Releases: APGRoboCop/rcbotold
RCBot v1.51-beta10
Supported Mods
- Action Half-Life (WIP)
- Bumpercars
- Battlegrounds
- Deathmatch Classic (Not DMQ2)
- Opposing Force
- Natural Selection
- Rocket Crowbar
- Front Line Force (WIP)
- Science and Industry (WIP)
- The Specialists
- Wizard Wars (WIP)
V 1.51-beta10
-
added: Enhanced performance and stability
-
added: AMBuild compiling support
-
added: Opposing Force CTF support and they should no longer team shoot nor flag hold
-
added: C++17 Standard library support
-
added: Strafing combat to evade from being easy target bots
-
added: Linux bot slow-motion fix by w00tguy
-
added: Team DeathMatch mode supported for HLDM, Op4DM, DMC and TS
-
added: Weapon Switch tactic added for when their clips are empty
-
added: Smart pointers and modern C++ features to reduce potential memory leaks
-
changed: Increased the bot's flexibility
-
changed: Avoid using welder in NS Combat
-
changed: Replaced most of the #define Marcos with Enumerators and constexpr
-
changed: Strings and enums optimised and modernised
-
changed: Reduced redundant coding and risks of buffer overflow crashes
-
changed: Reverted basemonster.h that was modified for Sven Coop
-
changed: Increasing bot's viewing angle to detect enemies better
-
changed: Reduced further Sven Co-op and TFC support
-
changed: Welcome Message modernised and is now displaying properly
-
changed: Converted some doubles into floats
-
changed: Added returns for NS CAlienAction
-
changed: NS Squad Menu repaired and should hopefully work
-
TODO: To add support for Half-Life 25th Anniversary builds as it doesn't support Waypoints being displayed
-
TODO: To allow Skulk and Lerk Aliens to bite and attack properly
-
TODO: To allow bots in Op4 should now use Deagle's Laser Sight to improve its accuracy
-
TODO: To allow the Onos to be more aggressive and devour humans
-
TODO: To allow bots to use first aid mounted on the wall or
func_healthcharger
-
TODO: To improve on how to allow bots climb ladders more properly
-
TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors - maybe allow them to instantly switch weapons?
-
TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint
-
TODO: To allow proper TDM and CTF support for DMQ2 - plus they don't seem to attack the same model regardless if Deathmatch is on
-
TODO: To add proper support for S&I, AHL, FLF and WizWars
RCBot v1.51-beta9
Supported Mods
- Action Half-Life (WIP)
- Bumpercars
- Battlegrounds
- Deathmatch Classic (Not DMQ2)
- Opposing Force
- Natural Selection
- Rocket Crowbar
- Front Line Force (WIP)
- Science and Industry (WIP)
- The Specialists
- Wizard Wars (WIP)
V 1.51-beta9
-
added: Enhanced performance and stability
-
added: AMBuild compiling support
-
added: Opposing Force CTF support and they should no longer team shoot nor flag hold
-
added: C++17 Standard library support
-
added: Strafing combat to evade from being easy target bots
-
added: Linux bot slow-motion fix by w00tguy
-
added: Team DeathMatch mode supported for HLDM, Op4DM, DMC and TS
-
changed: Increased the bot's flexibility
-
changed: Avoid using welder in NS Combat
-
changed: Replaced most of the #define Marcos with Enumerators and constexpr
-
changed: Strings and enums optimised and modernised
-
changed: Reduced redundant coding and risks of buffer overflow crashes
-
changed: Reverted basemonster.h that was modified for Sven Coop
-
changed: Increasing bot's viewing angle to detect enemies better
-
changed: Reduced further Sven Co-op and TFC support
-
changed: Welcome Message modernised and is now displaying properly
-
changed: Converted some doubles into floats
-
changed: Added returns for NS CAlienAction
-
changed: NS Squad Menu repaired and should hopefully work
-
TODO: To add support for Half-Life 25th Anniversary builds as it doesn't support Waypoints being displayed
-
TODO: To allow Skulk and Lerk Aliens to bite and attack properly
-
TODO: To allow bots in Op4 should now use Deagle's Laser Sight to improve its accuracy
-
TODO: To allow the Onos to be more aggressive and devour humans
-
TODO: To allow bots to use first aid mounted on the wall or
func_healthcharger
-
TODO: To improve on how to allow bots climb ladders more properly
-
TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors - maybe allow them to instantly switch weapons?
-
TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint
-
TODO: To allow proper TDM and CTF support for DMQ2 - plus they don't seem to attack the same model regardless if Deathmatch is on
-
TODO: To add proper support for S&I, AHL, FLF and WizWars
RCBot v1.51-beta8
Supported Mods
- Action Half-Life (WIP)
- Bumpercars
- Battlegrounds
- Deathmatch Classic (Not DMQ2)
- Opposing Force
- Natural Selection
- Rocket Crowbar
- Front Line Force (WIP)
- Science and Industry (WIP)
- The Specialists
- Wizard Wars (WIP)
V 1.51-beta8
-
added: Enhanced performance and stability
-
added: AMBuild compiling support
-
added: Opposing Force CTF support and they should no longer team shoot nor flag hold
-
added: Bots in Op4 should now use Deagle's Laser Sight to improve its accuracy
-
added: C++17 Standard library support
-
added: Strafing combat to evade from being easy target bots
-
added: Linux bot slow-motion fix by w00tguy
-
added: Team DeathMatch mode supported for HLDM, Op4DM, DMC and TS
-
changed: Increased the bot's flexibility
-
changed: Avoid using welder in NS Combat
-
changed: Replaced most of the #define Marcos with Enumerators and constexpr
-
changed: Reduced redundant coding and risks of buffer overflow crashes
-
changed: Reverted basemonster.h that was modified for Sven Coop
-
changed: Increasing bot's viewing angle to detect enemies better
-
changed: Reduced further Sven Co-op and TFC support
-
changed: Welcome Message modernised and is now displaying properly
-
changed: Converted some doubles into floats
-
changed: Added returns for NS CAlienAction
-
changed: NS Squad Menu repaired and should hopefully work
-
TODO: To add support for Half-Life 25th Anniversary builds as it doesn't support Waypoints being displayed
-
TODO: To allow Skulk and Lerk Aliens to bite and attack properly
-
TODO: To allow the Onos to be more aggressive and devour humans
-
TODO: To allow bots to use first aid mounted on the wall or
func_healthcharger
-
TODO: To improve on how to allow bots climb ladders more properly
-
TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors
-
TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint
-
TODO: To allow proper TDM and CTF support for DMQ2
-
TODO: To add proper support for S&I, AHL, FLF and WizWars
RCBot v1.51-beta7
Supported Mods
- Action Half-Life (WIP)
- Bumpercars
- Battlegrounds
- Deathmatch Classic
- Opposing Force
- Natural Selection
- Rocket Crowbar
- Front Line Force (WIP)
- Science and Industry (WIP)
- The Specialists
- Wizard Wars (WIP)
V 1.51-beta7
-
added: Enhanced performance and stability
-
added: AMBuild compiling support
-
added: Opposing Force CTF support and they should no longer team shoot nor flag hold
-
added: Bots in Op4 should now use Deagle's Laser Sight to improve its accuracy
-
added: C++17 Standard library support
-
added: Strafing combat to evade from being easy target bots
-
added: Linux bot slow-motion fix by w00tguy
-
added: Team DeathMatch mode supported for HLDM, Op4DM, DMC and TS
-
changed: Increased the bot's flexibility
-
changed: Avoid using welder in NS Combat
-
changed: Replaced most of the #define Marcos with Enumerators and constexpr
-
changed: Reduced redundant coding and risks of buffer overflow crashes
-
changed: Reverted basemonster.h that was modified for Sven Coop
-
changed: Increasing bot's viewing angle to detect enemies better
-
changed: Reduced further Sven Co-op and TFC support
-
changed: Welcome Message modernised and is now displaying properly
-
changed: Converted some doubles into floats
-
changed: Added returns for NS CAlienAction
-
changed: NS Squad Menu repaired and should hopefully work
-
TODO: To add support for Half-Life 25th Anniversary builds as it doesn't support Waypoints being displayed
-
TODO: To allow Skulk and Lerk Aliens to bite and attack properly
-
TODO: To allow the Onos to be more aggressive and devour humans
-
TODO: To allow bots to use first aid mounted on the wall or
func_healthcharger
-
TODO: To improve on how to allow bots climb ladders more properly
-
TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors
-
TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint
-
TODO: To add proper support for S&I, AHL, FLF and WizWars
RCBot v1.51-beta6
-
added: Enhanced performance and stability
-
added: AMBuild compiling support
-
added: Opposing Force CTF support and they should no longer team shoot nor flag hold
-
added: Bots in Op4 should now use Deagle's Laser Sight to improve its accuracy
-
added: C++17 Standard library support
-
added: Strafing combat to evade from being easy target bots
-
added: Linux bot slow-motion fix by w00tguy
-
changed: Increased the bot's flexibility
-
changed: Replaced most of the #define Marcos with Enumerators and constexpr
-
changed: Reduced redundant coding and risks of buffer overflow crashes
-
changed: Reverted basemonster.h that was modified for Sven Coop
-
changed: Increasing bot's viewing angle to detect enemies better
-
changed: Reduced further Sven Co-op and TFC support
-
changed: Welcome Message modernised and is now displaying properly
-
changed: Converted some doubles into floats
-
changed: Added returns for NS CAlienAction
-
changed: NS Squad Menu repaired and should hopefully work
-
TODO: To allow Skulk and Lerk Aliens to bite and attack properly
-
TODO: To allow the Onos to be more aggressive and devour humans
-
TODO: To allow bots to use first aid mounted on the wall or
func_healthcharger
-
TODO: To improve on how to allow bots climb ladders more properly
-
TODO: To prevent bots from team shooting in Team Deathmatch mode for HLDM, Op4DM, DMC and TS
-
TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors
-
TODO: To bring back the TS v3.0 stunt dive code that was working previously
-
TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint
-
TODO: To add proper support for S&I, FLF and WizWars
RCBot v1.51-beta5
-
added: Enhanced performance and stability
-
added: AMBuild compiling support
-
added: Opposing Force CTF support and they should no longer team shoot nor flag hold
-
added: Bots in Op4 should now use Deagle's Laser Sight to improve its accuracy
-
added: C++17 Standard library support
-
added: Strafing combat to evade from being easy target bots
-
added: Linux bot slow-motion fix by w00tguy
-
changed: Increased the bot's flexibility
-
changed: Reduced redundant coding and risks of buffer overflow crashes
-
changed: Reverted basemonster.h that was modified for Sven Coop
-
changed: Increasing bot's viewing angle to detect enemies better
-
changed: Reduced further Sven Co-op and TFC support
-
changed: Welcome Message modernised and is now displaying properly
-
changed: Converted some doubles into floats
-
changed: Added returns for NS CAlienAction
-
changed: NS Squad Menu repaired and should hopefully work
-
TODO: To allow Skulk and Lerk Aliens to bite and attack properly
-
TODO: To allow the Onos to be more aggressive and devour humans
-
TODO: To allow bots to use first aid mounted on the wall or
func_healthcharger
-
TODO: To improve on how to allow bots climb ladders more properly
-
TODO: To prevent bots from team shooting in Team Deathmatch mode for HLDM, Op4DM, DMC and TS
-
TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors
-
TODO: To bring back the TS v3.0 stunt dive code that was working previously
-
TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint
-
TODO: To add proper support for S&I, FLF and WizWars
RCBot v1.51-beta4
V 1.51-beta4
- added: Enhanced performance
- added: AMBuild compiling support
- added: Opposing Force CTF support and they should no longer team shoot nor flag hold
- added: C++17 Standard library support
- added: Strafing combat to evade from being easy target bots
- added: Linux bot slow-motion fix by w00tguy
- changed: Increased the bot's flexibility
- changed: Reduced redundant coding
- changed: Reverted basemonster.h that was modified for Sven Coop
- changed: The bot add or spawn delay for 10-12 seconds to prevent crashes
- changed: Increasing bot's viewing angle to detect enemies better
- changed: Reduced further Sven Co-op and TFC support
- changed: Welcome Message modernised and is now displaying properly
- changed: Converted some doubles into floats
- changed: Added returns for NS CAlienAction
- changed: NS Squad Menu repaired and should hopefully work
- TODO: To allow Skulk and Lerk Aliens to bite and attack properly
- TODO: To allow bots to use first aid mounted on the wall or
func_healthcharger
- TODO: To improve on how to allow bots climb ladders more properly
- TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors
- TODO: To add proper support for S&I, FLF and WizWars
v1.51b3 (Win32 & Linux)
V 1.51-beta3
- added: Enhanced performance
- added: AMBuild compiling support
- added: Opposing Force CTF, S&I and WizWars Support
- added: C++17 Standard library support
- added: Strafing combat to evade from being easy target bots
- changed: Increased the bot's flexability
- changed: Reduced redundant coding
- changed: Reverted basemonster.h that was modified for Sven Coop
- changed: The bot add or spawn delay for 10-12 seconds to prevent crashes
- changed: Increasing bot's viewing angle to detect enemies better
- changed: Reduced further Sven Co-op and TFC support
- changed Welcome Message modernised and is now displaying properly
- changed: Converted some doubles into floats
- changed: Added returns for NS CAlienAction
- changed: NS Squad Menu repaired and should hopefully work
- TODO: To allow Skulk and Lerk Aliens to bite and attack properly
- TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors
v1.51b2
V 1.51b2
=---------=
- added: Enhanced performance
- added: AMBuild compiling support
- added: Opposing Force CTF Support
- added: gnu++14 Support for Linux Servers
- added: Strafing combat to evade being easy target bots
- changed: Increased the bot's flexability
- changed: Reduced redundant coding
- changed: Increasing bot's viewing angle to detect enemies better
- changed: Reduced further Sven Co-op and TFC support
- changed: Converted some doubles into floats
- changed: Added returns for NS CAlienAction
- TODO: To find out why RCBot sometimes crashes after loading HAL Personality file - problem with steamclient.so and libc.so.6?
- TODO: To find out why the Welcome Message from util.cpp isn't displaying
- TODO: To prevent bots in Op4CTF from team shooting each other
- TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors
- TODO: To learn properly on avoiding taking too much falling damage and die in lava pits - add AvoidEntity for "func_lava" in bot_navigate.cpp ?
- TODO: To fix that NS Squad Joining Bug or enhance it
- TODO: To allow bots to use and climb ladders properly
v1.5-final
V 1.5-final
added: Few waypoints for The Specialists v3.0 and Natural Selection v3.x
added: The Specialists v3.0 support, big thanks to Cheeseh and some admins from tsmod.net
added: Performance optimisations
changed: Did a Code Cleanup to allow the builds to be more streamlined
changed: Replaced most of the C style casts with C++ casts
changed: Sven Co-op v5 or later aren't supported anymore use RCBot AngelScript instead
changed: dropped support for TFC in favour for FoxBot
fixed: Some potential errors and bugs have been wiped
TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors
TODO: Enhance their combat tactics by having better enemy detection
TODO: To learn properly on avoiding taking too much falling damage and die in lava pits - despite using proper waypoints
TODO: To fix that NS Squad Joining Bug or enhance it