Skip to content

Releases: APGRoboCop/rcbotold

RCBot v1.51-beta10

25 Dec 22:14
Compare
Choose a tag to compare

Supported Mods

  • Action Half-Life (WIP)
  • Bumpercars
  • Battlegrounds
  • Deathmatch Classic (Not DMQ2)
  • Opposing Force
  • Natural Selection
  • Rocket Crowbar
  • Front Line Force (WIP)
  • Science and Industry (WIP)
  • The Specialists
  • Wizard Wars (WIP)

V 1.51-beta10

  • added: Enhanced performance and stability

  • added: AMBuild compiling support

  • added: Opposing Force CTF support and they should no longer team shoot nor flag hold

  • added: C++17 Standard library support

  • added: Strafing combat to evade from being easy target bots

  • added: Linux bot slow-motion fix by w00tguy

  • added: Team DeathMatch mode supported for HLDM, Op4DM, DMC and TS

  • added: Weapon Switch tactic added for when their clips are empty

  • added: Smart pointers and modern C++ features to reduce potential memory leaks

  • changed: Increased the bot's flexibility

  • changed: Avoid using welder in NS Combat

  • changed: Replaced most of the #define Marcos with Enumerators and constexpr

  • changed: Strings and enums optimised and modernised

  • changed: Reduced redundant coding and risks of buffer overflow crashes

  • changed: Reverted basemonster.h that was modified for Sven Coop

  • changed: Increasing bot's viewing angle to detect enemies better

  • changed: Reduced further Sven Co-op and TFC support

  • changed: Welcome Message modernised and is now displaying properly

  • changed: Converted some doubles into floats

  • changed: Added returns for NS CAlienAction

  • changed: NS Squad Menu repaired and should hopefully work

  • TODO: To add support for Half-Life 25th Anniversary builds as it doesn't support Waypoints being displayed

  • TODO: To allow Skulk and Lerk Aliens to bite and attack properly

  • TODO: To allow bots in Op4 should now use Deagle's Laser Sight to improve its accuracy

  • TODO: To allow the Onos to be more aggressive and devour humans

  • TODO: To allow bots to use first aid mounted on the wall or func_healthcharger

  • TODO: To improve on how to allow bots climb ladders more properly

  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors - maybe allow them to instantly switch weapons?

  • TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint

  • TODO: To allow proper TDM and CTF support for DMQ2 - plus they don't seem to attack the same model regardless if Deathmatch is on

  • TODO: To add proper support for S&I, AHL, FLF and WizWars

RCBot v1.51-beta9

24 Aug 22:49
Compare
Choose a tag to compare

Supported Mods

  • Action Half-Life (WIP)
  • Bumpercars
  • Battlegrounds
  • Deathmatch Classic (Not DMQ2)
  • Opposing Force
  • Natural Selection
  • Rocket Crowbar
  • Front Line Force (WIP)
  • Science and Industry (WIP)
  • The Specialists
  • Wizard Wars (WIP)

V 1.51-beta9

  • added: Enhanced performance and stability

  • added: AMBuild compiling support

  • added: Opposing Force CTF support and they should no longer team shoot nor flag hold

  • added: C++17 Standard library support

  • added: Strafing combat to evade from being easy target bots

  • added: Linux bot slow-motion fix by w00tguy

  • added: Team DeathMatch mode supported for HLDM, Op4DM, DMC and TS

  • changed: Increased the bot's flexibility

  • changed: Avoid using welder in NS Combat

  • changed: Replaced most of the #define Marcos with Enumerators and constexpr

  • changed: Strings and enums optimised and modernised

  • changed: Reduced redundant coding and risks of buffer overflow crashes

  • changed: Reverted basemonster.h that was modified for Sven Coop

  • changed: Increasing bot's viewing angle to detect enemies better

  • changed: Reduced further Sven Co-op and TFC support

  • changed: Welcome Message modernised and is now displaying properly

  • changed: Converted some doubles into floats

  • changed: Added returns for NS CAlienAction

  • changed: NS Squad Menu repaired and should hopefully work

  • TODO: To add support for Half-Life 25th Anniversary builds as it doesn't support Waypoints being displayed

  • TODO: To allow Skulk and Lerk Aliens to bite and attack properly

  • TODO: To allow bots in Op4 should now use Deagle's Laser Sight to improve its accuracy

  • TODO: To allow the Onos to be more aggressive and devour humans

  • TODO: To allow bots to use first aid mounted on the wall or func_healthcharger

  • TODO: To improve on how to allow bots climb ladders more properly

  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors - maybe allow them to instantly switch weapons?

  • TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint

  • TODO: To allow proper TDM and CTF support for DMQ2 - plus they don't seem to attack the same model regardless if Deathmatch is on

  • TODO: To add proper support for S&I, AHL, FLF and WizWars

RCBot v1.51-beta8

31 Jul 19:59
Compare
Choose a tag to compare

Supported Mods

  • Action Half-Life (WIP)
  • Bumpercars
  • Battlegrounds
  • Deathmatch Classic (Not DMQ2)
  • Opposing Force
  • Natural Selection
  • Rocket Crowbar
  • Front Line Force (WIP)
  • Science and Industry (WIP)
  • The Specialists
  • Wizard Wars (WIP)

V 1.51-beta8

  • added: Enhanced performance and stability

  • added: AMBuild compiling support

  • added: Opposing Force CTF support and they should no longer team shoot nor flag hold

  • added: Bots in Op4 should now use Deagle's Laser Sight to improve its accuracy

  • added: C++17 Standard library support

  • added: Strafing combat to evade from being easy target bots

  • added: Linux bot slow-motion fix by w00tguy

  • added: Team DeathMatch mode supported for HLDM, Op4DM, DMC and TS

  • changed: Increased the bot's flexibility

  • changed: Avoid using welder in NS Combat

  • changed: Replaced most of the #define Marcos with Enumerators and constexpr

  • changed: Reduced redundant coding and risks of buffer overflow crashes

  • changed: Reverted basemonster.h that was modified for Sven Coop

  • changed: Increasing bot's viewing angle to detect enemies better

  • changed: Reduced further Sven Co-op and TFC support

  • changed: Welcome Message modernised and is now displaying properly

  • changed: Converted some doubles into floats

  • changed: Added returns for NS CAlienAction

  • changed: NS Squad Menu repaired and should hopefully work

  • TODO: To add support for Half-Life 25th Anniversary builds as it doesn't support Waypoints being displayed

  • TODO: To allow Skulk and Lerk Aliens to bite and attack properly

  • TODO: To allow the Onos to be more aggressive and devour humans

  • TODO: To allow bots to use first aid mounted on the wall or func_healthcharger

  • TODO: To improve on how to allow bots climb ladders more properly

  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors

  • TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint

  • TODO: To allow proper TDM and CTF support for DMQ2

  • TODO: To add proper support for S&I, AHL, FLF and WizWars

RCBot v1.51-beta7

08 Jul 21:20
Compare
Choose a tag to compare

Supported Mods

  • Action Half-Life (WIP)
  • Bumpercars
  • Battlegrounds
  • Deathmatch Classic
  • Opposing Force
  • Natural Selection
  • Rocket Crowbar
  • Front Line Force (WIP)
  • Science and Industry (WIP)
  • The Specialists
  • Wizard Wars (WIP)

V 1.51-beta7

  • added: Enhanced performance and stability

  • added: AMBuild compiling support

  • added: Opposing Force CTF support and they should no longer team shoot nor flag hold

  • added: Bots in Op4 should now use Deagle's Laser Sight to improve its accuracy

  • added: C++17 Standard library support

  • added: Strafing combat to evade from being easy target bots

  • added: Linux bot slow-motion fix by w00tguy

  • added: Team DeathMatch mode supported for HLDM, Op4DM, DMC and TS

  • changed: Increased the bot's flexibility

  • changed: Avoid using welder in NS Combat

  • changed: Replaced most of the #define Marcos with Enumerators and constexpr

  • changed: Reduced redundant coding and risks of buffer overflow crashes

  • changed: Reverted basemonster.h that was modified for Sven Coop

  • changed: Increasing bot's viewing angle to detect enemies better

  • changed: Reduced further Sven Co-op and TFC support

  • changed: Welcome Message modernised and is now displaying properly

  • changed: Converted some doubles into floats

  • changed: Added returns for NS CAlienAction

  • changed: NS Squad Menu repaired and should hopefully work

  • TODO: To add support for Half-Life 25th Anniversary builds as it doesn't support Waypoints being displayed

  • TODO: To allow Skulk and Lerk Aliens to bite and attack properly

  • TODO: To allow the Onos to be more aggressive and devour humans

  • TODO: To allow bots to use first aid mounted on the wall or func_healthcharger

  • TODO: To improve on how to allow bots climb ladders more properly

  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors

  • TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint

  • TODO: To add proper support for S&I, AHL, FLF and WizWars

RCBot v1.51-beta6

13 Jun 18:49
Compare
Choose a tag to compare
  • added: Enhanced performance and stability

  • added: AMBuild compiling support

  • added: Opposing Force CTF support and they should no longer team shoot nor flag hold

  • added: Bots in Op4 should now use Deagle's Laser Sight to improve its accuracy

  • added: C++17 Standard library support

  • added: Strafing combat to evade from being easy target bots

  • added: Linux bot slow-motion fix by w00tguy

  • changed: Increased the bot's flexibility

  • changed: Replaced most of the #define Marcos with Enumerators and constexpr

  • changed: Reduced redundant coding and risks of buffer overflow crashes

  • changed: Reverted basemonster.h that was modified for Sven Coop

  • changed: Increasing bot's viewing angle to detect enemies better

  • changed: Reduced further Sven Co-op and TFC support

  • changed: Welcome Message modernised and is now displaying properly

  • changed: Converted some doubles into floats

  • changed: Added returns for NS CAlienAction

  • changed: NS Squad Menu repaired and should hopefully work

  • TODO: To allow Skulk and Lerk Aliens to bite and attack properly

  • TODO: To allow the Onos to be more aggressive and devour humans

  • TODO: To allow bots to use first aid mounted on the wall or func_healthcharger

  • TODO: To improve on how to allow bots climb ladders more properly

  • TODO: To prevent bots from team shooting in Team Deathmatch mode for HLDM, Op4DM, DMC and TS

  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors

  • TODO: To bring back the TS v3.0 stunt dive code that was working previously

  • TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint

  • TODO: To add proper support for S&I, FLF and WizWars

RCBot v1.51-beta5

08 Mar 22:44
Compare
Choose a tag to compare
  • added: Enhanced performance and stability

  • added: AMBuild compiling support

  • added: Opposing Force CTF support and they should no longer team shoot nor flag hold

  • added: Bots in Op4 should now use Deagle's Laser Sight to improve its accuracy

  • added: C++17 Standard library support

  • added: Strafing combat to evade from being easy target bots

  • added: Linux bot slow-motion fix by w00tguy

  • changed: Increased the bot's flexibility

  • changed: Reduced redundant coding and risks of buffer overflow crashes

  • changed: Reverted basemonster.h that was modified for Sven Coop

  • changed: Increasing bot's viewing angle to detect enemies better

  • changed: Reduced further Sven Co-op and TFC support

  • changed: Welcome Message modernised and is now displaying properly

  • changed: Converted some doubles into floats

  • changed: Added returns for NS CAlienAction

  • changed: NS Squad Menu repaired and should hopefully work

  • TODO: To allow Skulk and Lerk Aliens to bite and attack properly

  • TODO: To allow the Onos to be more aggressive and devour humans

  • TODO: To allow bots to use first aid mounted on the wall or func_healthcharger

  • TODO: To improve on how to allow bots climb ladders more properly

  • TODO: To prevent bots from team shooting in Team Deathmatch mode for HLDM, Op4DM, DMC and TS

  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors

  • TODO: To bring back the TS v3.0 stunt dive code that was working previously

  • TODO: To allow bots in Op4 to use Grapple by using the "Fly" waypoint

  • TODO: To add proper support for S&I, FLF and WizWars

RCBot v1.51-beta4

01 Jan 00:27
Compare
Choose a tag to compare

V 1.51-beta4

  • added: Enhanced performance
  • added: AMBuild compiling support
  • added: Opposing Force CTF support and they should no longer team shoot nor flag hold
  • added: C++17 Standard library support
  • added: Strafing combat to evade from being easy target bots
  • added: Linux bot slow-motion fix by w00tguy
  • changed: Increased the bot's flexibility
  • changed: Reduced redundant coding
  • changed: Reverted basemonster.h that was modified for Sven Coop
  • changed: The bot add or spawn delay for 10-12 seconds to prevent crashes
  • changed: Increasing bot's viewing angle to detect enemies better
  • changed: Reduced further Sven Co-op and TFC support
  • changed: Welcome Message modernised and is now displaying properly
  • changed: Converted some doubles into floats
  • changed: Added returns for NS CAlienAction
  • changed: NS Squad Menu repaired and should hopefully work
  • TODO: To allow Skulk and Lerk Aliens to bite and attack properly
  • TODO: To allow bots to use first aid mounted on the wall or func_healthcharger
  • TODO: To improve on how to allow bots climb ladders more properly
  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors
  • TODO: To add proper support for S&I, FLF and WizWars

v1.51b3 (Win32 & Linux)

19 Aug 02:25
Compare
Choose a tag to compare

V 1.51-beta3

  • added: Enhanced performance
  • added: AMBuild compiling support
  • added: Opposing Force CTF, S&I and WizWars Support
  • added: C++17 Standard library support
  • added: Strafing combat to evade from being easy target bots
  • changed: Increased the bot's flexability
  • changed: Reduced redundant coding
  • changed: Reverted basemonster.h that was modified for Sven Coop
  • changed: The bot add or spawn delay for 10-12 seconds to prevent crashes
  • changed: Increasing bot's viewing angle to detect enemies better
  • changed: Reduced further Sven Co-op and TFC support
  • changed Welcome Message modernised and is now displaying properly
  • changed: Converted some doubles into floats
  • changed: Added returns for NS CAlienAction
  • changed: NS Squad Menu repaired and should hopefully work
  • TODO: To allow Skulk and Lerk Aliens to bite and attack properly
  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors

v1.51b2

03 Nov 19:02
Compare
Choose a tag to compare

V 1.51b2
=---------=

  • added: Enhanced performance
  • added: AMBuild compiling support
  • added: Opposing Force CTF Support
  • added: gnu++14 Support for Linux Servers
  • added: Strafing combat to evade being easy target bots
  • changed: Increased the bot's flexability
  • changed: Reduced redundant coding
  • changed: Increasing bot's viewing angle to detect enemies better
  • changed: Reduced further Sven Co-op and TFC support
  • changed: Converted some doubles into floats
  • changed: Added returns for NS CAlienAction
  • TODO: To find out why RCBot sometimes crashes after loading HAL Personality file - problem with steamclient.so and libc.so.6?
  • TODO: To find out why the Welcome Message from util.cpp isn't displaying
  • TODO: To prevent bots in Op4CTF from team shooting each other
  • TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors
  • TODO: To learn properly on avoiding taking too much falling damage and die in lava pits - add AvoidEntity for "func_lava" in bot_navigate.cpp ?
  • TODO: To fix that NS Squad Joining Bug or enhance it
  • TODO: To allow bots to use and climb ladders properly

v1.5-final

17 Feb 21:56
e0f89a6
Compare
Choose a tag to compare

V 1.5-final

added: Few waypoints for The Specialists v3.0 and Natural Selection v3.x
added: The Specialists v3.0 support, big thanks to Cheeseh and some admins from tsmod.net
added: Performance optimisations
changed: Did a Code Cleanup to allow the builds to be more streamlined
changed: Replaced most of the C style casts with C++ casts
changed: Sven Co-op v5 or later aren't supported anymore use RCBot AngelScript instead
changed: dropped support for TFC in favour for FoxBot
fixed: Some potential errors and bugs have been wiped
TODO: To prevent bots in TS v3.0 on firing empty rounds and lying proning on floors
TODO: Enhance their combat tactics by having better enemy detection
TODO: To learn properly on avoiding taking too much falling damage and die in lava pits - despite using proper waypoints
TODO: To fix that NS Squad Joining Bug or enhance it