- I already know that we can get face landmarks using all sorts of libraries
- I also know that I can import any rigged 3D model and manipulate them
- the biggest challenge is in moving the bones of the 3D model to match the face landmarks
- this needs to be tackled first.
Now objects can be moved using bones. And I have been able to move the bones using the face landmarks.
- To get the labels for face landmarks I can just plot the cordinates on any plane and figure out the labels. any 2d art software can be used for this.
- The next step is to make the movement of the bones more natural.
- Adjusting weight painting can go a long way
- Animations can be used to make the movement more natural
A good idea would be to use face-points to only move the lips and the eyeballs. since these movements are the most important interms of keeping it "real-time". other movements such as the eyebrows and the jaw can be done using animations with the help of the categorie data that we get.