoryValue, | ||
SIZE12 = categoryValue, | ||
SIZE16 = categoryValue, | ||
SIZE20 = categoryValue, | ||
SNIPEMODE = categoryValue, | ||
SNIPER = categoryValue, | ||
SONAR = categoryValue, | ||
SORTCONSTRUCTION = categoryValue, | ||
SORTDEFENSE = categoryValue, | ||
SORTECONOMY = categoryValue, | ||
SORTINTEL = categoryValue, | ||
SORTOTHER = categoryValue, | ||
SORTSTRATEGIC = categoryValue, | ||
SPECIALHIGHPRI = categoryValue, | ||
SPECIALLOWPRI = categoryValue, | ||
STATIONASSISTPOD = categoryValue, | ||
STEALTH = categoryValue, | ||
STEALTHFIELD = categoryValue, | ||
STEALTHPRESET = categoryValue, | ||
STRATEGICBOMBER = categoryValue, | ||
STRATEGIC = categoryValue, | ||
STRUCTURE = categoryValue, | ||
SUBCOMMANDER = categoryValue, | ||
SUBMERSIBLE = categoryValue, | ||
SUPPORTFACTORY = categoryValue, | ||
T1SUBMARINE = categoryValue, | ||
T2SUBMARINE = categoryValue, | ||
TACTICAL = categoryValue, | ||
TACTICALMISSILEPLATFORM = categoryValue, | ||
TANK = categoryValue, | ||
TARGETCHASER = categoryValue, | ||
TECH1 = categoryValue, | ||
TECH2 = categoryValue, | ||
TECH3 = categoryValue, | ||
TECH_THREE = categoryValue, | ||
TECH_TWO = categoryValue, | ||
TELEPORTBEACON = categoryValue, | ||
TORPEDO = categoryValue, | ||
TRANSPORTATION = categoryValue, | ||
TRANSPORTBUILTBYTIER1FACTORY = categoryValue, | ||
TRANSPORTBUILTBYTIER2FACTORY = categoryValue, | ||
TRANSPORTBUILTBYTIER3FACTORY = categoryValue, | ||
TRANSPORTFOCUS = categoryValue, | ||
UEF = categoryValue, | ||
UNSELECTABLE = categoryValue, | ||
UNSPAWNABLE = categoryValue, | ||
UNTARGETABLE = categoryValue, | ||
USEBUILDPRESETS = categoryValue, | ||
VERIFYMISSILEUI = categoryValue, | ||
VISIBLETORECON = categoryValue, | ||
VOLATILE = categoryValue, | ||
WALL = categoryValue, | ||
} |
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